• 16

    posted a message on Confessor Paletress

    Craft it: No.
    Disenchant it: No.

    Posted in: Confessor Paletress
  • 2

    posted a message on Eadric the Pure

    Is he working out for you? Or have you swapped him out?

    Posted in: Eadric the Pure
  • 2

    posted a message on Eadric the Pure

    Yeah, I guess. Do you play him Eadric btw? 

    Posted in: Eadric the Pure
  • 2

    posted a message on Eadric the Pure

    How excactly?

    To me it seems like the only thing he does vs boom is to set his attack to 1. The boombots are still as powerfull as ever. Yes he might absorb some explosions but even if he does you still have a 1/7 on the oposing board that can wack your dudes and divine shields. AND lets say you leave a 1/7 dr boom up, cus hes no real treat. But remember that silence equals 6 burst damage while you think that. Eadric would have been great in priest and warrior, but I just think paladin is the class that benefits the least from this effect. 

    Peacekeeper is good as you pay 1 stat for the effect. Eydric pays at least 5 stats for his. A board of 7 1-attack creatures will still kill you. Id rather play enter the coloseum over this false saviour. :/ But when I get him in my golden monkey preist or warrior deck I will most likely be happy ^^

    Posted in: Eadric the Pure
  • 1

    posted a message on Naga Sea Witch

    Totally! I guess they simply "cost (5)". I do believe they will keep their reduction from Dragon Consort and Emperor Thaurisson when naga dies, but before that they will cost 5 as long as shes alive and not silenced. 

     

    Posted in: Naga Sea Witch
  • 4

    posted a message on Naga Sea Witch

    Does anyone understand how this works with manareduction?

    If you play Naga then Emperor Thaurissan, does you cards cost 4 at the end of your turn?
    If Naga dies, the cards will cost original value minus 1 for emperor effect?

    If you play Naga then Dragon Consort, does your Ysera go from 5 to 3 mana?

    If you play Dragon Consort, then Naga, does Ysera will go from 7 to 5 mana or from 7 to 3 mana?

    Do giants keep their reduction or are they 5 period? (eg. Moltengiant costing 5 minus damage taken, or 5 ragardles of damage)

    Posted in: Naga Sea Witch
  • 2

    posted a message on [S20]RainbowBunny's Secret Dragon Paladin! [Sigma Features!]

    I have some worries and questions about this deck, but if you say it works I belive you! I am sceptical on purely excperience with other paladin decks so I might just have to keep quiet :P

    When evryone was trying dragon paladin around black rock mountain a conclusion was that you couldnt fit all the good paladin cards along with the dragons, making it subuptimal to "force" the dragon synergi. I guess Twilight Guardian is a good incentive a return of dragon decks. Here you have to fit secrets and secret synergy cards as well? No room for Muster for Battle nor Shredder the arguable best 3 and 4 drops in the game? I see that T.G. can take his place, but I dont see how Coghammer is more efficiant than Muster. Lack of muster naturaly leads to lack of Quartermaster witch is another important powerspike in slower paladin decks imo. Also no Dr. Boom, nice to duck under BGH? But BGH will still trigger on 6 attack minions after Competitive Spirit/Avenge, so i think its sad to skip that threat awell. How good is Chillmaw in this deck btw?

     

    Posted in: [S20]RainbowBunny's Secret Dragon Paladin! [Sigma Features!]
  • 2

    posted a message on Gelbin Mekkatorque

    Except for the Poultryizer, all the inventions are pritty "awesome" for a control deck. 6 mana 6/6 with an aditional body with an effect is pritty sick actually. Not as sick as 7 mana 7/7 with two Boombots, but nothing is that good.  Heck the chicken-maker might even favor you as it might transform opposng minions into Chickens and/or prevent them from playing minions in fear of them becomming Chickens. If I had it, I would use it, but I won't craft it until I have the majority of the "better" legendary cards.

    Posted in: Gelbin Mekkatorque
  • 3

    posted a message on Frostwolf Warlord

    I was wondering why this card is concidered bad in constructed. Here is my analysis:

    So if you have 6 minions (presumably best case cenario) you get:
    a 5 mana 10/10 that can be silenced to a 4/4.
    OR you could use a
    Sea Giant at most 4 mana 8/8 or even cheeper if the opponent has a board.

    Alternatly you could say that a 6/6 is optimal as it dodges Big Game Hunter , but if that is the goal you might as well run a Pit Fighter which is way more consistant as it is always a 5/6 for 5 mana. 5 attack is really good and having 6 instead doesnt really do that much concidering common targets as Sylvannas, Loatheb, Emperor Thaurissan and all the 3/5 minions with effect minions.


    Posted in: Frostwolf Warlord
  • 2

    posted a message on Secretkeeper

    Im just thinking that you rather play 1 drop, 2 drop, 3 drop, than secret keeper, secretkeeper + secret, more secrets? Yes you gain potential monster keepers but wouldt you rather have those secrets be summoned through Mysterious Challenger than playing them by themselves?

    Posted in: Secretkeeper
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