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    posted a message on TheProducer's C'thun Control Warrior
    Quote from RocknCrom >>

    except your choice of Psych-o-Tron and Arch-Thief Rafaam I like the deck,

    but I would prefer another 3 drop instead of Bash given that armor gain is probably not as important as before with early game minions in the deck and for the very same reason 3 damage feels redundant as well. 

    also: what do you think about -Bash -Revenge +2x Blood To Ichor since its a good early game tool and a very efficient Execute activator.

     As i explained you can tech out choices, rafaam is a personal favorite and believe me you want rafaam to be big game huntered not cthun but yea you can tech decision to ysera or even harrison jones :) and about psych o tron i have a personal experience having success with divine shield minions. Make opponents misplay a lot but you can also switch to another 2 taunts wich it would be the best, not regular minions. Hugs<3 btw rafaam artifacts are too good they wreck hard!!!
    Posted in: TheProducer's C'thun Control Warrior
  • 0

    posted a message on TheProducer's C'thun Control Warrior
    Quote from Nihls >>

    Why Grommash Hellscream? You only have 2 activators for him in the whole deck, without Death's Bite he'll be much less interesting imo.
    2 Brawl seems a bit too much, C'Thun warrior will be more minion focused probably.
    And lastly, I think a Shield Slam is enough, you won't press the hero power as often as you would do with warrior right now if you want to play minions on curve, making the card less reliable and possibly sitting in your hand until you play an Ancient Shieldbearer.
    It's all theory but I can't wait to try it out.

     After the rest of the set revelead we don't need grommash in this deck at all
    Posted in: TheProducer's C'thun Control Warrior
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    posted a message on TheProducer's C'thun Control Warrior
    Quote from Kaleth >>

    I love the changes only thing i'm not sold on is twilight geomancer. First of all cthun will most likely leave the enemy board empty and also with the slower meta I predict the rise of the black knight (although he would most likely be used against another taunt in your deck normally , the enemy knowing your cthun is a taunt will force him to keep him for an instant kill) mabe another 2-3 cost minion instead?

     i like how you think and actually im not even thinking in cthun!! it's an early good taunt to keep us safe in the beginning. Although believe me lot of players won't keep removals or "the black knight" for a specific card, with all this minions we have they must use resources or they will die before cthun lol. But yea you can try another minion!!!! what would you use? but i think it's pretty good like this i will keep it updated as i see results. <3
    Posted in: TheProducer's C'thun Control Warrior
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    posted a message on TheProducer's C'thun Control Warrior
    Quote from Clovhis >>

    I think you should consider to use Reno. 

    In the 60% of the set, you're using (1) of each copy. 

     not exactly 7 cards are 2 copies so it makes it 14 so it's half deck no reno buddy!! normal is stronger but hey you can try a reno variation!!!! 
    Posted in: TheProducer's C'thun Control Warrior
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    posted a message on TheProducer's C'thun Control Warrior
    Quote from henkok021 >>

    I don't have Elise Starseeker and Arch Thief Rafaam . Any replace ? 

    well for elise starseeker you can you taunt monkey the 3/4 and for arch thief you can replace for ysera, ragnaros or alextrasza!! try crafting elise asap wish she can win you the fatigue matchups after cthun!! hugs friend.
    Posted in: TheProducer's C'thun Control Warrior
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    posted a message on Secret C'thun Pally Dicussion
    Quote from KitsuneRTC >>

    S'ecret C'thun
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (19) Ability (9) Weapon (2)
    Loading Collection

    I wish the 5 drop slot was a bit more viable but i think that if secret pally stays it will evolve into a c'thun deck

     

    beckoner replaces mini bot for less trading strength but c'thun power

    twilight elder doesnt really replace muster, but he is still a really great turn 3 tempo card

    turn 4 chosen replaces shredder

    turn 5 the 3/6 taunt is basically all that fills here, its not bad but its not good either. It does synergize with c'thun though

    turn 6 obviously challenger who if the 3/6 goes untouched can easily become a 4/7 which is kinda nuts

    turn 7 broken emperors

    turn 8 tirion

    10 c'thun finish

     

    I think Secret Pally may have a come back eventually. Challenger who pulls a competitive spirit always has value because it shrinks your deck(making it easier to get to c'thun) and will generally always be a 7/7 for 6 mana

     Ill be waiting on my turn ready to drop eater of secrets after that challenger lol
    Posted in: Paladin
  • 0

    posted a message on TheProducer's C'thun Control Warrior
    Quote from Turnspit >>

    How about Abomination instead of Fen Creeper as a Belcher replacement?

     as he said you can monkey!! but now with all the set revealed i put in 2 psych o trons!!!! and twin emperor vek'lor!! it's insane taunt value!!! i updated the list today!!!! 
    Posted in: TheProducer's C'thun Control Warrior
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    posted a message on TheProducer's C'thun Control Warrior
    Quote from Kaleth >>

    Will  try it for sure!

     im happy you liked it!!! good luck with it!!! 
    Posted in: TheProducer's C'thun Control Warrior
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    posted a message on TheProducer's C'thun Control Warrior
    Quote from GuiFG >>

    Fen Creeper OP deck!

     fen creeper one health less than belcher!! the perfect replacement hahahah
    Posted in: TheProducer's C'thun Control Warrior
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    posted a message on Why ppl keep asking for nerf on like everything?
    Quote from Classic_hs >>
    Quote from LobsterFrogMan >>
    Quote from tictactucroc >>
    Quote from LobsterFrogMan >>
    Quote from DragonConsort >>

    Cause these nagging, whining, petulant children all think they are pros at this game when in reality they suck.  They lose to something, well surely it is the card(s), class(es), etc being broken surely it couldn't be them?

    You can see how 99% of whine/nerf threads are just angry biased complaints about something being unfair.  Just temper tantrums without any reasoning behind them.  Sadly blizzard listens to these fools.  Cause they are many, they are loud, they are persistent.  

     And then there's people who get so upset with these whiners who think every card is overpowered, and bend over backwards trying to not be them and worry and be hard on themselves (like myself... trying to work on that) about every loss when really it's a card game with inherent RNG because of draws and such :)

    Great post though. One of the most OP cards that nobody is talking about imo is Animal Companion, you get one of 3 options and all of them range from really good to insane depending on the game state. But, what if I made a threat saying "keep the current 3 and add a 1/1 squirrel to the list! It's too powerful when you know you're going to get a good minion!", but then Blizzard listened, made this change, and the card didn't see play. Then people write 10000000 threads about how they never should have nerfed Animal Companion and made it so useless.

    Seem to remember you wrote around the Warsong Nerf that nerfing Patron would lead to more face decks and an unchecked Secret Paladin and nobody would be happy then. Lo and behold...
     tl:dr : ask for a Dr boom nerf, you're a moron, a child, and a noob who doesn't know how sh*t about HS. Ask for an animal companion nerf, you're a good guy who knows the game. Oh really... I need to leave this place.
     Totally not what I said.
     He never said such a thing. Tictac you seem to have not even read...
     Yes is like this. All this people think they actually so good or so "skilled" and the truth is they are not they just playing unfair overpowered cards that make "win conditions" percent likely high!!! Do they do good desicions? No. Do they outplay you? No, do they think their plays? No. It's just an autopilot thing and u can't blame them also i mean as it gets me mad sometimes cards are there.  lately i did legend with patron and renolock control, i also used some zoo im not going to lie but i had too because i did not have other choice since all is cancer and aggro. But then again all those noobs that use all this nonskilled decks and aggro shit they never pass rank 7-6 lol. So it's ok people let them be. Soon in standard will be better for all of us that like the "skilled play" we all good players get salty i am one im not going to lie. I hate losing to autopilot combo druids or face shamans but it is what it is. Blizzard maked this game as for now noob friendly, because they want to sell. Not everyone will be skilled so thats why they use those decks. Standard is coming soon anyways!!!!
    Posted in: General Discussion
  • 0

    posted a message on Yogg-Saron an In-depth Analysis
    Quote from craptasm >>

    High variance is always best when played from behind.

     That's what she said when I....
     Luuuuuuuuuuuulz hahaha
    Posted in: Card Discussion
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    posted a message on Yogg-Saron an In-depth Analysis

    I will give you the deep analysis of this card..... It's a f*** piece of shit, that blizzard are so stupid to put such an effect on a card that a lot and lots of fans where expecting to be something more realistic.  Like seriously 10 mana for a 7/5 ? That has 60% minimum of chance to lose you the game..... Lmao who wants to play that shit? It's sad that blizzard made us wait for this shit..."

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End
    Quote from Ser_Wa >>
    Quote from SovietGinger >>

    Direct damage mage: run damage dealing spells, have ice block ready to prevent your own death and watch the sparks fly!

     Ice Block won't trigger on your turn...
     Lmaooo noob detected!!!! Dude seriusly did you just autopilot that comment lol. You must be a face hunter player posting this comment about mage to make you look good. Sorry but i had to be rude. But its basic in hs secrets don' trigger on your turn. Haha what an autopilot noob. Keep playing facetard. Defenetly skilled decks arent for you buddy. Lol
    Posted in: Card Discussion
  • 0

    posted a message on nerf Force of Nature + Savage Roar?

    FON+SR = 14 damage (usually).  We can even throw in a Living Roots for 16 total.

    Meanwhile, 2 fireballs + frost bolt = 15 damage.  And those don't even have to worry about taunt.

    Shaman has a similar OTK.  Anyfin paladin, maly rogue....etc etc etc. 

    Does Bliz need to nerf every class?  Because most classes can run a deck that can deliver as much damage (or more) in a single turn as FON+SR.

    yes all that true, but still all this mage and rogue combos need  more than 3,4 cards plus a long setup mayority of the times to pull of, it's a process. in the other hand fon and savage roar are just too kindergarden. Like how im outplaying a druid so bad all game, then suddenly he drops a 5/5 i could not remove it because ive been all game removing his stuff when im not supposed to remove every little thing,  then he just plays 2 cards like a retard and beats me for 20 damage plus when he didnt do anything all match because i playd better than him.... it's just unfair and unbalanced and people know that. Like come on he can ramp!!! wish is ok but in top of that he can just kindergarden otk us? that is really stupid with all do respect it is very stupid. then combo it's 2 cards!! 2... not 3 not 4 not s setup... 2 idiotic cards wish need nerf obviously, it's like saying mysterious challenger is balanced or that dr boom it's an ok card... a 7/7 that spawns a 2 1/1 that can kill 9 mana minions... like i would love a fair explanation from someone saying how is  even possible that a 1/1 can kill a minion of 5 mana or more lol... outside of being buffed is idiotic.  lol
    Posted in: Card Discussion
  • 0

    posted a message on TheProducer's C'thun Control Warrior
    Quote from PhagzAhoy >>

    The only card I'm missing, other than the WOTOG cards, is revenge. Is there a good replacement or just whirlwind?

     Whirlwind would be ok!!! But the thing about revenge is that after you on 12 or less is a 3 hp aoe. Use whirlwind but craft revenge asap buddy. 
    Posted in: TheProducer's C'thun Control Warrior
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