The nerfs were really good except for sac pact. The card is now an anti draw of 1 a loss of a 1/1 and the reward is only 5 health. Warlock got hit hard because they dont have really good replacement options for sac pact or albatross. Sac pacs health shouldve been increased to 7 or 8.
Aggro DH got nerfed, but with the sac pac nerf youll see more DHs on the ladder and more decks that counter DH that are not warlock. There should be fewer OTK DHs but more mid range DHs with Priestess
The albatross nerf hurts warlock more than rez priest. Rez priest might still run albatross, and with the battlefiend nerf rez priest should see an uptick in play, which will lead to an uptick for rogue.
The problem with albatross/sac is it counters multiple decks very hard so if one is good and popular all the others get screwed. Balancing around trech cards is hard so the easy way is to just get rid of them.
Blizzard themselves said they are possibly going to NERF the cards (not specifically Altruis). Nerf means making them weaker.
A nerf is making the card weaker. A little or a lot they are both nerfs. If you think my nerfs didnt make the cards weaker than we can agree to disagree. How do you think they should nerf Albatross and sac pact?
Sac Pac cannot healing of an enemy doesn't matter. Sure, it's a nice bonus, but all you really care for, is destroying a minion for 0 mana. So you didn't nerf this card too.
Altruis is not nerfed too - you gave it one more mana and one more stat. Yes, it's more expensive, hence a bit harder to combo, but so what? Still good as hell.
Yeah, got it - you don't want to make the cards bad. But you didn't make them any less powerful and it's an entire idea of nerfs. Nerf isn't changing a card so it is more or less on a very simiar power level, just a bit different. It's literally making it worse. And yes, you can make a card worse and still playable at the same time - even Blizzard managed to do it wit some cards.
Albatross and Sac pact are not OP cards. Tech cards are supposed to be strong when a specific condition is met. Sac pact 0 mana kill your own minion heal 5 will never see play. Albatross 4 mana 4/3 will only see play if highlander/minionless decks are very strong in the meta.
There is also a meaningful difference between 3 4/3 and 4 3/5. 3 4/3 can get out early and smack your face. It is a nerf not a change.
Altruis is a legendary and should be a strong card. It has a lot more room to be nerfed than albatross and sac pact but shouldnt.
We can get back to this after the nerfs and albatross and sac pact arnt in any decks.
My guess is they make it 4 mana and its never played again unless some crazy deathrattle deck is created in future expansions. 3 mana 3/2 would be a fair nerf that wont kill the card completely.
3 Mana 3/2: Add a 1/1 to the top and bottom of your opponents deck would be interesting. Its a tech against aggro and highlander after you play your 2nd bird.
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The nerfs were really good except for sac pact. The card is now an anti draw of 1 a loss of a 1/1 and the reward is only 5 health. Warlock got hit hard because they dont have really good replacement options for sac pact or albatross. Sac pacs health shouldve been increased to 7 or 8.
Aggro DH got nerfed, but with the sac pac nerf youll see more DHs on the ladder and more decks that counter DH that are not warlock. There should be fewer OTK DHs but more mid range DHs with Priestess
The albatross nerf hurts warlock more than rez priest. Rez priest might still run albatross, and with the battlefiend nerf rez priest should see an uptick in play, which will lead to an uptick for rogue.
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The problem with albatross/sac is it counters multiple decks very hard so if one is good and popular all the others get screwed. Balancing around trech cards is hard so the easy way is to just get rid of them.
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A nerf is making the card weaker. A little or a lot they are both nerfs. If you think my nerfs didnt make the cards weaker than we can agree to disagree. How do you think they should nerf Albatross and sac pact?
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Except for the fact that the card 0 mana kill your own minion heal 5 doesnt exist yet.
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Albatross and Sac pact are not OP cards. Tech cards are supposed to be strong when a specific condition is met. Sac pact 0 mana kill your own minion heal 5 will never see play. Albatross 4 mana 4/3 will only see play if highlander/minionless decks are very strong in the meta.
There is also a meaningful difference between 3 4/3 and 4 3/5. 3 4/3 can get out early and smack your face. It is a nerf not a change.
Altruis is a legendary and should be a strong card. It has a lot more room to be nerfed than albatross and sac pact but shouldnt.
We can get back to this after the nerfs and albatross and sac pact arnt in any decks.
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I hate when blizzard nerfs cards to unplayable. Nerf them but keep them playable or buff bad cards to give us more deck building options.
sac pac - sacrifice a friendly demon and gain 5 health or destroy an enemy demon minion.
Albatross - 4 mana 3/5
Felwing - 4 mana 3/3 reduce the cost equal to minion damage dealt to the enemy hero this turn.
Altruis the Outcast - 4 mana 4/2
battlefiend - 1 mana 2/1
Kael'thas Sunstrider - reduce the cost of every 3rd spell cast by 6
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My guess is they make it 4 mana and its never played again unless some crazy deathrattle deck is created in future expansions. 3 mana 3/2 would be a fair nerf that wont kill the card completely.
3 Mana 3/2: Add a 1/1 to the top and bottom of your opponents deck would be interesting. Its a tech against aggro and highlander after you play your 2nd bird.
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Battletag: Solgaleo#1976
Region: EU
Trade only: Yes, you go first.
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Battletag: Solgaleo#1976
Region: EU
Trade only: Yes, you go first.
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done
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Battletag: Solgaleo#1976
Region: NA
Trade only: Yes, you go first.
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Battletag: Solgaleo#1976
Region: EU
Trade only: Yes, you go first.