Put it in a priest deck. Opponent mulligans assuming you are a Priest. Mulligan finishes, this card activates and then changes your deck and class to Warlock.
I'm a bit disappointed, isn't this competition just "create a class card"? I mean, you wouldn't be able to look at a card and disqualify it by saying its "not an arena card" because anything could be an arena card.
Kinda boring without some kind of focus. Guess I'll just wait for the next one.
Guarantees a C'thun draw, but you'll lose your whole turn and probably most of your deck in the process. Could also be used in a discard lock - c'thun hybrid, where you only run the quest and Dark Worship to complete it at turn 10.
Too many people comparing this to Arcanologist. Secrets are overall weak cards so their tech cards need to be comparatively powerful. It says something when secrets decks still aren't a thing despite how many great secret tech cards there are.
Can be used to propagate deathrattles on your own side of the board, or potentially cheaply assassinate high-value deathrattles on the opponent's board that are alone. (or have friends, if you don't mind dealing with 3 Ashbringers.)
1
Will this card fake out opponents? For instance:
Put it in a priest deck. Opponent mulligans assuming you are a Priest. Mulligan finishes, this card activates and then changes your deck and class to Warlock.
1
Desire: Take control of an enemy minion with equal or less Attack to the Desire, until the Desire minion is destroyed.
Next keyword: Surge.
7
"Everyone! GET OUT OF HERE!"
0
I'm a bit disappointed, isn't this competition just "create a class card"? I mean, you wouldn't be able to look at a card and disqualify it by saying its "not an arena card" because anything could be an arena card.
Kinda boring without some kind of focus. Guess I'll just wait for the next one.
10
5
2
Guarantees a C'thun draw, but you'll lose your whole turn and probably most of your deck in the process. Could also be used in a discard lock - c'thun hybrid, where you only run the quest and Dark Worship to complete it at turn 10.
0
Too many people comparing this to Arcanologist. Secrets are overall weak cards so their tech cards need to be comparatively powerful. It says something when secrets decks still aren't a thing despite how many great secret tech cards there are.
0
5
Can be used to propagate deathrattles on your own side of the board, or potentially cheaply assassinate high-value deathrattles on the opponent's board that are alone. (or have friends, if you don't mind dealing with 3 Ashbringers.)
6
An easy combo enabler, as well as something to fill in your mana curve. It will continually replace itself as long as you have combo cards.
0
1
5
8
Vanilla stats, while being able to "pick" what your next card draw will be. Good synergy with Call Pet.