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    posted a message on New Neutral Minion - Grand Archivist

    First I thought it can only see play in a freeze mage type of deck. But as soon you have several types of spells this won't work.

    It looks great to fish an Elise token card from your deck. Still would be a weird deck where a token card is the only spell left in a deck.

     

    The 7 health could be a thing when you have 4 board freeze spells in a deck. Though, at the end, too many "ifs" for a 8 mana card.

    Posted in: Card Discussion
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    posted a message on New Mage Weapon - Aluneth

    I dont think this goes into existing decks. Maybe upgrading it and synergies with lot of small minions or spells can be a thing. Giants could fit in such a deck. 

    Posted in: Card Discussion
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    posted a message on You're Invited to the Hearthstone Inn-vitational - Did Blizzard Just Give us Clues for the Next Expansion?

    The theme i enjoyed very much was the explorers theme from League. Cool cards and the adventure was fun. Many legendaries have been kinda instant classics to me. 

    I guess the new expansion will hit before mid December? Are there any hints about dates yet?   

    Posted in: News
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    posted a message on Spreading plague is a big joke

    I kinda agree with the start post. It isn't one card or mechanic that makes Druid broken - it is the sum of them. Druid has no real weakness. Or to say it in other words, other classes barely reach the strength of Druid.

    And yes, the taunts just have too much health. Plague and Behemoth are buying Druid too much time. There should be a board style of Black Knight to counter it. 

    Posted in: General Discussion
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    posted a message on [STANDARD] Headed for Legend! - S42 September 2017
    Quote from mladena >>
    Quote from _Bull3t_ >>
    The token chip damage won me couple games, but still to weak against Druid. 5 mana Plague is literally game ending. 
     Many druid decks don't run Plague and even many which do, do not use it as a finisher (to 'buff them). In that case it just buys one turn...
     
    Quote from mladena >>
    Quote from _Bull3t_ >>
    The token chip damage won me couple games, but still to weak against Druid. 5 mana Plague is literally game ending. 
     Many druid decks don't run Plague and even many which do, do not use it as a finisher (to 'buff them). In that case it just buys one turn...
     No, not every Druid runs Plague. I saw playing some MCTech I guess because of mirror matches and tokens. I doubt they'll run both. 
    Just saying there are enough taunt possibilites which is a major problem for tokens to get through. Using Bloodlust to do so is where you start to try not losing the game. 
    You could only rely on the outcomes off of Evolve and maybe DK. That isn't enough imo for decent wins against Jade Druid. Much more people need to play Skulking Geist to maybe "try" to counter Jade Idols. But Pirate Warrior and any aggro deck will appreciate this.
    Skulking Geist and Black Knight maybe as a tech? I think Behemoth and Primordial also help Druid a ton where they are now. Just to many stats and protection to cope with. 
    Posted in: Standard Format
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    posted a message on [STANDARD] Headed for Legend! - S42 September 2017
    Quote from Klymsen >>

    i will try evolve shaman, should be good against jade druid, aggro druidor other druid  and its ok against druid.

     I didn't have the best experience with Evolve against Jades. Since their bigger Jades cost 1 mana in the end, there is not much to really Devolve. 
    The token chip damage won me couple games, but still to weak against Druid. 5 mana Plague is literally game ending. 
    Posted in: Standard Format
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    posted a message on Druid is virtually unbeatable and this needs to be changed fast

    Yes Gaaras stuff is nice. But he mentioned it with the word on the top: evolution of the minions/powerlevels. 

    Innervate a 3/3 or 4/4 vanilla minion isn't that op I guess. But the powerlevel alone from Fledgling is nuts. It generates value per turn and messes up your opponents plan. I mean, opponents need to mulligan to be able to stop a Fledgling. Fledgling is far more powerful than just 3 mana on other cards. Druid being able to play it earlier or to buff it just makes it more powerful. But the chain doesnt start with Innervate, it is Fledgling - and the many tools Druid has now.

    I think Behemoth is also a difficult minion. It can decide if Druid can steamroll away with Jades while soaking up tons of damage. Often times you cant even get pass the 3/6 taunt. And when you do, Primordial Drake will crush the damaged minions left. Or the next 1-2 jades start to get out of reach, and so on. You know the list of outcomes. 

    I don't see particularly Innervate as the problem tbh. But it makes stronger cards way too strong. 

    Posted in: General Discussion
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    posted a message on Druid is virtually unbeatable and this needs to be changed fast

    Savage Roar alone wasn't the problem back then, but the buffed charge token have been. With Living Mana and so many possibilities to flood the board, the (missing) charge is kinda secondary. But the countless token again are an issue - which snowball so hard like with Force of nature. 

    What i find more disgusting:

    Innervate into Fledgling turn 1, Innervate into Hydra, or in general the new taunts. Turn 1 or 2 6-7 points worth of stats (PLUS taunt) is just hilarous design and give the protected tokens or Fledglings far too much room. A Fledgling you can't reach is game ending. Since many of them are beasts as well makes the desaster complete. They fit perfectly into the little things that boost Druid to the current tier.

    Every class needs some sort of weakness - or balance. The first card I shook my head on before release was the 2 mana 1/5 beast taunt. With Mark draw a card providing a nearly unkillable 3/7 taunt, who the hell came up with that idea.. 

    I guess all was mentioned in the thread. One deck being aggro, midrange, unfatigueable at the same time - something's gotta go wrong here, right. 

    Posted in: General Discussion
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    posted a message on Where are they who said Skulking Geist will kill Jade druid

    Druid had good winrates 4 weeks before as well. Where is the point. If Skulking is a usefull card, open the collection and put one in a deck. 

    Posted in: Standard Format
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    posted a message on Why doesn't Skulking Geist destroy reduced spells that cost one mana?

    I think it was said before it only works with vanilla 1 cost spells. Same like 12 mana giants didnt devolve, even though you played them cheaper. 

    Posted in: Card Discussion
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    posted a message on New Hunter Epic - Toxic Arrow
    Quote from Tedbash >>

    Its playable i say. Its not good, nor its bad. You can remove a minioin with 2 hp (left) or remove a big minion while sacrifice a minion.

     

    Its okay.

     I don't see why not play Hunter's Mark. Hunter can easily have 1/1's and they always work with Hunter's Mark - more consistent and cheaper, can setup with Explosive Trap or Wild Pyro, and so on. 
     
    Posted in: Card Discussion
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    posted a message on New Card - Happy Ghoul

    I like the card and run 2 in N'Zoth Priest. 

    Many times when opponents play aggro you either had to choose to play something that would be ignored anyways or heal and they headstart further. 

    It is also fine to play it as a 3 drop. Being at full health at turn 3 or 4 isn't a bad spot. 

    Posted in: Card Discussion
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    posted a message on Deathstalker Rexxar Such an awkward card .
    Quote from HiGuy >>

    Usually game end without playing it or drawing it ,  Usually got a better play than playing DK end up winning the game before playing it .  I Always keep deathstalker at muli when i think i'm facing control but still end up winning and not playing it .   Note my games are played in causal and not in high rank .  

    Uhm..
    You could switch Rexxar with Ancient Watcher. Or quit the family boxes of coffee ice cream. 
    Posted in: General Discussion
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    posted a message on Should I craft Golden Lich King before opening my packs?

    With only 87 packs i would forget golden Lich King for the moment. You will lack tons of cards of the set. You underestimate crafting other cards which adds up dust quickly that you need for specific decks. 

    Posted in: Card Discussion
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    posted a message on Do you have to get or craft Arthas or is he in the missions ?
    Quote from Tenlor >>

    You don't get him in missions

    Did you just join to troll a comment. It's dumb, but still an achievement.
    @Jynxy, you can get Arthas in 2 weeks but not now - see other comments.
    Posted in: General Discussion
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