Rank14 now and so far I have faced about 7 pirate warriors in a row, from 17-14. I mean people don't know what fun means in this game, not surprising to me.
Hey is there some resource about Wilds meta decks? There is plenty of info about Standard but not much on Wild. Thinking about disenchanting my Neptulon since he probably sees 0 play in Wild?
Hey is there some resource about Wilds meta decks? There is plenty of info about Standard but not much on Wild. Thinking about disenchanting my Neptulon since he probably sees 0 play in Wild?
He sees no play in Wild. The most common decks are:
Pirate Warrior - Same as Standard, plus Death's Bite and Ship's Cannon. Dragon Priest - Same as Standard, plus Velen's Chosen. Reno Priest (dragon theme) - Same as Standard, plus Lightbomb and Sludge Belcher. Reno Warlock - Same as Standard, plus Sludge Belcher and Healbot. Aggro/Midrange Shaman - Same as Standard. Miracle Rogue - Same as Standard.
Less common are: Anyfin Paladin - Same as Standard, plus Old Murk-Eye. Freeze Mage - Same as Standard.
It may vary a lot from that in the lower ranks though.
Hey is there some resource about Wilds meta decks? There is plenty of info about Standard but not much on Wild. Thinking about disenchanting my Neptulon since he probably sees 0 play in Wild?
He sees no play in Wild. The most common decks are:
Pirate Warrior - Same as Standard, plus Death's Bite and Ship's Cannon. Dragon Priest - Same as Standard, plus Velen's Chosen. Reno Priest (dragon theme) - Same as Standard, plus Lightbomb and Sludge Belcher. Reno Warlock - Same as Standard, plus Sludge Belcher. Aggro/Midrange Shaman - Same as Standard. Miracle Rogue - Same as Standard.
Less common are: Anyfin Paladin - Same as Standard, plus Old Murk-Eye. Freeze Mage - Same as Standard.
It may vary a lot from that in the lower ranks though.
Don't play wild, but I would think a nzoth Pally would be filthy.
Hey is there some resource about Wilds meta decks? There is plenty of info about Standard but not much on Wild. Thinking about disenchanting my Neptulon since he probably sees 0 play in Wild?
Wild meta is much less refined so the guestion isn't whether any top tier decks play him but whether you could have some fun with it.
I really don't get why players are using Pirate Warrior in Wild - it's not fun, and it's not even good... There's simply too many Taunts and other comeback mechanisms for it to be good.
Hey is there some resource about Wilds meta decks? There is plenty of info about Standard but not much on Wild. Thinking about disenchanting my Neptulon since he probably sees 0 play in Wild?
He sees no play in Wild. The most common decks are:
Pirate Warrior - Same as Standard, plus Death's Bite and Ship's Cannon. Dragon Priest - Same as Standard, plus Velen's Chosen. Reno Priest (dragon theme) - Same as Standard, plus Lightbomb and Sludge Belcher. Reno Warlock - Same as Standard, plus Sludge Belcher and Healbot. Aggro/Midrange Shaman - Same as Standard. Miracle Rogue - Same as Standard.
Less common are: Anyfin Paladin - Same as Standard, plus Old Murk-Eye. Freeze Mage - Same as Standard.
It may vary a lot from that in the lower ranks though.
You can find as well some raptor rogues with belchers or n'zoth pally and now rarerly the secret paladins
Hey is there some resource about Wilds meta decks? There is plenty of info about Standard but not much on Wild. Thinking about disenchanting my Neptulon since he probably sees 0 play in Wild?
He sees no play in Wild. The most common decks are:
Pirate Warrior - Same as Standard, plus Death's Bite and Ship's Cannon. Dragon Priest - Same as Standard, plus Velen's Chosen. Reno Priest (dragon theme) - Same as Standard, plus Lightbomb and Sludge Belcher. Reno Warlock - Same as Standard, plus Sludge Belcher and Healbot. Aggro/Midrange Shaman - Same as Standard. Miracle Rogue - Same as Standard.
Less common are: Anyfin Paladin - Same as Standard, plus Old Murk-Eye. Freeze Mage - Same as Standard.
It may vary a lot from that in the lower ranks though.
You can find as well some raptor rogues with belchers or n'zoth pally and now rarerly the secret paladins
Well, keep in mind that lower ranks are for fun play, because people play weird decks.
Murloc shaman Deathlord priest that will try to otk you beast/egg druids
Tech against aggressive decks is much easier in wild. Zombie Chow , Antique Healbot , Sludge Belcher are all good anti aggro cards. And other early game cards (shielded minibot, haunted creeper, ...) should make it easier to keep up in the beginning.
I really don't get why players are using Pirate Warrior in Wild - it's not fun, and it's not even good... There's simply too many Taunts and other comeback mechanisms for it to be good.
Sludge belcher is the only good taunt. I tried dirty rat, it screws me over more than it helps me, cut it out. Reno is the only comeback and you actually have to survive to turn 6 too...
Pirate warrior is weak in wild tho you have healbot deathlords sludge belchers they stand no chance
Ship's Cannon is a much bigger net gain for Pirates than Zombie Chow, Deathlord, Sludge Belcher and Antique Healbot.
This and they have deathbite for huge additional burst. Pirate warrior is tier 0 and has at least 60% winrate and badly needs a nerf and I expect it to happen soon.
Rank14 now and so far I have faced about 7 pirate warriors in a row, from 17-14. I mean people don't know what fun means in this game, not surprising to me.
Hey is there some resource about Wilds meta decks? There is plenty of info about Standard but not much on Wild. Thinking about disenchanting my Neptulon since he probably sees 0 play in Wild?
professional pilferers prefer proper preparation
Pirate warrior is weak in wild tho you have healbot deathlords sludge belchers they stand no chance
Pirate Warrior - Same as Standard, plus Death's Bite and Ship's Cannon.
Dragon Priest - Same as Standard, plus Velen's Chosen.
Reno Priest (dragon theme) - Same as Standard, plus Lightbomb and Sludge Belcher.
Reno Warlock - Same as Standard, plus Sludge Belcher and Healbot.
Aggro/Midrange Shaman - Same as Standard.
Miracle Rogue - Same as Standard.
Less common are:
Anyfin Paladin - Same as Standard, plus Old Murk-Eye.
Freeze Mage - Same as Standard.
It may vary a lot from that in the lower ranks though.
Freeze Mage - Same as Standard.
Good one! Mad Scientist wants to have a word with you.
Playing Hearthstone in German solely for Garrosh sounds. Sieg oder Tod!
I really don't get why players are using Pirate Warrior in Wild - it's not fun, and it's not even good... There's simply too many Taunts and other comeback mechanisms for it to be good.
Pirate warrior is pretty bad in wild, so who cares? I mean, it's decent, but I think even traditional facehunter is better tbh. It has better reach.
Deathlord priest that will try to otk you
beast/egg druids
Tech against aggressive decks is much easier in wild. Zombie Chow , Antique Healbot , Sludge Belcher are all good anti aggro cards. And other early game cards (shielded minibot, haunted creeper, ...) should make it easier to keep up in the beginning.
its the meta.
Check out my N'zoth - Demon - Renolock.
It's fun, and wins you games.
Remember: Taunt, Heal and AoE is cheat. Cheat is fun.
Everything that isn't about elephants is irrelephant.
It's because of ladder reset, after several days it get back to normal around that rank range atleast that the case in EU's wild.
Didn't think wild could get any worse, but it got even worse.