It definitely has flexibility with the added freeze, that's true! I guess it becomes a different story when you use this with Spellreduction or Spellspamming like Mana Cyclones or the Mage Legendary which gives +Spelldamage for each spell cast.
But mostly this is just a pretty solid and flexible card.
Murgur Murgurgle is pretty much the one thing that comes to mind right now. Though you can also copy enemy minions, since it doesn't specify the need to target a friendly minion but just a minion. Granted that means you're giving your opponent a divine shield then.
Is that relevant though if the question was whether DH had received any bad cards at all? That's a question that encompasses all that were revealed for DH this spoiler season regardless of base set or expansion set.
DH basic set has to have relatively high card quality compared to every other basic and classic set collection because DH enters the game with a far lower cardpool then every other class in the game, certainly much less for wild and even in Standard they are lacking cards from 3 whole expansions. If Blizzard didn't do any of this then DH would probably be playing mostly neutral cards which would be a pretty poor statement considering they are the newest addition to the class roster.
It's the meme card of the expansion. Also, might be decent for arena(?) Since class cards are usually of a higher quality than neutral cards, even if they are random.
Sidequests don't start in your hand. They are flexible in when you play them. Plus, this triggers on Summon so it works on the 6 mana twinspell which summons a 5/5 rush wyvern or any other card which summons multiple rush minions.
2
This is also a warrior exclusive cards and warriors don't have any beasts or murlocs in their class cards.
3
Wait, didn't Trump show that this was 3 Mana cost in his video?
0
It definitely has flexibility with the added freeze, that's true! I guess it becomes a different story when you use this with Spellreduction or Spellspamming like Mana Cyclones or the Mage Legendary which gives +Spelldamage for each spell cast.
But mostly this is just a pretty solid and flexible card.
4
Why? This is Holy Smite that needs an activator to deal their damage.
13
This is a Truesilver Champion with delayed heal that has the upside of synergizing with Soul Fragment matter cards.
2
0 Mana Casts when drawn Restore 2 to your Hero
5
Murgur Murgurgle is pretty much the one thing that comes to mind right now. Though you can also copy enemy minions, since it doesn't specify the need to target a friendly minion but just a minion. Granted that means you're giving your opponent a divine shield then.
2
It's easy. When you play this card he puts the highest cost cards at the top of your deck and the lowest cost cards at the bottom.
So it'll look 10 cost 9 cost 8 cost 7 cost 6 cost etc. In the order you'd draw them in.
5
Kel'thuzad->Coin is going to be the new Prep->Coin play.
0
Is that relevant though if the question was whether DH had received any bad cards at all? That's a question that encompasses all that were revealed for DH this spoiler season regardless of base set or expansion set.
2
DH basic set has to have relatively high card quality compared to every other basic and classic set collection because DH enters the game with a far lower cardpool then every other class in the game, certainly much less for wild and even in Standard they are lacking cards from 3 whole expansions. If Blizzard didn't do any of this then DH would probably be playing mostly neutral cards which would be a pretty poor statement considering they are the newest addition to the class roster.
2
Don't forget that DH has a 0 cost card that generates another 0 cost card. And there's also the potential for eyebeam to cost 0 as well.
1
It's the meme card of the expansion. Also, might be decent for arena(?) Since class cards are usually of a higher quality than neutral cards, even if they are random.
0
I wish disruptive cards in Hearthstone weren't class exclusive. Although killing single targets is very in flavor for Rogue so there's at least that.
-1
Sidequests don't start in your hand. They are flexible in when you play them. Plus, this triggers on Summon so it works on the 6 mana twinspell which summons a 5/5 rush wyvern or any other card which summons multiple rush minions.