The reason Blizzard periodically nerfs old cards and releases new, better cards is to force people to open their wallets and buy packs. The entire game is designed around planned obsolescence. As soon as you get established enough to have a good deck, Blizzard will release a patch, simultaneously nerfing/removing your cards and introducing new, more powerful cards. The Jordan card is out, and the Lebron card is in.
I've been playing since Beta, so I've been through this process about a dozen times now. At first it was fun and exciting. I remember when Goblins vs Gnomes came out, I was thrilled. There were tons of fresh and new cards. They actually managed to improve the game! Then another expansion came, and another and another. Trying to keep up with all of the new cards and decks became a chore. It wouldn't be that big of a deal if the gameplay continued to improve... but it doesn't. Lately, I feel like each new expansion has made the game progressively worse. Every time new cards come out, the general reception is, "WTF is this shit?" The meta has been twisted and perverted so much so that now the entire game feels cheap and gimmicky. When you lose a match you don't feel you were outplayed anymore. You feel like you were cheated by some cheap gimmick strategy. Simply put, Hearthstone is not as fun to play as it used to be.
Apparently the constant nerfs and introduction of newer/better cards wasn't selling enough packs. In a painfully greedy, uncreative move, Blizzard made a rash decision: they started removing cards from the game. They called the system "wild mode." Basically it was their way of saying, "We're too lazy to figure out how to continue to balance the game, so we'll just throw away all of those cards that our customers paid and worked for... because fuck you, customers!" Remember all of those cards you spent your parent's money on a couple of years ago? Say byebye, because they're useless now. Thanks to Blizzard's greed, your cards are now immaterial, and that's Hearthstone in a nutshell.
Remember those cards/decks that you enjoyed playing? They're gone now, because fuck you. Take these new, less fun cards/decks instead. Greed has destroyed Hearthstone. In 2018, roughly 33% of the Hearthstone players simply stopped playing. At this rate, I'm guessing another 33% will uninstall HS in 2019. The rate of decline is so rapid that Blizzard has been sending out questionnaires to people who quit asking them why they don't play anymore. Interestingly, "because the cards are shit," wasn't an option on the survey.
Someone's learned a new Phrase and wants to show it off.
Wild mode wasn't added. Wild mode is Standard and Standard is the new boy. I'm not entirely sure what it is that you are saying here? That bad cards get released? They have to release bad cards with every set, otherwise Power Creep is real.
Good cards released? Of course! Because without good cards the game will die even quicker.
I'm not sure what your problem is here? I don't think I've read a wall of vitriol and nonsense like this for some time. It's also early and I'm getting ready for work.
"Planned obsolescence" is what keeps the game fresh.It is necessary to keep the game alive, because it gets super stale if the same cards are always viable.
Btw, releasinging new cards that will replace some of the present staples is also a way of "planned obsolescence" (removing presently viable cards). And with nerfs you get at least your dust for the nerfed cards back unlike with a new expansion that simply brings a new meta in which former top tier decks might not viable any more.
And just for the sake of clarity: I appreciate almost all nerfs and new expansions as long as they change the meta.
I do understand, and i'm ok with planned obsolescence as part of a business policy (especially where the environment is not involved).
Standard players know that, and they actually like it.
Thing is Wild is treated once more as the trashbin of the game. Sure, it's not the major mode, but why having it at all, if all they do is making it more unpleasant every expansion?
Do they understand that most of the current Wild players woukd rather leave the game than switching back to Standard?
If rampant Brokenness (which is different from sheer OPness) on one hand, and the random destruction of Classic cards (with unnecessary Wild meta repercussions) is a means to carve out some Wild players and push them to Standard, they are making a big mistake...
its the same in every aspect of life....sports...equipment...technology...
so apple bring out the iPhone as new technology....and years later the original iPhone is pretty much obsolete as its been replaced by a newer type of phone. the original still around and useable...but why would you?
sports teams bring out new jerseys and uniforms....rather than stick with those from the 70s. why? to keep their look fresh and get new sales.
every year, the FIFA, NFL, NHL and NBA bring out latest games, updated with stats, players and new modes....but hey, lets all just play the 2008 versions and stick with that ad infinitum.
I could carry on with example after example....food, cars, clothes....you name it. Its called business.
Which is ultimately what Hearthstone is. Of course this is what they are gonna do.
You don't like it? Theres the door, walk through it and take your blinkered, inane and immature non-observations with you.
. I remember when Goblins vs Gnomes came out, I was thrilled. There were tons of fresh and new cards. They actually managed to improve the game!
You're defending Goblins vs Gnomes as a good expansion. The expansion that literally only had 2 good legendaries and a tier 3 legendary. The expansion that had abominations like Unstable Portal [/card] and [card]Piloted Shredder. The expansion that further pushed the meta into pure face and set the seeds for Secret paladin later on. You're praising that over metas such as the Old Gods meta.
I REMEMBER watching tournaments back then. I REMEMBER games that were ended because of doomspeakers coming out of shredders, and Dr. Boom's bombs going 8 damage to the face, and F#($)#(*$ Imp-losion.
We cheered for GvG because it was the first time we ever had an expansion. And because we were still new as crap at the game.
That is on top of what others have already brought up: that 'planned obsolescence' is a feature, not a bug. We plan standard specifically BECAUSE we want to be constantly swapping out old cards for new ones. One of the biggest reasons why we hated TGT, Boomsday, and Rumble is because of how little of that very thing occurred. We WANT them to put out new stuff, and for us to buy that stuff every expansion. Otherwise there's many other genres we would be playing instead. Wild players MAY be able to argue about the issue, but if you're in Standard and you're bothered by having to 'keep up with the trend' then you've picked the wrong mode.
Sidenote, the 'Blizzard is nerfing my good deck' outcry is a rather silly argument for a big reason: you visit the forums. Every other #$*)#*( (#)$#)( thread has been about the problems with Rogue since almost as soon as the expansion started. We've been having regular nerf bats after just about every single expansion. How in the world can a person who reads the forums enough to feel bold enough to write here can claim to be blindsided by a nerf to most played and most raged on class, especially given that the very cards they targetted are the most raged on and most proposed for nerfs.
This isn't a surprise. This isn't new. This wasn't out from left field. No one tricked you. The warnings came early and often that this was going to happen. Don't pretend otherwise.
The same goes for the Classic set as a whole. Blizzard flat out said from the beginning of rotations, that their goal is to make the classic set take up a much smaller role in the meta. Everything they've been doing has been putting their money where their mouth is at this point. There's even a rather vocal part of the community screaming to go faster or just flat out gut the whole thing all-together.
Where the @()$#( have you been for the past 5 years?
Throw those cards away?!?! Gone forever?!?!?! If only you could still play them in a competitive format and earn your monthly rewards and even qualify to global competitions with those very same old cards! Oh wait...you can... your post is bad and you should feel bad.
I don't understand, would you rather that they just stopped making new sets after league of explorers, and left us in that meta for ever?
you are basically saying that making new cards is bad because then the cards that are good now and no longer good. but that is just plain wrong, the game needs new cards to grow, otherwise it would be the same game for 5 years, instead we have new decks every 4 months, with nerfs to keep things interesting in between.
you also mention that wild is a bad thing, that makes no sense. think about it, if they never make a wild format, then standard would be wild, and if you want that, then you can go play wild. would you rather they never rotated cards out, and everyone has to play wild all the time with no option to play standard?
Rollback Post to RevisionRollBack
Rejoice, for even in death, you have become children of Thanos.
The reason Blizzard periodically nerfs old cards and releases new, better cards is to force people to open their wallets and buy packs. The entire game is designed around planned obsolescence. As soon as you get established enough to have a good deck, Blizzard will release a patch, simultaneously nerfing/removing your cards and introducing new, more powerful cards. The Jordan card is out, and the Lebron card is in.
Yeah that not sounds like every card game...every time. sorry but blaming the Dev Team for nerf ever-green cards to make new cards more appeling is a little stupid. Every time a old deck remains stronger for 1 or 2 years that deck needs to be push away from the competitive formats (that is the only reason big priest is still untouched cause you know Priest sucks in competitive formats). This is how card games works. You dont make any money and people get bored if some decks last for too long.
I think there are 2 major subjects, people like op seem to miss.
1. Playing a game for 5 years almost guarantees a drop of excitement. Name one game that people played on a daily basis that doesnt suffer the same problems as hearthstone. There are only so many ways to play the game and it‘s realy hard to come up with new, fresh cards that don’t change the core mechanics. Personally, i realy like the long term evolution of hs, all things considered.
2. It is literally impossible to respect wild gameplay when releasing a new expansion. They were pretty vocal about that right from the beginning and it‘s the main reason, wild exists in the first place! Nerfs like molten giant are unfortunate but necessary. I mean, what else do you suggest?
2. It is literally impossible to respect wild gameplay when releasing a new expansion. They were pretty vocal about that right from the beginning and it‘s the main reason, wild exists in the first place! Nerfs like molten giant are unfortunate but necessary. I mean, what else do you suggest?
This is (partly) false. Releasing broken Graveyard and Summon mechanics was unnecessary for Standard. Releasing stuff like Quartermaster or Vilespine Slayer at (5) was unnecessary for Standard. Releasing Bloodbloom at (2) was unnecessary for Standard. And so on and so forth.
On top of that, leaving those cards STILL unnerfed UPON Rotation into Wild-only was unnecessary for Standard by definition.
It is unnecessary to release cards that are obviously insanely powerful/flawed for the turn they are played. This is not just a matter of powercreep gone rampant. It's just broken/flawed stuff entirely from the moment they are released: powerful synergies can be kept in check by tuning their mana cost according to an appropriate phase of the game: eg. Emperor Thaurissan (powerful but ok, at (6)) vs Bloodbloom (actually weak overall, but obviously flawed, at (2)).
> Anything is acceptable in the game - as long as it is restricted to happen in appropriately proportionate turns.
There is a difference between design freedom, which is a good thing, and careless/flawed design, which is outright bad.
You know, it feels like the game is developed by Goblin Engineers, extremely clever, but also extremely careless...
You mean to tell me that Blizzard didn't want to have sales drop to zero after players finished the classic set?!?!?!?
Mother of God!
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Thing is Wild is treated once more as the trashbin of the game. Sure, it's not the major mode, but why having it at all, if all they do is making it more unpleasant every expansion? TutuAppAppValleyOnlinesbi
The reason Blizzard periodically nerfs old cards and releases new, better cards is to force people to open their wallets and buy packs. The entire game is designed around planned obsolescence. As soon as you get established enough to have a good deck, Blizzard will release a patch, simultaneously nerfing/removing your cards and introducing new, more powerful cards. The Jordan card is out, and the Lebron card is in.
I've been playing since Beta, so I've been through this process about a dozen times now. At first it was fun and exciting. I remember when Goblins vs Gnomes came out, I was thrilled. There were tons of fresh and new cards. They actually managed to improve the game! Then another expansion came, and another and another. Trying to keep up with all of the new cards and decks became a chore. It wouldn't be that big of a deal if the gameplay continued to improve... but it doesn't. Lately, I feel like each new expansion has made the game progressively worse. Every time new cards come out, the general reception is, "WTF is this shit?" The meta has been twisted and perverted so much so that now the entire game feels cheap and gimmicky. When you lose a match you don't feel you were outplayed anymore. You feel like you were cheated by some cheap gimmick strategy. Simply put, Hearthstone is not as fun to play as it used to be.
Apparently the constant nerfs and introduction of newer/better cards wasn't selling enough packs. In a painfully greedy, uncreative move, Blizzard made a rash decision: they started removing cards from the game. They called the system "wild mode." Basically it was their way of saying, "We're too lazy to figure out how to continue to balance the game, so we'll just throw away all of those cards that our customers paid and worked for... because fuck you, customers!" Remember all of those cards you spent your parent's money on a couple of years ago? Say byebye, because they're useless now. Thanks to Blizzard's greed, your cards are now immaterial, and that's Hearthstone in a nutshell.
Remember those cards/decks that you enjoyed playing? They're gone now, because fuck you. Take these new, less fun cards/decks instead. Greed has destroyed Hearthstone. In 2018, roughly 33% of the Hearthstone players simply stopped playing. At this rate, I'm guessing another 33% will uninstall HS in 2019. The rate of decline is so rapid that Blizzard has been sending out questionnaires to people who quit asking them why they don't play anymore. Interestingly, "because the cards are shit," wasn't an option on the survey.
Someone's learned a new Phrase and wants to show it off.
Wild mode wasn't added. Wild mode is Standard and Standard is the new boy. I'm not entirely sure what it is that you are saying here? That bad cards get released? They have to release bad cards with every set, otherwise Power Creep is real.
Good cards released? Of course! Because without good cards the game will die even quicker.
I'm not sure what your problem is here? I don't think I've read a wall of vitriol and nonsense like this for some time. It's also early and I'm getting ready for work.
4/3/19 RIP Keith Flint. 😔
Damn.... I just snorted my milk... XD XD XD
"Planned obsolescence" is what keeps the game fresh.It is necessary to keep the game alive, because it gets super stale if the same cards are always viable.
Btw, releasinging new cards that will replace some of the present staples is also a way of "planned obsolescence" (removing presently viable cards). And with nerfs you get at least your dust for the nerfed cards back unlike with a new expansion that simply brings a new meta in which former top tier decks might not viable any more.
And just for the sake of clarity: I appreciate almost all nerfs and new expansions as long as they change the meta.
I do understand, and i'm ok with planned obsolescence as part of a business policy (especially where the environment is not involved).
Standard players know that, and they actually like it.
Thing is Wild is treated once more as the trashbin of the game. Sure, it's not the major mode, but why having it at all, if all they do is making it more unpleasant every expansion?
Do they understand that most of the current Wild players woukd rather leave the game than switching back to Standard?
If rampant Brokenness (which is different from sheer OPness) on one hand, and the random destruction of Classic cards (with unnecessary Wild meta repercussions) is a means to carve out some Wild players and push them to Standard, they are making a big mistake...
its the same in every aspect of life....sports...equipment...technology...
so apple bring out the iPhone as new technology....and years later the original iPhone is pretty much obsolete as its been replaced by a newer type of phone. the original still around and useable...but why would you?
sports teams bring out new jerseys and uniforms....rather than stick with those from the 70s. why? to keep their look fresh and get new sales.
every year, the FIFA, NFL, NHL and NBA bring out latest games, updated with stats, players and new modes....but hey, lets all just play the 2008 versions and stick with that ad infinitum.
I could carry on with example after example....food, cars, clothes....you name it. Its called business.
Which is ultimately what Hearthstone is. Of course this is what they are gonna do.
You don't like it? Theres the door, walk through it and take your blinkered, inane and immature non-observations with you.
My magic will tear you......oh.
Bad Blizzard is releasing new cards! How could they?!
I'm willing to bet you've never squeezed a "bewb" in your life.
...except maybe your own
You're defending Goblins vs Gnomes as a good expansion. The expansion that literally only had 2 good legendaries and a tier 3 legendary. The expansion that had abominations like Unstable Portal [/card] and [card]Piloted Shredder. The expansion that further pushed the meta into pure face and set the seeds for Secret paladin later on. You're praising that over metas such as the Old Gods meta.
I REMEMBER watching tournaments back then. I REMEMBER games that were ended because of doomspeakers coming out of shredders, and Dr. Boom's bombs going 8 damage to the face, and F#($)#(*$ Imp-losion.
We cheered for GvG because it was the first time we ever had an expansion. And because we were still new as crap at the game.
That is on top of what others have already brought up: that 'planned obsolescence' is a feature, not a bug. We plan standard specifically BECAUSE we want to be constantly swapping out old cards for new ones. One of the biggest reasons why we hated TGT, Boomsday, and Rumble is because of how little of that very thing occurred. We WANT them to put out new stuff, and for us to buy that stuff every expansion. Otherwise there's many other genres we would be playing instead. Wild players MAY be able to argue about the issue, but if you're in Standard and you're bothered by having to 'keep up with the trend' then you've picked the wrong mode.
Sidenote, the 'Blizzard is nerfing my good deck' outcry is a rather silly argument for a big reason: you visit the forums. Every other #$*)#*( (#)$#)( thread has been about the problems with Rogue since almost as soon as the expansion started. We've been having regular nerf bats after just about every single expansion. How in the world can a person who reads the forums enough to feel bold enough to write here can claim to be blindsided by a nerf to most played and most raged on class, especially given that the very cards they targetted are the most raged on and most proposed for nerfs.
This isn't a surprise. This isn't new. This wasn't out from left field. No one tricked you. The warnings came early and often that this was going to happen. Don't pretend otherwise.
The same goes for the Classic set as a whole. Blizzard flat out said from the beginning of rotations, that their goal is to make the classic set take up a much smaller role in the meta. Everything they've been doing has been putting their money where their mouth is at this point. There's even a rather vocal part of the community screaming to go faster or just flat out gut the whole thing all-together.
Where the @()$#( have you been for the past 5 years?
One does not simply walk into Mordor,
unless they want to be the best they can be.
Throw those cards away?!?! Gone forever?!?!?! If only you could still play them in a competitive format and earn your monthly rewards and even qualify to global competitions with those very same old cards! Oh wait...you can... your post is bad and you should feel bad.
I don't understand, would you rather that they just stopped making new sets after league of explorers, and left us in that meta for ever?
you are basically saying that making new cards is bad because then the cards that are good now and no longer good. but that is just plain wrong, the game needs new cards to grow, otherwise it would be the same game for 5 years, instead we have new decks every 4 months, with nerfs to keep things interesting in between.
you also mention that wild is a bad thing, that makes no sense. think about it, if they never make a wild format, then standard would be wild, and if you want that, then you can go play wild. would you rather they never rotated cards out, and everyone has to play wild all the time with no option to play standard?
Rejoice, for even in death, you have become children of Thanos.
Yeah that not sounds like every card game...every time. sorry but blaming the Dev Team for nerf ever-green cards to make new cards more appeling is a little stupid. Every time a old deck remains stronger for 1 or 2 years that deck needs to be push away from the competitive formats (that is the only reason big priest is still untouched cause you know Priest sucks in competitive formats). This is how card games works. You dont make any money and people get bored if some decks last for too long.
I think there are 2 major subjects, people like op seem to miss.
1. Playing a game for 5 years almost guarantees a drop of excitement. Name one game that people played on a daily basis that doesnt suffer the same problems as hearthstone. There are only so many ways to play the game and it‘s realy hard to come up with new, fresh cards that don’t change the core mechanics. Personally, i realy like the long term evolution of hs, all things considered.
2. It is literally impossible to respect wild gameplay when releasing a new expansion. They were pretty vocal about that right from the beginning and it‘s the main reason, wild exists in the first place! Nerfs like molten giant are unfortunate but necessary. I mean, what else do you suggest?
Sounds like someone regrets dusting wild cards...
If it's not the problem, then you should gather as many friends as possible and play with them in a closed format mode where you dictate the rules.
This is (partly) false. Releasing broken Graveyard and Summon mechanics was unnecessary for Standard. Releasing stuff like Quartermaster or Vilespine Slayer at (5) was unnecessary for Standard. Releasing Bloodbloom at (2) was unnecessary for Standard. And so on and so forth.
On top of that, leaving those cards STILL unnerfed UPON Rotation into Wild-only was unnecessary for Standard by definition.
It is unnecessary to release cards that are obviously insanely powerful/flawed for the turn they are played. This is not just a matter of powercreep gone rampant. It's just broken/flawed stuff entirely from the moment they are released: powerful synergies can be kept in check by tuning their mana cost according to an appropriate phase of the game: eg. Emperor Thaurissan (powerful but ok, at (6)) vs Bloodbloom (actually weak overall, but obviously flawed, at (2)).
> Anything is acceptable in the game - as long as it is restricted to happen in appropriately proportionate turns.
There is a difference between design freedom, which is a good thing, and careless/flawed design, which is outright bad.
You know, it feels like the game is developed by Goblin Engineers, extremely clever, but also extremely careless...
try mtg and comeback crying
This just in.... Blizzard is a business, businesses exist to make money, not provide everything for free.
More on this at 11 o'clock. Stay tuned.
just now the new "Canopy" land cycle its probably going to be 40$ or 60$ each land probably. They are super turbo fast.
You mean to tell me that Blizzard didn't want to have sales drop to zero after players finished the classic set?!?!?!?
Mother of God!
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Thing is Wild is treated once more as the trashbin of the game. Sure, it's not the major mode, but why having it at all, if all they do is making it more unpleasant every expansion? TutuApp AppValley Onlinesbi