Update. I finally came up with a name for that one Karazhan card: Theatre Symphonist.
Whenever Barnes is in charge of making a play, he always calls the Theatre Symphonist to help with the music. Just like most of Karazhan, her songs are very magical. So much that what happens in those songs really happens and amplifies the play as portrayed by the ability. If the top card of your deck is a spell, you get to unleash a copy of it and the performance only gets more interesting from there.
I also came up with an idea for my final Karazhan card. I have two versions of Invitation from Beyond. Which one do you like better?
Personally, I prefer the first version (not as much risk of getting screwed by RNG and really good for Quick-Time effects), although I like the second one as well and I could see myself making it in another set.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Anybody want feedback? (link me to your set if you do, I'm lazy and can't be bothered to go look for it... Sorry xD)
Here you go.
Whispers of the Old Gods
One Night in Karazhan
Notes:
Demented Lackey only giving +2 Attack instead of +2/+2 is to get around the "Cult Following" restriction.
Timekiller is a corrupted version of Timewalker from the Classic set:
Most people think Hollow Knight is too powerful. I thought of "deal 5 damage" as an alternative.
Quite a few people also dislike Murozond, but I'm keeping it until/if I find something I like better. It is important to mention that if you play a card, then Murozond dies on the same turn, the effect no longer applies so you can keep playing cards that turn (and same thing for attacks).
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
A second review from you would be greatly appreciated.
All right, I'm on it! So, I'm gonna assume you just want to talk about the cards in that spoiler.
Abyssal Ascendant / Forgotten Seer: Holy cow. The Ascendant seems... really strong. A 6 mana 4/7 Taunt is strong enough to be played and will save you a decent amount of damage against aggro, and a second C'Thun without having to play Doomcaller (or whatever that card was) is insane. I like this card lots (it might be slightly too strong, I might drop the taunt or make it a 3/7).
Also, I don't really like your new C'Thun buff card. It seems like an effect that has no business not buffing health as well - it feels like it's only made that way to satisfy the challenge IMO. Really neat idea if you change it to +1/+1 or +2/+2 though. If you do, you'll have to change Ascendent. Maybe 'Give your C'Thun 'Battlecry: Shuffle another C'Thun into your deck' or something? It'll have a similar effect and technically be a 'buff' that way. Not sure if that seems like it's pushing it.
Anyway, the C'Thun cards are all actually really cool and unique and I can see them working in a C'Thun deck. I like 'em!
Merciless Subjugation: I think you can word it as 'Shuffle an enemy minion into your deck', a-la Recycle. It's not technically wrong and will make the text look nicer (right now the font is smaller than usual because too much text). If you really want to be really clever you can say 'resummon it' like Moat Lurker, but that might be a bit too much xD. Great flavour. Not sure if the name conveys that 'drag you down to the depths' feel as well as it could, but I can't think of anything better RN.
Rook / Wand: Seems fine to me.
Azshara: I prefer the second one, since you have more opportunities to trigger her effect, which is nice, instead of just being a disguised Inspire card (I personally love Inspire, but Blizz discontinued it after TGT). I think it could probably be a 5/4/5 or 5/3/5 instead of 5/4/4, just to make her slightly harder to kill. Your choice though.
As usual, I'm only gonna talk about cards I have a problem with:
- Dark Queen: 5/6 maybe?
- Merge cards: It seems weird that they can't Discover charge minions. It doesn't make much sense, and doesn't really feel necessary either since you can't reliably combo any of them. Otherwise it's a very interesting kind of effect and I like it. Maybe you can say 'effects' instead of 'card text'? Not a major thing tho.
- Abercrombie: Well, the 'dormant' mechanic didn't exist back then (I think?), so this is a bit up in the air, but personally I don't mind too much. I do feel like it could be statted slightly higher though - right now it seems pretty weak. A 5 mana 3/3 that summons a delayed 8/8 with no effect seems a little underwhelming to me, but I could be totally off the mark here.
- Dubious Cocktail: The art seems a little weird. The lack of a real background is really apparent here.
- Restock the Lab: Personally, I'd put at at 4 to be safe. It's versatile and generates extra resources.
Overall, I really like your set! It's simple, and very flavourful - both two of my favourite things. I don't really have much to say about it and that's why this is shorter than the others xD.
@Demon: I'll get to you soon, don't worry (I'll start writing it now :D)! Just gonna post this now so I don't accidentally lose it all like I usually do xD. Also, that's all I'm doing for now, gotta go to bed after this...
EDIT: I'm finished!
Seer of Darkness: Does it draw the top one after you rearrange them? Right now it's worded really weirdly and I'm not sure what it does. Also, strictly better Novice Engineer makes me slightly uncomfortable. What about a 3 mana 2/2 or something?
Demented Lackey: I know you have to get around that challenge somehow, but I still feel like the 'special' buffs should be more than just 'let's give him +2 Attack instead of +2/+2 because... uh... I had to for the challenge'. Especially when there's no reason otherwise. I know you like the card, but I'd advise you to change it. What if the non-Quick time just made it reduce by (1)?
Temporal Storm: 'Deal 1 damage to all enemy minions. Do it again at the start of your next turn'? Right now just 'next turn' is a little ambiguous.
Hollow Knight: Yeah, maybe too strong. Deal 5 damage sounds much more manageable, but maybe limit it to minions. Or nerf its stats. Or some combination of both.
Murozond: Sorry, but I'm part of the 'Quite a few people' here xD. It's so restrictive and stops you from doing so much that it's just really unfun. It feels kind of like 'oh hey I can't kill him immediately, guess I can't do anything anymore...' I don't think there's a fix beyond changing the effect entirely.
Invitation from Beyond: I don't really get how it works. Do you get the Discovered copy and the original one? Just the original? Why not word it like Tracking then? It seems a little confusing.
Theatre Symphonist: Targets chosen randomly, I assume? Or not?
Child's Play: I feel like this could have a better name, but I can't think of one.
Overall, some of this just looks super complicated, and could maybe use some more simpler cards. Just my two cents :D.
Also, I'm not sure if I'm allowed to do this, and I don't really wanna clog up the thread with irrelevant stuff, but I've actually been working on my WTG set even though I got DQd. I even followed the challenges :D. If any of you guys have the spare time, I'd be super-duper grateful if you could PM me some feedback. ^-^
A second review from you would be greatly appreciated.
All right, I'm on it! So, I'm gonna assume you just want to talk about the cards in that spoiler.
Abyssal Ascendant / Forgotten Seer: Holy cow. The Ascendant seems... really strong. A 6 mana 4/7 Taunt is strong enough to be played and will save you a decent amount of damage against aggro, and a second C'Thun without having to play Doomcaller (or whatever that card was) is insane. I like this card lots (it might be slightly too strong, I might drop the taunt or make it a 3/7).
Also, I don't really like your new C'Thun buff card. It seems like an effect that has no business not buffing health as well - it feels like it's only made that way to satisfy the challenge IMO. Really neat idea if you change it to +1/+1 or +2/+2 though. If you do, you'll have to change Ascendent. Maybe 'Give your C'Thun 'Battlecry: Shuffle another C'Thun into your deck' or something? It'll have a similar effect and technically be a 'buff' that way. Not sure if that seems like it's pushing it.
Anyway, the C'Thun cards are all actually really cool and unique and I can see them working in a C'Thun deck. I like 'em!
Merciless Subjugation: I think you can word it as 'Shuffle an enemy minion into your deck', a-la Recycle. It's not technically wrong and will make the text look nicer (right now the font is smaller than usual because too much text). If you really want to be really clever you can say 'resummon it' like Moat Lurker, but that might be a bit too much xD. Great flavour. Not sure if the name conveys that 'drag you down to the depths' feel as well as it could, but I can't think of anything better RN.
Rook / Wand: Seems fine to me.
Azshara: I prefer the second one, since you have more opportunities to trigger her effect, which is nice, instead of just being a disguised Inspire card (I personally love Inspire, but Blizz discontinued it after TGT). I think it could probably be a 5/4/5 or 5/3/5 instead of 5/4/4, just to make her slightly harder to kill. Your choice though.
Also, I'm not sure if I'm allowed to do this, and I don't really wanna clog up the thread with irrelevant stuff, but I've actually been working on my WTG set even though I got DQd. I even followed the challenges :D. If any of you guys have the spare time, I'd be super-duper grateful if you could PM me some feedback. ^-^
Thanks for the comments.
Yeah, Sinti already pointed out shuffling is too easy and strong. I was hoping maybe a N’Zoth - C’Thun deck might be balanced, but it’s probably too good. Your idea of C’Thun shuffling another C’Thun is actually pretty interesting... Forgotten Seer, yes, only buffs attack for the contest, but actually, even if it weren’t for the contest, I might have done only +2 Attack, as it’s the opposite of 2 Health restored. Sort of.
Merciless Subjugation is a world of warcraft thing. This isn’t related to you, but I sort of feel like people aren’t as interested in these big comps since we have strayed so far from WoW...
RIght, your cards. Any ones I skip over are ok.
Enchantress: Effect is fine... is that a demon...? Hard to tell... Frenetic Devotion: It probably should be at 5 mana, and maybe a higher rarity. Giving them random-charge, I don’t think, is worth a 1 mana discount. Eldritch Abom: Copy a random demon. Twilight Handmaiden: She isn’t part of the twilight cult lol That aside, this might be too good compared to Usher of Souls. You lose some stats, but Usher only gives +1/+1. Yeah, the C'Thun challenge is a stinker. Revalation: I don’t know the general disposition of people around here, but I am greatly against cards that give attack during your opponent’s turn, and I will continue to stand by this until Blizzard releases a card like that.
Deus Ex Machina: DAMN. I like.
Finally, your cards give me a really strong Shadowverse vibe; anime art, two cards having the same name as existing Shadowverse cards, and permanent effects like “You can’t draw cards”.
A second review from you would be greatly appreciated.
All right, I'm on it! So, I'm gonna assume you just want to talk about the cards in that spoiler.
Abyssal Ascendant / Forgotten Seer: Holy cow. The Ascendant seems... really strong. A 6 mana 4/7 Taunt is strong enough to be played and will save you a decent amount of damage against aggro, and a second C'Thun without having to play Doomcaller (or whatever that card was) is insane. I like this card lots (it might be slightly too strong, I might drop the taunt or make it a 3/7).
Also, I don't really like your new C'Thun buff card. It seems like an effect that has no business not buffing health as well - it feels like it's only made that way to satisfy the challenge IMO. Really neat idea if you change it to +1/+1 or +2/+2 though. If you do, you'll have to change Ascendent. Maybe 'Give your C'Thun 'Battlecry: Shuffle another C'Thun into your deck' or something? It'll have a similar effect and technically be a 'buff' that way. Not sure if that seems like it's pushing it.
Anyway, the C'Thun cards are all actually really cool and unique and I can see them working in a C'Thun deck. I like 'em!
Merciless Subjugation: I think you can word it as 'Shuffle an enemy minion into your deck', a-la Recycle. It's not technically wrong and will make the text look nicer (right now the font is smaller than usual because too much text). If you really want to be really clever you can say 'resummon it' like Moat Lurker, but that might be a bit too much xD. Great flavour. Not sure if the name conveys that 'drag you down to the depths' feel as well as it could, but I can't think of anything better RN.
Rook / Wand: Seems fine to me.
Azshara: I prefer the second one, since you have more opportunities to trigger her effect, which is nice, instead of just being a disguised Inspire card (I personally love Inspire, but Blizz discontinued it after TGT). I think it could probably be a 5/4/5 or 5/3/5 instead of 5/4/4, just to make her slightly harder to kill. Your choice though.
As usual, I'm only gonna talk about cards I have a problem with:
- Dark Queen: 5/6 maybe?
- Merge cards: It seems weird that they can't Discover charge minions. It doesn't make much sense, and doesn't really feel necessary either since you can't reliably combo any of them. Otherwise it's a very interesting kind of effect and I like it. Maybe you can say 'effects' instead of 'card text'? Not a major thing tho.
- Abercrombie: Well, the 'dormant' mechanic didn't exist back then (I think?), so this is a bit up in the air, but personally I don't mind too much. I do feel like it could be statted slightly higher though - right now it seems pretty weak. A 5 mana 3/3 that summons a delayed 8/8 with no effect seems a little underwhelming to me, but I could be totally off the mark here.
- Dubious Cocktail: The art seems a little weird. The lack of a real background is really apparent here.
- Restock the Lab: Personally, I'd put at at 4 to be safe. It's versatile and generates extra resources.
Overall, I really like your set! It's simple, and very flavourful - both two of my favourite things. I don't really have much to say about it and that's why this is shorter than the others xD.
@Demon: I'll get to you soon, don't worry (I'll start writing it now :D)! Just gonna post this now so I don't accidentally lose it all like I usually do xD. Also, that's all I'm doing for now, gotta go to bed after this...
EDIT: I'm finished!
Seer of Darkness: Does it draw the top one after you rearrange them? Right now it's worded really weirdly and I'm not sure what it does. Also, strictly better Novice Engineer makes me slightly uncomfortable. What about a 3 mana 2/2 or something?
Demented Lackey: I know you have to get around that challenge somehow, but I still feel like the 'special' buffs should be more than just 'let's give him +2 Attack instead of +2/+2 because... uh... I had to for the challenge'. Especially when there's no reason otherwise. I know you like the card, but I'd advise you to change it. What if the non-Quick time just made it reduce by (1)?
Temporal Storm: 'Deal 1 damage to all enemy minions. Do it again at the start of your next turn'? Right now just 'next turn' is a little ambiguous.
Hollow Knight: Yeah, maybe too strong. Deal 5 damage sounds much more manageable, but maybe limit it to minions. Or nerf its stats. Or some combination of both.
Murozond: Sorry, but I'm part of the 'Quite a few people' here xD. It's so restrictive and stops you from doing so much that it's just really unfun. It feels kind of like 'oh hey I can't kill him immediately, guess I can't do anything anymore...' I don't think there's a fix beyond changing the effect entirely.
Invitation from Beyond: I don't really get how it works. Do you get the Discovered copy and the original one? Just the original? Why not word it like Tracking then? It seems a little confusing.
Theatre Symphonist: Targets chosen randomly, I assume? Or not?
Child's Play: I feel like this could have a better name, but I can't think of one.
Overall, some of this just looks super complicated, and could maybe use some more simpler cards. Just my two cents :D.
Also, I'm not sure if I'm allowed to do this, and I don't really wanna clog up the thread with irrelevant stuff, but I've actually been working on my WTG set even though I got DQd. I even followed the challenges :D. If any of you guys have the spare time, I'd be super-duper grateful if you could PM me some feedback. ^-^
Seer of Darkness - Yes, it does draw the top one. I don't think there's a clearer way to word this. This is probably about as good as it's going to get.
Demented Lackey - Then though the Battlecry would have no effect and Quick-Time overwrites it. Not a bad idea though.
Invitation from Beyond - Nope, just the drawn one. The wording is correct, it follows cards like Eternal Servitude and Free From Amber which don't give you a copy of the card.
Theatre Symphonist - Nope. You can choose the target (specially why I left out "targets chosen randomly"). We're so used to it being random that we see the text and we just assume that it's random. I guess I need better clarification.
It's really not as complicated as you think.
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Click the image to go to my custom Time Traveler class.
I also came up with an idea for my final Karazhan card. I have two versions of Invitation from Beyond. Which one do you like better?
Personally, I prefer the first version (not as much risk of getting screwed by RNG and really good for Quick-Time effects), although I like the second one as well and I could see myself making it in another set.
The second version is literally Gather Your Party, but better lol :D Not sure i like either of them tho.
Ladies and gentlemen, I have a Murozond change! More specifically two of them. I thought of this concept for a future card, but realized Murozond was the perfect card to use it for.
The card text might not be the most clear, but basically when you play Murozond, your hand gets recorded and put into the Hourglass of Time. When you play that, you will replace your hand with the hand you had when you played Murozond and I probably find a way to get a pop-up of your hand to come up when you highlight over it (similar to how the Death Knights display their Hero Power when you highlight them).
Another version I made would be to do the same thing with the battlefield instead:
So how are these? Better, no?
Hourglass of Time artwork isn't the actual Warcraft Hourglass of Time because all I found was just WoW screenshots of it.
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Click the image to go to my custom Time Traveler class.
I'm back bitches! Let's review the new stuff since last time.
NOTE: As usual, I don't comment on cards that look good.
@McF4rtson
Well, you already had my feedback. It's an awesome class. Still think Forgotten Seer should add the CThun buff to the OD rather than replace the base effect.
@thepowerofcheese
Individual cards
For Science: Clearly the second one. Keep Healing Tonic for later, it's a cool card as well.
Test Subject: The art is ugly and has nothing to do with test subjects.
Dark Queen: The reference to Sylvanas isn't clear. I don"t know how you could make it clearer.
Convergence: Too similar to a previous card as it was pointed out.
Abercrombie: Dormant isn't a WOG mechanic. I don't really like the card anyway, it's really weak. Also you're fucked because hearthcards doesn't recognize "dormant" cards on custom borders.
Shifting Sludge: Still don't like this
Overall
Very flavorful set overall. You can really feel an apothecary vibe but... boy those arts are ugly! I mean, there are tons of alchemist/apothecary-related WoW art out there, it shouldn't be too difficult to find some.
@Demonxz95
Individual cards
Seer of Darkness needs some serious text box optimization.
Hollow Knight: Boy that statline
Theatre Symphonist: "(targets chosen randomly)". Also I would raise the Cost of this considering your Hero Power.
Invitation: First one. Would put "Draw it" on a single line.
The second Murozond.
Overall
Still a very good set, but same comment as above. The arts, man.
@ercjlee101
Gonna evaluate the last version of each card.
Individual cards
Big Heart Portal: Clearly the second version is better.
Quiet Night Life: For this one I prefer the first version.
Apology: Pls no. Also why did you name a cannon "apology"??
Misunderstood: A fitting name because I don't understand this card at all. It's a 3mana Iron Hide with a downside on top of it???? I mean I don't think that any of your Preserve synergies are enough to compensate for this.
Spiteful Darkbot: This is a 5mana 6/7. Yes it screws your Preserve synergy but you're not forced to run it. If you want to trade removed cards for above stat line you're gonna remove 3 cards at least. My class is based around this so I kind of studied the question.
Sympathetic Spider: Should be a giant.
Savior in the Darkness: This is OP as fuck (on top of wording issues).
Overall
I've already said that before but I don't like the flavor though at this point you can't do anything about it. Many of the cards have issues, but some of them have cool effect. However this isn't enough. Your sets lack a common thread.
@Tomerick
Individual cards
Death Duck: tl;dr
Overall
After some though I agree with Sinti. Your set lacks a common thread.
And now my new cards!
Cards I'm pretty sure I want to include (4/12)
Note: Rarities are only indicative. I may change them depending on the other cards I add.
The flavor of Perfectionism has been changed to "Top Chef" you know, because you look at the top card and it's the Chef class...
@Teknician: I already posted Limb Tentacle in previous Discussion threads so...
Harsh Food Critic is 4mana 6/4 because it roasts you a card. This is not a broken stat line.
Cards I'm uncertain about
THERE IS A SHIT TON OF CARDS UNDER THIS SPOILER DON'T OPEN !!!1
Note: Those slots aren't mutually exclusive
"Curvestone" (aka the theme of WOTOG) cards. At least 2 of them.
Yes, Scavenge and Twilight Cookbook are identical. It's just the flavor that changes.
Same for Haute Cuisine and Heart of Y'Shaarj.
Kosumoth's stats and number of cards roasted is up to debate.
Captn Cookie works for the Defias, which has links to the Black Dragonflight, which in turn serves the Old Gods. Cookie could therefore be considered a very indirect agent of the Old Gods. His effect is similar to that of Kosumoth but is less extreme.
An original removal.
"Devour" renamed "Chew" following Tomerick's suggestion.
"to replace it" on Julienne Cut means the copy will be summoned for the player to whom the target belongs.
Big-ish minion
The stats on Crazy Chef are negotiable. Also, I hesitate to shove the Dragon art on this card instead.
Fucking chess card which sucks because chess doesn't have anything to do with food
Accelerated Dragon is supposed to be a chess move (thks McFartson for the reference), so there is a link between the art and the effect.
The "Obsidian Queen" token that would result from Obsidian Pawn
would be vanilla. It's a reference to Pawns promoted to Queens.
A Feast/healing card
The issue here is balance. I don't know which value I should give to X and Y. Possibilites I have though of are (X=8, Y=1) and (X=5, Y=2).
Legendary cards
Kosumoth and Cookie are also part of the "curvestone" spot.
Dimensuis (placeholder character) is a bit different. It's supposed to synergize with the "egg" subtheme of my class.
Class secondary identity
I want to do a card that exploits a secondary characteristic of the class (ie not Roast)
Don't pay attention to Omelette Chef's border. It's an old card. An addition to the "egg" subtheme.
An overall cool card.
Arcanist Cookbook (a reference to an item in WoW) might be redundant with Twilight Cookbook shown previously?
Pls tell me which card(s) you prefer for each spot.
I'm back bitches! Let's review the new stuff since last time.
NOTE: As usual, I don't comment on cards that look good.
Theatre Symphonist: "(targets chosen randomly)". Also I would raise the Cost of this considering your Hero Power.
@Demonxz95
The target isn't random. If it has a target, you can choose it. Specifically why I left out the text "(targets chosen randomly)". I guess that needs better clarification as many of us just assume it's random because it doesn't explicitly point out that the target is chosen.
I have made the plunge and submitted. I will fill the lore spoiler over the next couple of days. I made some changes in the end and I'm quite happy with how it's turned out.
I hope that I have clearly demonstrated how the cards in each set are designed to work together. Yes the synergies can be subtle but each card is planned to fit in with the overall vision of the class. The plan is for some ideas to be expanded on in later expansions as well as making lesser used cards from later sets more viable such as Void Ripper.
Thanks to those who have given feedback this week and good luck to all.
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
-->
7 mana North Sea Kraken. That is an elemental. And freezes stuff. Riiiiiiight, that is totally a good idea :D I suppose your thought process was to balance it around Fire Elemental, but that card is already quite powerful and for just 1 more mana u get a hell of a lot more.
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
-->
7 mana North Sea Kraken. That is an elemental. And freezes stuff. Riiiiiiight, that is totally a good idea :D I suppose your thought process was to balance it around Fire Elemental, but that card is already quite powerful and for just 1 more mana u get a hell of a lot more.
It actually was balanced around both. North Sea Kraken is 9 mana, right, at a 9/7. This is a 7 mana 7/5. I lose 2/2 for 2 mana.
And both Snowchugger and Water Elemental do not lose any stats with their freeze effects. You might be overreacting.
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So, uh, I have time right now!
Anybody want feedback? (link me to your set if you do, I'm lazy and can't be bothered to go look for it... Sorry xD)
Why Rogue is my favourite class:
My submission for this week's card design competition.
Update. I finally came up with a name for that one Karazhan card: Theatre Symphonist.
Whenever Barnes is in charge of making a play, he always calls the Theatre Symphonist to help with the music. Just like most of Karazhan, her songs are very magical. So much that what happens in those songs really happens and amplifies the play as portrayed by the ability. If the top card of your deck is a spell, you get to unleash a copy of it and the performance only gets more interesting from there.
I also came up with an idea for my final Karazhan card. I have two versions of Invitation from Beyond. Which one do you like better?
Personally, I prefer the first version (not as much risk of getting screwed by RNG and really good for Quick-Time effects), although I like the second one as well and I could see myself making it in another set.
Click the image to go to my custom Time Traveler class.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Notes:
Click the image to go to my custom Time Traveler class.
- Merge cards: It seems weird that they can't Discover charge minions. It doesn't make much sense, and doesn't really feel necessary either since you can't reliably combo any of them. Otherwise it's a very interesting kind of effect and I like it. Maybe you can say 'effects' instead of 'card text'? Not a major thing tho.
- Restock the Lab: Personally, I'd put at at 4 to be safe. It's versatile and generates extra resources.
Overall, I really like your set! It's simple, and very flavourful - both two of my favourite things. I don't really have much to say about it and that's why this is shorter than the others xD.
@Demon: I'll get to you soon, don't worry (I'll start writing it now :D)! Just gonna post this now so I don't accidentally lose it all like I usually do xD. Also, that's all I'm doing for now, gotta go to bed after this...
Hollow Knight: Yeah, maybe too strong. Deal 5 damage sounds much more manageable, but maybe limit it to minions. Or nerf its stats. Or some combination of both.
Murozond: Sorry, but I'm part of the 'Quite a few people' here xD. It's so restrictive and stops you from doing so much that it's just really unfun. It feels kind of like 'oh hey I can't kill him immediately, guess I can't do anything anymore...' I don't think there's a fix beyond changing the effect entirely.
Invitation from Beyond: I don't really get how it works. Do you get the Discovered copy and the original one? Just the original? Why not word it like Tracking then? It seems a little confusing.
Theatre Symphonist: Targets chosen randomly, I assume? Or not?
Child's Play: I feel like this could have a better name, but I can't think of one.
Overall, some of this just looks super complicated, and could maybe use some more simpler cards. Just my two cents :D.
Also, I'm not sure if I'm allowed to do this, and I don't really wanna clog up the thread with irrelevant stuff, but I've actually been working on my WTG set even though I got DQd. I even followed the challenges :D. If any of you guys have the spare time, I'd be super-duper grateful if you could PM me some feedback. ^-^
Why Rogue is my favourite class:
My submission for this week's card design competition.
Forgotten Seer, yes, only buffs attack for the contest, but actually, even if it weren’t for the contest, I might have done only +2 Attack, as it’s the opposite of 2 Health restored. Sort of.
Frenetic Devotion: It probably should be at 5 mana, and maybe a higher rarity. Giving them random-charge, I don’t think, is worth a 1 mana discount.
Eldritch Abom: Copy a random demon.
Twilight Handmaiden: She isn’t part of the twilight cult lol That aside, this might be too good compared to Usher of Souls. You lose some stats, but Usher only gives +1/+1. Yeah, the C'Thun challenge is a stinker.
Revalation: I don’t know the general disposition of people around here, but I am greatly against cards that give attack during your opponent’s turn, and I will continue to stand by this until Blizzard releases a card like that.
Click the image to go to my custom Time Traveler class.
Mod Working Reaaaaally Hardly
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Click the image to go to my custom Time Traveler class.
Ladies and gentlemen, I have a Murozond change! More specifically two of them. I thought of this concept for a future card, but realized Murozond was the perfect card to use it for.
The card text might not be the most clear, but basically when you play Murozond, your hand gets recorded and put into the Hourglass of Time. When you play that, you will replace your hand with the hand you had when you played Murozond and I probably find a way to get a pop-up of your hand to come up when you highlight over it (similar to how the Death Knights display their Hero Power when you highlight them).
Another version I made would be to do the same thing with the battlefield instead:
So how are these? Better, no?
Hourglass of Time artwork isn't the actual Warcraft Hourglass of Time because all I found was just WoW screenshots of it.
Click the image to go to my custom Time Traveler class.
I'm back bitches! Let's review the new stuff since last time.
NOTE: As usual, I don't comment on cards that look good.
@McF4rtson
Well, you already had my feedback. It's an awesome class. Still think Forgotten Seer should add the CThun buff to the OD rather than replace the base effect.
@thepowerofcheese
Individual cards
Overall
Very flavorful set overall. You can really feel an apothecary vibe but... boy those arts are ugly! I mean, there are tons of alchemist/apothecary-related WoW art out there, it shouldn't be too difficult to find some.
@Demonxz95
Individual cards
Overall
Still a very good set, but same comment as above. The arts, man.
@ercjlee101
Gonna evaluate the last version of each card.
Individual cards
Overall
I've already said that before but I don't like the flavor though at this point you can't do anything about it. Many of the cards have issues, but some of them have cool effect. However this isn't enough. Your sets lack a common thread.
@Tomerick
Individual cards
Overall
After some though I agree with Sinti. Your set lacks a common thread.
And now my new cards!
Cards I'm pretty sure I want to include (4/12)
Note: Rarities are only indicative. I may change them depending on the other cards I add.
Cards I'm uncertain about
THERE IS A SHIT TON OF CARDS UNDER THIS SPOILER DON'T OPEN !!!1
Note: Those slots aren't mutually exclusive
"Curvestone" (aka the theme of WOTOG) cards. At least 2 of them.
An original removal.
Big-ish minion
Fucking chess card which sucks because chess doesn't have anything to do with food
A Feast/healing card
The issue here is balance. I don't know which value I should give to X and Y. Possibilites I have though of are (X=8, Y=1) and (X=5, Y=2).
Legendary cards
Class secondary identity
I want to do a card that exploits a secondary characteristic of the class (ie not Roast)
An overall cool card.
Pls tell me which card(s) you prefer for each spot.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Click the image to go to my custom Time Traveler class.
I have made the plunge and submitted. I will fill the lore spoiler over the next couple of days. I made some changes in the end and I'm quite happy with how it's turned out.
I hope that I have clearly demonstrated how the cards in each set are designed to work together. Yes the synergies can be subtle but each card is planned to fit in with the overall vision of the class. The plan is for some ideas to be expanded on in later expansions as well as making lesser used cards from later sets more viable such as Void Ripper.
Thanks to those who have given feedback this week and good luck to all.
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
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