Explosive Sheep + Poison Seeds = Equality + Consecration for druids? Yeah, actually Poison Seeds will kill everything, Deathrattles happen, then makes 2/2s.
If i understand that right the deathrattle happens first, so 2dmg Aoe happens before the 2/2s. Which means no complete boardwipe for Druid.
As neworecneps said, Blizzard has confirmed that Poison Seeds will turn everything into 2-2s before the deathrattle effect go off, so the combo will be a full board clear.
Explosive Sheep + Poison Seeds = Equality + Consecration for druids? Yeah, actually Poison Seeds will kill everything, Deathrattles happen, then makes 2/2s.
If i understand that right the deathrattle happens first, so 2dmg Aoe happens before the 2/2s. Which means no complete boardwipe for Druid.
As neworecneps said, Blizzard has confirmed that Poison Seeds will turn everything into 2-2s before the deathrattle effect go off, so the combo will be a full board clear.
Actually that is the quoted part is the twitter post from Blizz, but it's highly confusing.
If it should work as a boardwipe I probably will include it in my deck aswell.
"Explosive Sheep + Poison Seeds = Equality + Consecration for druids? Yeah, actually Poison Seeds will kill everything, Deathrattles happen, then makes 2/2s. - (Zeriyah)"
Quote from blizzard
So what I understand from what they say is that playing Explosive Sheep, and then Poison Seeds actually wont clear the board. That's a bit dissapointing. I think it's still good enough to have poison seeds in the deck, but not as good :(
if you ran a mill deck that included some of the stronger cards like goblin sapper, clockwork giant, etc you could force your opponent to have alot of cards and then benefit off of it like a type of reverse handlock, rather than the main objective being fatigue. also one thing to consider is using iron juggernaut from warrior, bouncing him back with pandas to make more mines, then force them to draw into multiple mines. might be a bit harder to pull off than a rogue or druid mill but i think it might have a higher win rate tbh
if you ran a mill deck that included some of the stronger cards like goblin sapper, clockwork giant, etc you could force your opponent to have alot of cards and then benefit off of it like a type of reverse handlock, rather than the main objective being fatigue. also one thing to consider is using iron juggernaut from warrior, bouncing him back with pandas to make more mines, then force them to draw into multiple mines. might be a bit harder to pull off than a rogue or druid mill but i think it might have a higher win rate tbh
I already added those cards :) And it would be fun to make a viable deck that use the Iron Juggernaut card, yes :) Just lean back and wait for your opponent to draw the mines :D
BTW guys, it would be great if you could rate the deck so more people will see it. Let's make mill druid a thing! :D
I like that you are trying to innovate a bit and make druid mill viable, but I can't upvote a deck that hasn't been tested yet(or one I haven't tried yet and decided if it's fun). But I'll check back a bit later.
BTW guys, it would be great if you could rate the deck so more people will see it. Let's make mill druid a thing! :D
I like that you are trying to innovate a bit and make druid mill viable, but I can't upvote a deck that hasn't been tested yet(or one I haven't tried yet and decided if it's fun). But I'll check back a bit later.
Just had the chance to test Goblin Sapper in arena, and it's a pretty good card, even without any mill cards. Arena matches are usually pretty slow, so it had 6 attack almost every time I got to play him.
I think they meant that a mill deck probably isn't viable and will only result in a "painful" experience. Or hey they could mean, that since you were able to summon a big creature like that the opponent will be in for a "painful" experience.
Explosive Sheep + Poison Seeds = Equality + Consecration for druids?
Yeah, actually Poison Seeds will kill everything, Deathrattles happen, then makes 2/2s.
If i understand that right the deathrattle happens first, so 2dmg Aoe happens before the 2/2s. Which means no complete boardwipe for Druid.
As neworecneps said, Blizzard has confirmed that Poison Seeds will turn everything into 2-2s before the deathrattle effect go off, so the combo will be a full board clear.
Actually that is the quoted part is the twitter post from Blizz, but it's highly confusing.
If it should work as a boardwipe I probably will include it in my deck aswell.
"Explosive Sheep + Poison Seeds = Equality + Consecration for druids?
Yeah, actually Poison Seeds will kill everything, Deathrattles happen, then makes 2/2s. - (Zeriyah)"
Quote from blizzard
So what I understand from what they say is that playing Explosive Sheep, and then Poison Seeds actually wont clear the board. That's a bit dissapointing. I think it's still good enough to have poison seeds in the deck, but not as good :(
if you ran a mill deck that included some of the stronger cards like goblin sapper, clockwork giant, etc you could force your opponent to have alot of cards and then benefit off of it like a type of reverse handlock, rather than the main objective being fatigue. also one thing to consider is using iron juggernaut from warrior, bouncing him back with pandas to make more mines, then force them to draw into multiple mines. might be a bit harder to pull off than a rogue or druid mill but i think it might have a higher win rate tbh
I already added those cards :) And it would be fun to make a viable deck that use the Iron Juggernaut card, yes :) Just lean back and wait for your opponent to draw the mines :D
BTW guys, it would be great if you could rate the deck so more people will see it. Let's make mill druid a thing! :D
I think I have to buy a lot of packs when GvG comes out just so I can test this. Damn you Blizzard, for making fun decks viable :P
I like that you are trying to innovate a bit and make druid mill viable, but I can't upvote a deck that hasn't been tested yet(or one I haven't tried yet and decided if it's fun). But I'll check back a bit later.
Sure, I understand :)
Anyone who have gotten to test any of the new druid cards yet?
Just had the chance to test Goblin Sapper in arena, and it's a pretty good card, even without any mill cards. Arena matches are usually pretty slow, so it had 6 attack almost every time I got to play him.
I got turn 1 Innervate + Mechwarper + Anodized Robo Cub , Turn 2 Spider Tank. Won me the game :D
Don't think those cards fit into my mill deck though, but I can see a druid mech deck be a thing :)
I was able to test goblin sapper in arena as well yesterday. It worked pretty well when combo-ed with naturalize and grove tender.
What do you mean? :)
I think they meant that a mill deck probably isn't viable and will only result in a "painful" experience. Or hey they could mean, that since you were able to summon a big creature like that the opponent will be in for a "painful" experience.
I'm gonna go with the former.
Everyone in this thread have stopped actually talking about the deck, lol :D
Don't forget to check out the deck while you're here :P http://www.hearthpwn.com/decks/127323-druid-milling-deck-gvg
2 more days! Can't wait :D
Added more detail to the deck information (so you can actually see the card by scrolling over it). Now it doesn't look so messy :P