Kel'Thuzad alone will very rarely see past one turn, but when he is played in a pally deck with Redemption it is hands down the most gross thing you will ever see. You deffo DO NOT want to be at the other end of the board with a pally playing those two cards in his deck.
I am quite sure that paladin's time will be next!!!
Meh, that's pretty tame compared to what a Shaman can pull off. It comes back with one health so you can easily kill him again with redemption. A Shaman can do a 10 mana reincarnate combo to get 2x KT's or slap a Ancestral Spirit on him. If you're a real bastard you can do both.
In all honesty, there are a ton of disgusting combos with KT. Coming up with them is easy. Getting the game into a position whereby you can play them is hard.
Well the combos listed above work around silence. KT dies, comes back with reincarnate or redemption, and then has his ability again. You could silence off the ancestral spirit but I tend to put that on him before running him headlong into a big minion on turn 9.
Reincarnate is probably my favorite card. It's just so versatile. However, it would be a stretch to claim that it is overpowered. Powerful? absolutely. However, that's a 10 mana combo that requires multiple cards. Moreover, by that point in the game, an opponent is either set on board position or is holding onto some removal. This makes him a finisher rather than something that turns the tides. Difficult to counter, yes, but not too much so.
I don't like Redemption with Kel'Thuzad. KT is very weak on an empty board, which means most of the time there are other minions to kill and trigger the secret BEFORE killing KT.
The Reincarnate combo, on the other hand, is pretty strong even with no other minions on the board. It isn't AMAZING, but it is strong. Of course, if you do have 1 or 2 other minions on the board and THEN play KT + Reincarnate... well, chances are you are going to win in the next turn or two.
Reincarnate is probably my favorite card. It's just so versatile. However, it would be a stretch to claim that it is overpowered. Powerful? absolutely. However, that's a 10 mana combo that requires multiple cards. Moreover, by that point in the game, an opponent is either set on board position or is holding onto some removal. This makes him a finisher rather than something that turns the tides. Difficult to counter, yes, but not too much so.
It's not overpowered at all, it's just fun.
On it's own, reincarnate is just a great card. Popping you're deathrattles, it combos with ancestral spirit nicely, ghetto silence, and on a very specific note, popping an enemy Deathlord can be hilarious (Thanks for my turn 3 Earth Elemental).
I just lost to that today. I cleared the board with Holy Nova, and of course Redemption revives him, and suddenly the opponent has 2 Kel'thuzads and all their minions back. I could've prevented that by using Nova first, but I wanted to heal my minion after the hit.
Miracle Rogues and Face Hunters still own you. All Kel'thuzad's is good for is keeping board superiority for a long time and usually, you won't live long enough to get a chance to summon him when the classes I mentioned above are pumping so much damage to your face.
This seems to be a very common reply in "I can't deal with <late-game threat>" threads. I just wonder if the people who espouse this philosophy are the same people who complain when the state of the game devolves into an aggro meta.
It's fairly infrequent to play KT in a situation where both boards are well established. Usually, you already have board control and KT cements the win, or you're way behind and KT is decent but not great because you only have 1 or 2 minions on the board to "suicide" the turn he's played.
This seems to be a very common reply in "I can't deal with <late-game threat>" threads. I just wonder if the people who espouse this philosophy are the same people who complain when the state of the game devolves into an aggro meta.
And you're one of the few who tries too hard playing a control deck when face and aggros have more success and are much more consistent than your gimmicky Kel'Thuzad crap that almost never works against people who knows when to rush your face before you can even summon the damn thing. I'm just a realist who has come to accept that Hunter/Face/Secrets is the way to roll in legends now.
Kel'Thuzad alone will very rarely see past one turn, but when he is played in a pally deck with Redemption it is hands down the most gross thing you will ever see. You deffo DO NOT want to be at the other end of the board with a pally playing those two cards in his deck.
I am quite sure that paladin's time will be next!!!
Meh, that's pretty tame compared to what a Shaman can pull off. It comes back with one health so you can easily kill him again with redemption. A Shaman can do a 10 mana reincarnate combo to get 2x KT's or slap a Ancestral Spirit on him. If you're a real bastard you can do both.
Silence.
In all honesty, there are a ton of disgusting combos with KT. Coming up with them is easy. Getting the game into a position whereby you can play them is hard.
Well the combos listed above work around silence. KT dies, comes back with reincarnate or redemption, and then has his ability again. You could silence off the ancestral spirit but I tend to put that on him before running him headlong into a big minion on turn 9.
Reincarnate is probably my favorite card. It's just so versatile. However, it would be a stretch to claim that it is overpowered. Powerful? absolutely. However, that's a 10 mana combo that requires multiple cards. Moreover, by that point in the game, an opponent is either set on board position or is holding onto some removal. This makes him a finisher rather than something that turns the tides. Difficult to counter, yes, but not too much so.
I don't like Redemption with Kel'Thuzad. KT is very weak on an empty board, which means most of the time there are other minions to kill and trigger the secret BEFORE killing KT.
The Reincarnate combo, on the other hand, is pretty strong even with no other minions on the board. It isn't AMAZING, but it is strong. Of course, if you do have 1 or 2 other minions on the board and THEN play KT + Reincarnate... well, chances are you are going to win in the next turn or two.
It's not overpowered at all, it's just fun.
On it's own, reincarnate is just a great card. Popping you're deathrattles, it combos with ancestral spirit nicely, ghetto silence, and on a very specific note, popping an enemy Deathlord can be hilarious (Thanks for my turn 3 Earth Elemental).
I just lost to that today. I cleared the board with Holy Nova, and of course Redemption revives him, and suddenly the opponent has 2 Kel'thuzads and all their minions back. I could've prevented that by using Nova first, but I wanted to heal my minion after the hit.
Miracle Rogues and Face Hunters still own you. All Kel'thuzad's is good for is keeping board superiority for a long time and usually, you won't live long enough to get a chance to summon him when the classes I mentioned above are pumping so much damage to your face.
This seems to be a very common reply in "I can't deal with <late-game threat>" threads. I just wonder if the people who espouse this philosophy are the same people who complain when the state of the game devolves into an aggro meta.
It's fairly infrequent to play KT in a situation where both boards are well established. Usually, you already have board control and KT cements the win, or you're way behind and KT is decent but not great because you only have 1 or 2 minions on the board to "suicide" the turn he's played.
And you're one of the few who tries too hard playing a control deck when face and aggros have more success and are much more consistent than your gimmicky Kel'Thuzad crap that almost never works against people who knows when to rush your face before you can even summon the damn thing. I'm just a realist who has come to accept that Hunter/Face/Secrets is the way to roll in legends now.