I think the hardest thing with Rogue is to realise when you should ignore the board and start going for the kill.
You can't keep up with other decks' minion pressure in the midgame, so somewhere between turn 3 and 6, you should start attacking their hero more often then not.
I don't have Heistbaron Togwaggle though, but I don't really think Rogue really has any business to try to keep up in a value game.
I don't believe in Power of Creation for this set, as the only 6-mana mage minions are 3-3s; which means, you're gonna have to choose the single rendom neutral 6-drop alot of the time.
Conjurer's Calling however, is what makes this card potent. Slam your Mountain Giant anywhere from turn 3 an onwards. If it survives, great. If you have CC you basicly win the game. If you have Khadgar and CC, you most definetly win the game. (As long as you arent in killrange yourself). As of now, you'll have a 50% chance of getting the taunt from coinjuring your Giant, which is amazing!
Thank you for sharing the deck! Think Thrall will be my next craft. Cool to hear that his hero power is strong lategame. Thing from Below should be cheep or free as you run 6 totem cards as well.
I do agree to keep the pirate package btw. It's just too broken on its own as well as the combos with Evolve, Bloodlust and Flametongue Totem.
The jade package is too strong to give up imo, but not sure what else you can cut. Saronite Chain Gang might be one of the strongest cards for the same reason as Doppelgangster, but these taunts are good even without evolving.
Stonehill Defender(s), (2nd) Doppelgangster and (2nd) Devolve are the cards that stick out to me as the weakest. Not too convinced by Rattling Rascal, tho he has great synergies with the deck and is solid in his own right.
Play him as a 3/4 body Vs most decks. Keep him as a combo piece Vs late game control decks. 2+3+X+2. You can play any 3 or less mana spell to surprise with a double horseman if you manage to keep two on the board. You already play equality and hydrologists, so you wouldn't ruin your deck that much by adding this 3 mana 3/4. Unless your worried about the 3mana slot being too full.
Played around with many different hunter builds. Then as I was tired of losing, I came here to compare with a "real" deck. Ended up using this list. Lost my first game to the ditto, where my opponent had a double hyena blow out. I thought I didn't like this deck, but decided to give it another go. Then I continued to defeat quest rogue and warrior, which was amazing as I had yet to stumble upon a list that beat the both of them.
Thought this guy was the 5-drop to slam in aggrodecks (druid, warrior, hunter). Haven't seen much of him on ladder, destpite these decks being fairly popular. Haven't seen him aside from one tournament either.
The beast tag is great together with The Curator in your deck + the occations you get a second Curator from Stonehill Defender. Depending on what you value higher, there are high chances to get a good adaption. And sometimes you even get the perfect one for the situation. My conclusion is that Ornery Direhorn is great for taunt warrior.
Bad: Taunt Windfury
Situational: Stealth Poisonous Can't be targeted by spells and hero powers
Good: +3 Attack +1/+1 - 6 mana 6/6 taunt is actually good stats compared to most taunts.
0
I think the hardest thing with Rogue is to realise when you should ignore the board and start going for the kill.
You can't keep up with other decks' minion pressure in the midgame, so somewhere between turn 3 and 6, you should start attacking their hero more often then not.
I don't have Heistbaron Togwaggle though, but I don't really think Rogue really has any business to try to keep up in a value game.
3
I don't believe in Power of Creation for this set, as the only 6-mana mage minions are 3-3s; which means, you're gonna have to choose the single rendom neutral 6-drop alot of the time.
Conjurer's Calling however, is what makes this card potent. Slam your Mountain Giant anywhere from turn 3 an onwards. If it survives, great. If you have CC you basicly win the game. If you have Khadgar and CC, you most definetly win the game. (As long as you arent in killrange yourself). As of now, you'll have a 50% chance of getting the taunt from coinjuring your Giant, which is amazing!
0
I think maybe these 5 cards are weak links in the decks. Maybe swap them for better minions, weapons or Shield Block?
Rabid Worgen
Barista Lynchen
Seaforium Bomber
2
Assumed it was other minion in the deck as the text started about the deck. But its just the "other minions" on the battlefield right?
0
Always thought this was decent. At least when all my animal companions are Leokk :S
0
Thank you for sharing the deck! Think Thrall will be my next craft. Cool to hear that his hero power is strong lategame. Thing from Below should be cheep or free as you run 6 totem cards as well.
I do agree to keep the pirate package btw. It's just too broken on its own as well as the combos with Evolve, Bloodlust and Flametongue Totem.
0
How is Thrall, Deathseer holding up? Iron Hide + Evolve + Evolve + / - Hero Power swap for 5 mana in one card seems great. Tho im not certaint how strong his hero power is. Master of Evolution hasn't seen much play.
The jade package is too strong to give up imo, but not sure what else you can cut. Saronite Chain Gang might be one of the strongest cards for the same reason as Doppelgangster, but these taunts are good even without evolving.
Stonehill Defender(s), (2nd) Doppelgangster and (2nd) Devolve are the cards that stick out to me as the weakest. Not too convinced by Rattling Rascal, tho he has great synergies with the deck and is solid in his own right.
0
Play him as a 3/4 body Vs most decks. Keep him as a combo piece Vs late game control decks. 2+3+X+2. You can play any 3 or less mana spell to surprise with a double horseman if you manage to keep two on the board. You already play equality and hydrologists, so you wouldn't ruin your deck that much by adding this 3 mana 3/4. Unless your worried about the 3mana slot being too full.
11
Sprint+ Shield Block + Firelands Portal = Deal 5 damage. Draw 5. Gain 5 Armor. Summon a 5-drop.
3 cards from 3 classes 17 mana.
0
This card is a vanilla 5/6. "Always silenced" gets silenced. Right?
Either that or this card is kindof a brain twister.
3
Played around with many different hunter builds. Then as I was tired of losing, I came here to compare with a "real" deck. Ended up using this list. Lost my first game to the ditto, where my opponent had a double hyena blow out. I thought I didn't like this deck, but decided to give it another go. Then I continued to defeat quest rogue and warrior, which was amazing as I had yet to stumble upon a list that beat the both of them.
Awesome deck! :)
1
Thought this guy was the 5-drop to slam in aggrodecks (druid, warrior, hunter). Haven't seen much of him on ladder, destpite these decks being fairly popular. Haven't seen him aside from one tournament either.
Is he even that good?
0
The beast tag is great together with The Curator in your deck + the occations you get a second Curator from Stonehill Defender. Depending on what you value higher, there are high chances to get a good adaption. And sometimes you even get the perfect one for the situation. My conclusion is that Ornery Direhorn is great for taunt warrior.
Bad:
Taunt
Windfury
Situational:
Stealth
Poisonous
Can't be targeted by spells and hero powers
Good:
+3 Attack
+1/+1 - 6 mana 6/6 taunt is actually good stats compared to most taunts.
Great:
Living Spores
Divine Shield
+3 Health
0
Anyone know if Tol'vir Stoneshaper triggers Fire Plume's Heart?
0
Anyone know if Tol'vir Stoneshaper triggers Fire Plume's Heart?