• 3

    posted a message on Sergeant Sally

    You definitely play her in handlock and renolock. If there are some tempo, midrange or any other warlock archetype, you probably play her there too due to Power Overwhelming.

    Don't think you play her in zoo or discard zoo, as Shadowflame is basically never played here and I don't think she suits the deck any better than flame.

    Inner Rage / Cruel Taskmaster potential probablly pushes those back into warrior decks as well :)

    Another thought is the hand buff decks of the Grimy Goons. Especially a Dopplegangster deck where your goal is to pump out 3 huge gangsters. Sergeant Sally can probably help you stall the game, but I'm not sure.

    Let me know if you see any other viable alternatives!

    Posted in: Sergeant Sally
  • 2

    posted a message on Sergeant Sally

    Definitly. 2 card combo for 4 mana that deals 5 to enemies is pretty insane. Circle of Healing is somewhat similar with Achunai setup; 2 card combo for 4 mana that deals 4 to enemies, but also your own board.

    Regardless having a 2 card arena of effect is alot better in warlock due to hero power. 

    You also have a ridiculous 8 mana spellpower double flamestrike if you need it via Sally+PO+Shadowflame. Great part about this is that shadowflame takes out Highmanes, then her deathrattle takes out the hyenas for instance. Vs nondeathrattle minins you might aswell go for twisting nether though. But the option is there!

    She is a craft for warlock, but not sure what other classes can use her. 

    Posted in: Sergeant Sally
  • 4

    posted a message on White Eyes

    I agree that he is good, probably great, but time will tell if he is broken. The only problem I see putting this guy into every shaman deck at the moment, is that there are too many other insane shaman cards.

    However, taunt means everything. It shuts down aggressive decks and hurts control decks with weapons or if they have some hellscream/leeroy-burst finish.

    Yogg-Saron, Hope's End and Kun the Forgotten King are quite different cards. As they are endgame swing card that will be dead until 10 mana; while White Eyes also have the swing potential via his deathrattle, but you can play him on turn 5 so he won't be a horrible draw the first 8 or so turns. 


    The argument that hardremoval hardremoves, isn't really an argument. But the thing to note is that you invest 5 mana for these hardremovals, an that isnt too bad. When you play White Eyes and he gets Hexed,it's sad, but he only got rid of your 5 mana investment. You rather have him hexing your 5 drop than your 8 drop in the long run. If they fireball  White Eyes and polymorphes your The Storm Guardian later on; too bad, you lost both pieces. But your investment of 10 mana got answered by 8 mana so that isn't that bad either.

    Posted in: White Eyes
  • 1

    posted a message on Princess Huhuran

    Super underrated in my book. One of the strongest 5 drops in standard. Thought it is stronger later in the game if you manange to hit one of your bigger deathrattles. Barnes can help you cheat out this effect. Even if you dont get the effect, you still have a bulky 6 attack beast, which helps your opponent get to zero health pretty quick.

    Posted in: Princess Huhuran
  • 2

    posted a message on [Legend #2] - Discolock Guide - S30

    I tried to build this deck for a while. Cutting defenders and councilmans to make room for the disco. However I never thought of cutting P.O., the card seamed to broken to cut. You did prove me wrong though. The deck is amazing :)

    Posted in: [Legend #2] - Discolock Guide - S30
  • 2

    posted a message on Mysterious Challenger

    This card is even better than I thought. Not only do you get insane value of "drawing and playing" the secrets, but you also thin your deck out which  something you always want in a tempo oriented TGC deck. Play him on 6 and chances of a dead secret draw the next turn is heavily reduced, making it easier to draw your other threats

    Posted in: Mysterious Challenger
  • 1

    posted a message on Onyx Bishop

    It bugs me that they didn't copy paste the text from Resurrect. When it quite obviously is just that.

    If you actually got to choose what minion to resummon; Onyx Bishop would still be slow and situational, but interesting and maybe we could build a good deck around him.

     

    Posted in: Onyx Bishop
  • 2

    posted a message on Soggoth the Slitherer

    You think his that bad?

    Posted in: Soggoth the Slitherer
  • 2

    posted a message on Yogg-Saron, Hope's End

    How many pyroblast to your own will you take before taking this guy out of your deck? He seems so good in most situations, but I'm afraid to craft him only to get unlucky and never play him again. Worth crafting or nah? I have most of the good cards already. 

    Posted in: Yogg-Saron, Hope's End
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