One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
-->
7 mana North Sea Kraken. That is an elemental. And freezes stuff. Riiiiiiight, that is totally a good idea :D I suppose your thought process was to balance it around Fire Elemental, but that card is already quite powerful and for just 1 more mana u get a hell of a lot more.
It actually was balanced around both. North Sea Kraken is 9 mana, right, at a 9/7. This is a 7 mana 7/5. I lose 2/2 for 2 mana.
And both Snowchugger and Water Elemental do not lose any stats with their freeze effects. You might be overreacting.
This does immediately Freeze something by virtue of it's Battlecry though. I think that makes the effect a good deal stronger. Maybe another stat point loss is warranted, I'm not sure.
Made an alternate version of Demented Lackey. I don't like this version as much because the text formatting isn't as good, but the card is still fine.
Hollow Knight now deals 5 damage instead of destroying a minion. In one way though, this is kind of a buff because it can target face. So, oops. I prefer the other version more, but if it's more powerful than it's a necessary sacrifice.
Changed the text of Theatre Symphonist to make it more clear that you can choose the target if the spell has a target. Not sure if having the text in italics is necessary, but it didn't really matter much to me. That and it would be consistent with cards that cast spells randomly (Yogg-Saron, Hope's End, Servant of Yogg-Saron, Grand Archivist) and distinct it from those cards.
Replaced Invitation from Beyond with "Medivh's Spellbook".
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
-->
Abyssal Ascendant is interesting because we know that C'Thun buffers buff the C'Thun even if it isn't in your deck. This would allow you to build a deck without C'Thun yet still end up with one. I don't know how useful that would be but still interesting that it could be possible.
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
-->
7 mana North Sea Kraken. That is an elemental. And freezes stuff. Riiiiiiight, that is totally a good idea :D I suppose your thought process was to balance it around Fire Elemental, but that card is already quite powerful and for just 1 more mana u get a hell of a lot more.
It actually was balanced around both. North Sea Kraken is 9 mana, right, at a 9/7. This is a 7 mana 7/5. I lose 2/2 for 2 mana.
And both Snowchugger and Water Elemental do not lose any stats with their freeze effects. You might be overreacting.
I dont know man, Frost Elemental is 6 mana 5/5 that only freezes the target, this for 1 more mana has 2 more attack, deals 4 dmg and freezes not only via battlecry, but on attack as well. Its a better Blazecaller too, since it doesnt require a setup. It feels way too strong. I suppose if you would drop the stats to a 5/5 i could see it being ok. It would still be very strong, but i guess fine.
OKAY! Here is the ENTIRE, updated set so far. Any and all C+C welcome! There may be some cards that have remained the same, mostly due to the relative lack of criticisms (not because I am ignoring people!) Also, I apologize for not having a chance to thoroughly review others' cards. I'm juggling exams and interviews so getting my own cards out is a challenge. Once I get fly home I should be able to give any last minute feedback if people still need it!
TL;DR Keyword reminder: Preserve = put a copy of a card at the bottom of your deck.
I had this idea for a while, but I thought maybe it wouldn't work well. Nonetheless, I like this better than all of my other ideas. Better than that though, it only has 1 line of text (well, it has 2 but reducing the font size by 1 makes it fit in 1 line which looks a lot better in my opinion).
It's a little bit hard to balance. I referred to Holy Wrath as balance, and the fact that Paladins can't rearrange the order of their deck (if they could, Holy Wrath would be awesome, but they can't). Is it too problematic with huge win conditions and the ability to see and rearrange your deck order? Does the setup required to make that happen balance that out?
Interesting interaction with Theatre Symphonist: If this is the top card of your deck, you'll cast a copy of it and it will draw itself and it will cost 0 now.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
OKAY! Here is the ENTIRE, updated set so far. Any and all C+C welcome! There may be some cards that have remained the same, mostly due to the relative lack of criticisms (not because I am ignoring people!) Also, I apologize for not having a chance to thoroughly review others' cards. I'm juggling exams and interviews so getting my own cards out is a challenge. Once I get fly home I should be able to give any last minute feedback if people still need it!
TL;DR Keyword reminder: Preserve = put a copy of a card at the bottom of your deck.
OniK:
WotOG:
Looking good. The changes you made r great. I still dont like the Friendly Match tho, it seems too good for a 1-cost card and denying three board spaces to your opponent in general, six if you would play both copies, seems quite insane. Alone in the Dark is a cool card, but i dont remember any other weapon interaction in your class and WOG seems to be a kinda weird set to introduce it. It just feels super random, thats all.
I had this idea for a while, but I thought maybe it wouldn't work well. Nonetheless, I like this better than all of my other ideas. Better than that though, it only has 1 line of text (well, it has 2 but reducing the font size by 1 makes it fit in 1 line which looks a lot better in my opinion).
It's a little bit hard to balance. I referred to Holy Wrath as balance, and the fact that Paladins can't rearrange the order of their deck (if they could, Holy Wrath would be awesome, but they can't). Is it too problematic with huge win conditions and the ability to see and rearrange your deck order? Does the setup required to make that happen balance that out?
Interesting interaction with Theatre Symphonist: If this is the top card of your deck, you'll cast a copy of it and it will draw itself and it will cost 0 now.
Malygos ... and other stuff. Not a good design. Also will restrict your design space by a lot, its a cool idea, but rather unrealistic one.
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
-->
Abyssal Ascendant is interesting because we know that C'Thun buffers buff the C'Thun even if it isn't in your deck. This would allow you to build a deck without C'Thun yet still end up with one. I don't know how useful that would be but still interesting that it could be possible.
It does say copy, so if you don't have a C'Thun, you don't have anything to copy.
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
-->
7 mana North Sea Kraken. That is an elemental. And freezes stuff. Riiiiiiight, that is totally a good idea :D I suppose your thought process was to balance it around Fire Elemental, but that card is already quite powerful and for just 1 more mana u get a hell of a lot more.
It actually was balanced around both. North Sea Kraken is 9 mana, right, at a 9/7. This is a 7 mana 7/5. I lose 2/2 for 2 mana.
And both Snowchugger and Water Elemental do not lose any stats with their freeze effects. You might be overreacting.
I dont know man, Frost Elemental is 6 mana 5/5 that only freezes the target, this for 1 more mana has 2 more attack, deals 4 dmg and freezes not only via battlecry, but on attack as well. Its a better Blazecaller too, since it doesnt require a setup. It feels way too strong. I suppose if you would drop the stats to a 5/5 i could see it being ok. It would still be very strong, but i guess fine.
Mewdrops did say to drop a stat and I made it a 4/7, but it stills feels boring. I scrapped the whole minion. Ugh this last slot is killing me.
Note: Rarities are only indicative. I may change them depending on the other cards I add.
The flavor of Perfectionism has been changed to "Top Chef" you know, because you look at the top card and it's the Chef class...
@Teknician: I already posted Limb Tentacle in previous Discussion threads so...
Harsh Food Critic is 4mana 6/4 because it roasts you a card. This is not a broken stat line.
Cards I'm uncertain about
THERE IS A SHIT TON OF CARDS UNDER THIS SPOILER DON'T OPEN !!!1
Note: Those slots aren't mutually exclusive
"Curvestone" (aka the theme of WOTOG) cards. At least 2 of them.
Yes, Scavenge and Twilight Cookbook are identical. It's just the flavor that changes.
Same for Haute Cuisine and Heart of Y'Shaarj.
Kosumoth's stats and number of cards roasted is up to debate.
Captn Cookie works for the Defias, which has links to the Black Dragonflight, which in turn serves the Old Gods. Cookie could therefore be considered a very indirect agent of the Old Gods. His effect is similar to that of Kosumoth but is less extreme.
An original removal.
"Devour" renamed "Chew" following Tomerick's suggestion.
"to replace it" on Julienne Cut means the copy will be summoned for the player to whom the target belongs.
Big-ish minion
The stats on Crazy Chef are negotiable. Also, I hesitate to shove the Dragon art on this card instead.
Fucking chess card which sucks because chess doesn't have anything to do with food
Accelerated Dragon is supposed to be a chess move (thks McFartson for the reference), so there is a link between the art and the effect.
The "Obsidian Queen" token that would result from Obsidian Pawn
would be vanilla. It's a reference to Pawns promoted to Queens.
A Feast/healing card
The issue here is balance. I don't know which value I should give to X and Y. Possibilites I have though of are (X=8, Y=1) and (X=5, Y=2).
Legendary cards
Kosumoth and Cookie are also part of the "curvestone" spot.
Dimensuis (placeholder character) is a bit different. It's supposed to synergize with the "egg" subtheme of my class.
Class secondary identity
I want to do a card that exploits a secondary characteristic of the class (ie not Roast)
Don't pay attention to Omelette Chef's border. It's an old card. An addition to the "egg" subtheme.
An overall cool card.
Arcanist Cookbook (a reference to an item in WoW) might be redundant with Twilight Cookbook shown previously?
Pls tell me which card(s) you prefer for each spot.
OKAY! Here is the ENTIRE, updated set so far. Any and all C+C welcome! There may be some cards that have remained the same, mostly due to the relative lack of criticisms (not because I am ignoring people!) Also, I apologize for not having a chance to thoroughly review others' cards. I'm juggling exams and interviews so getting my own cards out is a challenge. Once I get fly home I should be able to give any last minute feedback if people still need it!
TL;DR Keyword reminder: Preserve = put a copy of a card at the bottom of your deck.
OniK:
WotOG:
Looking good. The changes you made r great. I still dont like the Friendly Match tho, it seems too good for a 1-cost card and denying three board spaces to your opponent in general, six if you would play both copies, seems quite insane. Alone in the Dark is a cool card, but i dont remember any other weapon interaction in your class and WOG seems to be a kinda weird set to introduce it. It just feels super random, thats all.
I had this idea for a while, but I thought maybe it wouldn't work well. Nonetheless, I like this better than all of my other ideas. Better than that though, it only has 1 line of text (well, it has 2 but reducing the font size by 1 makes it fit in 1 line which looks a lot better in my opinion).
It's a little bit hard to balance. I referred to Holy Wrath as balance, and the fact that Paladins can't rearrange the order of their deck (if they could, Holy Wrath would be awesome, but they can't). Is it too problematic with huge win conditions and the ability to see and rearrange your deck order? Does the setup required to make that happen balance that out?
Interesting interaction with Theatre Symphonist: If this is the top card of your deck, you'll cast a copy of it and it will draw itself and it will cost 0 now.
Malygos ... and other stuff. Not a good design. Also will restrict your design space by a lot, its a cool idea, but rather unrealistic one.
Thank you for the feedback!
I can see why Alone in the Dark might seem random. My class doesn't intuitively seem like a Weapons class, but I do have a few Weapons introduced back in my Basic and Classic sets (really only because of the nuts//bolts challenge posed in the Phase II challenge). So it's not like it's the first instance ever that my class has an interaction with weapons (unless you meant more along the lines of Weapon buffs).
And alright, I might tone down Friendly Match a bit. I think you might be right about playing it twice in one turn. My class does somewhat revolve around manipulating the board state with powerful effects, but denying the enemy 6 spaces with 2 Mana might indeed be a bit over the top... (although at least they do have Taunt). I will look into it.
Concerning the Chess-themed challenge, couldn't you make a card called, like, Food and Games or something? Just throwing it out there.
I like Haute Cuisine and Scavenge. Kosumoth is cool, but I think it's a bit impractical.
Chew is pretty cool, but I think it'd be more fair at 2 Mana. I like the Julienne card that summons two copies instead of just one, makes more sense that way. If I had to choose, I think I'd go with Julienne.
That's all I have time right now to go through in detail, will comment further later.
Brainstorming with Zany and Cheese produced two concepts for the final minion: (this replaces the previous 7-mana elemental minion) 1. 7 mana, 3 Attack, 7 or 8 Health, Effect: Charge, Taunt, Freeze any character damaged by this minion. 2. 7 mana, 5 Attack, 8 Health, Effect: Deathrattle: Freeze the enemy minion with the highest Attack.
I'm back bitches! Let's review the new stuff since last time.
NOTE: As usual, I don't comment on cards that look good.
@McF4rtson
Well, you already had my feedback. It's an awesome class. Still think Forgotten Seer should add the CThun buff to the OD rather than replace the base effect.
@thepowerofcheese
Individual cards
For Science: Clearly the second one. Keep Healing Tonic for later, it's a cool card as well.
Test Subject: The art is ugly and has nothing to do with test subjects.
Dark Queen: The reference to Sylvanas isn't clear. I don"t know how you could make it clearer.
Convergence: Too similar to a previous card as it was pointed out.
Abercrombie: Dormant isn't a WOG mechanic. I don't really like the card anyway, it's really weak. Also you're fucked because hearthcards doesn't recognize "dormant" cards on custom borders.
Shifting Sludge: Still don't like this
Overall
Very flavorful set overall. You can really feel an apothecary vibe but... boy those arts are ugly! I mean, there are tons of alchemist/apothecary-related WoW art out there, it shouldn't be too difficult to find some.
@Demonxz95
Individual cards
Seer of Darkness needs some serious text box optimization.
Hollow Knight: Boy that statline
Theatre Symphonist: "(targets chosen randomly)". Also I would raise the Cost of this considering your Hero Power.
Invitation: First one. Would put "Draw it" on a single line.
The second Murozond.
Overall
Still a very good set, but same comment as above. The arts, man.
@ercjlee101
Gonna evaluate the last version of each card.
Individual cards
Big Heart Portal: Clearly the second version is better.
Quiet Night Life: For this one I prefer the first version.
Apology: Pls no. Also why did you name a cannon "apology"??
Misunderstood: A fitting name because I don't understand this card at all. It's a 3mana Iron Hide with a downside on top of it???? I mean I don't think that any of your Preserve synergies are enough to compensate for this.
Spiteful Darkbot: This is a 5mana 6/7. Yes it screws your Preserve synergy but you're not forced to run it. If you want to trade removed cards for above stat line you're gonna remove 3 cards at least. My class is based around this so I kind of studied the question.
Sympathetic Spider: Should be a giant.
Savior in the Darkness: This is OP as fuck (on top of wording issues).
Overall
I've already said that before but I don't like the flavor though at this point you can't do anything about it. Many of the cards have issues, but some of them have cool effect. However this isn't enough. Your sets lack a common thread.
@Tomerick
Individual cards
Death Duck: tl;dr
Overall
After some though I agree with Sinti. Your set lacks a common thread.
And now my new cards!
Cards I'm pretty sure I want to include (4/12)
Note: Rarities are only indicative. I may change them depending on the other cards I add.
The flavor of Perfectionism has been changed to "Top Chef" you know, because you look at the top card and it's the Chef class...
@Teknician: I already posted Limb Tentacle in previous Discussion threads so...
Harsh Food Critic is 4mana 6/4 because it roasts you a card. This is not a broken stat line.
Cards I'm uncertain about
THERE IS A SHIT TON OF CARDS UNDER THIS SPOILER DON'T OPEN !!!1
Note: Those slots aren't mutually exclusive
"Curvestone" (aka the theme of WOTOG) cards. At least 2 of them.
Yes, Scavenge and Twilight Cookbook are identical. It's just the flavor that changes.
Same for Haute Cuisine and Heart of Y'Shaarj.
Kosumoth's stats and number of cards roasted is up to debate.
Captn Cookie works for the Defias, which has links to the Black Dragonflight, which in turn serves the Old Gods. Cookie could therefore be considered a very indirect agent of the Old Gods. His effect is similar to that of Kosumoth but is less extreme.
An original removal.
"Devour" renamed "Chew" following Tomerick's suggestion.
"to replace it" on Julienne Cut means the copy will be summoned for the player to whom the target belongs.
Big-ish minion
The stats on Crazy Chef are negotiable. Also, I hesitate to shove the Dragon art on this card instead.
Fucking chess card which sucks because chess doesn't have anything to do with food
Accelerated Dragon is supposed to be a chess move (thks McFartson for the reference), so there is a link between the art and the effect.
The "Obsidian Queen" token that would result from Obsidian Pawn
would be vanilla. It's a reference to Pawns promoted to Queens.
A Feast/healing card
The issue here is balance. I don't know which value I should give to X and Y. Possibilites I have though of are (X=8, Y=1) and (X=5, Y=2).
Legendary cards
Kosumoth and Cookie are also part of the "curvestone" spot.
Dimensuis (placeholder character) is a bit different. It's supposed to synergize with the "egg" subtheme of my class.
Class secondary identity
I want to do a card that exploits a secondary characteristic of the class (ie not Roast)
Don't pay attention to Omelette Chef's border. It's an old card. An addition to the "egg" subtheme.
An overall cool card.
Arcanist Cookbook (a reference to an item in WoW) might be redundant with Twilight Cookbook shown previously?
Pls tell me which card(s) you prefer for each spot.
Ok, there is a lot of cards, so i will just tell you which ones i like and basically dont have any problem with:
The four you want to include for sure look fine.
Others i like r Twilight Cookbook, Julienne Cut (v2), Highlands Dragon, Drakonid Cracker, Fantastic Feast (id say 7 mana and 2 hangovers - hangovers r actually a benefit for you, not sure if you count them as such), Omelette Chef, Arcanist Cookbook (v2), Orgrimmar Portal (i like the general idea of the card, but not sure how much i like the random 7-cost minion on T4 or even T3 with coin).
Brainstorming with Zany and Cheese produced two concepts for the final minion: (this replaces the previous 7-mana elemental minion) 1. 7 mana, 3 Attack, 7 or 8 Health, Effect: Charge, Taunt, Freeze any character damaged by this minion. 2. 7 mana, 5 Attack, 8 Health, Effect: Deathrattle: Freeze the enemy minion with the highest Attack.
EDIT (maybe 4/7):
I get the flavor of the Tide and the charge, but honestly this version i probably like the least of all the previous variations. I mean its probably most balanced, but at the same time most boring (at least for me). Also the wording is quite weird. I understand why, but it doesnt look great. You could make it simple by removing the option to freeze the enemy hero, so you dont have to say "character(s)" in the card's text. Then it should probably cost 6 mana (and mby drop the health to 7).
Note: Rarities are only indicative. I may change them depending on the other cards I add.
The flavor of Perfectionism has been changed to "Top Chef" you know, because you look at the top card and it's the Chef class...
@Teknician: I already posted Limb Tentacle in previous Discussion threads so...
Harsh Food Critic is 4mana 6/4 because it roasts you a card. This is not a broken stat line.
Cards I'm uncertain about
THERE IS A SHIT TON OF CARDS UNDER THIS SPOILER DON'T OPEN !!!1
Note: Those slots aren't mutually exclusive
"Curvestone" (aka the theme of WOTOG) cards. At least 2 of them.
Yes, Scavenge and Twilight Cookbook are identical. It's just the flavor that changes.
Same for Haute Cuisine and Heart of Y'Shaarj.
Kosumoth's stats and number of cards roasted is up to debate.
Captn Cookie works for the Defias, which has links to the Black Dragonflight, which in turn serves the Old Gods. Cookie could therefore be considered a very indirect agent of the Old Gods. His effect is similar to that of Kosumoth but is less extreme.
An original removal.
"Devour" renamed "Chew" following Tomerick's suggestion.
"to replace it" on Julienne Cut means the copy will be summoned for the player to whom the target belongs.
Big-ish minion
The stats on Crazy Chef are negotiable. Also, I hesitate to shove the Dragon art on this card instead.
Fucking chess card which sucks because chess doesn't have anything to do with food
Accelerated Dragon is supposed to be a chess move (thks McFartson for the reference), so there is a link between the art and the effect.
The "Obsidian Queen" token that would result from Obsidian Pawn
would be vanilla. It's a reference to Pawns promoted to Queens.
A Feast/healing card
The issue here is balance. I don't know which value I should give to X and Y. Possibilites I have though of are (X=8, Y=1) and (X=5, Y=2).
Legendary cards
Kosumoth and Cookie are also part of the "curvestone" spot.
Dimensuis (placeholder character) is a bit different. It's supposed to synergize with the "egg" subtheme of my class.
Class secondary identity
I want to do a card that exploits a secondary characteristic of the class (ie not Roast)
Don't pay attention to Omelette Chef's border. It's an old card. An addition to the "egg" subtheme.
An overall cool card.
Arcanist Cookbook (a reference to an item in WoW) might be redundant with Twilight Cookbook shown previously?
Pls tell me which card(s) you prefer for each spot.
Bump
Continued feedback from my earlier comment:
I like Drakonid Knacker the best for big minion. I don't really like the "do something if you are holding something else" mechanic, I always felt it was kind of contrived and weird. And Crazy Chef just looks like a slow card that doesn't really do anything interesting – seems like it has some synergistic interaction with your class for the sake of the synergy itself. Drakonid Knacker I feel is the only real, relevant minion in context of the game and still fits with your class.
I didn't know Accelerated Dragon is a chess move. If so, then I guess that works. I do like Kitchmare, though. The other cards just seem like throwaways, unfortunately.
Fantastic Feast: Lol, good luck on balancing this one – although I like the idea of the tradeoff. If we say on average this will heal your Hero for like, what, 20 Health (idk)? then the healing alone would probably cost a flat ~8 Mana. But you have the tradeoff, which prevents you from drawing cards for X amount of turns. Each turn you are denied a draw might discount like, 2 Mana-ISH from the Spell? For example, for ~4 Mana, you would heal ~20 Health but deny yourself 1 card draw for 2 consecutive turns. That seems... kinda there balance-wise? But then you ALSO have to factor in your Roast mechanic, which would then theoretically mitigate that discount. So say you could end up with like a 5 Mana Heal 20, deny yourself 1 card draw for two consecutive turns? Idfk just my 2 cents.
Ragnaros, Kitchenlord will lose you games, lol. Furthermore, thematically, wouldn't it make sense for him to Roast 8 cards per turn, not draw? I think that could be more interesting. Could be like, Ragnaros, Roastlord, 8 Mana, at the end of your turn, Roast 8 cards, but also make it have crazy stats like 12/12. Otherwise, I like Kosumoth the best mechanically; however I think you might want to adjust that effect a bit. It seems pretty wild right now. Maybe either Roast fewer cards or lighten up on the restriction. I understand the intended synergy, but the thing is that if you don't draw him at the proper time or proper order compared with your other cards, it could fuck you.
Imo, Orgrimmar Portal is the most interesting (?). Although the 1-mana arcanist cookbook comes a very close second. Actually, they're both cool.
Also, as I am giving you all this feedback, I should let you know that I don't remember every single Roast synergy card you've put up so far. But I have faith that the deck has enough robustness to withstand losing cards over and over again in an actual, relevant game. Cheers!
Brainstorming with Zany and Cheese produced two concepts for the final minion: (this replaces the previous 7-mana elemental minion) 1. 7 mana, 3 Attack, 7 or 8 Health, Effect: Charge, Taunt, Freeze any character damaged by this minion. 2. 7 mana, 5 Attack, 8 Health, Effect: Deathrattle: Freeze the enemy minion with the highest Attack.
EDIT (maybe 4/7):
I get the flavor of the Tide and the charge, but honestly this version i probably like the least of all the previous variations. I mean its probably most balanced, but at the same time most boring (at least for me). Also the wording is quite weird. I understand why, but it doesnt look great. You could make it simple by removing the option to freeze the enemy hero, so you dont have to say "character(s)" in the card's text. Then it should probably cost 6 mana (and mby drop the health to 7).
No offense, but tbh, at this point, you're hindering more than helping, seeing as nothing is getting by you. Why don't you just give me suggestions.
Brainstorming with Zany and Cheese produced two concepts for the final minion: (this replaces the previous 7-mana elemental minion) 1. 7 mana, 3 Attack, 7 or 8 Health, Effect: Charge, Taunt, Freeze any character damaged by this minion. 2. 7 mana, 5 Attack, 8 Health, Effect: Deathrattle: Freeze the enemy minion with the highest Attack.
EDIT (maybe 4/7):
I get the flavor of the Tide and the charge, but honestly this version i probably like the least of all the previous variations. I mean its probably most balanced, but at the same time most boring (at least for me). Also the wording is quite weird. I understand why, but it doesnt look great. You could make it simple by removing the option to freeze the enemy hero, so you dont have to say "character(s)" in the card's text. Then it should probably cost 6 mana (and mby drop the health to 7).
No offense, but tbh, at this point, you're hindering more than helping, seeing as nothing is getting by you. Why don't you just give me suggestions.
Not sure if that's a fair assessment of his critique – he's giving his honest thoughts and you have the choice of listening to them; furthermore, it's also up to you to come up with the card ideas. Suggesting changes might constitute more valuable and constructive feedback, sure, but you can't really expect that from others who are not as invested into your class creation as you are. Tbh, at this point in the competition, any feedback at all is probably somewhat valuable.
Brainstorming with Zany and Cheese produced two concepts for the final minion: (this replaces the previous 7-mana elemental minion) 1. 7 mana, 3 Attack, 7 or 8 Health, Effect: Charge, Taunt, Freeze any character damaged by this minion. 2. 7 mana, 5 Attack, 8 Health, Effect: Deathrattle: Freeze the enemy minion with the highest Attack.
EDIT (maybe 4/7):
I get the flavor of the Tide and the charge, but honestly this version i probably like the least of all the previous variations. I mean its probably most balanced, but at the same time most boring (at least for me). Also the wording is quite weird. I understand why, but it doesnt look great. You could make it simple by removing the option to freeze the enemy hero, so you dont have to say "character(s)" in the card's text. Then it should probably cost 6 mana (and mby drop the health to 7).
No offense, but tbh, at this point, you're hindering more than helping, seeing as nothing is getting by you. Why don't you just give me suggestions.
Not sure if that's a fair assessment of his critique – he's giving his honest thoughts and you have the choice of listening to them; furthermore, it's also up to you to come up with the card ideas. Suggesting changes might constitute more valuable and constructive feedback, sure, but you can't really expect that from others who are not as invested into your class creation as you are. Tbh, at this point in the competition, any feedback at all is probably somewhat valuable.
...I have been listening to them the whole time, which is why I've been coming up with new concepts. I respect Sinti's comments which is why I have been making new ideas to try and satisfy him. This is, I believe, the 5th concept. I know feedback is valuable, and I've given plenty out myself, for example, to you. I'm not really sure where you're going with this.
I ask him to give me suggestions since I have completely run out of ideas. That is all. If he doesn't want to, then that's not a problem.
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
-->
Brainstorming with Zany and Cheese produced two concepts for the final minion: (this replaces the previous 7-mana elemental minion) 1. 7 mana, 3 Attack, 7 or 8 Health, Effect: Charge, Taunt, Freeze any character damaged by this minion. 2. 7 mana, 5 Attack, 8 Health, Effect: Deathrattle: Freeze the enemy minion with the highest Attack.
EDIT (maybe 4/7):
...No offense, but tbh, at this point, you're hindering more than helping, seeing as nothing is getting by you. Why don't you just give me suggestions.
Well I only see three distinct mechanical designs for a minion, not five. Part of the problem with this card is, I think, that no one really knows what niche it's supposed to fill in the Sea Witch class. Deck manipulation seems to be part of the identity, and perhaps elementals, and even still Freeze as well... but this doesn't 'fit' because it doesn't embody the class. It could equally well be a neutral minion.
Also, you can't expect other people to tell you what card to make; especially when you're running out of ideas. I'd take a break and come back to it in a couple of days, because you've got time for it.
One final card change. I'm so fed up with C'Thun cards, I don't want to see another one again, heh. Luckily, it was for a secondary C'Thun card, not the challenge. Anyways, it's a pretty quiet change, and the new card is pretty mundane. Is it too boring?
-->
Brainstorming with Zany and Cheese produced two concepts for the final minion: (this replaces the previous 7-mana elemental minion) 1. 7 mana, 3 Attack, 7 or 8 Health, Effect: Charge, Taunt, Freeze any character damaged by this minion. 2. 7 mana, 5 Attack, 8 Health, Effect: Deathrattle: Freeze the enemy minion with the highest Attack.
EDIT (maybe 4/7):
...No offense, but tbh, at this point, you're hindering more than helping, seeing as nothing is getting by you. Why don't you just give me suggestions.
Well I only see three distinct mechanical designs for a minion, not five. Part of the problem with this card is, I think, that no one really knows what niche it's supposed to fill in the Sea Witch class. Deck manipulation seems to be part of the identity, and perhaps elementals, and even still Freeze as well... but this doesn't 'fit' because it doesn't embody the class. It could equally well be a neutral minion.
Also, you can't expect other people to tell you what card to make; especially when you're running out of ideas. I'd take a break and come back to it in a couple of days, because you've got time for it.
To be fair, evolve as a mechanic didn’t exactly fit Shaman when it showed up; WotOG was a big shift in some of the themes for classes. I think if we don’t look to add new and interesting identity to our classes now even, we might get stuck in the same old loops with the same old ideas.
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Why Rogue is my favourite class:
My submission for this week's card design competition.
Updates, yo!
Click the image to go to my custom Time Traveler class.
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OKAY! Here is the ENTIRE, updated set so far. Any and all C+C welcome! There may be some cards that have remained the same, mostly due to the relative lack of criticisms (not because I am ignoring people!) Also, I apologize for not having a chance to thoroughly review others' cards. I'm juggling exams and interviews so getting my own cards out is a challenge. Once I get fly home I should be able to give any last minute feedback if people still need it!
TL;DR Keyword reminder: Preserve = put a copy of a card at the bottom of your deck.
OniK:
WotOG:
I had this idea for a while, but I thought maybe it wouldn't work well. Nonetheless, I like this better than all of my other ideas. Better than that though, it only has 1 line of text (well, it has 2 but reducing the font size by 1 makes it fit in 1 line which looks a lot better in my opinion).
It's a little bit hard to balance. I referred to Holy Wrath as balance, and the fact that Paladins can't rearrange the order of their deck (if they could, Holy Wrath would be awesome, but they can't). Is it too problematic with huge win conditions and the ability to see and rearrange your deck order? Does the setup required to make that happen balance that out?
Interesting interaction with Theatre Symphonist: If this is the top card of your deck, you'll cast a copy of it and it will draw itself and it will cost 0 now.
Click the image to go to my custom Time Traveler class.
- Click Here To Join Us On Discord! -
Click the image to go to my custom Time Traveler class.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
@CheeseEtc
Concerning the Chess-themed challenge, couldn't you make a card called, like, Food and Games or something? Just throwing it out there.
I like Haute Cuisine and Scavenge. Kosumoth is cool, but I think it's a bit impractical.
Chew is pretty cool, but I think it'd be more fair at 2 Mana. I like the Julienne card that summons two copies instead of just one, makes more sense that way. If I had to choose, I think I'd go with Julienne.
That's all I have time right now to go through in detail, will comment further later.
Brainstorming with Zany and Cheese produced two concepts for the final minion: (this replaces the previous 7-mana elemental minion)
1. 7 mana, 3 Attack, 7 or 8 Health, Effect: Charge, Taunt, Freeze any character damaged by this minion.
2. 7 mana, 5 Attack, 8 Health, Effect: Deathrattle: Freeze the enemy minion with the highest Attack.
EDIT (maybe 4/7):
- Click Here To Join Us On Discord! -
Well I only see three distinct mechanical designs for a minion, not five. Part of the problem with this card is, I think, that no one really knows what niche it's supposed to fill in the Sea Witch class. Deck manipulation seems to be part of the identity, and perhaps elementals, and even still Freeze as well... but this doesn't 'fit' because it doesn't embody the class. It could equally well be a neutral minion.
Also, you can't expect other people to tell you what card to make; especially when you're running out of ideas. I'd take a break and come back to it in a couple of days, because you've got time for it.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •