I like Exile the most, it looks like a Recycle but better as that card is horribly UP, could get some use on Arena. Legion Vanguard also looks good, but Exile is like, the best one of those. Also that Paladin needs some single-removal without beign with other cards.
@whythemy
Why not naming it "The Stakes of the Hunt"? Could work better with the flavour you chose.
Also, it should be worded "At the start of your turn, gain 3 Armor for each minion that died this turn", worded like Competitive Spirit. Not a fan of the card itself, but could work.
@jenkum
Nah, it's fine as it is, heck, maybe even a bit UP since we have Violet Wurm as a NEUTRAL card.
Honestly you can make it a 5-Cost 5/5, as you would want to ramp it for a forbidden ritual and fill the board. Also, I have no idea of WoW Lore, don't blame me for that ;P
I'm a bit disappointed, isn't this competition just "create a class card"? I mean, you wouldn't be able to look at a card and disqualify it by saying its "not an arena card" because anything could be an arena card.
Kinda boring without some kind of focus. Guess I'll just wait for the next one.
I feel like Call of the Pack might be the a little overcosted, thoughts?
Maybe a little too late but I was taking a look at the cards and here is my opinion:
Both Corrupted Templar and Terror-Dactyl are way too op, I know this week competition allows stronger cards, but they are way too stronger. With terror-dactyl you can easily summon 2 4/4 minions with divine shield for only 4 mana or 2 4/7 minions. The same for the templar, it's +1 health for each minion, maybe if it was silver hand recruit it would be better, but this way is too op. Call of the pack is ok I guess.
I am admittedly a little confused with this week's theme. What are the differences between normal cards and arena only cards (aside from the obvious one that arena cards can only be used in arena)?
Your card must be a class card (as all current exclusive cards are)
Your card cannot use the new Echo or Rush keywords, or a 'Start of Game' effect
Since Arena Exclusive cards are in the arena pool only for a certain time duration, they can be a little crazier than what you're used to seeing in Arena or even Constructed, though you should adhere to some reasonable self-imposed restrictions; for example, 1-cost Pyroblast is not a way to go, thanks!
Arena Exclusive cards have no rarity or watermark, so treat them as Basic cards for Hearthcards purpose
I think, that my comment on the first page also covers the idea of this week's theme:
So since this is the arena format and since you can't always rely on getting powerful cards in your draft, which in constructed support macro deck-strategies (e.g. pre-nerfed HIghlander Priest; Cube-Warlock, Tempo Mage etc), the cards we should design have to support smaller sinergies, in order to be viable there. What I mean is - something, which has a very strong momentary effect. Else they wouldn't feel like arena cards.
Targetting minions with your hero power means, that you deal 2 damage to a minion and draw a card. You hero is, obviously Immune on your turn for the rest of the game. Would anyone make any important balance changes here?
Your card must be a class card (as all current exclusive cards are)
Your card cannot use the new Echo or Rush keywords, or a 'Start of Game' effect
Since Arena Exclusive cards are in the arena pool only for a certain time duration, they can be a little crazier than what you're used to seeing in Arena or even Constructed, though you should adhere to some reasonable self-imposed restrictions; for example, 1-cost Pyroblast is not a way to go, thanks!
Arena Exclusive cards have no rarity or watermark, so treat them as Basic cards for Hearthcards purpose
I think, that my comment on the first page also covers the idea of this week's theme:
So since this is the arena format and since you can't always rely on getting powerful cards in your draft, which in constructed support macro deck-strategies (e.g. pre-nerfed HIghlander Priest; Cube-Warlock, Tempo Mage etc), the cards we should design have to support smaller sinergies, in order to be viable there. What I mean is - something, which has a very strong momentary effect. Else they wouldn't feel like arena cards.
Thanks, Kova! Pretty general and vague theme though, TBH. Hope I can cook up something decent.
Does my card artwork have to be selfmade? Or can I just google something
Selfmade? lel, no... Easiest place is just to google what you want and add "fantasy art" in there somwhere . Alternatively you can use this site: http://wow.blizzgame.ru/gallery/?title=en&start=1 Lots of good art that feels hearthstone-like.
Does my card artwork have to be selfmade? Or can I just google something
Selfmade? lel, no... Easiest place is just to google what you want and add "fantasy art" in there somwhere . Alternatively you can use this site: http://wow.blizzgame.ru/gallery/?title=en&start=1 Lots of good art that feels hearthstone-like.
my idea, taughts? (will offer feedback for feedback):
I think the reduce cost part is too much, not balance wise, but like it looks awkward with it there. Overly complex. You can just have it as mega-Burgle :) The wording should be "Fill your hand with random class cards (from your opponent's class)." ;-)
my idea, taughts? (will offer feedback for feedback):
I think the reduce cost part is too much, not balance wise, but like it looks awkward with it there. Overly complex. You can just have it as mega-Burgle :) The wording should be "Fill your hand with random class cards (from your opponent's class)." ;-)
thanks for the feedback; do you think the cost is balanced?
my idea, taughts? (will offer feedback for feedback):
I think the reduce cost part is too much, not balance wise, but like it looks awkward with it there. Overly complex. You can just have it as mega-Burgle :) The wording should be "Fill your hand with random class cards (from your opponent's class)." ;-)
thanks for the feedback; do you think the cost is balanced?
Yeah, i mean it could be 6 i suppose, but i can pass as 5.
@nurgling13
I like Exile the most, it looks like a Recycle but better
as that card is horribly UP,could get some use on Arena. Legion Vanguard also looks good, but Exile is like, the best one of those. Also that Paladin needs some single-removal without beign with other cards.@whythemy
Why not naming it "The Stakes of the Hunt"? Could work better with the flavour you chose.
Also, it should be worded "At the start of your turn, gain 3 Armor for each minion that died this turn", worded like Competitive Spirit. Not a fan of the card itself, but could work.
@jenkum
Nah, it's fine as it is, heck, maybe even a bit UP since we have Violet Wurm as a NEUTRAL card.
Honestly you can make it a 5-Cost 5/5, as you would want to ramp it for a forbidden ritual and fill the board.
Also, I have no idea of WoW Lore, don't blame me for that ;PThe joke is you.
I'm a bit disappointed, isn't this competition just "create a class card"? I mean, you wouldn't be able to look at a card and disqualify it by saying its "not an arena card" because anything could be an arena card.
Kinda boring without some kind of focus. Guess I'll just wait for the next one.
Maybe... nah nah nah nah
I am admittedly a little confused with this week's theme. What are the differences between normal cards and arena only cards (aside from the obvious one that arena cards can only be used in arena)?
Targetting minions with your hero power means, that you deal 2 damage to a minion and draw a card. You hero is, obviously Immune on your turn for the rest of the game. Would anyone make any important balance changes here?
My ideas so far
Don't pay attention to rarities, these are old cards
Here's an album containing 12 cards idea (including these 4)
For the most courageous of you, here's a 91-cards album containing all my original ideas for this comp.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Does my card artwork have to be selfmade? Or can I just google something
Me? Gongaga.
I have so many ideas but I lack artwork for every card....
Me? Gongaga.
Lots of good art that feels hearthstone-like.
Mod Working Reaaaaally Hardly
Me? Gongaga.
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my idea, taughts? (will offer feedback for feedback):
- Click Here To Join Us On Discord! -
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Oh goody. Arena, the mode I hate so much. Welp, here's what I got so far.
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Thougt of something new and ditched the less interesting stuff. Also kept Innocent Bulbs because i thought it was funny. Fight me.
Also i should remember to mention that i do intend to return feedback. Unless i'm sleeping. Then i'll return it later.
Also also i'll probably still do naming suggestions.
SoonTM