• 0

    posted a message on Ben Brode on Defining Complexity, Depth, and 'Design Space'

    Are there plans to add another card that deals 8 damage to a random enemy at the end of a turn? Do you want to add more cards that deal differing amounts to random enemies but feel that having too many of them would be bad for the game? Maybe a card that activates "end of turn abilities" immediately?.. Most likely.

    No, you misunderstand the problem. The limiting factor is not the cards specific ability.

     

    Respectfully I would ask you to leave Rag alone. He's one of the few neutral legendaries from classic that is playable in various deck types.

    This is exactly the problem. Because its such a good card, that requires no support cards and can be played in so many decks, less powerful cards don't get a look in. The same problem existed for Dr Boom and Piloted Shredder. They all limit creative deck building because they are the most powerful option across multiple archetypes.

    Posted in: News
  • 47

    posted a message on Ben Brode on Defining Complexity, Depth, and 'Design Space'

    Is that seriously the most interesting thing you have to say in response to a carefully thought out, lucid and insightful post on game design?! We wait for years for Blizzard to communicate with the community and now we finally have some genuinely interesting dialogue I'm just embarrassed by some of the responses made by the community.

    Your comment has literally nothing to do with the post.

    Posted in: News
  • 1

    posted a message on Worth keeping shaku

    I crafted Shaku for use in Miracle after seeing Lifecoach use it with success. I played around with the last slot in Miracle for weeks (extra coin/conceal/teacher/bully) but I think Shaku is finally the perfect fit. Great 3 drop, smooths out early curve, stealth makes a good cold blood target and it generates often multiple cards (or draws a removal for use on a 3 drop). I've lost count of the amount of times cards from Swashburgler/Shaku have won me a game, it happens very frequently. Also makes playing Miracle more fun receiving random cards.

    Posted in: Card Discussion
  • 0

    posted a message on The problem with buffs-how did Blizzard not think of this?
    Quote from Iceman805 >>

     

    Yes, not all the removal cards are used in the current meta, I get that. But there are cards listed that are flooding the meta...hex from midrange shamans, sw pain & sw death in priests, sap in miracle rogue, etc. This directly correlates to why buffs can't be played competitively.

    Its just not true. Hard removal isn't actually that powerful in the current meta because people are too busy bashing you in the face with pirates to care about Mulch. The most popular Shaman lists don't even run Hex.
    Play a hand buff deck and you'll realise removal is not the problem. The reason hand buff mechanic isn't effective is because its too slow when weighed up against the eventual value gained. You just can't afford the tempo loss of playing an understatted card early in the game to receive a small advantage in 2, 3 or more turns time.

    Posted in: General Discussion
  • 13

    posted a message on Drakonid Operative: Pushing Priests to Dragons One Last Time

    Agreed, Dragon Priest is OP and rules the meta, its oppressive and no other deck stand a chance. Oh hang on, wait a minute...

    Turns out everything is fine, Blizzard is good at making games after all, and you're bitching about nothing.

    Posted in: News
  • 17

    posted a message on Drakonid Operative: Pushing Priests to Dragons One Last Time

    You know it doesn't actually steal it right?

    Posted in: News
  • 2

    posted a message on [MSoG]Rank 1 Legend Piracle Rogue

    2 Auctioneers are necessary to cycle through the deck. Otherwise you will just end up with a lot of low cost spells in your hand that don't do anything. Cutting an auctioneer will make the deck very inconsistant. Its basically your main win condition and the reason why you include so many low cost spells.

    Posted in: [MSoG]Rank 1 Legend Piracle Rogue
  • 1

    posted a message on Stuck at Rank 10

    Hearthstone is frustrating because you will naturally get stuck. You rank up to where your skill level lies, then go 50/50 with everyone at a similar level, and then slowly grind up with them with the help of streaks.

    So basically you need to get better. Play lots of games. Don't play on auto-pilot, think through every play and all its options otherwise you'll make the same mistakes over again. Its surprising when you do this just how many "obvious" play suddenly turn out to be sub optimal with a little thought. Watch pro streamers is useful but I think the best way to watch is pre recorded rather than live. That way you can pause every move, work out what your play would be and then see how and why their move is different.

    Good luck!

    Posted in: General Discussion
  • 1

    posted a message on Jai/Coexist Pirate Warrior - Mean Streets of Gadgetzan

    I don't agree with any of the statements you made. Apart from maybe Reno turn 6 = loss, but then you should be able to kill them before turn 6 relatively consistently. Apart from that all the situations you describe are still very much winnable games.

    I think the misunderstanding comes from people expecting  the deck to be easy to play, or even for it to play itself. Don't get me wrong, it's true you can cheese wins playing it like an idiot and no it's certainly not the most difficult deck in the game to play. However playing aggro well takes much more skill than a lot of people seem to think.

    The order in which you play out your early game cards is critical, not only to maximise damage but to play around the early game strategy of your opponent (such as the examples you gave). Mulligan is also critical as are decisions whether to trade or go face. Your early game decisions as an aggro player are in fact much harder and carry much more importance than that of your control opponent who probably only has 1 card they can play. Yet you still see bad aggro players shit out their cards in 5 seconds flat, without thinking of the many nuanced decisions that should be considered.

    The margin for error can be quite small to win for aggro, many times you can lose because you are missing just 1 damage. Each turn you should be carefully assessing the situation, thinking about potential AOE/taunt/heals from your opponent, counting burn, considering what your topdeck outs might be and whether its right to push face or be conservative. Are you sure you squeezed every last damage out of your cards and played them in exact optimal order? Probably not is my guess.

    Posted in: Jai/Coexist Pirate Warrior - Mean Streets of Gadgetzan
  • 2

    posted a message on Reynad is a crybaby

    But the point is he doesn't respect Amaz. He's very clear on how he feels about Amaz being unscrupulous in his business dealings so I guess he thinks that to shake his hand would be hypocritical. I think I'd have probably let it drop by now if it were me, but good for him for standing up for what he believes in.

    Its also good for any sport to have characters and story lines. For example you wouldn't be so obsessed with creating nasty threads about people if you hadn't been hooked into the narrative.

    Posted in: Players and Teams Discussion
  • 0

    posted a message on What's good for climbing?

    All the decks you mentioned are viable for legend, they are not the problem. Yes, picking a particular deck that counters the days meta might give you a little edge but this just isn't the problem here if you're stuck at rank 17. Just pick any top tier deck, don't switch and play the hell out of it until you learn it and play it well.

    Posted in: Standard Format
  • 0

    posted a message on Hearthstone China is Getting Tournament Mode
    Quote from tilgare >>

    The title isn't misleading at all. No, the tournament system isn't built directly into the client (and it couldn't have been), but NETEASE is the game operator in China so this tournament mode is a fully sanctioned and official product. 

    This isn't a mode of the game, it is a separate, third party application that doesn't interact with the game client. This distinction isn't pedantic there are very meaningful differences between the two things. HearthPwn I'm sure is very aware of the difference but has chosen to go with the click bait title anyway.
    Posted in: News
  • 17

    posted a message on Hearthstone China is Getting Tournament Mode

    The Title of this thread is deceptive and judging by a couple of comments in the thread is genuinely misleading people. To be clear this is not tournament mode this is a third party application for organising tournaments that has no actual interaction with the client beyond gathering information from it the same way deck trackers do.

    Posted in: News
  • 9

    posted a message on S33 J4ckiechan's Egg Druid - Mean Streets of Gadgetzan

    I've just taken it from rank 7 to 5, deck seems good.

    Have you considered the possibility it could just be your play that is dog shit?

    Posted in: S33 J4ckiechan's Egg Druid - Mean Streets of Gadgetzan
  • 0

    posted a message on S33 J4ckiechan's Egg Druid - Mean Streets of Gadgetzan

    Skipping your turn 5 doesn't sound like a tempo boost to me! 

    Posted in: S33 J4ckiechan's Egg Druid - Mean Streets of Gadgetzan
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