Sorry for spamming this topic, but I had a new idea. And then I had one more idea, but I forgot that one while creating "Will of the Forsaken".... bugger.
Will of the Forest: rly bad for arena, you could never draw into it, or at least in time and you dont pick many discard cards anyway.
I like Frost Totem the most, artwork looks epic - the effect also seems pretty strong, and simple, while not too OP I guess.
(You don't have to provide feedback for me, because I used "Start of Game" on my card, and it's not allowed :'( ...but when I upload a new idea, any feedback will be welcome) ;)
Blood of the Darkfallen: hard to judge this, but i suppose its ok.
Dragon's Mating Call: you know this card isnt rly doing much on its own, but its busted for how retarded the Dragon synergy is for priest, even (or especially?) in arena :D so yeah, this card definitely fits the criteria :D
Dont try to interact with the "key" ie. "number of wins", thats not rly a thing and/or what we r trying to do right now ;-)
Beast Inside could be ok, but it should probably cost like 0-1 mana and draw a card :) Obviously the best mechanic for it would be "Start of Game", but Witchwood mechanics r not allowed now.
Thanks for advice!
Another idea. In constructed vanilla cards will never see play, but in Arena they are good choice. Sometimes. This card upgrades vanilla minions, but i'm afraid it's a little bit op :P. What do you think?
I think just "GIve your minions "Deathrattle: Draw a card."" would be fine honestly ;-) but its a bit weird as a mage card, mby try making it into a hunter, it would be more thematic in there anyway. Btw, point of this week is to make a little OP card :)
Its ok, but it would definitely not save warrior on its own, its a nice "ping" that cycles itself ... its almost "just" Shiv with 2 dmg honestly :D
You missed the part where it also gives you armor and can get ridiculous if you have weapon synergies (Hobart Grapplehammer finally redeemed).
No i didnt, since shiv is a spell, so u dont take face dmg, so the armor and not taking dmg basically cancel each other out. Also in arena, you dont rely on these synergies to work and most cards that buff weapon durability are not very good arena cards on their own, so you dont draft them, or at least dont focus on them. And even if you would have both, you need to have them in hand at the same time, also not something that happens too often in arena, to have two very specific combo cards when you need them. So while your card would definitely be ok, its not Arena Exclusive lvl i dont think. Mby if it were a 2/2, then i could see it. You could mby make it into a 2/2 and draw a card on kill, armor might be overly complicated. Or even 2/3 without armor.
So I have an idea. It's simple really, if you are a Pally player and you play the card, all the Silver Hand Recruits you create or summon are 2/2. However is it a bit too powerful or would it be OK for Arena? (I will add I'm not a person who plays arena a lot so... advice would be helpful thanks)
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My Entry for this week's Card Design Competition - Season 8.16:
So I have an idea. It's simple really, if you are a Pally player and you play the card, all the Silver Hand Recruits you create or summon are 2/2. However is it a bit too powerful or would it be OK for Arena? (I will add I'm not a person who plays arena a lot so... advice would be helpful thanks)
Super weak, basically like someone else already made "Your Silver Hand Recruits have +1/+1." :)
Expose Armor: SUPER weak, there is almost no armor even vs a warrior, if a warrior gets some wins its off his weapons, so you dont get to keep high amounts of armor. The combo part is interesting, but still for 4 mana and combo, this is super weak.
Victory Rush: much more interesting but mby a bit complicated trigger, better wording "Gain Attack and Armor this turn only equal to the cost of a last enemy minion that died."
Veteran: also very interesting, kinda like it honestly. Super strong, but relatively slow. The wording could be better, again "Battlecry and Inspire: Your Hero Power costs (1) more and deals (1) more damage." I like this one the most out of the three. But mby it should cost 4 mana, so you sacrifice some tempo.
Also the balancing on Harpoon Shot is really hard to evaluate - thought about a '3 mana - deal 4' as well.
Innocent Bulbs: haha cool, could almost cost 3-4.
Harpoon Shot: yeah, that works.
Brozne Dragonskull: this is way too weird, i see what you want it to do, but you are usually offered like one of these Exclusive cards per draft, so it wouldnt rly matter much. Also, for the LOVE OF GOD, no more discover dragon for priest, thanks :D FUCK YOU Netherspite Historian FUCK YOU!!!!! :D
Pocket Biotope: this one is a bit weird, but ok :)
So I have an idea. It's simple really, if you are a Pally player and you play the card, all the Silver Hand Recruits you create or summon are 2/2. However is it a bit too powerful or would it be OK for Arena? (I will add I'm not a person who plays arena a lot so... advice would be helpful thanks)
Super weak, basically like someone else already made "Your Silver Hand Recruits have +1/+1." :)
Oops, I missed that one... thanks for pointing that out. I'm sure another idea will come to mind.
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My Entry for this week's Card Design Competition - Season 8.16:
Just came up with some idea, what do you guys think about them. Really love to get some feedback too :D
A really great card to combo with Crackling Doom or any overload card. Just remember to pick some and keep some.
Just simply giving Rogue some value trade mid and late game. I'm also thinking about making him a 4/1 with Stealth making him a lil harder for remove but limit his damage output from auto attack.
Beast is quite popular in Arena and are not limited to Hunter or Druid at all. Some reasonable targets can be Violet Wurm and Charged Devilsaur, however, a 3/3 Stoneskin Basilik or 4/5 Plated Beetle are not bad at all. In the worse cases, it can still be pool man Bonemare.
As long as it's not in your starting hand, you will always draw it on turn 1. I'm thinking about giving him 1/1 instead of 1/2 but it's Arena exclusive so...whaever...
Just came up with some idea, what do you guys think about them. Really love to get some feedback too :D
A really great card to combo with Crackling Doom or any overload card. Just remember to pick some and keep some.
Just simply giving Rogue some value trade mid and late game. I'm also thinking about making him a 4/1 with Stealth making him a lil harder for remove but limit his damage output from auto attack.
Beast is quite popular in Arena and are not limited to Hunter or Druid at all. Some reasonable targets can be Violet Wurm and Charged Devilsaur, however, a 3/3 Stoneskin Basilik or 4/5 Plated Beetle are not bad at all. In the worse cases, it can still be pool man Bonemare.
As long as it's not in your starting hand, you will always draw it on turn 1. I'm thinking about giving him 1/1 instead of 1/2 but it's Arena exclusive so...whaever...
Dont use art from existing cards, its generally frowned upon and considered very lazy (i get why u used them now, but still). Also post smaller images, thanks :)
Snowfriendly Giant: i dont like it, too similar to its original.
Saurok Assassin: now this is a good card for the prompt. But change the art.
Lakkari Tamer: overly complicated.
Mooligan Champion: i suppose its ok, but not very exciting.
So I have an idea. It's simple really, if you are a Pally player and you play the card, all the Silver Hand Recruits you create or summon are 2/2. However is it a bit too powerful or would it be OK for Arena? (I will add I'm not a person who plays arena a lot so... advice would be helpful thanks)
Super weak, basically like someone else already made "Your Silver Hand Recruits have +1/+1." :)
Expose Armor: SUPER weak, there is almost no armor even vs a warrior, if a warrior gets some wins its off his weapons, so you dont get to keep high amounts of armor. The combo part is interesting, but still for 4 mana and combo, this is super weak.
Victory Rush: much more interesting but mby a bit complicated trigger, better wording "Gain Attack and Armor this turn only equal to the cost of a last enemy minion that died."
Veteran: also very interesting, kinda like it honestly. Super strong, but relatively slow. The wording could be better, again "Battlecry and Inspire: Your Hero Power costs (1) more and deals (1) more damage." I like this one the most out of the three. But mby it should cost 4 mana, so you sacrifice some tempo.
Also the balancing on Harpoon Shot is really hard to evaluate - thought about a '3 mana - deal 4' as well.
Innocent Bulbs: haha cool, could almost cost 3-4.
Harpoon Shot: yeah, that works.
Brozne Dragonskull: this is way too weird, i see what you want it to do, but you are usually offered like one of these Exclusive cards per draft, so it wouldnt rly matter much. Also, for the LOVE OF GOD, no more discover dragon for priest, thanks :D FUCK YOU Netherspite Historian FUCK YOU!!!!! :D
Pocket Biotope: this one is a bit weird, but ok :)
Thanks for feedback!
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Initial idea. I return feedback:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Okay, I got two ideas, are they balanced?
Even though I tried to not make them too complexSilver Hand Commander
I know that Forest's Touch needs a bold on "Choose", but couldn't manage to do it, I dunno why.
The joke is you.
You can't stop the signal.
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Ok, here are a few of my ideas:
I feel like Call of the Pack might be the a little overcosted, thoughts?
Unpopular opinion: Rogue is OP
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So I have an idea. It's simple really, if you are a Pally player and you play the card, all the Silver Hand Recruits you create or summon are 2/2. However is it a bit too powerful or would it be OK for Arena? (I will add I'm not a person who plays arena a lot so... advice would be helpful thanks)
My Entry for this week's Card Design Competition - Season 8.16:
Some ideas i'm messing around with...
Ideas for this week.
So apparently my weird on-off relationship with this forum continues. Also 'weird' is a fitting keyword, looking at these.
For Reference: Sherazin, Seed, Savage Combatant, Jungle Moonkin, Ironwood Golem.
Also the balancing on Harpoon Shot is really hard to evaluate - thought about a '3 mana - deal 4' as well.
SoonTM
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My Entry for this week's Card Design Competition - Season 8.16:
Here's what I got so far:
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Just came up with some idea, what do you guys think about them. Really love to get some feedback too :D
A really great card to combo with Crackling Doom or any overload card. Just remember to pick some and keep some.
Just simply giving Rogue some value trade mid and late game. I'm also thinking about making him a 4/1 with Stealth making him a lil harder for remove but limit his damage output from auto attack.
Beast is quite popular in Arena and are not limited to Hunter or Druid at all. Some reasonable targets can be Violet Wurm and Charged Devilsaur, however, a 3/3 Stoneskin Basilik or 4/5 Plated Beetle are not bad at all. In the worse cases, it can still be pool man Bonemare.
As long as it's not in your starting hand, you will always draw it on turn 1. I'm thinking about giving him 1/1 instead of 1/2 but it's Arena exclusive so...whaever...
A weird idea with awful art and wording which only works in the choose card phase... I need some help guys. XD.
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