Sac pact is the most likely to be since blizzard wants jaraxxus back (like if was just sac pact or zephrys which made it umplayable)
Felwing and Albatross, nope you are hitting too hard i spect just a 1 mana nerf in both, same for kael, but that one i don't know if a mana nerf or that is the way to go, again blizzard don't want to kill the combo potential of the card so i will just wait to see how they plan to do it
Frenzied at "5 or 6" like +2 mana cost is nothing - you guys are crazy if you think it would see any play at 6 mana starting cost. It'll probably be barely playable at 5, definitely garbage at 6. The entire point of Frenzied is playing it on turn 2 or 3 along with something else, and you have to pay it possibly 0 or 1 and definitely not more than 2, otherwise putting literally any 1-2 drop in your deck would be better; and that's definitely not happening if its starting cost is 6.
Kaelthas effect triggering only once per turn would kill Combo DH for good. But he'll still be decent, maybe even still very strong in Spell Druid. Not a fan of the idea. I won't be surprised if they touch just his stats though - 4/7 is ridiculously good for a 6-drop with such a strong effect, just -2 atk over a vanilla 6-drop, which can even be beneficial actually (Shadow Word Death and such). It also makes for a gigantic taunt with Ironbark, so I won't be surprised if they nerf his HPs.
Sac Pact will only target friendly minion, as it should.
As for Albatross, any nerf will be a good nerf, the bigger the better. You can be OP on the board all you want, but stay out of my f-ing deck plz. Hate this kind of cards, and this one is even overstatted.
I dislike the idea of nerfing bad-luck albatross...the reason cards that dick with your opponenets deck see such little play is they are always to expensive, now we finally have one that you don't lose on the spot vs a tempo-deck if you play it and people don't like it.
If we don't get enough cards that dick with your opponents deck or mill them or something...well the end result is waygate mage in wild right now.
I also think sac pact is fine. Without it we would have been completely overrun with DHs.
DH is the problem. Sac Pac was never an issue till they released Demon Hunters. Their card draw is stupid crazy ans damage to face and clearing board at same time is stupid.
I was thinking basically the same thing for your predictions. I feel that they may change albatross to 1 bird rather than 2. Still punishing in spells decks and highlander if 2 are played or res related shenanigans are happening. It depends on how much they care about it being a tech card. It’s always 4/3 for 3. With upside and would still see play.
Albatross should still shuffle in two birds. Allows you to disrupt decks that draw like crazy which are, surprise, surprise the best decks in the game right now (Warlock and DH). Also without that effect Highlander decks run rampant without an effective counter, I'd rather not have to spend an additional 5000 dust or so to play a deck that can keep up with the rest.
Albatross should still shuffle in two birds. Allows you to disrupt decks that draw like crazy which are, surprise, surprise the best decks in the game right now (Warlock and DH). Also without that effect Highlander decks run rampant without an effective counter, I'd rather not have to spend an additional 5000 dust or so to play a deck that can keep up with the rest.
Or maybe they could just give better drawing tools to other classes and we won't need this anti-fun shit card
Btw I don't get why people always forget Rogue and Druid among the decks/classes that draws like crazy. Rogue is pretty self explanatory (and there's the new secret too), Spell Druid with Fungal Fortunes and Kaelthas combos into Overflow is easily up there too
I was thinking basically the same thing for your predictions. I feel that they may change albatross to 1 bird rather than 2. Still punishing in spells decks and highlander if 2 are played or res related shenanigans are happening. It depends on how much they care about it being a tech card. It’s always 4/3 for 3. With upside and would still see play.
They will just bump the cost to 4 and call it a day. That card will see far less play when you have to spend 4 mana for a 4/3
Albatross is certainly causing an issue. Its single-handedly killing off several deck archetypes in pure paladin, spell mage and highlander. Not only that there's really no cost in running it cause it's a fair statted 3 cost minion.
I kinda hope it gets dumpstered, I wanna see these cool decks be played but they don't stand a chance with every other deck running albatross.
The popular opinion on Sacrificial Pact seems to be targeting only friendly demons. That seems logical and I too suspect that will be the most likely nerf.
Bad Luck Albatross seems weird it's even being considered (IMO) and I'm surprised it's getting any attention. It was specifically designed to counter highlander decks, but I guess because it's so popular and being run everywhere, it's getting a slight nerf. My guess is a 1 mana nerf, making it cost 4.
Kael'thas Sunstrider I suspect will get a larger nerf than most, making him far more difficult to play as is. The amount of dumb combo potential is just stupid. I'm expecting the nerf to go one of two ways. Either the predictions I've seen in this thread will be correct and they'll limit the cost reduction of every 3rd spell to 1 mana instead of 0, or they'll nerf his mana cost to 8 or 9. Either way, it'll make him considerably harder to play.
Frenzied Felwing I think will get a stat nerf, making him a 2/2 instead of a 3/3. I mean, nerfing his mana cost may be the change they go with, but quite often (especially in DH where he's being played the most) if you can do 4 damage, a lot of times you can do 5 or more and he'd still be hitting the board for free, making the nerf less effective overall.
As for DH specific cards, I whole heartedly expect Altruis the Outcast to get nerfed. It's so easy for DHs to get 6+ aoe and face damage the turn he's played. It's just too much. Pretty sure they'll just remove the face damage and call it good, which will still make him a stupidly powerful card.
Aside from that, there are a few problems with Illidan's early game that make it a bit too strong and I suspect that's where the majority of the focus will be for his changes. Battlefiend immediately jumps out as far too powerful for a 1 drop. 1 mana 2/2 is already damn good but it can grow indefinitely. It's not uncommon for it to hit the field, immediately become a 3/2, then on the following turn, become a 4/2 before it even attacks for the first time, essentially making it a 1 mana 4/2 minion with potential to grow. It's just dumb. I'm guessing a stat nerf, making it either a 1/2 so it's not as much of an immediate threat, or a 2/1, making it far more susceptible to removal. Either way, I don't expect this card to escape nerfing.
I think there may be another adjustment to an early game card but I couldn't say which one would warrant it. Umberwing maybe? Satyr Overseer? While powerful and popular, I'm not sure nerfs on these cards would be justified.
I don't really see too many other cards being overly problematic once the ones mentioned are addressed. Maybe Priestess of Fury? But honestly, if DH's early game is normalized a bit, I think other cards that could currently be viewed as problematic would be considerably less so by association. A priestess is far less effective for a DH that had a rough early game as opposed to one that's been dominating since turn 1. Blizzard has a tendency to over-correct when it comes to nerfs and I while I absolutely agree that some adjustments have to be made, I don't want them to go overboard.
Sac Pac cannot healing of an enemy doesn't matter. Sure, it's a nice bonus, but all you really care for, is destroying a minion for 0 mana. So you didn't nerf this card too.
Altruis is not nerfed too - you gave it one more mana and one more stat. Yes, it's more expensive, hence a bit harder to combo, but so what? Still good as hell.
Yeah, got it - you don't want to make the cards bad. But you didn't make them any less powerful and it's an entire idea of nerfs. Nerf isn't changing a card so it is more or less on a very simiar power level, just a bit different. It's literally making it worse. And yes, you can make a card worse and still playable at the same time - even Blizzard managed to do it wit some cards.
Sac pact - just change it to only target friendly minions. Also in line with the theme of the card. "Sacrificial". You cant "sacrifice" minions that arent yours.
Albatross - shuffle 1 minion instead of two. Make priests have to work to disrupt your deck.
Felwing - Just increase mana cost. They shouldnt really encourage pure face decks this way so make it costs like a bazillion mana.
Altruis - 4 mana, only target minions
Battlefiend - make it a 1/2
Kaelthas - every third spell reduced by x. 5 maybe.
They should also look at Zephyrus. Make him a 6 mana minion or something so he cant swing the entire board every time you play him.
Priestess of fury is just stupid. Make it a 7 mana 3/6 that deals 5 to minions or something. It would still see play.
Skull of Gul dan still broken. Make the cards cost 1 less. It´ll still be a 3 mana, draw 3 cards type of deal, where you can "bank" the discount for later. Its also more consistent this way.
Also they need to do something about Demon hunter card draw. Why does such a tempo heavy class have the by far best card draw engines in the entire game? Makes no sense to me.
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Hello. Here are my fair nerf suggestions to Blizzard. It balances the game well.
Sac pact is the most likely to be since blizzard wants jaraxxus back (like if was just sac pact or zephrys which made it umplayable)
Felwing and Albatross, nope you are hitting too hard i spect just a 1 mana nerf in both, same for kael, but that one i don't know if a mana nerf or that is the way to go, again blizzard don't want to kill the combo potential of the card so i will just wait to see how they plan to do it
nvm
Frenzied at "5 or 6" like +2 mana cost is nothing - you guys are crazy if you think it would see any play at 6 mana starting cost. It'll probably be barely playable at 5, definitely garbage at 6. The entire point of Frenzied is playing it on turn 2 or 3 along with something else, and you have to pay it possibly 0 or 1 and definitely not more than 2, otherwise putting literally any 1-2 drop in your deck would be better; and that's definitely not happening if its starting cost is 6.
Kaelthas effect triggering only once per turn would kill Combo DH for good. But he'll still be decent, maybe even still very strong in Spell Druid. Not a fan of the idea. I won't be surprised if they touch just his stats though - 4/7 is ridiculously good for a 6-drop with such a strong effect, just -2 atk over a vanilla 6-drop, which can even be beneficial actually (Shadow Word Death and such). It also makes for a gigantic taunt with Ironbark, so I won't be surprised if they nerf his HPs.
Sac Pact will only target friendly minion, as it should.
As for Albatross, any nerf will be a good nerf, the bigger the better. You can be OP on the board all you want, but stay out of my f-ing deck plz. Hate this kind of cards, and this one is even overstatted.
I dislike the idea of nerfing bad-luck albatross...the reason cards that dick with your opponenets deck see such little play is they are always to expensive, now we finally have one that you don't lose on the spot vs a tempo-deck if you play it and people don't like it.
If we don't get enough cards that dick with your opponents deck or mill them or something...well the end result is waygate mage in wild right now.
I also think sac pact is fine. Without it we would have been completely overrun with DHs.
Balance prediction? not enough.
DH is the problem. Sac Pac was never an issue till they released Demon Hunters. Their card draw is stupid crazy ans damage to face and clearing board at same time is stupid.
That way it still messes up weaker decks (compared to Highlander decks) like Spell Mage and Pure Paladin. That would be a very bad solution.
Is illiteracy a common problem to you? They are discussing HOW the cards will be changed nit WHAT cards will be changed
Oh dear. Yes, these are the cards they said they have a look at, that is why we are talking about them.
I think they should balance the game by having every player pass an IQ test before they are allowed to install it. The quote above is the reason why.
People with a low IQ only get to play with basic cards in their own separate matchmaking queue.
I was thinking basically the same thing for your predictions. I feel that they may change albatross to 1 bird rather than 2. Still punishing in spells decks and highlander if 2 are played or res related shenanigans are happening. It depends on how much they care about it being a tech card. It’s always 4/3 for 3. With upside and would still see play.
Albatross should still shuffle in two birds. Allows you to disrupt decks that draw like crazy which are, surprise, surprise the best decks in the game right now (Warlock and DH). Also without that effect Highlander decks run rampant without an effective counter, I'd rather not have to spend an additional 5000 dust or so to play a deck that can keep up with the rest.
Or maybe they could just give better drawing tools to other classes and we won't need this anti-fun shit card
Btw I don't get why people always forget Rogue and Druid among the decks/classes that draws like crazy. Rogue is pretty self explanatory (and there's the new secret too), Spell Druid with Fungal Fortunes and Kaelthas combos into Overflow is easily up there too
They will just bump the cost to 4 and call it a day. That card will see far less play when you have to spend 4 mana for a 4/3
Open the Waygate could be changed to something like "Cast 5 spells that cost 2 or more mana that didn't start in your deck"
Albatross is certainly causing an issue. Its single-handedly killing off several deck archetypes in pure paladin, spell mage and highlander. Not only that there's really no cost in running it cause it's a fair statted 3 cost minion.
I kinda hope it gets dumpstered, I wanna see these cool decks be played but they don't stand a chance with every other deck running albatross.
The popular opinion on Sacrificial Pact seems to be targeting only friendly demons. That seems logical and I too suspect that will be the most likely nerf.
Bad Luck Albatross seems weird it's even being considered (IMO) and I'm surprised it's getting any attention. It was specifically designed to counter highlander decks, but I guess because it's so popular and being run everywhere, it's getting a slight nerf. My guess is a 1 mana nerf, making it cost 4.
Kael'thas Sunstrider I suspect will get a larger nerf than most, making him far more difficult to play as is. The amount of dumb combo potential is just stupid. I'm expecting the nerf to go one of two ways. Either the predictions I've seen in this thread will be correct and they'll limit the cost reduction of every 3rd spell to 1 mana instead of 0, or they'll nerf his mana cost to 8 or 9. Either way, it'll make him considerably harder to play.
Frenzied Felwing I think will get a stat nerf, making him a 2/2 instead of a 3/3. I mean, nerfing his mana cost may be the change they go with, but quite often (especially in DH where he's being played the most) if you can do 4 damage, a lot of times you can do 5 or more and he'd still be hitting the board for free, making the nerf less effective overall.
As for DH specific cards, I whole heartedly expect Altruis the Outcast to get nerfed. It's so easy for DHs to get 6+ aoe and face damage the turn he's played. It's just too much. Pretty sure they'll just remove the face damage and call it good, which will still make him a stupidly powerful card.
Aside from that, there are a few problems with Illidan's early game that make it a bit too strong and I suspect that's where the majority of the focus will be for his changes. Battlefiend immediately jumps out as far too powerful for a 1 drop. 1 mana 2/2 is already damn good but it can grow indefinitely. It's not uncommon for it to hit the field, immediately become a 3/2, then on the following turn, become a 4/2 before it even attacks for the first time, essentially making it a 1 mana 4/2 minion with potential to grow. It's just dumb. I'm guessing a stat nerf, making it either a 1/2 so it's not as much of an immediate threat, or a 2/1, making it far more susceptible to removal. Either way, I don't expect this card to escape nerfing.
I think there may be another adjustment to an early game card but I couldn't say which one would warrant it. Umberwing maybe? Satyr Overseer? While powerful and popular, I'm not sure nerfs on these cards would be justified.
I don't really see too many other cards being overly problematic once the ones mentioned are addressed. Maybe Priestess of Fury? But honestly, if DH's early game is normalized a bit, I think other cards that could currently be viewed as problematic would be considerably less so by association. A priestess is far less effective for a DH that had a rough early game as opposed to one that's been dominating since turn 1. Blizzard has a tendency to over-correct when it comes to nerfs and I while I absolutely agree that some adjustments have to be made, I don't want them to go overboard.
I hate when blizzard nerfs cards to unplayable. Nerf them but keep them playable or buff bad cards to give us more deck building options.
sac pac - sacrifice a friendly demon and gain 5 health or destroy an enemy demon minion.
Albatross - 4 mana 3/5
Felwing - 4 mana 3/3 reduce the cost equal to minion damage dealt to the enemy hero this turn.
Altruis the Outcast - 4 mana 4/2
battlefiend - 1 mana 2/1
Kael'thas Sunstrider - reduce the cost of every 3rd spell cast by 6
How on earth is 4 mana 3/5 Albatross a nerf?
Sac Pac cannot healing of an enemy doesn't matter. Sure, it's a nice bonus, but all you really care for, is destroying a minion for 0 mana. So you didn't nerf this card too.
Altruis is not nerfed too - you gave it one more mana and one more stat. Yes, it's more expensive, hence a bit harder to combo, but so what? Still good as hell.
Yeah, got it - you don't want to make the cards bad. But you didn't make them any less powerful and it's an entire idea of nerfs. Nerf isn't changing a card so it is more or less on a very simiar power level, just a bit different. It's literally making it worse. And yes, you can make a card worse and still playable at the same time - even Blizzard managed to do it wit some cards.
Sac pact - just change it to only target friendly minions. Also in line with the theme of the card. "Sacrificial". You cant "sacrifice" minions that arent yours.
Albatross - shuffle 1 minion instead of two. Make priests have to work to disrupt your deck.
Felwing - Just increase mana cost. They shouldnt really encourage pure face decks this way so make it costs like a bazillion mana.
Altruis - 4 mana, only target minions
Battlefiend - make it a 1/2
Kaelthas - every third spell reduced by x. 5 maybe.
They should also look at Zephyrus. Make him a 6 mana minion or something so he cant swing the entire board every time you play him.
Priestess of fury is just stupid. Make it a 7 mana 3/6 that deals 5 to minions or something. It would still see play.
Skull of Gul dan still broken. Make the cards cost 1 less. It´ll still be a 3 mana, draw 3 cards type of deal, where you can "bank" the discount for later. Its also more consistent this way.
Also they need to do something about Demon hunter card draw. Why does such a tempo heavy class have the by far best card draw engines in the entire game? Makes no sense to me.