look at the art, he's trying his best to resurrect priest.
- Krisspear
- Registered User
-
Member for 8 years, 9 months, and 21 days
Last active Fri, Apr, 24 2020 15:57:48 -
- 6
- 32
- 49
- 1 Follower
- 153 Total Posts
- 273 Thanks
-
2
Everborne posted a message on Best epic's to craft?Posted in: Card DiscussionDoomsayer is good for most control decks. It might help if you also mentioned what classes you prefer playing.
-
38
Aerosannen posted a message on Ancient HarbingerPosted in: Ancient HarbingerI hope you know that when you start your turn you draw a card...
-
41
Daxter_Flame posted a message on MalkorokPosted in: MalkorokMy favorite thing to use Rend Blackhand on.
"The true Horde cannot be stopped!"
"WE are the true Horde!" *Slash*
-
5
Posted in: MalkorokI opened him from a pack in the starting days of WOG. I felt a little disappointed because even though I thought it was going to be a great card, popular opinions influenced me a bit. I tested him though, and now it's a staple in Tempo Warrior. I think this is one of the best cards in the deck even if it gives a mediocre weapon like Argent Lance. Of course he can equip Cursed Blade, and even though it is a terrible situation you might still recover, by equiping another weapon or protect yourself with taunts. Even Poisoned Blade is not that bad.
Anyways, would you play Malkorok if the opponent has no minions? It would lose the tempo swing factor but still gain tempo.
-
3
Lord_Jaraxxus posted a message on King KrushPosted in: King KrushGot him.Disenchanted him for the basically better but epic Call of the Wild....Jk I did not do this horrible thing ,but man the introduction of that epic spell (no pun intended) kinda killed the purpose of Krush.
-
15
Posted in: GruulJust unpacked him and went here to figure out the same thing. I'd dust him, here is my reasoning:
Gruul doesn't do anything when he hits the board, so he's basically a more expensive War Golem... and we know how often that card is used in competitive decks (it's not). Expensive cards like this have to have utterly insane stats or impact the board as soon they're played to be useful. Take a look at The Boogeymonster for another big, expensive, and utterly useless card (it doesn't help that BM has to attack and kill minions to grow, so it's somehow more unplayable than this card).
So, yeah, all that being said, this card is far too slow to see any real play. It probably won't spend more than a turn or two on the board, meaning you'll get 9, maybe 20 damage out of him once or twice. That does sound like a lot in theory, but it will get removed/silenced in competitive games before it gets out of control most of the time.
For 8 mana, you're definitely better playing cards that can immediately impact the board state (Ragnaros the Firelord, Tirion Fordring, Ragnaros, Lightlord, Grommash Hellscream, Al'Akir the Windlord). Look at other 8 mana legendaries like Anomalus, Rhonin, or Chromaggus; even though their effects can be relatively powerful, they rarely see competitive play since they either have no immediate impact, can be silenced, or just have poor stat distribution. And those cards are still arguably better than Gruul (except for the Boogeymonster); late game cards are not about stats, they're about immediate effects.
If you don't have those legendaries/have to play a big card, I would argue that Doomcaller (especially for C'Thun decks), Fossilized Devilsaur, or even Eldrich Horror are better, as they all give more resilient bodies immediately. While the stats on those cards are kind of "meh," they're easier to build a deck around/probably will stay on the board longer. Even if they don't see Constructed play, they're at least decent (not great) for Arena. Even there, the expensive cards should do something when they get on the board to be worth the cost (see: North Sea Kraken, which is actually really good in Arena, yet never sees legitimate Constructed play).
After considering all of this, I'd say that Gruul is pretty bad. Like, slightly better than the Boogeymonster bad. I'd maybe pick him if I was offered him in Arena (there's less silence/removal, more about big stats), but that's really it. There's always gonna be Aggressive decks in Constructed, and Gruul doesn't really fit in any competitive archetype (maybe Astral Communion Druid--but even that deck is really inconsistent/gimmicky).
The game would have to slow down considerably for him to be playable, and even then, there are better options at the 8-mana slot, and below: LordBrontes offers some good insight into the card and mentions below how Edwin VanCleef, a 3 mana card, is much better since he can give a bigger body straight up and allows you to impact the board immediately with other minions/spells.
So yeah, I'd advise dusting Gruul if you want to craft anything else; this is just a straight up bad card, let alone Legendary card.
-
2
jchan0425 posted a message on Tempo Renounced DarknessPosted in: Tempo Renounced Darknessi have mostly warlock cards. elise & yogg are the only 2 neutral cards. i am thinking to put emperor for better cost reduction as well.
-
4
Grayjudge posted a message on Gormok the ImpalerPosted in: Gormok the ImpalerYes I crafted him and one sea giant. The sea giant seems to work amazing and Mr. Impaler seems to hit his mark pretty much every game. 8 damage to the face with brann for the win feels good. Make sure to have a crazed alchemist in your deck for doomsayers so this procs.
- To post a comment, please login or register a new account.
16
Craft it: No.
Disenchant it: No.
2
Is he working out for you? Or have you swapped him out?
2
Yeah, I guess. Do you play him Eadric btw?
2
How excactly?
To me it seems like the only thing he does vs boom is to set his attack to 1. The boombots are still as powerfull as ever. Yes he might absorb some explosions but even if he does you still have a 1/7 on the oposing board that can wack your dudes and divine shields. AND lets say you leave a 1/7 dr boom up, cus hes no real treat. But remember that silence equals 6 burst damage while you think that. Eadric would have been great in priest and warrior, but I just think paladin is the class that benefits the least from this effect.
Peacekeeper is good as you pay 1 stat for the effect. Eydric pays at least 5 stats for his. A board of 7 1-attack creatures will still kill you. Id rather play enter the coloseum over this false saviour. :/ But when I get him in my golden monkey preist or warrior deck I will most likely be happy ^^
1
Totally! I guess they simply "cost (5)". I do believe they will keep their reduction from Dragon Consort and Emperor Thaurisson when naga dies, but before that they will cost 5 as long as shes alive and not silenced.
4
Does anyone understand how this works with manareduction?
If you play Naga then Emperor Thaurissan, does you cards cost 4 at the end of your turn?
If Naga dies, the cards will cost original value minus 1 for emperor effect?
If you play Naga then Dragon Consort, does your Ysera go from 5 to 3 mana?
If you play Dragon Consort, then Naga, does Ysera will go from 7 to 5 mana or from 7 to 3 mana?
Do giants keep their reduction or are they 5 period? (eg. Moltengiant costing 5 minus damage taken, or 5 ragardles of damage)
2
I have some worries and questions about this deck, but if you say it works I belive you! I am sceptical on purely excperience with other paladin decks so I might just have to keep quiet :P
When evryone was trying dragon paladin around black rock mountain a conclusion was that you couldnt fit all the good paladin cards along with the dragons, making it subuptimal to "force" the dragon synergi. I guess Twilight Guardian is a good incentive a return of dragon decks. Here you have to fit secrets and secret synergy cards as well? No room for Muster for Battle nor Shredder the arguable best 3 and 4 drops in the game? I see that T.G. can take his place, but I dont see how Coghammer is more efficiant than Muster. Lack of muster naturaly leads to lack of Quartermaster witch is another important powerspike in slower paladin decks imo. Also no Dr. Boom, nice to duck under BGH? But BGH will still trigger on 6 attack minions after Competitive Spirit/Avenge, so i think its sad to skip that threat awell. How good is Chillmaw in this deck btw?
2
Except for the Poultryizer, all the inventions are pritty "awesome" for a control deck. 6 mana 6/6 with an aditional body with an effect is pritty sick actually. Not as sick as 7 mana 7/7 with two Boombots, but nothing is that good. Heck the chicken-maker might even favor you as it might transform opposng minions into Chickens and/or prevent them from playing minions in fear of them becomming Chickens. If I had it, I would use it, but I won't craft it until I have the majority of the "better" legendary cards.
3
I was wondering why this card is concidered bad in constructed. Here is my analysis:
So if you have 6 minions (presumably best case cenario) you get:
a 5 mana 10/10 that can be silenced to a 4/4.
OR you could use a
Sea Giant at most 4 mana 8/8 or even cheeper if the opponent has a board.
Alternatly you could say that a 6/6 is optimal as it dodges Big Game Hunter , but if that is the goal you might as well run a Pit Fighter which is way more consistant as it is always a 5/6 for 5 mana. 5 attack is really good and having 6 instead doesnt really do that much concidering common targets as Sylvannas, Loatheb, Emperor Thaurissan and all the 3/5 minions with effect minions.
2
Im just thinking that you rather play 1 drop, 2 drop, 3 drop, than secret keeper, secretkeeper + secret, more secrets? Yes you gain potential monster keepers but wouldt you rather have those secrets be summoned through Mysterious Challenger than playing them by themselves?