He would have been great 2 years ago when Reno decks were in their prime.
Issue is, as clever as the card is, it can't give you anything to counter OTK (from my experience). And at least in Wild, every other deck you come across is an OTK.
I've been playing many different iterations of Dragon Priest over the years, adapting it with each expansion and I have hit Legend with it before (although these days I hover around Rank 5 playing casually).
Dragon Priest is a bit different from 2+ years ago where you could pile on well-stated minions and win the game that way, these days you need a win condition. You could go with the old Divine Spirit + Inner Fire as somebody above as suggested, but I'm finding Mind Blast with Alexstrasza and DK's hero power still catches people off guard when they play complacently and think they are safe at 16 or so health. Sometimes you can even out-aggro Aggro decks!
I'll say it's worth it just because I love Naxxramas both in Hearthstone and in WoW. Had some good memories back in Vanilla, we must have been one of the few guilds that didn't disband to the notorious "guild killer", haha.
Naxxramas has aged very well. For every other Adventure I would advise just crafting the essential cards if you are tight on dust (or money), but Naxx is worth buying the whole lot if you play Wild often.
As mentioned above, they are not a family in the same way Dragons, Elementals ect are.
Effects which synergize with Treants only work with minions whose name is exactly Treant. So that goes for the classic Treant and also the Witchwood Treant (same name, different artworks).
There are other cards like Volcanic Lumberer which is actually a Treant but doesn't gain any synergy.
Come to think of it, it's about time we had a new minion family...the last new one was Elemental in Un'goro.
Baku is fine now that Level Up! was nerfed. Odd Paladins are a lot less common, and the only other deck that uses Baku in Wild is Odd Rogue, which is decent but not out of control.
Not too sure about Genn, Even Shaman's winrate is very high but the deck has never seemed that threatening to me. Any decent Control or Reno deck, or Big Priest, can shut it down pretty easily. And Genn doesn't cause issues with any other class. If they were going to nerf anything for Shaman, I'd rather it be Totem Golem or Thing from Below.
Barnes is the main offender. With all the nerfs over the last year or so, Big Priest has remained unaffected and has grown stronger. Kingsbane Rogue was the "anti Big Priest" deck but that has become much less common since the Leeching Poison nerf. The deck uses a lot of nonsense filler spells, which can easily be replaced with other Big Priest supporting cards in future expansions. I am 100% positive Barnes will be nerfed eventually, but they are taking their sweet time with it.
Fix Barnes and Wild becomes an awesome mode to play on. Probably the best state it would ever see.
As a mainly Renolock and Control Priest player in Wild...this pleases me.
Nerfs to Druid ramping was a long time coming, but they will likely get more in the next expansion anyway.
OTK Shudderwock is dead, but Shudderwock as a card is still very much playable and has a lot of potential. Throw it in a Jade Shaman deck or something.
Level Up! nerf seems unnecessary in my opinion, but Odd Paladin is very strong and has the potential to grow even stronger in the future, so this balances it a bit.
Leeching Poison is not a card I was expecting to see nerfed (although Kingsbane Rogues are an issue), but it does make sense. Spending all game masturbating over your Kingsbane is going to have a hell of a lot less value when you're not getting healed for 16 each turn.
Only let down is nothing was done to Barnes (although I still maintain his day will come), but overall these are some clever nerfs. Thanks for the early Christmas presents, Blizzard.
Late reply as this was made over a week ago, but if you're still here and into Dragon Priest decks here is what I've been getting to Legend with lately:
The classic Alexstrasza + Mind Blast is completely tearing it up now that Aviana Druids with their ridiculous armor gain have become much less common since the nerfs.
Nobody plays around it...complacency makes them think they are safe at 15-16 health.
Stands pretty well against Aggro with plenty of clears, and on some occasions you can even Mind Blast them to death before they Aggro you down.
Priest got some god awful cards in this expansion (as they have done with the last few expansions), Mass Hysteria and Grave Horror are the only acceptable ones, but they certainly aren't archetype defining.
The decks that would want to use this, are the kind of decks that will also be using Deathstalker Rexxar.
However you will want to play Zul'jin first (despite being 10 mana) and Rexxar later (despite being 6 mana). Adding a fat overpowered minion to your hand each turn has a hell of a lot more lasting value than 2 mana deal 2 damage.
I mean, you can consider that DK Rexxar will be rotating next Spring, but so will KaC so all of Spell Hunter's main support will be gone (Greater Emerald Spellstone, To My Side!, Rhok'delar and some others).
Not saying it is a bad card. Just pretty strange. Unless they make some more Spell Hunter support in the next set.
The only thing I will nitpick, is we can all obviously see he's a frog. He should be called "Krag'wa the Huge" or "Krag'wa the Terrible". Play WoW more, Team 5.
0
He would have been great 2 years ago when Reno decks were in their prime.
Issue is, as clever as the card is, it can't give you anything to counter OTK (from my experience). And at least in Wild, every other deck you come across is an OTK.
1
I've been playing many different iterations of Dragon Priest over the years, adapting it with each expansion and I have hit Legend with it before (although these days I hover around Rank 5 playing casually).
Dragon Priest is a bit different from 2+ years ago where you could pile on well-stated minions and win the game that way, these days you need a win condition. You could go with the old Divine Spirit + Inner Fire as somebody above as suggested, but I'm finding Mind Blast with Alexstrasza and DK's hero power still catches people off guard when they play complacently and think they are safe at 16 or so health. Sometimes you can even out-aggro Aggro decks!
1
I'll say it's worth it just because I love Naxxramas both in Hearthstone and in WoW. Had some good memories back in Vanilla, we must have been one of the few guilds that didn't disband to the notorious "guild killer", haha.
But on topic, in terms of value there is Loatheb for one, but there's also Sludge Belcher, Voidcaller, Deathlord, and Mad Scientist which are all used in top performing archetypes.
To a lesser extent Death's Bite, Poison Seeds, Haunted Creeper, Nerubian Egg and Avenge see some play.
Naxxramas has aged very well. For every other Adventure I would advise just crafting the essential cards if you are tight on dust (or money), but Naxx is worth buying the whole lot if you play Wild often.
2
As mentioned above, they are not a family in the same way Dragons, Elementals ect are.
Effects which synergize with Treants only work with minions whose name is exactly Treant. So that goes for the classic Treant and also the Witchwood Treant (same name, different artworks).
There are other cards like Volcanic Lumberer which is actually a Treant but doesn't gain any synergy.
Come to think of it, it's about time we had a new minion family...the last new one was Elemental in Un'goro.
0
Just the 2. Priest and Warlock.
Pretty much represents how casually I play these days, I play almost exclusively Priest and Warlock.
Not too far off 500 wins with Shaman, but I don't enjoy any Shaman decks in the current metas.
1
Baku is fine now that Level Up! was nerfed. Odd Paladins are a lot less common, and the only other deck that uses Baku in Wild is Odd Rogue, which is decent but not out of control.
Not too sure about Genn, Even Shaman's winrate is very high but the deck has never seemed that threatening to me. Any decent Control or Reno deck, or Big Priest, can shut it down pretty easily. And Genn doesn't cause issues with any other class. If they were going to nerf anything for Shaman, I'd rather it be Totem Golem or Thing from Below.
Barnes is the main offender. With all the nerfs over the last year or so, Big Priest has remained unaffected and has grown stronger. Kingsbane Rogue was the "anti Big Priest" deck but that has become much less common since the Leeching Poison nerf. The deck uses a lot of nonsense filler spells, which can easily be replaced with other Big Priest supporting cards in future expansions. I am 100% positive Barnes will be nerfed eventually, but they are taking their sweet time with it.
Fix Barnes and Wild becomes an awesome mode to play on. Probably the best state it would ever see.
3
The card which allows Control Priests to out-aggro Aggro decks.
Also comes with a 50% (+/-) chance to receive an angry "friend" request afterwards.
-5
As a mainly Renolock and Control Priest player in Wild...this pleases me.
Nerfs to Druid ramping was a long time coming, but they will likely get more in the next expansion anyway.
OTK Shudderwock is dead, but Shudderwock as a card is still very much playable and has a lot of potential. Throw it in a Jade Shaman deck or something.
Level Up! nerf seems unnecessary in my opinion, but Odd Paladin is very strong and has the potential to grow even stronger in the future, so this balances it a bit.
Leeching Poison is not a card I was expecting to see nerfed (although Kingsbane Rogues are an issue), but it does make sense. Spending all game masturbating over your Kingsbane is going to have a hell of a lot less value when you're not getting healed for 16 each turn.
Only let down is nothing was done to Barnes (although I still maintain his day will come), but overall these are some clever nerfs. Thanks for the early Christmas presents, Blizzard.
1
Not the nerf I was expecting, but a clever one nonetheless.
Spending all game masturbating over your Kingsbane is going to have a hell of a lot less value when you're not getting healed for 16 each turn.
0
Late reply as this was made over a week ago, but if you're still here and into Dragon Priest decks here is what I've been getting to Legend with lately:
The classic Alexstrasza + Mind Blast is completely tearing it up now that Aviana Druids with their ridiculous armor gain have become much less common since the nerfs.
Nobody plays around it...complacency makes them think they are safe at 15-16 health.
Stands pretty well against Aggro with plenty of clears, and on some occasions you can even Mind Blast them to death before they Aggro you down.
5
Priest got some god awful cards in this expansion (as they have done with the last few expansions), Mass Hysteria and Grave Horror are the only acceptable ones, but they certainly aren't archetype defining.
It's bad timing too, as next Spring all of Priest's good cards will be rotating (Shadow Visions, Duskbreaker, Shadow Essence, Psychic Scream, Shadowreaper Anduin, Obsidian Statue ect ect).
They better have something good planned for the next expansion, otherwise Priest will go back to the Classic days of being Tier 50.
1
I'm not sure what to think of this one.
The decks that would want to use this, are the kind of decks that will also be using Deathstalker Rexxar.
However you will want to play Zul'jin first (despite being 10 mana) and Rexxar later (despite being 6 mana). Adding a fat overpowered minion to your hand each turn has a hell of a lot more lasting value than 2 mana deal 2 damage.
I mean, you can consider that DK Rexxar will be rotating next Spring, but so will KaC so all of Spell Hunter's main support will be gone (Greater Emerald Spellstone, To My Side!, Rhok'delar and some others).
Not saying it is a bad card. Just pretty strange. Unless they make some more Spell Hunter support in the next set.
0
Lots of potential with this card.
The only thing I will nitpick, is we can all obviously see he's a frog. He should be called "Krag'wa the Huge" or "Krag'wa the Terrible". Play WoW more, Team 5.
3
Very versatile card. All the kind of decks that used Fandral Staghelm will use this too (along with Fandral, for extra amusement).
It won't be used in Aggro or Combo decks, but seems pretty decent for everything else.
0
I can sort of understand it from a F2P point of view. If I was F2P I would probably pick one or maybe two classes and just focus with them.