It make sense to think about some way to increase the wild accessibility for the new player...what option the devs will choose?
I personally like the idea of paying like 50 bucks for all previous adventures, and then make the craft cost = to dusting for GVG & GT...could be fair!
Wild is already more accessible than Standard since the meta is more stable. Standard shifts a lot with every expansion, so you need to keep crafting cards or buying packs to keep up a viable deck. Meanwhile there are Wild decks like Secret Paladin that have gone almost unchanged for a year+ that are still good enough to hit legend with. If you craft a Sludge Belcher or a Piloted Shredder you can be pretty sure that it will stay a powerful card in Wild for a long time to come, but you can't do that with any card that's going to rotate out from Standard.
Tavern Brawl and Arena is also running the Wild card pool. The only thing Standard really has going for it at the moment is that it's what tournaments use.
Wild is already more accessible than Standard since the meta is more stable. Standard shifts a lot with every expansion, so you need to keep crafting cards or buying packs to keep up a viable deck. Meanwhile there are Wild decks like Secret Paladin that have gone almost unchanged for a year+ that are still good enough to hit legend with. If you craft a Sludge Belcher or a Piloted Shredder you can be pretty sure that it will stay a powerful card in Wild for a long time to come, but you can't do that with any card that's going to rotate out from Standard.
Tavern Brawl and Arena is also running the Wild card pool. The only thing Standard really has going for it at the moment is that it's what tournaments use.
This is not exactly true, since Secret Paladin is not very strong right now (in my eyes, it's around Tier2-3), but all in all you are right. Wild is the more accessible format, since you don't need always the newest cards and the newest Legendaries to be competitive. So no, wild is not a place where Secret-Paladin dominates the meta forever.
Heck, i play a pretty old Midrange-Paladin and he destroys many decks that are very strong in this meta. (with old i mean tgt-old). And that's the positive side of Wild: You can actually have even a pretty old deck and be competitive.
In my eyes, the meta there is more healthy than in standard, simply because there are more cards and you can tech more against other decks. And it gets even better. With the upcoming change, many decks will disappear, and since there's no expansion at the beginning of the next season, this will be an aggro-feast. The chaos in standard with so few cards; it will be not beautiful.
In my eyes: the name standard and wild does not fit at all. For me standard is more wild than wild is.
Never played Wild before but started this month because meta was so boring. It is more variation and fun but problem is Wild cards costs equal to Standard but can only be used in Wild, therefore they don't feel worth crafting. And new players can't.
Never played Wild before but started this month because meta was so boring. It is more variation and fun but problem is Wild cards costs equal to Standard but can only be used in Wild, therefore they don't feel worth crafting. And new players can't.
New players CAN craft cards in wild: Change the card filter from Standard to all cards, craft 1 wild card (Piloted Shredder for example) and then Wild mode will appear. And since the new Standard-format is upcoming this year, it unlocks automatically wild for them.
Wild is not very different from Standard right now since they share everything except Naxx and GvG, but most notably it's a format where Sludge Belcher and Antique Healbot exists. If you are sick of aggro there are more tools in Wild to keep them at bay than in Standard, though you'll only start noticing decks that use those tools at higher ranks.
There are also a few decks there that you don't see in Standard, like Malygos Shaman, N'Zoth Reno Priest, N'Zoth Warrior and Egg Druid.
I'm sure Wild will become very cool format with many interesting interaction in next few years... But in my opinion right now it's here only to not make cards that rotate out of Standard absolutely useless.
Well if they keep rotating out Classic cards like Rag and Sylv, and then bring back Molten Giant... I think it'll take at most one more rotation to be a completely different mode worth exploring. Especially if they decide to make a competitive circuit for it this year.
I'm glad they admitted they failed with Wild the first year (because they really did), but at least from their answers it seems like this is something that's going to be one of the focuses this year and I'm ecstatic. Once it's more of a legitimate mode I think we'll see a lot more people try it out and start playing competitively in it.
They could just add a wild section in the shop, with the old pakcs/adventures, which can only be entered if you have wild unlocked. Although I don't think this is a good solution in the long run, since the trend will be that only a few cards from each set will be viable over time.
@FoxBat; they actually alluded to bringing back the Wild sets in some fashion in the Q&A, so we might either see a Wild Shop or some kind of promotional thing where they make it available again for a short period. No real details on it, but since they're aiming to push Wild super hard this year I think they're going to do something to make it more accessible.
Stuff like GvG and TGT probably aren't worth buying a bunch of sure, but the adventures seem pretty great to be able to purchase again since something like Naxx is still absurdly good in the format.
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They will never do promoting Wild because Standard is what makes them money. Meanwhile they could do some ritual moves and speeches to calm down the audience tho.
They will never do promoting Wild because Standard is what makes them money. Meanwhile they could do some ritual moves and speeches to calm down the audience tho.
It depends how they back up what they're saying currently about Wild; they're aiming to have tournaments, they're aiming to push things like Wild Heroic Tavern Brawl, and they're publishing top 100 rankings to give it more competitive legitimacy. I don't know if that also means they're going to consider a second competitive circuit for Wild, but it's not really the case that they're refusing to promote it just because it might be better for the bottom line.
Like I said, we'll see how they back it up... but all of the blue posts, interviews, and Q&As point to Wild being viewed as something that the team itself is determined to bring to the spotlight this year as its own legitimate format. It'll be a thing regardless, we're already seeing people like ControlTheBoard getting some steam as a Wild streamer and content creator.
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I have not played wild much this season, but the meta seems much more healthy than in standard. I have used a very basic midrange shaman to get to rank 8 pretty easily, and plan to push for 5. No jades, no pirates, just the normal OP stuff curving out at Dr. Boom, no bad matchups, as far as I know.
One serious issue is that right now, a lot of Standard decks can go very high in Wild without changing a single card, and some top Wild decks are slightly modified Standard-archetypes. However, the Standard meta is at it's most developed and has the most cards right now, so it will change with the next rotation.
They will never do promoting Wild because Standard is what makes them money. Meanwhile they could do some ritual moves and speeches to calm down the audience tho.
It depends how they back up what they're saying currently about Wild; they're aiming to have tournaments, they're aiming to push things like Wild Heroic Tavern Brawl, and they're publishing top 100 rankings to give it more competitive legitimacy. I don't know if that also means they're going to consider a second competitive circuit for Wild, but it's not really the case that they're refusing to promote it just because it might be better for the bottom line.
Like I said, we'll see how they back it up... but all of the blue posts, interviews, and Q&As point to Wild being viewed as something that the team itself is determined to bring to the spotlight this year as its own legitimate format. It'll be a thing regardless, we're already seeing people like ControlTheBoard getting some steam as a Wild streamer and content creator.
They talk a lot. They do a little. And then pretend that the implemented half-feature is valid replacement for what they are promised.
Like they did with 'spectator more' with turned over cards, for example. It's feature, but it's impossible to use it. And no one uses it. They don't do it by themselves on their own tournaments!
Another example is a ladder. I don't see how 'ladder floors' will allow me to do my Legend runs easier, outside I will see weak players at 5 rank more often.
If you, dear game designers, want to promote wild - guys, just give new players ability to buy old packs and adventures! Until you didn't do it you are hypocrites in my eyes.
They talk a lot. They do a little. And then pretend that the implemented half-feature is valid replacement for what they are promised.
Like they did with 'spectator more' with turned over cards, for example. It's feature, but it's impossible to use it. And no one uses it. They don't do it by themselves on their own tournaments!
Another example is a ladder. I don't see how 'ladder floors' will allow me to do my Legend runs easier, outside I will see weak players at 5 rank more often.
If you, dear game designers, want to promote wild - guys, just give new players ability to buy old packs and adventures! Until you didn't do it you are hypocrites in my eyes.
I mean, in regards to talk the implementation of Heroic Tavern Brawl and publishing the top 100 every month aren't exactly shooting for the moon. Without tournament details I'm not sure there's much to bank on there, but even a minor circuit for Wild is really all that's needed for people to feel like it's legitimate. To be honest I'm baffled the community has been so snobby towards the format and not done much on its own to promote it, but to be fair Standard + Naxx/GvG isn't all that exciting; if not this rotation then the next is bound to be significantly more stark of a difference.
Spectator is kind of meh, it's sadly still better than a lot of games offer. I'm certainly not going to complain if they tune it up.
I don't think Ladder floors make the climb to Legend too much easier, though apparently based on their models it does; for the most part that's a) not the goal, and b) not the only change they're going to be making I imagine. Floors are going to make playing sub-optimal decks less bothersome though, which I think just naturally lends itself better to an actual enjoyable ladder experience; it's kind of like how people reach Legend then just play whatever they want, except at half the time investment to get to Rank 5.
Bring back old content is meh to me, but it's being openly discussed. I'd be curious to see their implementation, but to be honest if people wanted to play Wild it wasn't really stopping anyone. Boom and Loatheb aren't autoinclude and they're pretty much the main legendaries to play with (Mal'ganis is good if you're looking at Demonlock I suppose); almost everything else is a common, like Mad Scientist or Piloted Shredder. Belcher and Deathlord are rares I suppose? Most of the big ticket items are Standard friendly though, like N'Zoth. People equating the accessibility of the cards with the popularity of the format are looking at the wrong cause imo.
It make sense to think about some way to increase the wild accessibility for the new player...what option the devs will choose?
I personally like the idea of paying like 50 bucks for all previous adventures, and then make the craft cost = to dusting for GVG & GT...could be fair!
Wild is already more accessible than Standard since the meta is more stable. Standard shifts a lot with every expansion, so you need to keep crafting cards or buying packs to keep up a viable deck. Meanwhile there are Wild decks like Secret Paladin that have gone almost unchanged for a year+ that are still good enough to hit legend with. If you craft a Sludge Belcher or a Piloted Shredder you can be pretty sure that it will stay a powerful card in Wild for a long time to come, but you can't do that with any card that's going to rotate out from Standard.
Tavern Brawl and Arena is also running the Wild card pool. The only thing Standard really has going for it at the moment is that it's what tournaments use.
Never played Wild before but started this month because meta was so boring. It is more variation and fun but problem is Wild cards costs equal to Standard but can only be used in Wild, therefore they don't feel worth crafting. And new players can't.
Wild is not very different from Standard right now since they share everything except Naxx and GvG, but most notably it's a format where Sludge Belcher and Antique Healbot exists. If you are sick of aggro there are more tools in Wild to keep them at bay than in Standard, though you'll only start noticing decks that use those tools at higher ranks.
There are also a few decks there that you don't see in Standard, like Malygos Shaman, N'Zoth Reno Priest, N'Zoth Warrior and Egg Druid.
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They could just add a wild section in the shop, with the old pakcs/adventures, which can only be entered if you have wild unlocked. Although I don't think this is a good solution in the long run, since the trend will be that only a few cards from each set will be viable over time.
@FoxBat; they actually alluded to bringing back the Wild sets in some fashion in the Q&A, so we might either see a Wild Shop or some kind of promotional thing where they make it available again for a short period. No real details on it, but since they're aiming to push Wild super hard this year I think they're going to do something to make it more accessible.
Stuff like GvG and TGT probably aren't worth buying a bunch of sure, but the adventures seem pretty great to be able to purchase again since something like Naxx is still absurdly good in the format.
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They will never do promoting Wild because Standard is what makes them money. Meanwhile they could do some ritual moves and speeches to calm down the audience tho.
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I have not played wild much this season, but the meta seems much more healthy than in standard. I have used a very basic midrange shaman to get to rank 8 pretty easily, and plan to push for 5. No jades, no pirates, just the normal OP stuff curving out at Dr. Boom, no bad matchups, as far as I know.
One serious issue is that right now, a lot of Standard decks can go very high in Wild without changing a single card, and some top Wild decks are slightly modified Standard-archetypes. However, the Standard meta is at it's most developed and has the most cards right now, so it will change with the next rotation.
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Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
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Who's the Beatdown?