The only thing I hate a lot so far in this game is Brann Bronzebeard's combo with Jade Spirit or Defender of Argus. I'm so salty as much as I faced against aggro shaman. I personally hate that card alot and it's more broken than any cards in this game and it's the only win condition for jade golem users to pull this out from their asses. That also supports Dirty Rat where everyone hated that card, I believed it's brann's job to make dirty rat being op, because if you remember the combo that is really unrealistic, combine those two cards AND Mind Control Tech.
I REALLY can't wait for this guy to get rotated the hell out of the standard format, all of these games I faced I could have won against it if there weren't extra 7/7 jade golem on theboard. This card is too disgusting to play against it, because none of any cards are stronger than that brann bronzebeard's shitty broken combo, probably even stronger than Dr. Boom even. And hear me out, he's more op than an actual deck whether it's an ultra-aggro deck or a heavy-control deck, nothing can be worse than facing this guy, ever.
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I just played a murlock shaman who bent me over like a little b*tch by round 4. I didn't have a chance. This is just stupid.
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I am a relatively new player. I joined in June. I have little experience with Blizzard adjusting card values, powers, etc.
But it seems clear to the community that a few things resulting from MSOG require 'fixing.' Pirate Warrior being the most obvious example.
For those of you who have been around longer than me, can you tell me why it seems to take so long for cards to be tweaked. I play Clash Royale too, and Supercell modifies cards for game balance regularly. Yet from what I'm reading on this website it seems that it'll be months before anything changes in Hearthstone.
Is it that hard to adjust the cards?
Thoughts?
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I like this. I haven't tried mixing the old school "post-drop" buffs with the MSGO "pre-drop" buffs. Is it working for you?
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Sherman1986 is correct. I play this regularly. It becomes 4/4 after your opponent draws a card.
Sometimes I can get it buffed in a Paladin deck before I drop it, so it could be 5/5 or even 6/6 after a single turn. That depends on card draws, luck and strategy.
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I have been having a fair bit of luck with this card recently. I play a Paladin mid-range deck. So no, I am not exactly Tier 1.
But in casual at least, I find this card is a very good deal. You get a 4/4 for 4 mana (assuming one draw is made), and then it can grow... and grow. If you surround it by some cards with taunt (I personally like the Second-Rate Bruiser), or even by granting it divine shield (for example, using Argent Protector), it can be very troubling to your opponent. When it works well, I find that either I keep it alive and it becomes a serious threat, or my opponent uses up as many resources as necessary to kill it quickly. If s/he doesn't have a single shot card available to do that, it can mean two or more cards are used to remove one card on my side.
Anyone else having any fun with this one?
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FWIW, I am using this card in a Paladin buff deck and I find it quite effective. If you can play with something else on the board already that provides taunt, or I can place divine shield on it, it is likely to survive at least one turn. Then, you can almost feel the panic of the other player setting in, as s/he tries to figure out how to get rid of it.
It normally can be played by T4 with more than its base rating of 3/3 due to buffs anyway.
Not saying it's the greatest, but I am enjoying it so far. I only play casual however.