That’s a bunch of questions! So fist of all, take it slow. Don’t try to enter the game at high level, the learning process is unique and super fun!
But here some answers:
1) Prepurchase is great to get a large collection. Without it, it‘s allmost impossible to catch up. As you don’t mind spending money, go for it!
At some point, you should decide if you prefere Standard or wild playmode. The later is long term cheaper and more diverse but less balanced and less impacted by new expansions. Also, aquiring those old cards doesn’t come cheap as you can’t open those packs anymore.
2) Classic is allways a safe Investment. If you want to spend 50 bugs on packs on top of prepurchase, those are the way to go.
As for the 2018 expansions, i would mostly ignore them. They are low powerlevel anyways. You may buy single packs with in game Gold though, until you get the first legendary. From april 2020 on, Focus on the new expansions. Until then, there is plenty of other stuff to do!
3) You don’t start at Level 50 because your Account existed before that Update. It is impossible do drop below rank 25, once you reach it. An AI opponent can be found in the Single Player mode, the „innkeeper“, but he is not very challenging ... good for the first days.
4) PVE content has changed a lot over the years. Old content, like Naxxramus, Black rock mountain, league of explorers etc are mini expansions. They cost money but reward a lot of cards that aren‘t found in packs. All of those are in the wild Format though. Ignore them for now, you allways can come back later. Those adventures require you to have a big collection!!
Newer content is free to play but doesn’t reward any cards. Try out Dungeon runs, Monster Hunt and Boom Labs! They are great to learn the game and a ton of fun. It will probably take you some time to complete them all.
The newest adventures cost money again but reward packs aswell. The Price is above the pack value though! It‘s up to you if you want unlock the content. It‘s fun once in a while but all at once is a bit much...
5) Consider crafting whizbang the wonderful. He will be gone in april but he unlocks 18 different and semi powerfull decks at once! (You get a random deck each time you queue ladder)
Finally, have fun! HS is awesome and offers a lot to explore :)
I had success with a weird shuffle warlock. Double battlecrys and tons of shuffle effects (those 2/2 demons with rush).
My anomaly was the cost reduction of all cards in both hands every turn. The AI doesn‘t handle this very well and will run out of Cards in no time. „Just“ got to survive the early turns!
PS: i finished off two of the Bosses with double „The darkness“
All in all, great adventure! I just want to adress some major topics.
Adventure cost: Expencive but acceptable. I unterstand that people disagree though.
Release delai: I totally like this approach! (Except the fact that it‘s locking away a couple packs, you would have wanted to open a month ago). Spreading content over a larger span of time is key to our entertainment and i think blizzard learnd that lesson. Some people are disappointed but it‘s just like waiting for christmas. It sucks but is absolutly worth it!
Chapter identity: I think they could have pushed this a little more. Your treasures are more relevant than the twists!
Replayability: I don‘t know what the people who complain about this expect. I bet those people would argue with the same logic that Chess has no replayability... Okay, maybe you just don‘t like playing crazy decks and hero powers but the options here are endless!
The larger the number of effectively differing lines of play presented by a deck, the more difficult the deck is to play.
In other words, the more choices you have to make, the more difficulty you face in selecting optimal choices.
Cut the self glorification in this post and you get a very good comment! Chosing the best out of 3 1-drops is not that easy compared to eternium rover on turn 1.
I guess in the end, the point is not what is the most difficult deck (even less at high legend) but why is aggro percieved as a low skill archtype. And i would say it‘s because of the all-or-nothing nature of its matchups at low ranks. A bad play is obvious when you fill the bord turn 5 against a warrior. You lose against Brawl, end of Story. On the other hand, a warrior playing his warpath to early is allmost equally bad but not easily percieved as a bad play because the game goes on for a couple more turn.
I don‘t know why so many people are complaining about this.. Why do you expect people playing bad decks?
Deckbuilding is time consuming and can be very frustrating, that‘s not everyones cake. I bet most people try something every now and then, get beaten up and return to netdecks. Because guess what, losing is not fun!
I think there are 2 major subjects, people like op seem to miss.
1. Playing a game for 5 years almost guarantees a drop of excitement. Name one game that people played on a daily basis that doesnt suffer the same problems as hearthstone. There are only so many ways to play the game and it‘s realy hard to come up with new, fresh cards that don’t change the core mechanics. Personally, i realy like the long term evolution of hs, all things considered.
2. It is literally impossible to respect wild gameplay when releasing a new expansion. They were pretty vocal about that right from the beginning and it‘s the main reason, wild exists in the first place! Nerfs like molten giant are unfortunate but necessary. I mean, what else do you suggest?
To be fair, this list is not based on his opinion. But i agree, his ladder content is pretty weak this time around. He seems kinda out of touch with the meta, only playing low rank 5. At the same time, i miss his in depth arena analysis.
(It‘s my impression based on his vids, as an European, i rarely have the opportunity to watch his stream)
I usually play whatever i want at ranks 5-4 (Tier 1-2) and sometimes accidently climbe to higher ranks and evetually legend. This happens more often near the end of an expansion when i know the matchups already.
This month i got legend on may the 6th all the way from rank 7 without any deck-swaps. I only do this when i stumble upon a meta breaker or a deck i really like. This time it was bomb warrior and the 30 Stars took me 98 games (64 wins, 34 losses). This is my fastest grind yet and i‘m sure it‘s due to better deck understanding over time.
To illustrate why learning a deck long term can be very usefull, i got two examples.
1. I played a netdeck without brawls or executes but with two weapon projects and a Harrison. After multiple losses against Edwin or hunters with giant mechs, i swapped a weapons project for a single execute and suddenly started winning those matchups more often. What i‘m trying to say is that it takes time to understand your weaknesses. Little microajustments can make a huge difference in the long run.
2. The warrior mirror is tricky. It generally ends in double Elysiana games and in my opinion the rng involved evens out because 2x10 random cards is a lot! Fortunatly most Warriors are pure control these days and the bombs end up creating a health difference of 20-30hp! This allows you in the endgame to go face and let them do the trading. At some point i started to save my elekks to guarantee double value (ellek+ Goblin+ wrenchcalibur) and maximise the health difference and hence cheat out 2-3 more wins.
To sum it up: This stuff seems obvious (and maybe for some it realy is) but mastering a deck is really what makes the difference. Every win is essentially a 2-Star difference, so win 3 games you were not supposed to win and you basicly climbed a rank.
Sorry for the long post, i hope it helps!
Ps: I didn‘t even mention mulligans! It‘s one of the biggest learning factors and statistics say that a good mulligan can grant you up to +10% better winrates!
Plucky would be nuts. Right now there are not that many eggs left and mechanoegg is one of them... Now in wild with nerubian egg and devilsaur egg, the story is no different.
Plucky + kings or blessing of might (heck, even a direwolf and some good rng!) is already broken.
On second thoughts, i like „are you a chicken“ very much. Mainly because of Time out! The wording is a bit off though. And then again, other than time out, there is not much that would justify this card. Maybe some big taunts with divine shield or secrets in the early game. Both veeeeery unlikly situations for obvious reasons.
Peckwing is the most polarizing card i‘ve ever seen. It‘s a serious aggro fucker on turn one but then again, the downside is huge and i simply can‘t find a purpose for this card. Not even in wild discardlock with malchezars imp being a one-drop
I'm a big fan of odd/even decks and I've tried to get at least 50% WR with Odd Quest Warlock (Rank 5 Wild), but I think it's time to give up on it
Wow dude, you combined the worst quest with the most useless odd/even heropower :P this deck is an insult to everyone losing against it! I like your style
8
That’s a bunch of questions! So fist of all, take it slow. Don’t try to enter the game at high level, the learning process is unique and super fun!
But here some answers:
1) Prepurchase is great to get a large collection. Without it, it‘s allmost impossible to catch up. As you don’t mind spending money, go for it!
At some point, you should decide if you prefere Standard or wild playmode. The later is long term cheaper and more diverse but less balanced and less impacted by new expansions. Also, aquiring those old cards doesn’t come cheap as you can’t open those packs anymore.
2) Classic is allways a safe Investment. If you want to spend 50 bugs on packs on top of prepurchase, those are the way to go.
As for the 2018 expansions, i would mostly ignore them. They are low powerlevel anyways. You may buy single packs with in game Gold though, until you get the first legendary. From april 2020 on, Focus on the new expansions. Until then, there is plenty of other stuff to do!
3) You don’t start at Level 50 because your Account existed before that Update. It is impossible do drop below rank 25, once you reach it. An AI opponent can be found in the Single Player mode, the „innkeeper“, but he is not very challenging ... good for the first days.
4) PVE content has changed a lot over the years. Old content, like Naxxramus, Black rock mountain, league of explorers etc are mini expansions. They cost money but reward a lot of cards that aren‘t found in packs. All of those are in the wild Format though. Ignore them for now, you allways can come back later. Those adventures require you to have a big collection!!
Newer content is free to play but doesn’t reward any cards. Try out Dungeon runs, Monster Hunt and Boom Labs! They are great to learn the game and a ton of fun. It will probably take you some time to complete them all.
The newest adventures cost money again but reward packs aswell. The Price is above the pack value though! It‘s up to you if you want unlock the content. It‘s fun once in a while but all at once is a bit much...
5) Consider crafting whizbang the wonderful. He will be gone in april but he unlocks 18 different and semi powerfull decks at once! (You get a random deck each time you queue ladder)
Finally, have fun! HS is awesome and offers a lot to explore :)
0
I had success with a weird shuffle warlock. Double battlecrys and tons of shuffle effects (those 2/2 demons with rush).
My anomaly was the cost reduction of all cards in both hands every turn. The AI doesn‘t handle this very well and will run out of Cards in no time. „Just“ got to survive the early turns!
PS: i finished off two of the Bosses with double „The darkness“
0
I can connect via apple but there is no update live... Arena hasn‘t updated either but was disabled a couple houres ago.
Seems to be a rather big issue on EU Servers
0
All in all, great adventure! I just want to adress some major topics.
Adventure cost: Expencive but acceptable. I unterstand that people disagree though.
Release delai: I totally like this approach! (Except the fact that it‘s locking away a couple packs, you would have wanted to open a month ago). Spreading content over a larger span of time is key to our entertainment and i think blizzard learnd that lesson. Some people are disappointed but it‘s just like waiting for christmas. It sucks but is absolutly worth it!
Chapter identity: I think they could have pushed this a little more. Your treasures are more relevant than the twists!
Replayability: I don‘t know what the people who complain about this expect. I bet those people would argue with the same logic that Chess has no replayability... Okay, maybe you just don‘t like playing crazy decks and hero powers but the options here are endless!
1
Cut the self glorification in this post and you get a very good comment! Chosing the best out of 3 1-drops is not that easy compared to eternium rover on turn 1.
I guess in the end, the point is not what is the most difficult deck (even less at high legend) but why is aggro percieved as a low skill archtype. And i would say it‘s because of the all-or-nothing nature of its matchups at low ranks. A bad play is obvious when you fill the bord turn 5 against a warrior. You lose against Brawl, end of Story. On the other hand, a warrior playing his warpath to early is allmost equally bad but not easily percieved as a bad play because the game goes on for a couple more turn.
0
What do random objets in this Name list?? I love those names! It‘s a special type of stupid, joyfull humor and wayyyyyyy better than godkiller420
0
I got there by milling him. Just let him fill his bord with small stuff, tank the damage for a couple turns and go wide once you are ready!
Or just pick cloak and start the big minion chain as soon as possible
2
You are talking about those changes as if blizzard made them without playtesting or even thinking if through :P
Of course there is more behind a mana cost change and all those synergies have been pointed out multiple times.
3
I don‘t know why so many people are complaining about this.. Why do you expect people playing bad decks?
Deckbuilding is time consuming and can be very frustrating, that‘s not everyones cake. I bet most people try something every now and then, get beaten up and return to netdecks. Because guess what, losing is not fun!
0
I think there are 2 major subjects, people like op seem to miss.
1. Playing a game for 5 years almost guarantees a drop of excitement. Name one game that people played on a daily basis that doesnt suffer the same problems as hearthstone. There are only so many ways to play the game and it‘s realy hard to come up with new, fresh cards that don’t change the core mechanics. Personally, i realy like the long term evolution of hs, all things considered.
2. It is literally impossible to respect wild gameplay when releasing a new expansion. They were pretty vocal about that right from the beginning and it‘s the main reason, wild exists in the first place! Nerfs like molten giant are unfortunate but necessary. I mean, what else do you suggest?
0
To be fair, this list is not based on his opinion. But i agree, his ladder content is pretty weak this time around. He seems kinda out of touch with the meta, only playing low rank 5. At the same time, i miss his in depth arena analysis.
(It‘s my impression based on his vids, as an European, i rarely have the opportunity to watch his stream)
2
I usually play whatever i want at ranks 5-4 (Tier 1-2) and sometimes accidently climbe to higher ranks and evetually legend. This happens more often near the end of an expansion when i know the matchups already.
This month i got legend on may the 6th all the way from rank 7 without any deck-swaps. I only do this when i stumble upon a meta breaker or a deck i really like. This time it was bomb warrior and the 30 Stars took me 98 games (64 wins, 34 losses). This is my fastest grind yet and i‘m sure it‘s due to better deck understanding over time.
To illustrate why learning a deck long term can be very usefull, i got two examples.
1. I played a netdeck without brawls or executes but with two weapon projects and a Harrison. After multiple losses against Edwin or hunters with giant mechs, i swapped a weapons project for a single execute and suddenly started winning those matchups more often. What i‘m trying to say is that it takes time to understand your weaknesses. Little microajustments can make a huge difference in the long run.
2. The warrior mirror is tricky. It generally ends in double Elysiana games and in my opinion the rng involved evens out because 2x10 random cards is a lot! Fortunatly most Warriors are pure control these days and the bombs end up creating a health difference of 20-30hp! This allows you in the endgame to go face and let them do the trading. At some point i started to save my elekks to guarantee double value (ellek+ Goblin+ wrenchcalibur) and maximise the health difference and hence cheat out 2-3 more wins.
To sum it up: This stuff seems obvious (and maybe for some it realy is) but mastering a deck is really what makes the difference. Every win is essentially a 2-Star difference, so win 3 games you were not supposed to win and you basicly climbed a rank.
Sorry for the long post, i hope it helps!
Ps: I didn‘t even mention mulligans! It‘s one of the biggest learning factors and statistics say that a good mulligan can grant you up to +10% better winrates!
0
Plucky would be nuts. Right now there are not that many eggs left and mechanoegg is one of them... Now in wild with nerubian egg and devilsaur egg, the story is no different.
Plucky + kings or blessing of might (heck, even a direwolf and some good rng!) is already broken.
On second thoughts, i like „are you a chicken“ very much. Mainly because of Time out! The wording is a bit off though. And then again, other than time out, there is not much that would justify this card. Maybe some big taunts with divine shield or secrets in the early game. Both veeeeery unlikly situations for obvious reasons.
Peckwing is the most polarizing card i‘ve ever seen. It‘s a serious aggro fucker on turn one but then again, the downside is huge and i simply can‘t find a purpose for this card. Not even in wild discardlock with malchezars imp being a one-drop
5
Wow dude, you combined the worst quest with the most useless odd/even heropower :P this deck is an insult to everyone losing against it! I like your style
0
This is pure gold, thanks for the good laugh