Or cards like loatheb, which are already in the fucking game but since you're playing cancer hunter you don't have in your deck?
- DatJake
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Prebeep posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionThis mage is a fuckstick.
Double mana wyrm (with coin) --> flamecannon --> double mirror entity + 2 flamewakers --> portal --> fireball(and a shade from the portal). All this in the first 10 cards of his deck.
He must have sucked RNGesus dry to get a draw like that.
The fuck am I supposed to do against BS RNG like that.
Also really getting sick of these Pyroblast mages. It's basically face hunter with spells. Fucking mindless cock junkies.
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user-12831360 posted a message on the elements can't destroy you.Posted in: ShamanUnbound Elementalbeaten to it. -
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user-18100284 posted a message on Aggro in legend vs the ranksPosted in: General DiscussionAnother usual day on hearthpwn: a new aggro-hate-thread, finely coated in completely made-up statistics and a 'question' that is used to bash on people that question the sense of those threads... wonderful! In an attempt to take it seriously: yes, according to my experience aggro diminishes in higher ranks, although general meta trends are also important...
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When you are playing many small minions, it is almost a disconnect to have any cards over 7 mana. King Krush is one of those cards that can easily be subbed for Leeroy. Gahz'rilla should be subbed for something else in this line of thinking as well, unless your plan is to rhino>Gahz>then dmg ur own ghaz with kill command at 10 mana or something but even then..
Speaking of rhino... WHERE IS HE?
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Interesting card.
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Achievement
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IMO, Chillmaw is more of a statement then a card: Grim Patron ain't goin anywhere.
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I think the days of getting to legend easily/rushing the ladder are just about over.
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Murloc's tempo can literally be unstoppable at times and non-existent in others, but the consistency of having it perform even just OK is often a problem. Also, your knowledge of knowing when to trade and when to face will be tested extensively playing murlocs, since scaling against most decks will be unfavorable past the opening stage of the game.
I would say making a good murloc deck to work would actually require a fair amount of skill and knowledge, in not just hearthstone, but the play style of murlocs specifically (Knowing what to do in mirror matches).
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Then, right before you clear their board with Foe Reaper, you drop Thermaplugg and get your 3 free leper gnomes.
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Very cool; This is the way things should be getting done with the highest tier play of hearthstone
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You know, this issue really begins with the people posting the decks, not the people using them, but with that being said, anybody who has made it to rank 10 or under has probably net decked some aspect of their deck or some deck at some point and so i don't judge them for doing so and infact, i applaud players who make the effort to know that much more about the game and it does share the same sentiment that life does, that being extra effort put into the game and outside the game will pay off and it does here for sure.
Net decking is apart of the game now and i could see players being unable to compete who choose not to do it.
Edit- I should elaborate on the last part, i'm not saying we should all play the six same decks, but i am saying that there are elements from those 6 decks that are found in every deck in popular play right now and those decks capitalize on players being unaware of those elements, like milling/handlock. And then it goes "Oh well, this card is a counter for handlock!" and then a day later a handlock deck is posted to counter the presence of this just recently countered card and pretty soon everybodys running BGH and were like WTF happened? Net decking happened and as it is brought more and more into the forefront of strategy in hearthstone, the meta will slowly become more and more affected by it, to the point where it will probably be on a daily rotation of this card in that card out, etc. and there are players who operate outside of that, but they are at a disadvantage, they know it, we know it and thats a lot of hearthstone you gotta play to stay on top of the meta just through playing games and not checking the net meta.
Like for example, i play a lot of hearthstone; I'm aware that in the past week, the meta has shifted drastically from aggro to mid-range.. People who are just net decking aren't aware of that. People are still complaining constant about aggro but it is being phased out by mid-range as we speak and in a couple of days, you will start to see that be reflect in the website, but currently the website has not caught up to the meta of the game yet, and thats a disadvantage of net decking.
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Once people begin to realize how good spell bender is, they will begin to run it over counterspell for reason said above that it eats coin. Spell Bender will probably block either a hex or polymorph in those respective games, if played right maybe even two. I used to run 2x iceblock in my deck but instead decided to switch it out for counterspell, so i run both of them.
Spell Bender is also amazing because it can steal all hard apply buffs such as divine spirit, inner fire, velens chosen, etc.. when it steals the buff it applies it to a 1- 3 unit on the board, which is actually quite the shock for the other player; a velen's chosen blocked this way as mentioned above is really good, but the dream is for your opposing shaman to cast hex on your minion and instead give your minion a 0-1 taunt to hide behind; probably one of the funniest moments of hearthstone.
If you haven't tried running all the Trogg cards with spell bender and counterspell yet, you should try it out it is very good.