This seems to be a very common reply in "I can't deal with <late-game threat>" threads. I just wonder if the people who espouse this philosophy are the same people who complain when the state of the game devolves into an aggro meta.
Your observation that you ignore it unless you can clear it is kind of the point, because early in the game (barring wild pyro shenanigans) there are few efficient ways of clearing it, so it tends to stick around. It is popular in Zoo, Token Druid and Hunter for that reason, and when it's buffed by Argus, Power of the Wild or Houndmaster it suddenly becomes that much harder to ignore; it's good for the same reason Harvest Golem is good i.e. board presence.
That's ok. I managed to find a link for the Amaz v. RDU semifinal match. I'll leave it here in case anyone hasn't seen it yet (do note it's only game 2 onward).
I believe, for some reason in 'casual' people expect easy wins and when they don't get that, because I guess the other player goes in with a similar mindset, then the other player is 'tryhard' or should be playing in ranked so he can farm the noobs. Or at least that's sort of the message that all these kind of posts send out. Casual is no different from ranked, only in that it won't affect your ranking. But it still doesn't mean easy pickings, it will still throw tougher players with serious decks at you.
Deal with it.
^ Very much this. To paraphrase a common saying: if you run into tryhards all day, you're the tryhard.
So why is it not a 50% chance to kill a 4hp minion on board with Avenging Wrath?
Because with 8 missiles and a 4 health minion there are a lot more ways that the missiles could go compared to 3 missiles with a 2 health minion. You aren't just doubling it because the missile count is different.
Right, right, thanks for the clarification. Believe it or not I have taken statistics at university, oh my how I have forgotten everything XD
You're not completely off base though. If Avenging Wrath had 7 missiles instead of 8, the chance to kill a lone 4 hp minion is also 50%.
Would like to know the chances of killing a 3/2 when it's the only thing on board. I assume it's not just 33.3333% considering the rest of this.
It's exactly 50%. If the first two shots kill the 3/2, the last will hit face with certainty; this scenario happens with probability 0.5^2 = 0.25. The other two possibilities are MHM and HMM (M - minion is hit; H - hero is hit) each occurring with probability 0.5^3 = 0.125. Adding this up gives 50%.
Edit: equinox999, the probability of all 7 possible outcomes are not weighted equally. The last one (XX0) has a greater chance to occur because once XX occurs the last shot is guaranteed to hit the hero.
Ah yes I forgot the 2/1. I believe the other scenario you described won't happen because in the case of AoE death happens simultaneously, and before all deathrattles trigger. I could be wrong though.
So, if I'm reading this right, suppose I have a Dark Cultist and a Harvest Golem in hand and I play both on a clear board in the same turn, if I play the latter before the former and they both die to AoE (say, Flamestrike) I will end up with a 2/4, but if I reverse the order I will have nothing a 2/1 after the AoE? Hmmm.
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That is indeed his rallying cry when played:
http://www.hearthhead.com/card=2066/gnomeregan-infantry
He also yells "For the Gnomes!" when attacking.
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This seems to be a very common reply in "I can't deal with <late-game threat>" threads. I just wonder if the people who espouse this philosophy are the same people who complain when the state of the game devolves into an aggro meta.
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Your observation that you ignore it unless you can clear it is kind of the point, because early in the game (barring wild pyro shenanigans) there are few efficient ways of clearing it, so it tends to stick around. It is popular in Zoo, Token Druid and Hunter for that reason, and when it's buffed by Argus, Power of the Wild or Houndmaster it suddenly becomes that much harder to ignore; it's good for the same reason Harvest Golem is good i.e. board presence.
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The next most common bot uses the standard shaman deck, with which it is also rather effective. Are you then claiming the same for shaman?
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That's ok. I managed to find a link for the Amaz v. RDU semifinal match. I'll leave it here in case anyone hasn't seen it yet (do note it's only game 2 onward).
http://www.twitch.tv/esltv_hearthstone/b/548683191
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^ Very much this. To paraphrase a common saying: if you run into tryhards all day, you're the tryhard.
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Are the links for the IEM Shenzhen Semi-finals missing? There are some awesome moments I want to rewatch.
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Woohoo finally a release date!
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Since deathrattles are slated to resolve based on order played, the ability to scroll through the in game history would be nice.
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You're not completely off base though. If Avenging Wrath had 7 missiles instead of 8, the chance to kill a lone 4 hp minion is also 50%.
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It's exactly 50%. If the first two shots kill the 3/2, the last will hit face with certainty; this scenario happens with probability 0.5^2 = 0.25. The other two possibilities are MHM and HMM (M - minion is hit; H - hero is hit) each occurring with probability 0.5^3 = 0.125. Adding this up gives 50%.
Edit: equinox999, the probability of all 7 possible outcomes are not weighted equally. The last one (XX0) has a greater chance to occur because once XX occurs the last shot is guaranteed to hit the hero.
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Ah yes I forgot the 2/1. I believe the other scenario you described won't happen because in the case of AoE death happens simultaneously, and before all deathrattles trigger. I could be wrong though.
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So, if I'm reading this right, suppose I have a Dark Cultist and a Harvest Golem in hand and I play both on a clear board in the same turn, if I play the latter before the former and they both die to AoE (say, Flamestrike) I will end up with a 2/4, but if I reverse the order I will have
nothinga 2/1 after the AoE? Hmmm.I foresee more rope-burning turns in Naxx.
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Prep -> Eviscerate -> Eviscerate?
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Whoops :P Thanks for that; edited.