Has anyone figured it out how to build Mecha's thun Warlock OTK yet?
I get a raw idea and have tested it. The OTK combo definitely works when conditions are met (Mecha'thun post 2x Galvanizer + bloodbloom + Catalysm). But I don't know how to comfortably burn through your deck, so just put bunch of card draw in there = less life tapping.
if 2 have been reduced, you can shuffle 4 10 damage bombs into your opponent's deck. which pretty much guarantees the win at that point.
Obvious problem is that once you hit fatigue you've nearly always won so it's just an overkill. A fun deck nonetheless, and I'm looking into Seaforium Bomber to see if I can turn it into a more bursty archetype.
It's a normal control warlock (which only includes 2 cards from BDP). I used it on the ladder and I'm satisfied with the results (currently on a win-streak from rank 10-8 with couple of stars). If you decide to play it, remove 1x twisting for another copy of demon project. Imho we will see more combo decks in the following days.
Against aggro we have plenty of tools and the new giggling inventor does an excellent job at stopping them.
Mind you, I've only been playing it between Rank 5-4 so most games haven't been super serious. The idea is that all the deathrattles are mechs (so they'll come back with rush after you play N'Zoth, if you play Dr. Boom first) and all the deathrattle effects summon more minions, so it's very sticky against a full board clear. Add in two Dead Man's Hand and you can repeat the cycle all day.
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Just for lolz because it wouldn't ever work:
and yes, it has that many combo pieces
Usual miracle rogue but with 30 damage combo instead of coldbloods.
For this you need 2 turns and 10 mana, on first turn you use Shadowstep on your Leeroy Jenkins to reduce its cost to 3 mana. And on the next turn you can play your OTK combo - Leeroy Jenkins (3 mana with reduced cost by Shadowstep) > eating him with Carnivorous Cube (5 mana)> Preparation > Necrium Vial (2 mana) on Carnivorous Cube and you get 4 more Leeroy Jenkins , totally its 30 damage for 10 mana(3+5+2 mana) or 36 damage if we consider previous turn.
Updated!
Has anyone figured it out how to build Mecha's thun Warlock OTK yet?
I get a raw idea and have tested it. The OTK combo definitely works when conditions are met (Mecha'thun post 2x Galvanizer + bloodbloom + Catalysm). But I don't know how to comfortably burn through your deck, so just put bunch of card draw in there = less life tapping.
Not sure The Soularium is worth it, don't have it.
A control instagib on fatigue meme deck. You basically try to reduce the cost of 2 of your 3 combo cards with Emperor Thaurissan
The combo cards are:
Brann Bronzebeard
Augmented Elekk
Iron Juggernaut
if 2 have been reduced, you can shuffle 4 10 damage bombs into your opponent's deck. which pretty much guarantees the win at that point.
Obvious problem is that once you hit fatigue you've nearly always won so it's just an overkill. A fun deck nonetheless, and I'm looking into Seaforium Bomber to see if I can turn it into a more bursty archetype.
Why u hav to be mad? is only card gaem.
Here's a control warrior I made (NOT mech warrior) been doing good against aggro and midrange so far
Sorry for the spam, but I would like to share this deck with you guys:
It's a normal control warlock (which only includes 2 cards from BDP). I used it on the ladder and I'm satisfied with the results (currently on a win-streak from rank 10-8 with couple of stars). If you decide to play it, remove 1x twisting for another copy of demon project. Imho we will see more combo decks in the following days.
Against aggro we have plenty of tools and the new giggling inventor does an excellent job at stopping them.
This deck honestly feels like Warrior is doing something strong and that it can actually keep up with Reno value decks and Infinite Rogues
Moving into https://outof.cards/members/firepaladinhs/decks
I've been having some decent success with a greedy Wild N'Zoth Shredder Warrior.
Mind you, I've only been playing it between Rank 5-4 so most games haven't been super serious. The idea is that all the deathrattles are mechs (so they'll come back with rush after you play N'Zoth, if you play Dr. Boom first) and all the deathrattle effects summon more minions, so it's very sticky against a full board clear. Add in two Dead Man's Hand and you can repeat the cycle all day.