Honestly, kinda glad you can’t deal with it as Warlock. You shouldn’t be able to efficiently deal with everything. Don’t like it and face it enough play a class that can deal with it. Simple, Thank me later.
It's fine IMO. The deck requires a low IQ and low skill floor to pilot. It's like Raza Priest. A complete net deck. Anyone running this deck should be ashamed of themselves.
I managed 7 the other day with Shadowsteps, Sonya , and a couple secrets. I really felt like an A hole having 8/8 swashburgulars but my opponent was playing Priest so you get what you deserve. Surely someone has rang off more. Tell me about it.
"I really felt like an A hole having 8/8 swashburgulars but my opponent was playing Priest so you get what you deserve"
I hope you see the irony in this.
Anyhow, For me it was a measly 4.
No irony. Priest is trash full time. 0 skill. No one respects it. When they lose, the world smiles.
A good counter to DK or to upgraded HP is the good old Mindbreaker. If you're playing wild, give a try to play Sideshow Spelleater.
He's not talking about removal, he's talking about counter cards like Counterspell. Just imagine the scenario where you play your DK to get safe from all that aggro bullshit RNG fiesta, and suddenly your opponent's secret triggers (of course he played it on turn 2 with coin and Kirin tor Mage) and your dk get fucked by "Counterhero"
I' m not specifically talking about Mage cards, however, it is an easy example to give. Any class could have the counter. Kirin Tor and Coin have nothing to do with this conversation.
An outright counter or penalty for playing weapon is reasonable. A penalty for a DK could also work. Remember guys and guys, this is just an idea.
I managed 7 the other day with Shadowsteps, Sonya , and a couple secrets. I really felt like an A hole having 8/8 swashburgulars but my opponent was playing Priest so you get what you deserve. Surely someone has rang off more. Tell me about it.
As far as I know, these do not yet exist. What are your thoughts on cards in play ( like a counterspell or maybe minion effect) that counters a weapon once played, or prevents a weapon from being played.
The same goes for a similar counter to Death Knight cards. Might make people play more carefully with their DKs and prevent completely OP win condition cards like Lich Jaina from winning a game on its own.
I don't like shudderwock. Not because it's OP. I can hear them before they get grumble out usually. My main concern is once they play SW, the animation time seems to go on. I usually just quit. I hate them thinking they've won because they actually beat me .
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I'm pretty sure they are his ratings. So he can score whatever he likes. I for one,really appreciate all the work that was put into the reviews.
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Why play with this trash can deck? It's barely playable past rank 20.
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There are some Control lock decks running Shadowbolt. I also see it in quest lock which is rare to see but I do on occasion.
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It's fine IMO. The deck requires a low IQ and low skill floor to pilot. It's like Raza Priest. A complete net deck. Anyone running this deck should be ashamed of themselves.
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I got a Golden Spellbender. Happy with that.
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No irony. Priest is trash full time. 0 skill. No one respects it. When they lose, the world smiles.
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9?? Holy cow that's nuts! The other person had no chance. Nice one!
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I' m not specifically talking about Mage cards, however, it is an easy example to give. Any class could have the counter. Kirin Tor and Coin have nothing to do with this conversation.
An outright counter or penalty for playing weapon is reasonable. A penalty for a DK could also work. Remember guys and guys, this is just an idea.
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I managed 7 the other day with Shadowsteps, Sonya , and a couple secrets. I really felt like an A hole having 8/8 swashburgulars but my opponent was playing Priest so you get what you deserve. Surely someone has rang off more. Tell me about it.
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I realize removal exits. I am speaking directly to counters. Like a secret for example, that counters a weapon or removes X amount of durability.
Something similar for DKs.
I'm not sure this could work but I thought about it while cleaning today sndcwanted opinions.
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As far as I know, these do not yet exist. What are your thoughts on cards in play ( like a counterspell or maybe minion effect) that counters a weapon once played, or prevents a weapon from being played.
The same goes for a similar counter to Death Knight cards. Might make people play more carefully with their DKs and prevent completely OP win condition cards like Lich Jaina from winning a game on its own.
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Paladin is the new Priest. Rote play a with zero thought. Craft something that you can get creative with.
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Like Dude Paladin, quest Rogue seems to be very prevalent on ladder. Can anyone suggest a counter? These decks are everywhere.
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I don't like shudderwock. Not because it's OP. I can hear them before they get grumble out usually. My main concern is once they play SW, the animation time seems to go on. I usually just quit. I hate them thinking they've won because they actually beat me .
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Arena is the most cancerous game mode of any game I play. What a waste of time.