Hey is there some resource about Wilds meta decks? There is plenty of info about Standard but not much on Wild. Thinking about disenchanting my Neptulon since he probably sees 0 play in Wild?
They should remove Classic from Standard but keep 'Basic' cards (those you can't craft or DE) so classes keep their core mechanics. From that point they can move cards to/from basic to create a balanced environment.
Also, I'd like to see adventures outside of Standard become f2p, it helps new players but since Standard is the 'main' mode and also you have to wait one whole year, it shouldn't hurt sales.
Thinking about a new legendary thanks to Barnes, here are some contenders:
Malygos (Curator also interacts well with him), Y'shaarj, Hallazeal, Huhuran, Anub'arak, Aviana, Rhonin.
What legendaries do you have?
Got most of the 'good' ones except for Warrior and Freeze Mage as well as a few bad ones. So really not missing out on any value legends I think (unless some mediocre legend is now top tier thanks to Kharazan).
People go way too all-in on C'Thun. He is often the only way a deck can win the game, but when he is played its total overkill. I think as time goes on there will be only the best C'Thun cards left in the deck to push it only to 10/10-14/14 range and have some other big threats instead of the boring C'Thun buffs.
Neither Hogger nor Demonwrath leave the game with Standard so not sure why would need replicas. The whole expansion also doesn't need to be 'anti-aggro', a replacement for Chow, Belcher, Healbot in neutral will do it mostly, so that's 3 out of ~150 cards.
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You can use Embalming Ritual instead of a second Shadowy Figure to save one mana and thus needing fewer cards in hand for Fate Weaver.
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Asking someone who owns both: What card is more fun, Grumble, Worldshaker or Kingsbane ? Thinking about crafting one to try wonky decks with.
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Adding Angry Chicken to anything is pretty awesome.
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Duelyst should be available for Mac, you can even check out Kibbler's youtube channel for some matches.
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Hey is there some resource about Wilds meta decks? There is plenty of info about Standard but not much on Wild. Thinking about disenchanting my Neptulon since he probably sees 0 play in Wild?
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They should remove Classic from Standard but keep 'Basic' cards (those you can't craft or DE) so classes keep their core mechanics. From that point they can move cards to/from basic to create a balanced environment.
Also, I'd like to see adventures outside of Standard become f2p, it helps new players but since Standard is the 'main' mode and also you have to wait one whole year, it shouldn't hurt sales.
0
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Thinking about a new legendary thanks to Barnes, here are some contenders:
Malygos (Curator also interacts well with him), Y'shaarj, Hallazeal, Huhuran, Anub'arak, Aviana, Rhonin.
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It is repeatable card draw on a 1 drop with a decent body, not easy to set up like priest but still strong.
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Any kind of heal, like Refreshment Vendor, can help.
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Are Edwin and Xaril only really good in Miracle Rogue type of decks? I don't have either and am not sure about crafting them.
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Really nice idea, evolving into a bunch of 6-drops with Grim Patron!
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So how is Zoo in Wild these days? I've thought about something like this:
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People go way too all-in on C'Thun. He is often the only way a deck can win the game, but when he is played its total overkill. I think as time goes on there will be only the best C'Thun cards left in the deck to push it only to 10/10-14/14 range and have some other big threats instead of the boring C'Thun buffs.
0
Neither Hogger nor Demonwrath leave the game with Standard so not sure why would need replicas. The whole expansion also doesn't need to be 'anti-aggro', a replacement for Chow, Belcher, Healbot in neutral will do it mostly, so that's 3 out of ~150 cards.