• 7

    posted a message on Hearthstone is too Expensive

    I stoped to play in the middle of the last release. I had the plan to get the free packs and start with this release again, but in the end i couldnt get myself to play much anymore.

    I was "fine" with the 2 big and 1 adventure release. You paid 25$ and get like 4-6 legendarys and the rest of the set, while the next 4 month you could save up for the next BIG release. Without the break the game has become a lot more expensive.

    What should i say? I understatnd that someone that likes to play arena can play the game for free.... but if i pay like 200€ per release and still have to grind that is way to much in my eyes. The "playtime to gold that you get" is a joke, if you dont have quests up.

    Posted in: General Discussion
  • 4

    posted a message on A Special Year of the Mammoth Pack is Coming Soon - 30 Packs in One! 183000 Hearthstone Pack Giveaway

    20$ for a pack where you get 10 of each.. the chances for a legendary should be almost 0 if you stoped to open packs after you get a legendary.

    With the free packs that we got over time.. my counter is MAYBE at 10 again and the 100% legendary comes at 40, while 25 seems to be the average. So for anyone with math skills... why would you buy this pack?

    Posted in: News
  • 0

    posted a message on OLD Play A Friend! 5.0

    Battletag: WingR#2117

    Region: EU

    Trade Only?: Yes, you first. I will show my quest if you want.

    status: got a request... done

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Really HearthArena?
    Quote from Lohodrom >>

    Results? A substantially lower score is what I expected.

     If you dont like it.. pick patches? You're 18 cards in the draft and a 1/1 with charge doesnt mean that much, while the weapon gives you lots of tempo. 
    61 compared to 49 is a very fair score.
    Posted in: The Arena
  • 0

    posted a message on Whispers of Pandaria - A Hearthstone Expansion [32/134] [Updated 27/1]

    With all given respect... why do you even do this? I is very clear that you have no clue what you're doing with your imbalanced cards.

    A 8/8 with mega windfury means 4x8 damage = 32 Damage from that minion alone.

    Your keyword doesnt seam to be clear... butt 4 minions with windfury to make this work? If you have 4 minions with windfury on the board you've won anyway. There would be no point in your mega windfury minion anyway, because there are no minions that the enemy could play on 10 mana that would stop this from finishing the game away.

    So to do it your way... why not just make cards that say "if you have X, win the game".
    Srsly.. stop to waste your ppls time with your wierd nonsense!

    Posted in: Fan Creations
  • 1

    posted a message on Getting matched vs more then 50% Highlander Priests pisses me off!

    Change to a deck that is good against them and climb?

    By the way... i would love if there would be a way to veto 1 or 2 classes, while you cant veto your own class.
    That maybe doesnt work for standart, but i'm also very sick of getting matched against Cubelocks, Priest and secret "i just go face and cheese you down" mage.

    Every god dam release you got those 2-3 decks that ANYONE plays and the rest of the classes are almost unplayed.
    I find it terrible that you can build your own deck but always lose against the deck that you cant counter, while the netdeck person gets his "free" win.

    Posted in: Standard Format
  • 0

    posted a message on Is it worth to craft Fandral?

    I played Jade druid in Wild and hit Rank10 with it most of the time (i dont play much... so i dont aim for rank 5)

    Fendral can be nice, but the combo (turn 4 Fendral and turn 5 ramp) works like 1 out of 10 times, because he eats the removal right away.
    It happens a lot more that i combo him with Jade Idols or (and that happens most of the time) I use him with Nourish at the end of the game, draw 3 and with the extra mana i can play the jade idols that i then draw to refill and create a board at the same time.

    The main problem for this deck is that Cubelock gives you a really hard time, because you cant get enoth stuff on the board to clear all the taunts before you die.... so with the way the meta is i wouldnt recommand to craft him. The fact that they printed Branching Paths (cast twice and not pick A or B) also makes me wonder if they will print cards that work with him in the future.

    Since you're totally F2P i would wait for the next release and invest in those cards, because they will stay and define netdecks for the next 2 years (so if you wait 3 month you get a lot more value from your dust).

    Posted in: Druid
  • 65

    posted a message on Weasel Priest: Against All Odds

    The casual 16080 dust trolldeck....

    https://vignette.wikia.nocookie.net/blossom/images/2/29/IAW.png/revision/latest?cb=20140602021447

    Posted in: News
  • 0

    posted a message on Dogs "Lotsa Dragons" Druid (strong against Highlander Priest and Cube WL - 66% winrate on legend 300-100)

    Hi, i watched HSdogdog today and he played a interesting deck on high legend that i would like to share here, because it seem to work very well against Highlander Priest and the Cube WL:

    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (15) Ability (14) Playable Hero (1)
    Loading Collection

    His record was 40W to 20L, so he won about 66% of his games on high legend with it.
    Here is the video of the stream: https://www.twitch.tv/videos/221370421

    What do you guys think about this deck?
    I lose against aggro, but i find it very refreshing to see priest and WL players die to it.

    Posted in: Druid
  • 1

    posted a message on Should charge be removed?
    Quote from schammo >>
    Quote from WingR84 >>
    Quote from SK0L >>

    No, I definitely don't think that charge should be removed. I think there are a few minions that should have the text: can't attack heroes this turn, though.

     I would even go for "cant attack heros at all", because in case of the WL you summon Doomguard from the weapon or the DK and remove the "discard 2" effect (that was/is the original dowside of the card)
    You're free to silence it (like Icehowl), but the chance to summon lots of Doomguards with the DK and go face right away is just terrible
     The weapon is hardly a reason to change doomguard, you pay 5 mana in advance to randomly drop a demon. You have to build a large portion of your deck around it to make it work and have several cards to make it happen. IMO that's the definition of powerful but not imbalanced.
    IMO charge is part of the game, no matter whether it's on Patches, or cast on the Worgen (which they sadly removed by changing the spell) or be it doomguard in warlock decks.
     Maybe you should read my posting again.
    It is a problem if you summon 4 doomguards with the deathknight. The fact that you can get it from the weapon (and in wild the becomes less and less of a problem to add strong demons) it just isnt that much fun to play against.
    some days ago i played against a cubelock that had Mal'Ganis in his deck. He was able to respawn him with 4 doomguards from a cube and deal 28 damage just because he played his DK
    Posted in: General Discussion
  • 1

    posted a message on Should charge be removed?
    Quote from SK0L >>

    No, I definitely don't think that charge should be removed. I think there are a few minions that should have the text: can't attack heroes this turn, though.

     I would even go for "cant attack heros at all", because in case of the WL you summon Doomguard from the weapon or the DK and remove the "discard 2" effect (that was/is the original dowside of the card)
    You're free to silence it (like Icehowl), but the chance to summon lots of Doomguards with the DK and go face right away is just terrible
    Posted in: General Discussion
  • 3

    posted a message on Three Free Card Packs for the World Championship - Daily Login Rewards Are Upon Us!

    400 dust are "not much" if you think about the fact that it could one day become strong on wild.

    If you never want to play wild anyway you should dust it IF you see use for the 400 dust. Otherwise just keep it and dust it when you need the dust.

    Posted in: News
  • -2

    posted a message on Ultimate Quest Reno Priest (86% WR)

    I'm not even sure why this deck is in the list.

    Brann Bronzebeard has 3 cards that he can be played with:  Kazakus Zola the Gorgon and Mirage Caller

    As nice as it is to tigger Kazakus x2.... or maybe even Zola the Gorgon 2x.. it just seems out of place.
    Yes, you can use it to copy your N'Zoth, the Corruptor, but in this case there are other decks that are just as strong when it comes to "almost unlimited value"

    The deck has combos... but i really dont feel that those "cool" combos are woth it.

    If anything... it shows how OP Psychic Scream is, because he can heal himself up to 40hp 2-4 (maybe even 6 times of you bounce the Zola the Gorgon and copy the heal with brann). The real danger is "lots of enemy minions" and that is what Psychic Scream will prevent right away.

    The more i think about it... yea, it could be good... but in a discusting and toxic way.

    Posted in: Ultimate Quest Reno Priest (86% WR)
  • 0

    posted a message on Tough expansion for f2p

     If you cant deal with the standart meta... why not just play wild?

    Wild has tons of cheep cards that are good enoth to carry you.

    Posted in: General Discussion
  • 0

    posted a message on How do you tech against aggro in Wild?

    Frezze mage?

    I dont have the same problem that you have, but when this happens i would always go for frezze. The number of minions is irrelevant if they cant attack

    Posted in: Wild Format
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