Judging by the HSReplays numbers, the deck has a 44% win-rate and 1% play-rate - a nerf might not be needed . . .
- CookieFamous
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Member for 7 years, 2 months, and 3 days
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SoloSnacks posted a message on Why wasn't Mozaki Mage nerfed?Posted in: Standard Format -
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csguba posted a message on Sideboard ideaPosted in: General DiscussionI'd like to try it for a week and see how it plays out.
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tigerfighter posted a message on New game mode coming?Posted in: General Discussionmy guess would be around when blizzcon would be, like how battlegrounds was. no evidence, just a hunch
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TallStranger posted a message on Devolving missles bugged?Posted in: Card DiscussionI'm calling it now: within the next two weeks, someone else is going to start a thread saying, "OMG. I had a killer board, my opponent cast DM and hit ALL THREE of my huge minions, turning them into trash!!! RIGGED!" Then someone else is going to respond saying, "Yup, happened to me, too. Bli$$ard needs to make money," while a third talks about ZTG and Blizzard's microtransaction patent and how that proves the whole game is a scam. It'll end with another person declaring "Blizzard's trying to keep everyone at a 50% winrate," while bragging about how they have created a deck with a 65% winrate.
This forum is catnip for lunatics.
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fabjx posted a message on Matching opponentPosted in: General DiscussionQuote from T0ys0ldier13 >>It happens to everyone, its the game's match making ensuring you stay around 50% winrate and it gets boring fast, because it insults your deck building and meta reading skills. This exemplifies why you don't need to get all the cards each expansion, just 2 decks you enjoy grinding, because at the end of the day its just a grind fest not a skill test.
On a side note you can also tell me if you also noticed this. When its your time to lose because your winrate is going too far over 50%, your opponent will always top deck, conveniently discover or always have the exact card they need in hand to disrupt your hand or board state even if its not a meta card(a card you will attempt to play around).
Sure thing I have noticed this a lot and even made a post about it and guess what? Everybody flamed me as if I was out of my mind
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YoHabloEspanol posted a message on These nerfs are not enoughPosted in: General DiscussionHow many paladins did you see at gms this weekend?
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SnapDragon9627 posted a message on Archmage Williow nerf? No dust refund?Posted in: General DiscussionHow dafaq it got nerfed if she got a mana discount
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b1ak1ce posted a message on WrenchcaliburPosted in: General Discussiontry playing bomb warrior and having all your bombs in the bottom 5, which happens all the time. Cards that need nerfs are cards that have immediate OP impact on board, not cards that may or may not determine endgame.
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Pherosizm posted a message on Balance that metaPosted in: General DiscussionLol that overgrowth nerf out of nowhere xD
Clearly it wasn't guardian animals, it wasn't kael'thas, it wasn't lightning bloom... it was overgrowth all along!
Then after Blizzard nerfs overgrowth...
NERF Acornbearer! TOO OP TURN 1 OMG.
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jazzfan27 posted a message on WrenchcaliburPosted in: General DiscussionSeems totally fine to me. Easy enough to combat if it gets too strong. Simple healing is enough
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Another minion-generating card for spell-only-mage!
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Yes!
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This is a great card that cannot be played on turn 1.
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I hope it's going to be an alternative card rotation, next to Standard and Wild, with a different rotation every season, with 3 main expansions, classic and sometimes an adventure.
For example, a rotation with Classic, Goblins vs Gnomes, Journey to Un'goro, Whispers of the Old Gods and Black Rock Mountain. Maybe always include the newest expansion, to use those cards in conjunction with a different set of other expansion's cards for a season.
This would provide a lot of new deck building challenges, as you won't be able to stick to the tried-and-true wild archetypes a lot of the times, but still make use of older expansion cards, keeping them relevant.
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If all classes are OP, neither of them is OP.
For your losses, you can go to the salt thread.
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Again, way too many decks. Also no real idea of how viable they are.
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Made an account here just for this? Please admins, just close this thread.
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Blackguard, I would make it: When a character is healed, deal that much damage randomly split among all enemy characters.
So you play this + Flash of Light for 8 mana, you heal for 4, draw a card, deal 4 random damage to enemies, places a 3/9 on the board that also blocks heals by the enemy.
Maybe a 4/8 is better than a 3/9, it doesn't really matter.
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What'd be great is some kind of freeze counter tech.