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    posted a message on New Rogue Card Revealed - Whirlkick Master

    Probably slept on or not thought of right away, but the combo cards you get from this card can be used to combo again to loop the effect. Will certainly be played on turn 2 or any turn after 2 unless you have a coin then you can play it on turn 1.

    Posted in: News
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    posted a message on New Card Revealed - Desert Obelisk

    This card could be good if you find a way to make 2 copies of it, if you manage to get 3 copies then you get a good effect. It could be hard however seeing as you can only put 2 in your deck.

    Posted in: News
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    posted a message on New Druid Card Revealed - Hidden Oasis

    New players may not know that it needs to be played in druid so it helps them know that only druids will play it

    Posted in: News
  • -9

    posted a message on New Druid Card Revealed - Hidden Oasis

    This card may or may not be good but we'll see. If it is played it will only be in druid decks

    Posted in: News
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    posted a message on New Hunter Card Revealed - Wild Bloodstinger

    New players or some of the general public might not know how good it is

    Posted in: News
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    posted a message on New Hunter Card Revealed - Wild Bloodstinger

    I see this as one of the underrated sleeper cards of the set. It's not only a 6/9 for 6 which are pretty good stats distribution wise but it's a dirty rat that likely kills it's target and survives. Quite good actually even though it might not appear as good as it is. It's only in hunter unfortunately but might push the control archetype.

    Posted in: News
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    posted a message on New Card Revealed - Murmy

    Very underrated and slept on card I bet this will see a lot of competitive play. I get people think a 1 mana 1/1 isn't particularly good, especially newer players but It's going to be an early game power house. The effect sells the card it's basically a 1 mana 2/2 that needs 2 instances of damage to remove, almost like half a haunted creeper for half the cost.

    Posted in: News
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    posted a message on New Rogue Legendary Spell - Myra's Unstable Element

    Card looks insanely good, I'm glad it's just for rogue because it might borderline broken! Remember when Keibler said how good tracking was which does a similar thing, for important deck filtering and having a smaller deck allows consistency. The rule to card games is the less cards you have in your deck the better! This card allows you to draw your deck instantly and never have to deal with draw RNG.

    Cast this on 5 and possibly run kings bane or a rush deck to refill your hand. Fatigue doesn't matter too much since games are short no one fatigues generally and the only life that matters is your last life point.

     

    Posted in: Card Discussion
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    posted a message on New Hunter Weapon - Rhok'delar

    It really sucks when you get 3 Dinomancys after you used the hunter DK. Might try playing without the dk to see if it works as well or just not caring much if hes tracked away

    Posted in: Card Discussion
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    posted a message on Need advise building a control "Toilet" Hunter

    The best way to use Rhok'delar imo is combining it with Hemet and simply shitting out all the early game minions then flushing them out of your deck for the DK and Rhok'delar. I've been contemplating running the quest to fill the deck with raptors to stall fatigue and allow for pressure options but other options might  be including purposely bad 2/1 raptor hatchlings.

    This is what I'm currently thinking but I'm a pretty amateur deck builder and would love some advise with Hemet style Rhok'delar control hunter builds. I want to fit tracking in but I'm afraid of having to dump either DK rexxar and Hemet in the same go, it halts a lot of combo potentials even if it allows faster access to DK rexxar *Edit* Contemplating between candleshot and Eaglehorn, I feel the life saved and mana reduction make candle shot too good to exclude.

    Quest Toilet Hunter - Hemet 3 card deck
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (15) Ability (11) Weapon (3) Playable Hero (1)
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    Posted in: Hunter
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    posted a message on New Hunter Weapon - Candleshot

    Utterly amazing arena card and a much needed ping for hunter, low mana cost weapons that give you tempo are great for constructed and the fact that it doubles as a late game ping at the cost of no face damage makes hits one of the few actual good cards hunter got this expansion. I'm actually more excited about how versatile and good this card is than the legendaries they revealed. If by my side hunter is ever a thing, this is the card that holds the early game together.

    Posted in: Card Discussion
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    posted a message on Most overrated card so far and why it's Duskbreaker

    If it cost 3 mana i think it'd see a lot of play, but a 3/3 for 4 is just unplayable.

    Posted in: Card Discussion
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    posted a message on Easy Rank 5 Low Dust Deathstalker Rexxard Deck

    Any Room to run The Black Knight as a tech card vs druid and lich king in general? Considering dropping the hungry crab for it

    Posted in: Easy Rank 5 Low Dust Deathstalker Rexxard Deck
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    posted a message on Is Eater of Secrets a worthwhile tech card?
    Quote from KennyOath >>
    Quote from s2mikey >>

    Unfortunately tech cards in this game are mostly worthless. They are always under statted, need to be drawn at the perfect time and of course are 100% useless when you are matched up against the wrong class which seems to to happen right after you add the card to your deck. Eater of Secrets is wonderful against a Mage with a full stack of secrets.  But.... more often than not it's simply a wasted slot and a total garbage 2/4 body.

    The game needs to have flexible tech cards where they get a stat boost IF you don't use their listed tech. For example, say you play eater of secrets and it does not eat any secrets. The stats should change to at least a 3/4 or maybe a 2/5 so it can have board presence or at the worst not be totally useless. Harrison Jones is another cards like this. Terrible card in every situation except for the Dream case where it kills a fat weapon and draws you a bunch of cards.  If it doesn't kill a weapon then it should change to a 5/6 body or whatever. 

    Sorry but IMO tech cards suck. Blizzard needs to fix the broken decks and overpowered cards. Like quest mage....deck is so obnoxious and obscene. Just fix it and we won't need crappy tech cards.  

     Stop.talking
     He's not wrong, answers are specific and questions (aka threats) are universal, this has been a huge problem with the game since sideboards aren't a thing and you have no clue to who you will match up against. Even if you queue into 10 pirate warriors in a row it doesn't mean you'll run into another one the ext game when you tech crawler in (the gamblers fallacy). There's a great video on it that Asmodeus Clips made. Tech cards definitely need to be more flexible granted the anti pirate crawler was one of the first flexible tech cards for beast hunter.
    Posted in: Card Discussion
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    posted a message on Best Midrange Hunter Un'Goro

    Would you include a single copy of Stampede for both draw and flavor? Running only 3 JTU cards makes it feel like just an old deck that works because Reno is gone.

     

    *Edit* Also Golakka Crawler is too good not to include vs a sea of pirate warriors and rogues

    Posted in: Best Midrange Hunter Un'Goro
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