• 1

    posted a message on Best way to get into Magic?

    You must try Commander dude! I started with it and its amazing!

    Posted in: Other Games
  • 0

    posted a message on Less than 2 weeks into Witchwood and I'm bored.

     

    Quote from richardwere >>

     

    Quote from TrapHunt >>

     

    Quote from richardwere >>

     

    Quote from TrapHunt >>

    I'm having lot of fun in wild!

     With which deck if they are the usual ones? And it is also full of Naga Sea Witch decks. Very funny wild now yes. It is 4 months (maybe more) that we are crying for the Naga Sea Witch nerf and nothing. 
     Honestly? I must be lucky because in like 30 games i met like 2-3 naga giants. I'm serious! Playing rank 3 now.
     
     And what is the deck that you are playing?
     
     
     I'm playing even paladin with inspire cards.
    Posted in: General Discussion
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    posted a message on Less than 2 weeks into Witchwood and I'm bored.

     

    Quote from richardwere >>

     

    Quote from TrapHunt >>

    I'm having lot of fun in wild!

     With which deck if they are the usual ones? And it is also full of Naga Sea Witch decks. Very funny wild now yes. It is 4 months (maybe more) that we are crying for the Naga Sea Witch nerf and nothing. 
     Honestly? I must be lucky because in like 30 games i met like 2-3 naga giants. I'm serious! Playing rank 3 now.
     
    Posted in: General Discussion
  • 3

    posted a message on Less than 2 weeks into Witchwood and I'm bored.

    I'm having lot of fun in wild!

    Posted in: General Discussion
  • 1

    posted a message on I meet only Big Priest, Cubelock and Kingsbane Rogue on Wild now...

     

    Quote from FirePalyHSplayer >>

     

    Quote from TrapHunt >>

     

    Quote from FirePalyHSplayer >>

     

    Quote from TrapHunt >>

    What about the most uninteractive deck? OTK aviana druid. My god that deck plays alone.

     
     You tell me, that the Combo deck that has only 1 wincondition and that can be destroyed quite easily is non interactive? You know, in Wild there are special rare and epic cards. one of them is good o'l Dirty Rat, another one buddy comes from Naxx and he calls himself Deathlord and because these Druids have usualy above 8 cards in hand, Coldlight Oracle would like to have a talk with them too.
     
     I'm not talking about how to counter it. I'm talking about the playstyle, he just tries to draw his deck while throwing defensive card on board. Also, I didn't said that is OP, I'm just talking about the playstyle.
     
     I havent mentioned in my post that it is OP either. And what is this argument that he tries to draw his deck while throwing in defensive tools? Thats what every combo deck is doing no matter if its Freeze Mage, Exodia Mage or Maly decks. That is just how they work. And every combo deck can be screwed with cards that i have mentioned above. So if you can screw them and if you can somehow be rewarded for playing certain cards against them, then the deck is not uninteractive at all. A good example of a non uninteractive gampelay is turn 4 coin Naga Giants because not a lot of classes can answer that.
     Well, that's true. Now that you are telling me that a deck isn't interactive if i can screw it with some cards I can agree with you. This makes me think about the old quest rogue (pre-nerf) where you can't screw it and he just plays alone.  I may be having this feeling because I love playing midrange decks and when I see my opponent just try to survive for the combo I feel it a passive playstyle. But you are right, it isn't an uninteractive deck if I can break his strategy with some tools.
     
    Posted in: Wild Format
  • 0

    posted a message on I meet only Big Priest, Cubelock and Kingsbane Rogue on Wild now...

     

    Quote from FirePalyHSplayer >>

     

    Quote from TrapHunt >>

    What about the most uninteractive deck? OTK aviana druid. My god that deck plays alone.

     
     You tell me, that the Combo deck that has only 1 wincondition and that can be destroyed quite easily is non interactive? You know, in Wild there are special rare and epic cards. one of them is good o'l Dirty Rat, another one buddy comes from Naxx and he calls himself Deathlord and because these Druids have usualy above 8 cards in hand, Coldlight Oracle would like to have a talk with them too.
     
     I'm not talking about how to counter it. I'm talking about the playstyle, he just tries to draw his deck while throwing defensive card on board. Also, I didn't said that is OP, I'm just talking about the playstyle.
    Posted in: Wild Format
  • 0

    posted a message on I meet only Big Priest, Cubelock and Kingsbane Rogue on Wild now...

    What about the most uninteractive deck? OTK aviana druid. My god that deck plays alone.

    Posted in: Wild Format
  • 1

    posted a message on A PSA for Dusting

    To me, this seems just a passive/aggressive post. With the excuse of helping f2p player, you talk shit about paying players for no reason. Unfortunately, you can play hs for free because exist paying players. I think I'm gonna craft a golden Hadronox in your honor! See ya!

    Posted in: General Discussion
  • 3

    posted a message on Honest Witchwood (aka laziest expansion ever) cards!

    LOL idk, I'm having a blast with this exp. In wild, I'm still trying a LOT of new decks!

    Posted in: Fan Creations
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    posted a message on What are you most/least excited about after the reveal?

    I find this exp the most exciting so far!

    most: burgle rogue, battlecry shaman, hero power hunter, a lot of inspiring decks with both odd and even cards! Since I'm a wild player so I got TGT cards. Dragon-beast hunter. Taunt druid looks strong too!  Odd minion mage, odd elemental mage. Elemental-cauldron shaman etc...

    Less: warlock, seems so boring!

    Posted in: General Discussion
  • 1

    posted a message on Common progression of an expansion.

     

    Quote from Kla_guy >>

     

    Quote from Hooghout >>

     

    Quote from TrapHunt >>

     

    Quote from Hooghout >>

    Looking at the new expansion one should ask himself: what will the skill floor be? Higher than the previous expansion(s)  the same or lower.

    Generally people critical are those who look for a higher skill floor, harder win conditions, more balance, creativity, less steep RPS ( a.k.a not a polarized meta), more diversity.

    On the contrary the fanboys (face is the place) don't care about skill, don't care about the board or interactivity. For those masses the rush-mechanic will be difficult to swallow as it seems to incourage  slower, more creative meta.

    As the politics behind card design centers around how to maximize pack selling to the target audience,  the fanboy (made this game huge succes), I'm really pessimistic about the skill level and expect dullness, staleness, mindlessness not to differ much from previous expansions.

     

     
     fanboys = aggro players. mmm, why is that?

     

    Aggro players are fanboys, but not all fanboys are aggro players. Fanboys settle for the 5-sided appearance of mindlessness (5-sAoM): the utilization and dominance in win-condition of burn-buff-summon-charger-weapon - mechanics: don't care about the board, face is the place kind of mentality.
    Judging the current meta, making a distribution from 1 to 10, meaning from mindless aggressive/don't care about the board (1) to most creative/skill-build (10), I would rate the following:
    Aggro/dudadin Paladin/ Zoolock/Kingsbane Rogue, secret Mage: 1; all Hunter: 2; Miracle Rogue/Quest Rogue: 3; all pPiest except control Priest 3; Control Priest 6; Cubelock 7. Most builds are lower than 5, which speaks for itself.
    As such, secret Mage is a mindless deck but not qualify as aggro ( maybe spell-aggro).
     
    Myself, I don't know jack, but there's a world-class player who would like to have a word with you.
     
     
     Thanks.
    Posted in: General Discussion
  • 0

    posted a message on Common progression of an expansion.

     

    Quote from Hooghout >>

    Looking at the new expansion one should ask himself: what will the skill floor be? Higher than the previous expansion(s)  the same or lower.

    Generally people critical are those who look for a higher skill floor, harder win conditions, more balance, creativity, less steep RPS ( a.k.a not a polarized meta), more diversity.

    On the contrary the fanboys (face is the place) don't care about skill, don't care about the board or interactivity. For those masses the rush-mechanic will be difficult to swallow as it seems to incourage  slower, more creative meta.

    As the politics behind card design centers around how to maximize pack selling to the target audience,  the fanboy (made this game huge succes), I'm really pessimistic about the skill level and expect dullness, staleness, mindlessness not to differ much from previous expansions.

     

     
     fanboys = aggro players. mmm, why is that?
    Posted in: General Discussion
  • 0

    posted a message on Hearthstone freezes way too often

    same

    Posted in: General Discussion
  • 0

    posted a message on "What packs did you get" thread

    There are some possibilities that 3,7,10,16 are 3 April, 7 April etc. I think they can be the days where they give you only ww packs

    Posted in: General Discussion
  • 0

    posted a message on packs for quests promo

     

    Quote from smaktest >>

     

    Quote from Hearthole >>

    Same here, I’ll get 3 WW on the WW days. Btw you should still do a quest per day.

     read that again, you cant do 3 WW packs/WE day if youre doin one pack a day :)
     
     
     You can stak 3 quests
    Posted in: General Discussion
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