Big priest fucks everything
- Jonesy978
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Member for 7 years, 4 months, and 25 days
Last active Mon, Apr, 29 2024 18:40:09 -
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Psy_Kik posted a message on Vote for your most cancerous Deck!Posted in: General DiscussionDo not understand how the poll is missing this deck. it doesn't matter that its not even that popular, or the most powerful. It's a horrendous auto-pilot "I win or or I lose and there is nothing you can do about it" deck. It feels similar to playing against a hyper-aggro deck, but even worse. -
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Healingpower posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionI hate hunters.
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Apoc7 posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionQuote from Bluelights >>It's not like playing control, control plays many different types of unique minions/value spells of their choosing to win the game through attrition. So many games play out different and end differently. Combo matchups always end up with the same exact scenarios every game: stall, heal, draw, and end the game the exact same way every time. This is all subjective, but I completely agree with him, how is that fun?
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Davaretta posted a message on Problem with the current meta and why it is as it isPosted in: General DiscussionThis meta is just as shit as Boomsday. Kingsbane, Jaina, Spell Huntard and of course Taunt Druid. Stupidly overpowered netdecks that are all exactly alike. And the expansion has been out what, a week? The only thing missing is some Zoo Warlock variant.
Blizzard just lost the plot. They are lost. They don't know how to make a game fun anymore, not since Ungoro. It is so annoying because gameplay wise there is no comparable game on phones. But it has gotten so, so shit...
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Twitchy posted a message on Developer Insights Live - Potential Arena & Ranked Changes, Community Q&APosted in: News- Patches the Pirate being in all the weapon classes is great from a design perspective even if Pirates may be a bit too strong.
'a bit too strong'. Fuck off, seriously. For about a month, I haven't played HS more than necessary to complete my daily quests because of those 'a bit too strong' fucking pirates.
There are currently 2 overpowered decks, midrange Shaman and any Pirate deck. So ofcourse Blizzard's statistics don't show them as overpowered if 70% of all games are those playing against each other.
I lost about 10 out of my last 15 games vs Pirate decks. I had Living Roots and/or Wrath in my opening hand in nearly all those 10 games, but lost every single one of them before turn 7. Call me salty, whatever, but there's no fun in losing games over and over again when your decisions don't matter since your only option is praying to draw your removal.
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SuperAga posted a message on Which RNG triggers you the mostPosted in: General DiscussionShaman hero power. There's precisely no reason why a hero power should ever be random.
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Arivaali posted a message on Can we relax with the hunters?Posted in: General Discussion80% of my games are against both - paladin and hunter. I do not think this game is healthy.
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Madskillzz posted a message on Can we relax with the hunters?Posted in: General DiscussionHello team,
Am i the only one getting a bit tired of playing against hunter 9 / 10 matches?
It is REALLY insane, my stat records for last 33 matches is 27 hunters, 5 paladins and 1 rogue...
EDIT: I've played for 1 hour and 20 mins after this post, 12 matches, 11 of them hunters and 1 mage.
so stats now are 45 matches, 38 hunters, 1 mage, 5 paladins 1 rogue..... What the fuck??!?!? -
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Madskillzz posted a message on Can we relax with the hunters?Posted in: General DiscussionYou misunderstod the game. 9 heroes, +2000 cards, but i am playing against the same class, with the same 30 cards, over and over and over again.
Its so FUCKING BORING, the game is about fun. It's not fun to force people to play a counter to hunters. Thats making THEM deciding what you should play?!
Right now the meta is 100% hunter, or play a 100% counter to hunter, thats the only 2 ways of playing HS right now :D, might aswell remove the 8 other classes.
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Volodim posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionWho is the motherfucker that played Kingsbane Rogue on his stream ? Fuck the sheeps and their endless waves of vacuity
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I just played a murlock shaman who bent me over like a little b*tch by round 4. I didn't have a chance. This is just stupid.
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I am a relatively new player. I joined in June. I have little experience with Blizzard adjusting card values, powers, etc.
But it seems clear to the community that a few things resulting from MSOG require 'fixing.' Pirate Warrior being the most obvious example.
For those of you who have been around longer than me, can you tell me why it seems to take so long for cards to be tweaked. I play Clash Royale too, and Supercell modifies cards for game balance regularly. Yet from what I'm reading on this website it seems that it'll be months before anything changes in Hearthstone.
Is it that hard to adjust the cards?
Thoughts?
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I like this. I haven't tried mixing the old school "post-drop" buffs with the MSGO "pre-drop" buffs. Is it working for you?
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Sherman1986 is correct. I play this regularly. It becomes 4/4 after your opponent draws a card.
Sometimes I can get it buffed in a Paladin deck before I drop it, so it could be 5/5 or even 6/6 after a single turn. That depends on card draws, luck and strategy.
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I have been having a fair bit of luck with this card recently. I play a Paladin mid-range deck. So no, I am not exactly Tier 1.
But in casual at least, I find this card is a very good deal. You get a 4/4 for 4 mana (assuming one draw is made), and then it can grow... and grow. If you surround it by some cards with taunt (I personally like the Second-Rate Bruiser), or even by granting it divine shield (for example, using Argent Protector), it can be very troubling to your opponent. When it works well, I find that either I keep it alive and it becomes a serious threat, or my opponent uses up as many resources as necessary to kill it quickly. If s/he doesn't have a single shot card available to do that, it can mean two or more cards are used to remove one card on my side.
Anyone else having any fun with this one?
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FWIW, I am using this card in a Paladin buff deck and I find it quite effective. If you can play with something else on the board already that provides taunt, or I can place divine shield on it, it is likely to survive at least one turn. Then, you can almost feel the panic of the other player setting in, as s/he tries to figure out how to get rid of it.
It normally can be played by T4 with more than its base rating of 3/3 due to buffs anyway.
Not saying it's the greatest, but I am enjoying it so far. I only play casual however.