The cards with lifesteal has the possibility to give too much swing in my opinion. If you get a huge attack lifesteal minion against an opponent who has no way to deal with it right away, you basically won the game because you will just never die.
I've seen many games that where a player is definitely lost the game by any looks and then a huge attack lifesteal minion shows up and boom, full health.
I would offer that the mechanic lifesteal should not heal for excess damage, so that killing a 1/1 won't heal 9 health. C'mon, it steals life, how can you steal 9 life out of a minion which only has 1 health?
Scalehide and Zilliax are strong because of the rush with lifesteal, not the lifesteal itself; Zilliax is played in more than 70 percent of Standard decks because of the double whammy of heal and board control. The 4 mana hunter buff spell just highlights how poorly designed Scalehide was, not highlighting an inherent flaw in game design. It broke Quest Rogue and continues to be a problem. Something like Kangor shows lifesteal can be powerful but balanced.
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Lifesteal with magnetic is very powerful, but not as annoying as the DK´s Jaina, Rexxar and Guldan imo. I hate DK Jaina! Glad the card doesn´t see that much play in wild. Lifesteal ist ok and I think for a little comeback it is totally ok.
It’s a great mechanic. Zillax May be a little OP, but lifesteal is a wonderful tool for control and combo. It lets you climb back out of a hole after being stamped by aggro. It’s enabled shaman control in a wonderful way. There were healing spells but they were a bandaid when you were gushing blood.
Saying “I lose if I cant take out a big lifesteal minion is obvious about most mechanics. If it’s a constant problem look into tech cards like silencing minions.
Lifesteal is ok per se, it's just that it has broken interactions when combined with other effects that make it difficult to be removed (Zilliax on a big mech, Frost Lich Jaina and pre nerf Leeching Poison are a good example of what I'm saying)
I don't really think any mechanic is really broken, even Odd and Even decks weren't broken because of the mechanic itself , both Start of Game and Upgrade/discount your hero power permanently worked in the past with Prince Malchezaar, Justicar Trueheart and Raza the Chained. Raza was strong when KotFT came out so it's not the best example but even then it wasn't as oppressive as Odd and Even decks were.
Basically any mechanic can be both really strong or weak depending on the card itself, even "destroy the enemy hero." aka win the game is balanced because of the requirements it has on Mecha'thun
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tho i never thought lifesteal to be OP i actually never realised that it doesnt make sense to heal excess dmg. if its lifesteal it should only heal the actual damage so only going face would a 6\6 life steal could heal for 6 and not on a 1 health minion
that aside Jaina DK aint in standard and barely seen in wild so i cant complain about lifesteal
Not trying to be one. OP probably lost a game to Pogo Rogue or Mech Paladin and is complaining about the wrong thing. Lifesteal by itself is not inherently broken, it's Zilliax, with Rush in particular, being able to combine with massive mechs for an instant full heal if the previous body isn't removed. I'm all for discussion but sorry this is just a less angry salt post.
The cards with lifesteal has the possibility to give too much swing in my opinion. If you get a huge attack lifesteal minion against an opponent who has no way to deal with it right away, you basically won the game because you will just never die.
I've seen many games that where a player is definitely lost the game by any looks and then a huge attack lifesteal minion shows up and boom, full health.
I would offer that the mechanic lifesteal should not heal for excess damage, so that killing a 1/1 won't heal 9 health. C'mon, it steals life, how can you steal 9 life out of a minion which only has 1 health?
What do you think?
It's fine as a standalone mechanic.
It's not fine when it exists alongside and paired with Magnetic.
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Scalehide and Zilliax are strong because of the rush with lifesteal, not the lifesteal itself; Zilliax is played in more than 70 percent of Standard decks because of the double whammy of heal and board control. The 4 mana hunter buff spell just highlights how poorly designed Scalehide was, not highlighting an inherent flaw in game design. It broke Quest Rogue and continues to be a problem. Something like Kangor shows lifesteal can be powerful but balanced.
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Lifesteal with magnetic is very powerful, but not as annoying as the DK´s Jaina, Rexxar and Guldan imo. I hate DK Jaina! Glad the card doesn´t see that much play in wild. Lifesteal ist ok and I think for a little comeback it is totally ok.
It’s a great mechanic. Zillax May be a little OP, but lifesteal is a wonderful tool for control and combo. It lets you climb back out of a hole after being stamped by aggro. It’s enabled shaman control in a wonderful way. There were healing spells but they were a bandaid when you were gushing blood.
Saying “I lose if I cant take out a big lifesteal minion is obvious about most mechanics. If it’s a constant problem look into tech cards like silencing minions.
no ur mom /s
Lifesteal is ok per se, it's just that it has broken interactions when combined with other effects that make it difficult to be removed (Zilliax on a big mech, Frost Lich Jaina and pre nerf Leeching Poison are a good example of what I'm saying)
I don't really think any mechanic is really broken, even Odd and Even decks weren't broken because of the mechanic itself , both Start of Game and Upgrade/discount your hero power permanently worked in the past with Prince Malchezaar, Justicar Trueheart and Raza the Chained. Raza was strong when KotFT came out so it's not the best example but even then it wasn't as oppressive as Odd and Even decks were.
Basically any mechanic can be both really strong or weak depending on the card itself, even "destroy the enemy hero." aka win the game is balanced because of the requirements it has on Mecha'thun
tho i never thought lifesteal to be OP i actually never realised that it doesnt make sense to heal excess dmg. if its lifesteal it should only heal the actual damage so only going face would a 6\6 life steal could heal for 6 and not on a 1 health minion
that aside Jaina DK aint in standard and barely seen in wild so i cant complain about lifesteal
I would rather deal with lifesteal minions as compare to some face damage cards
Lifesteal in moderation is just fine. On the other hand, Frost Lich Jaina can be overwhelming if a mage is able to stabilize the board.
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The issue isnt lifesteal. Its rush, echo or magnetic.
Lifesteal is incredibly weak by itself.... rush, echo and magnetic are inherently much much more powerful and gamebreaking.
P.s. if a big minion survives multiple turns (lifesteal or not) you're prob losing anyway.
Lifesteal countering an aggro deck? I'm so sorry.
Zilliax + Magnetic Mech is frustrating, but Lifesteal by itself isn't broken.
Scalehide's problem is the fact that Dire Frenzy is overpowered. 4 Mana, give a minion +3/3 and stuff your deck with 3 copies.
You combine that with scalehide, it becomes a problem, add in zul'jin potentially stuffing more into your deck.
Honestly it's magnetic that is broken, as far as the current meta is it is like having charge.
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This was uncalled for. Don't be a dick.
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Not trying to be one. OP probably lost a game to Pogo Rogue or Mech Paladin and is complaining about the wrong thing. Lifesteal by itself is not inherently broken, it's Zilliax, with Rush in particular, being able to combine with massive mechs for an instant full heal if the previous body isn't removed. I'm all for discussion but sorry this is just a less angry salt post.
It's about certain cards being broken, not keywords