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    posted a message on Ben Brode on Evergreen Cards in Standard, Hall of Fame, Player Accessibility to the Meta

    It's baffling how people compare AoL to UI. Yes, they have some similar effects i.e. the 5/5 statline minion and the draw card. But, first of all, Ancient of Lore got nerfed long ago. The state of the game was much different than it is now. Secondly AoL is a card that is in the game to stay. It doesn't get rotated in 1 1/2 years to disappear into the wild format, therefore there was a more pressing need for it to receive changes back then, comapred to UI now.(Although, it's not like I can't understand the frustration with the card.). Finally, AoL is a 7 mana card and UI is a 10 mana card. While you may believe that makes your case even more apparent, it doesn't. 10 Mana cards have to have big effects to ever warrant any play at all in the game. Heck, UI might not have seen any play if it wasn't for the existence of Jade Idol, preventing fatiguing yourself and all the ramp Druid has access to, to get the effect far earlier in the game.

     

    Posted in: News
  • 1

    posted a message on New Rogue Card Reveal - Doomerang

    Strictly worse than Savagery.

     Better*
    Savagery is 1 damage deal your attack in a class that can only temporarily get its attack up. Rogue is a class that, at least, can generate a weapon each turn. Plus you get the value of replaying the weapon if it has some kind of effect like the new 3/2 weapon, perditions blade. Also, since the card states that the weapon deals its attack it should also work with lifesteal (if the leeching poison was ever any good.) So it's really like a deal damage and add a new weapon to your hand versus savagery which is deal damage.
    Posted in: Card Discussion
  • -1

    posted a message on The Lich King Reveals the Warrior Legendary & Mage Spell!

    Except Paletress had far more agressive stats 5/4 instead of 4/6 and to get her effect you had to play her on turn 9. Rotface? Just keep out the last charge of that new warrior weapon (the one with the deathrattle whirlwind effect) or even a 0 mana inner rage.

    This card is definitely better than Paletress and the comparison is really unfortunate beyond the whole summoning more legendaries. If it will be enough to see competitive play is another thing entirely.

    Posted in: News
  • 0

    posted a message on Priest Death Knight Revealed: Shadowreaper Anduin

    How can you be so daft? 1. This card is a boardclear against pretty much most decks. 2. You do not suffer the tempoloss of having to play a Shadowform card which is the greatest problem with actively trying to use the Shadowform cards. It's 3 mana "do nothing".

    This card is 8 mana wipe the board and gain 5 armor. 3. You misunderstand that this is somehow only good for OTKs. You can use the 2 damage to help control the board. Do you know what classes like priest often struggle with?  1 HP minions you can now ping those and 2 HP minions. 4. You can also use this for face damage. 5. Unlike Beardo which only refreshes on spellcasts this also refreshes. On minion plays.

    Just because you think that this is "recycled trash" doesn't mean it is bad or not vastly superior to Shadowform on its own.

    Posted in: News
  • 0

    posted a message on Priest Death Knight Revealed: Shadowreaper Anduin
    Quote from jokujunahi >>

    Well that's boring, its just shadowform which cannot be upgraded to 3 damage....

     It's a Shadowform which refreshes on its own for as long as you play cards and that also wipes (most of) the board. You can deal far more damage in a single turn with voidform and you do not suffer the tempoloss of regularily playing 2 shadowforms.
    Posted in: News
  • 4

    posted a message on New Priest Card Reveal - Shadow Ascendant
    Quote from jedipally >>

    Does priest think he is a goon?

     Anduin needs to learn the secret art of SMOrc to trascend his current form and become AnduWIN
    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Rare - Desperate Stand

    It's definitely not like there aren't situations where this would be good but I'm just not very taken with this card. Might be experiemented with, might even find a home in some kind of Divine Shield deck or whatever but just not a design that's particularily interesting to me.

    Posted in: Card Discussion
  • 9

    posted a message on Rogue Death Knight Revealed - Valeera the Hollow
    Quote from Valipro >>

    It doesn't save you from Quest Mage though...

     But it will. Because it says gain Stealth until YOUR next turn. Since Quest Mage skips out on your turn  they can't fireball you down during Valeera's stealth turn.
    Posted in: News
  • 0

    posted a message on New Shaman Card Reveal - Brrrloc

    Time to cross that Murloc card off the bingo list.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Revealed! - Lilian Voss!
    Quote from DyingAtheist >>
    Quote from Scarthcaroth >>
     
    Quote from Koadar >>
    Quote from YJHS2000 >>
    Quote from megoblocks >>

    *snip*

     Do you know which other card was being played which just switched things out, without any discounts? Elise the Starseeker. Riddle me this, why would a control warrior switch out his cards for random cards that might not even be good or that don't synergize with his deck? You have to ditch all your good cards for the gamble that the legendaries you got were actually good.
    The reason being that at some point or in some situations the cards you are running lose their effectiveness. Prep is a great card early in the game because it allows you to spend more mana in a turn than you would have but later it simply gets relegated to fodder for Gadgetzan Auctioneer where you are hoping to use it to cycle through your deck to cards that are MORE USEFUL. Guess what? In many cases the spells of another cards are vastly more effective than the ones of Rogue (barring the exception of a combo'd Eviscerate and maybe Backstab). And even those cards you can still end up cycling with Auctioneer if you really wanted to, albeit not quite as effective.
    Basically you are trading in tools that grant tempo when there is nothing to give it tempo to or the tempo is not enough because you actually need more value.
     
     Not disparaging Voss's power level but I really don't think this is a good comparison. Not only are random Legendaries on average going to have a higher power level than random class spells (especially when you could pull things like Shatter) but Control Warriors typically played the Monkey towards the end of the game in near top deck scenarios. In that situation you can pretty much always play the legendary minion you draw regardless of how good it is, but random spells are much less likely to be actually useful.
     And Elise could always create like 5 Cho's or Nat Pagels. Just because you are fixated on low rolls doesn't mean they are the only thing that are in the pool of available cards.
    Secondly, most of a Rogue's spells lose their effectiveness towards the middle to later half of the game and get relegated to either combo activators or Auctioneer Fodder in the hopes of drawing cards that are more effective. As I said, the option to cycle them still remains, as does the option of using the cards to activate combos. Sure, that effect is diminished because there aren't as many 0 cost cards in the pool of available card but on average you are going to get more use out of a spell than you would get out of a counterfeit coin, a preperation, a backstab or a razorpetal.
    Rogue spells all have very low impact at the cost of usually generating more tempo so when generating tempo isn't a sufficient solution you seek them elsewhere, in the realm of another classes spells. Because it could always be that you turned one of those coins or preps into a flamestrike or a brawl or similar. Sure, the powerlevel of Elise is a bit higher but you also had to go through hoops to get there. First you had to shuffle the map into your deck, then draw and play it and then draw and play the Monkey. Lilian is a more immediate and fast effect.
    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Legendary Revealed! - Lilian Voss!
     
    Quote from Koadar >>
    Quote from YJHS2000 >>
    Quote from megoblocks >>

    Meh. Renounce the darkness with a body that then requires a follow up for the discount (and only affects cards in hand at that moment). And we've seen how much renounce gets played...

     I play Renounce all the time... but I don't win with it. This is a fun card. Like renounce. Like the new priest cards. Like the new mage x-mas tree. I get the feeling this expansion is full of fun cards... which means the meta is not likely to change much.
     How is this a fun card?
    I can see Benedictus being fun (shuffling an entire deck) 
    I see Renounce as being fun (trade in your whole deck for a random but discounted one) it does something no other card does on that scale
    This card...does nothing fun...usually all it will do is switch out 2/3 rogue cards for random cards...no discounts, no bonuses, just trade them out.
    Gratz you just played a yeti and essentally 2 hallucinations (only you had to ditch your good cards for the gamble....and you didnt even get to pick as its not discover)
    Fun?
     Do you know which other card was being played which just switched things out, without any discounts? Elise the Starseeker. Riddle me this, why would a control warrior switch out his cards for random cards that might not even be good or that don't synergize with his deck? You have to ditch all your good cards for the gamble that the legendaries you got were actually good.
    The reason being that at some point or in some situations the cards you are running lose their effectiveness. Prep is a great card early in the game because it allows you to spend more mana in a turn than you would have but later it simply gets relegated to fodder for Gadgetzan Auctioneer where you are hoping to use it to cycle through your deck to cards that are MORE USEFUL. Guess what? In many cases the spells of another cards are vastly more effective than the ones of Rogue (barring the exception of a combo'd Eviscerate and maybe Backstab). And even those cards you can still end up cycling with Auctioneer if you really wanted to, albeit not quite as effective.
    Basically you are trading in tools that grant tempo when there is nothing to give it tempo to or the tempo is not enough because you actually need more value.
     
    Posted in: Card Discussion
  • 2

    posted a message on New Rogue Legendary Revealed! - Lilian Voss!

    Time to turn all those useless coins, preps that lay dead in your hand into (hopefully) more useful spells. On that note I am already seeing the highlights of someone turning all their coins into pyroblasts or similar.

    Posted in: Card Discussion
  • 0

    posted a message on New Hero Revealed: Thrall, Deathseer
    Quote from redler5 >>
    Quote from Careyman >>
    Quote from asteroidm >>
    Quote from Ventoreck >>

    Really REALLY strong. IF we go into a control meta. Hell you can just throw this in and then have a good card against control decks, or ingore it and go full aggro. 

    VERY powerful.

     I was really hoping for freeze synergy :(  Still it's pretty good.  It actually fits right into evolve shaman now as well.
     Blizz wont make both class legendaries in an expansion for the same archetype hopefully after the backlash to discardlock in ungoro
     Well sorta but both professor putridcid and deathstalker Rexar both fit into a control hunter and Sindrosa and Jaina frost lich also fit together in a control deck and even synergism well with each other.
     That's true but control is a rather broad archtype versus something like Freeze Shaman which (while control) is a lot more specific than a card like Sindragosa which you could jam into any kind of control mage deck.
    Posted in: Card Discussion
  • 1

    posted a message on New Hero Revealed: Thrall, Deathseer
    Quote from TBirdyTom >>

    Hero Card = Game Winner

    Hero Power = Game Loser

    Only half decent synergy I can think of is Barnes hopefully high cost 1/1 > Hero Power Evolve to hopefully high power minion. Again, too much RnG involved to be reliable.

     I mean, I wouldn't say the Heropower is bad. It's on a similar scale as Priest. If you don't have a board it doesn't do anything but we all know how good token shaman is at building a board and in the case where you wouldn't have any minions to evolve only a fringe set of circumstances is a 25% totem roll actually going to be good enough. Like when you roll exactly spellpower for jadelightning 5 damage or you taunt up against that one minion they have on the board. But 75% of the time you would whiff in those instance anyway.
    Posted in: Card Discussion
  • 8

    posted a message on New Druid Card Reveal - Crypt Lord
    Quote from Zence >>

    Not even good for combos or tokens because it can't even throw a punch. Lol

     

     Because Token druid doesn't run mark of y'shaarj, mark of the lotus or savage roar?
    Posted in: Card Discussion
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