Might work in wild by making a Reno warrior with a lot of slow tools and others, but don't expect a higher winrate than like 40%, it's just not very good
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Skidaddle skidoodle your Milhouse manastorm is now a noodle
Then you wouldnt be able to get more copies of Dead Man's Hand making the deck run out of steam quickly.
I dont' know but I think running 2 Dead Man's Hand can fix the problem. Maybe because my list is different and relies on DMH to get multiple win conditions rather than fatiguing my opponent that is why.
Dmh is actually very good! You lose against bigpriest but that deck is stupid anyway. I win a lot against evenshaman and almost all other matchups there are decent chances of winning. You have brawls, reckless, sleep with the fishes and warpath. At the end you played yoyr garosh and have 2 dmh, bran, coldlight, bring it on and an execute. When you are at that stage you'll even win against the old non nerfed kingsbane millrogue. So yes everyone sais it's bad because it is a very difficult deck to play but a soon as you get the hang of it the deck is insanely good. Btw you can win against bigpriest but it is very difficult
Without putting too much thought intoit, I think that the best way to make it viable would be to remove infinite value cards like rexxar or giving warrior milling capabilities.
However though, even if it was viable I doubt people would play it for any extended period of time, it's incredibly boring imo (and I enjoy playing control).
I will rephrase the question: what win conditions should I add to fatigue control warrior with DMH so it becomes not as terrible as it is atm? Hakkar, big package, da undatakah? I am interested in making the deck playable and any game experience would be helpful.
I will rephrase the question: what win conditions should I add to fatigue control warrior with DMH so it becomes not as terrible as it is atm? Hakkar, big package, da undatakah? I am interested in making the deck playable and any game experience would be helpful.
Oh I thought you were talking about strict DMH warrior. If you're talking about warrior with DMH, I would go with big warrior.
I will rephrase the question: what win conditions should I add to fatigue control warrior with DMH so it becomes not as terrible as it is atm? Hakkar, big package, da undatakah? I am interested in making the deck playable and any game experience would be helpful.
A win condition.
DMH, the base, relies on a fatigue mentality: removing all of the threats and not being killable. However, most late game decks either don't ever run out of ammo or have a final win condition that doesn't care about your armor total.
The issue is that most natural ways of making DMH viable involve..well.. not going DMH. For example, heavy armor, enough removal to deal with most things, and slowly ramping up theats in the late game IS viable. But then you go "Well why not add Dr. Boom." Then you go "we need armor, so go Baku" and...you just made Odd Warrior. Then you find that DMH are dead cards since you aren't in need of shuffling in cards and..meh.
If you want DMH to have a SHOT I would go for a heavy cycle. The idea is that, unlike the slower grind of Odd Warrior, you follow up with constantly churning out threats rapidly that never end.
This is pure speculation: I may make the deck later to see if it's possible bUTTT:::
I could see having a control warrior shell. Brawl and Supercollider and the like. But then I would turn to everything that can produce a threat. Geoscuptor Yip, Grommash, Rotface, Maybe Countess Ashmore and some rushers. Deathwing. We're talking Wallet Warrior here. Boomship would be a must of course.
Idea is that by around turn 6-7 you are just thowing threats out endlessly. They kill them but they keep coming. In most cases DMH won't be needed as you are essentually a midrange deck that kills before late game. DMH is just for added fuel if the game drags out.
These were my ideas as well, and it works to a point. I ran Amani War Bear, Oondasta, Charged Devilsaur but changed my list to be more mech related because I like magnetizing a buffed zillliax (the Timmy way of life :)).
I ended up with the deck below which made it to rank 3 last season.
I thought coldlight was the winner. Since even if the opponent bombs Rexxar stuff if you keep executing his stuff he can't last forever with fatigue damage. Although I haven't played DMH with the new beast pool, it's a boring deck and losses are worse when everything takes so long.
The title speaks for itself. Any ideas?
you don't, you play literally any other warrior deck and actually play the game instead of waiting for your opponent to die from old age.
You can't make a deck viable that relies on your opponent running out of stuff in a meta with Deathstalker Rexxar. That'S just how it is.
I tried having fun once. It was awful.
Might work in wild by making a Reno warrior with a lot of slow tools and others, but don't expect a higher winrate than like 40%, it's just not very good
Skidaddle skidoodle your Milhouse manastorm is now a noodle
Make Dead Man's Hand not shuffle spells back to your deck, shuffling extra Brawl and Reckless Flurry is bad
Until Deathstalker Rexxar is a thing, DMH warrior is never will be good. Not in Standard, not in Wild.
Then you wouldnt be able to get more copies of Dead Man's Hand making the deck run out of steam quickly.
It’s dead Jim.
I dont' know but I think running 2 Dead Man's Hand can fix the problem. Maybe because my list is different and relies on DMH to get multiple win conditions rather than fatiguing my opponent that is why.
Dmh is actually very good! You lose against bigpriest but that deck is stupid anyway. I win a lot against evenshaman and almost all other matchups there are decent chances of winning. You have brawls, reckless, sleep with the fishes and warpath. At the end you played yoyr garosh and have 2 dmh, bran, coldlight, bring it on and an execute. When you are at that stage you'll even win against the old non nerfed kingsbane millrogue. So yes everyone sais it's bad because it is a very difficult deck to play but a soon as you get the hang of it the deck is insanely good. Btw you can win against bigpriest but it is very difficult
Without putting too much thought intoit, I think that the best way to make it viable would be to remove infinite value cards like rexxar or giving warrior milling capabilities.
However though, even if it was viable I doubt people would play it for any extended period of time, it's incredibly boring imo (and I enjoy playing control).
I will rephrase the question: what win conditions should I add to fatigue control warrior with DMH so it becomes not as terrible as it is atm? Hakkar, big package, da undatakah? I am interested in making the deck playable and any game experience would be helpful.
Oh I thought you were talking about strict DMH warrior. If you're talking about warrior with DMH, I would go with big warrior.
Still think dead man's hand warrior is not viable? Then you are right.
DMH with coldlight oracle is my all time fav deck.
You know I find this thread amazing because I enjoy playing dmh and want to find a way to make it more viable
Recruit Warrior with The Boomship? Still seems trash though
Unpopular opinion: Rogue is OP
A win condition.
DMH, the base, relies on a fatigue mentality: removing all of the threats and not being killable. However, most late game decks either don't ever run out of ammo or have a final win condition that doesn't care about your armor total.
The issue is that most natural ways of making DMH viable involve..well.. not going DMH. For example, heavy armor, enough removal to deal with most things, and slowly ramping up theats in the late game IS viable. But then you go "Well why not add Dr. Boom." Then you go "we need armor, so go Baku" and...you just made Odd Warrior. Then you find that DMH are dead cards since you aren't in need of shuffling in cards and..meh.
If you want DMH to have a SHOT I would go for a heavy cycle. The idea is that, unlike the slower grind of Odd Warrior, you follow up with constantly churning out threats rapidly that never end.
This is pure speculation: I may make the deck later to see if it's possible bUTTT:::
I could see having a control warrior shell. Brawl and Supercollider and the like. But then I would turn to everything that can produce a threat. Geoscuptor Yip, Grommash, Rotface, Maybe Countess Ashmore and some rushers. Deathwing. We're talking Wallet Warrior here. Boomship would be a must of course.
Idea is that by around turn 6-7 you are just thowing threats out endlessly. They kill them but they keep coming. In most cases DMH won't be needed as you are essentually a midrange deck that kills before late game. DMH is just for added fuel if the game drags out.
It's worth a try if you have the cards.
One does not simply walk into Mordor,
unless they want to be the best they can be.
These were my ideas as well, and it works to a point. I ran Amani War Bear, Oondasta, Charged Devilsaur but changed my list to be more mech related because I like magnetizing a buffed zillliax (the Timmy way of life :)).
I ended up with the deck below which made it to rank 3 last season.
its all about the shuffle and Hakkar :)
I thought coldlight was the winner. Since even if the opponent bombs Rexxar stuff if you keep executing his stuff he can't last forever with fatigue damage. Although I haven't played DMH with the new beast pool, it's a boring deck and losses are worse when everything takes so long.
Best played in Wild with two copies.
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