I forgot about the whole discover with Priest. Tht is why I originally modeled it after Kabal Chemist as neutral but I changed it later. Thanks for the heads up.
Just a suggestion, use Quote instead of Reply, when u want to reply to someone's post around here. It copies the post ur replying to into your response and makes for a more clear string of discussion. If u just use Reply it will get lost quickly.
This might be the best steed in the history of steeds, maybe ever
Its missing mana cost. Also im not too sure about the wording, but mby it should be Greater Spellstone. Also the name isnt too exciting for a legendary minion.
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
The effects seem fine, tho mby u want to have combo on all of them, to keep consistency. I get that on the "lesser" ones u probably meant to make them stronger by not forcing the combo on em, but dunno. I guess u decide ;-)
Does it have to be "Unidentified Object"? I think those are artifacts.
edit: Shit, just saw someone had the same idea. >_>
Yeah, someone already tried this and i think your card suffers the same problem ... discover a card from three different classes? Not without a tri-class emblem u dont. And u cannot cover the existing unidentified cards with a tri-class, since they r in a different category ...
I like this a lot, but it could be a tiny bit OP. Im not rly sure how exactly to fix that, mby give it a hard cap on the cost? Something like Geosculptor Yip has for armor. Btw i got Skull of the Man'ari as well. Yaaay ... now to craft Bloodreaver Gul'dan :D
Woo, we're back! Time to turn my inactiveness to activeness. First idea:
[/card]
Im not sure about taunt part. I can definitely see the argument for it, but you could discover some high cost card and cheat it out early, or you could play this in a Inner Fire priest and "guratee" yourself a minion on board, since your opponent wouldnt want to kill this. I guess the card has such a randomness in it, that taunt or no taunt r both viable options as i see it. Cool idea tho.My card, thoughts?
I forgot about the whole discover with Priest. Tht is why I originally modeled it after Kabal Chemist as neutral but I changed it later. Thanks for the heads up.
Just a suggestion, use Quote instead of Reply, when u want to reply to someone's post around here. It copies the post ur replying to into your response and makes for a more clear string of discussion. If u just use Reply it will get lost quickly.
This might be the best steed in the history of steeds, maybe ever
Its missing mana cost. Also im not too sure about the wording, but mby it should be Greater Spellstone. Also the name isnt too exciting for a legendary minion.
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
The effects seem fine, tho mby u want to have combo on all of them, to keep consistency. I get that on the "lesser" ones u probably meant to make them stronger by not forcing the combo on em, but dunno. I guess u decide ;-)
Does it have to be "Unidentified Object"? I think those are artifacts.
edit: Shit, just saw someone had the same idea. >_>
Yeah, someone already tried this and i think your card suffers the same problem ... discover a card from three different classes? Not without a tri-class emblem u dont. And u cannot cover the existing unidentified cards with a tri-class, since they r in a different category ...
I like this a lot, but it could be a tiny bit OP. Im not rly sure how exactly to fix that, mby give it a hard cap on the cost? Something like Geosculptor Yip has for armor. Btw i got Skull of the Man'ari as well. Yaaay ... now to craft Bloodreaver Gul'dan :D
Woo, we're back! Time to turn my inactiveness to activeness. First idea:
[/card]
Im not sure about taunt part. I can definitely see the argument for it, but you could discover some high cost card and cheat it out early, or you could play this in a Inner Fire priest and "guratee" yourself a minion on board, since your opponent wouldnt want to kill this. I guess the card has such a randomness in it, that taunt or no taunt r both viable options as i see it. Cool idea tho.My card, thoughts?
Why is AOE the common element here? It doesn't make a lot of sense. Like, why does Travel form deal damage to all enemy minions?
The rest, because the base concept is bad (unoriginal, too complicated, etc...)
As for me, I will expand on my first simple idea. I made 3 new versions which I think have more flavor:
(far-right is the original one)
Which version is best?
I like Looking for Group the most. It can interact with other 1-drops such as the new Gravelsnout Knight. Also, flavour is pretty nice.
On the other hand, the first two versions of Treat (+Attack/+health) are nice. I think those could be a bit better in Druid though, the buffing just feels more like it.
So at the end of the day do you prefer LFG or Treat? xD
I made Treat Hunter card because of the flavor (Hunter feeding one of his beast), also tutoring effects are a Hunter trait.
As for your cards, the base concept for Mage Training is best but it's utterly broken with Malygos. I would put a "that costs (5) or less" condition or something like that.
I forgot about the whole discover with Priest. Tht is why I originally modeled it after Kabal Chemist as neutral but I changed it later. Thanks for the heads up.
Just a suggestion, use Quote instead of Reply, when u want to reply to someone's post around here. It copies the post ur replying to into your response and makes for a more clear string of discussion. If u just use Reply it will get lost quickly.
This might be the best steed in the history of steeds, maybe ever
Its missing mana cost. Also im not too sure about the wording, but mby it should be Greater Spellstone. Also the name isnt too exciting for a legendary minion.
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
The effects seem fine, tho mby u want to have combo on all of them, to keep consistency. I get that on the "lesser" ones u probably meant to make them stronger by not forcing the combo on em, but dunno. I guess u decide ;-)
Does it have to be "Unidentified Object"? I think those are artifacts.
edit: Shit, just saw someone had the same idea. >_>
Yeah, someone already tried this and i think your card suffers the same problem ... discover a card from three different classes? Not without a tri-class emblem u dont. And u cannot cover the existing unidentified cards with a tri-class, since they r in a different category ...
I like this a lot, but it could be a tiny bit OP. Im not rly sure how exactly to fix that, mby give it a hard cap on the cost? Something like Geosculptor Yip has for armor. Btw i got Skull of the Man'ari as well. Yaaay ... now to craft Bloodreaver Gul'dan :D
Woo, we're back! Time to turn my inactiveness to activeness. First idea:
[/card]
Im not sure about taunt part. I can definitely see the argument for it, but you could discover some high cost card and cheat it out early, or you could play this in a Inner Fire priest and "guratee" yourself a minion on board, since your opponent wouldnt want to kill this. I guess the card has such a randomness in it, that taunt or no taunt r both viable options as i see it. Cool idea tho.My card, thoughts?
Why is AOE the common element here? It doesn't make a lot of sense. Like, why does Travel form deal damage to all enemy minions?
To be honest, the aoe was the starting point, so thats why. Then when i looked to which part of druid identity could i put it to, i found the 4 shapeshift forms and it seemed like a perfect solution. Yeah, the aoe doesnt make total sense in that regard, but i kinda justified it by that the druid switches stances during the fight to deal with multiple opponents, so he deals some dmg to all of em. Not sure if that reasoning can hold tho :)
About your cards:
Catacobms Conjurer: feels a lot like the Astral Tiger, i suppose thats where u got the inspiration. Do cards like a deathrattle copy of Astral Tiger count as "not started in your deck" for this purpose? Or is it meant as a soft counter to Psychic Scream and/or other shenanigans?
Unidentified Chest: i think u have a typo in the deathrattle part > "draws", other than that i feel like its too strong, for a neutal 2-drop its rly rly strong. Sure, u give your opponent a card, but i guess u could look at Dancing Swords and go from there. Your card gets more value effect/stat wise compared to the sword for their respective cost and the card draw.
I forgot about the whole discover with Priest. Tht is why I originally modeled it after Kabal Chemist as neutral but I changed it later. Thanks for the heads up.
Just a suggestion, use Quote instead of Reply, when u want to reply to someone's post around here. It copies the post ur replying to into your response and makes for a more clear string of discussion. If u just use Reply it will get lost quickly.
This might be the best steed in the history of steeds, maybe ever
Its missing mana cost. Also im not too sure about the wording, but mby it should be Greater Spellstone. Also the name isnt too exciting for a legendary minion.
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
The effects seem fine, tho mby u want to have combo on all of them, to keep consistency. I get that on the "lesser" ones u probably meant to make them stronger by not forcing the combo on em, but dunno. I guess u decide ;-)
Does it have to be "Unidentified Object"? I think those are artifacts.
edit: Shit, just saw someone had the same idea. >_>
Yeah, someone already tried this and i think your card suffers the same problem ... discover a card from three different classes? Not without a tri-class emblem u dont. And u cannot cover the existing unidentified cards with a tri-class, since they r in a different category ...
I like this a lot, but it could be a tiny bit OP. Im not rly sure how exactly to fix that, mby give it a hard cap on the cost? Something like Geosculptor Yip has for armor. Btw i got Skull of the Man'ari as well. Yaaay ... now to craft Bloodreaver Gul'dan :D
Woo, we're back! Time to turn my inactiveness to activeness. First idea:
[/card]
Im not sure about taunt part. I can definitely see the argument for it, but you could discover some high cost card and cheat it out early, or you could play this in a Inner Fire priest and "guratee" yourself a minion on board, since your opponent wouldnt want to kill this. I guess the card has such a randomness in it, that taunt or no taunt r both viable options as i see it. Cool idea tho.My card, thoughts?
Why is AOE the common element here? It doesn't make a lot of sense. Like, why does Travel form deal damage to all enemy minions?
To be honest, the aoe was the starting point, so thats why. Then when i looked to which part of druid identity could i put it to, i found the 4 shapeshift forms and it seemed like a perfect solution. Yeah, the aoe doesnt make total sense in that regard, but i kinda justified it by that the druid switches stances during the fight to deal with multiple opponents, so he deals some dmg to all of em. Not sure if that reasoning can hold tho :)
About your cards:
Catacobms Conjurer: feels a lot like the Astral Tiger, i suppose thats where u got the inspiration. Do cards like a deathrattle copy of Astral Tiger count as "not started in your deck" for this purpose? Or is it meant as a soft counter to Psychic Scream and/or other shenanigans?
Unidentified Chest: i think u have a typo in the deathrattle part > "draws", other than that i feel like its too strong, for a neutal 2-drop its rly rly strong. Sure, u give your opponent a card, but i guess u could look at Dancing Swords and go from there. Your card gets more value effect/stat wise compared to the sword for their respective cost and the card draw.
I think the entire idea of Unidentified Form doesn't make sense, really. The KoC unidentified cards are supposed to be things you would find in a dungeon, and they're unidentified in the sense of classic rogue-like adventure games: they are magical items where you don't know what the enchantment is. A Druid Form does not make any sense for this theme. The Druid knows what he's shapeshifting into. It's not something he finds in a dungeon. Plus, the AOE doesn't really make sense as a starting point.
For Catacombs Conjurer, yes, any card that was shuffled into or added to your deck for any reason did not start in your deck.
For Unidentified Chest, Dancing Swords is like a super-bad card, so if I balance against it, I'll have a super-bad card. Unless you think my card is too powerful for mill, which is the only place Dancing Swords saw use? None of my cards are strictly better than it, anyway. The Vicious Mimic costs 1 less and has 1 less Attack, which I think is the kind of balance it would need to be playable.
I forgot about the whole discover with Priest. Tht is why I originally modeled it after Kabal Chemist as neutral but I changed it later. Thanks for the heads up.
Just a suggestion, use Quote instead of Reply, when u want to reply to someone's post around here. It copies the post ur replying to into your response and makes for a more clear string of discussion. If u just use Reply it will get lost quickly.
This might be the best steed in the history of steeds, maybe ever
Its missing mana cost. Also im not too sure about the wording, but mby it should be Greater Spellstone. Also the name isnt too exciting for a legendary minion.
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
The effects seem fine, tho mby u want to have combo on all of them, to keep consistency. I get that on the "lesser" ones u probably meant to make them stronger by not forcing the combo on em, but dunno. I guess u decide ;-)
Does it have to be "Unidentified Object"? I think those are artifacts.
edit: Shit, just saw someone had the same idea. >_>
Yeah, someone already tried this and i think your card suffers the same problem ... discover a card from three different classes? Not without a tri-class emblem u dont. And u cannot cover the existing unidentified cards with a tri-class, since they r in a different category ...
I like this a lot, but it could be a tiny bit OP. Im not rly sure how exactly to fix that, mby give it a hard cap on the cost? Something like Geosculptor Yip has for armor. Btw i got Skull of the Man'ari as well. Yaaay ... now to craft Bloodreaver Gul'dan :D
Woo, we're back! Time to turn my inactiveness to activeness. First idea:
[/card]
Im not sure about taunt part. I can definitely see the argument for it, but you could discover some high cost card and cheat it out early, or you could play this in a Inner Fire priest and "guratee" yourself a minion on board, since your opponent wouldnt want to kill this. I guess the card has such a randomness in it, that taunt or no taunt r both viable options as i see it. Cool idea tho.My card, thoughts?
Why is AOE the common element here? It doesn't make a lot of sense. Like, why does Travel form deal damage to all enemy minions?
To be honest, the aoe was the starting point, so thats why. Then when i looked to which part of druid identity could i put it to, i found the 4 shapeshift forms and it seemed like a perfect solution. Yeah, the aoe doesnt make total sense in that regard, but i kinda justified it by that the druid switches stances during the fight to deal with multiple opponents, so he deals some dmg to all of em. Not sure if that reasoning can hold tho :)
About your cards:
Catacobms Conjurer: feels a lot like the Astral Tiger, i suppose thats where u got the inspiration. Do cards like a deathrattle copy of Astral Tiger count as "not started in your deck" for this purpose? Or is it meant as a soft counter to Psychic Scream and/or other shenanigans?
Unidentified Chest: i think u have a typo in the deathrattle part > "draws", other than that i feel like its too strong, for a neutal 2-drop its rly rly strong. Sure, u give your opponent a card, but i guess u could look at Dancing Swords and go from there. Your card gets more value effect/stat wise compared to the sword for their respective cost and the card draw.
I think the entire idea of Unidentified Form doesn't make sense, really. The KoC unidentified cards are supposed to be things you would find in a dungeon, and they're unidentified in the sense of classic rogue-like adventure games: they are magical items where you don't know what the enchantment is. A Druid Form does not make any sense for this theme. The Druid knows what he's shapeshifting into. It's not something he finds in a dungeon. Plus, the AOE doesn't really make sense as a starting point.
For Catacombs Conjurer, yes, any card that was shuffled into or added to your deck for any reason did not start in your deck.
For Unidentified Chest, Dancing Swords is like a super-bad card, so if I balance against it, I'll have a super-bad card. Unless you think my card is too powerful for mill, which is the only place Dancing Swords saw use? None of my cards are strictly better than it, anyway. The Vicious Mimic costs 1 less and has 1 less Attack, which I think is the kind of balance it would need to be playable.
Fair points about the Unidentified form, thanks.
Your Unidentified Chest is strong even now, cause it is an early drop. The card draw doesnt even matter in the end to be honest, i know its a decent drawback and lets a card have some extra stuff in exchange, but like i said, since its an early drop, the drawback will most likely never rly matter in the end.
I forgot about the whole discover with Priest. Tht is why I originally modeled it after Kabal Chemist as neutral but I changed it later. Thanks for the heads up.
Just a suggestion, use Quote instead of Reply, when u want to reply to someone's post around here. It copies the post ur replying to into your response and makes for a more clear string of discussion. If u just use Reply it will get lost quickly.
This might be the best steed in the history of steeds, maybe ever
Its missing mana cost. Also im not too sure about the wording, but mby it should be Greater Spellstone. Also the name isnt too exciting for a legendary minion.
Unidentified Strike is the Rogue version of the Unidentified spells part. All four tend to be close to power level than the others UI parts for easier to balance.
Dark Calling is intended to be a better version of Gather Your Party at the cost of a card in your hand. Good for Control Warlock as they have big minions to play like Giants or big Demons.
The effects seem fine, tho mby u want to have combo on all of them, to keep consistency. I get that on the "lesser" ones u probably meant to make them stronger by not forcing the combo on em, but dunno. I guess u decide ;-)
Does it have to be "Unidentified Object"? I think those are artifacts.
edit: Shit, just saw someone had the same idea. >_>
Yeah, someone already tried this and i think your card suffers the same problem ... discover a card from three different classes? Not without a tri-class emblem u dont. And u cannot cover the existing unidentified cards with a tri-class, since they r in a different category ...
I like this a lot, but it could be a tiny bit OP. Im not rly sure how exactly to fix that, mby give it a hard cap on the cost? Something like Geosculptor Yip has for armor. Btw i got Skull of the Man'ari as well. Yaaay ... now to craft Bloodreaver Gul'dan :D
Woo, we're back! Time to turn my inactiveness to activeness. First idea:
[/card]
Im not sure about taunt part. I can definitely see the argument for it, but you could discover some high cost card and cheat it out early, or you could play this in a Inner Fire priest and "guratee" yourself a minion on board, since your opponent wouldnt want to kill this. I guess the card has such a randomness in it, that taunt or no taunt r both viable options as i see it. Cool idea tho.My card, thoughts?
Why is AOE the common element here? It doesn't make a lot of sense. Like, why does Travel form deal damage to all enemy minions?
To be honest, the aoe was the starting point, so thats why. Then when i looked to which part of druid identity could i put it to, i found the 4 shapeshift forms and it seemed like a perfect solution. Yeah, the aoe doesnt make total sense in that regard, but i kinda justified it by that the druid switches stances during the fight to deal with multiple opponents, so he deals some dmg to all of em. Not sure if that reasoning can hold tho :)
About your cards:
Catacobms Conjurer: feels a lot like the Astral Tiger, i suppose thats where u got the inspiration. Do cards like a deathrattle copy of Astral Tiger count as "not started in your deck" for this purpose? Or is it meant as a soft counter to Psychic Scream and/or other shenanigans?
Unidentified Chest: i think u have a typo in the deathrattle part > "draws", other than that i feel like its too strong, for a neutal 2-drop its rly rly strong. Sure, u give your opponent a card, but i guess u could look at Dancing Swords and go from there. Your card gets more value effect/stat wise compared to the sword for their respective cost and the card draw.
I think the entire idea of Unidentified Form doesn't make sense, really. The KoC unidentified cards are supposed to be things you would find in a dungeon, and they're unidentified in the sense of classic rogue-like adventure games: they are magical items where you don't know what the enchantment is. A Druid Form does not make any sense for this theme. The Druid knows what he's shapeshifting into. It's not something he finds in a dungeon. Plus, the AOE doesn't really make sense as a starting point.
For Catacombs Conjurer, yes, any card that was shuffled into or added to your deck for any reason did not start in your deck.
For Unidentified Chest, Dancing Swords is like a super-bad card, so if I balance against it, I'll have a super-bad card. Unless you think my card is too powerful for mill, which is the only place Dancing Swords saw use? None of my cards are strictly better than it, anyway. The Vicious Mimic costs 1 less and has 1 less Attack, which I think is the kind of balance it would need to be playable.
Fair points about the Unidentified form, thanks.
Your Unidentified Chest is strong even now, cause it is an early drop. The card draw doesnt even matter in the end to be honest, i know its a decent drawback and lets a card have some extra stuff in exchange, but like i said, since its an early drop, the drawback will most likely never rly matter in the end.
The card draw definitely does matter. Otherwise Dancing Swords wouldn't have been so bad.
I tried to make a spellstone, "Deal 1 damage to all enemy minions. (Attack twice with your Hero to upgrade)" Rogue spell, but gave up due to missing art lol.
Here's a concept I had thought up while looking at Spell Hunter:
It serves as an "Unidentified" category, but focuses on the Spell Hunter decks by giving it support for that archtype through its bonus effects. The deck only has been seen playing Emerald Spellstone at 5, so this on curve isnt terrible most of the time.
Thas'dorah: The legendary bow of the Windrunners main focus is onto be quick and be agile. In Legion, the main ability is Windburst, a damaging ability which also gives a movement speed bonus. With Sprint being a card that draws cards, I thought what else could be good to highlight this idea.
Rhok'delar: Cut from the same cloth as the Hearthstone version.
Titanstrike: Focuses on beast mastery, and it gives you some board presence across two bodies (think of it as a +1 damage and +1/1 for 1 more mana than Flanking Strike)
Thori'dal: Focusing on the main highlight of the weapon - it is ammoless. Originally the idea was to make it a repeating effect but the idea of reducing other spell costs seems more impactful.
Here's a new idea I had while thinking about Swamp King Dred:
The idea was to make a card for "Big Hunter" while giving it some control options. Obviously the enemy minions will stop attacking once the recruited minion is dead.
It's basically unplayable until you play 4 cards, at which point it's better than Vanilla statline. You get a better unit by waiting to play it. Not sure on the balance. I was thinking I could maybe up the attack of each one (1/2 to 3/2 to 5/2). Or I could make it 1 mana and 0/1 to 2/1 to 4/1. Also, here are the other cards I came up with:
And explanation:
For the second one, your opponent won't see the extra effect you get when you play it. It will just look like the following to your opponent:
Here's a new idea I had while thinking about Swamp King Dred:
The idea was to make a card for "Big Hunter" while giving it some control options. Obviously the enemy minions will stop attacking once the recruited minion is dead.
The cards I've posted before for comparison:
I like the idea, but I'm not sure how much should it cost. It's hard to evaluate the clear by itself, let alone the residual body it leaves behind.
It's basically unplayable until you play 4 cards, at which point it's better than Vanilla statline. You get a better unit by waiting to play it. Not sure on the balance. I was thinking I could maybe up the attack of each one (1/2 to 3/2 to 5/2). Or I could make it 1 mana and 0/1 to 2/1 to 4/1. Also, here are the other cards I came up with:
And explanation:
For the second one, your opponent won't see the extra effect you get when you play it. It will just look like the following to your opponent:
The real effect will be revealed when the Mimic is attacked or attacked. Basically when anything that depends on it's attack happens.
Golem seems pretty weak. If you wanna go with that, you should probably up its cost to about 4-5 and stats accordingly. Also the spoiler doesn't seem to be working.
I'm reposting my card after I made some adjustments.
I tried to expand on the theme of dungeon crawlers and rogue-likes and ended up with something more closely related to MMOs. The idea is that, while you're exploring the catacombs, you randomly encounter this guy who's hiding in the shadows just waiting for someone to attack.
It's basically unplayable until you play 4 cards, at which point it's better than Vanilla statline. You get a better unit by waiting to play it. Not sure on the balance. I was thinking I could maybe up the attack of each one (1/2 to 3/2 to 5/2). Or I could make it 1 mana and 0/1 to 2/1 to 4/1.
Im not sure what the purpose of this is, it tries to be an early card, but u have to play cards to upgrade it, so thats not gonna happen, if u want it to be a tempo card later on, id sooner include Nerubian Prophet or Corridor Creeper in my deck ;-)
You could have divided this competition into 3 for each requirement to better pick winners in a much easier way if there is one goal but I guess the goal here is to Make the flavor of the cards much like K&C flavors, but then three potential competition through out the week would have been great since I would like to participate in more of these easy to think competition but oh well, its ok I like this too just for the flavor (if the winner is even going to be matching to the K&C flavor).
Here's a new idea I had while thinking about Swamp King Dred:
The idea was to make a card for "Big Hunter" while giving it some control options. Obviously the enemy minions will stop attacking once the recruited minion is dead.
The cards I've posted before for comparison:
I like the idea, but I'm not sure how much should it cost. It's hard to evaluate the clear by itself, let alone the residual body it leaves behind.
Based on Swamp King Dred whose body is worth 8.5mana, I would say that the cost is approximately right. The "all enemy minions attack it" can be an advantage or a drawback depending on the situation (mostly the order of your opponent's minions). You also have to take into account the deck building constraints this cards, as all other recruit cards, exerts (you can"t put weak minions in your deck if you want this to be viable).
With that being said I think that I will go with LFG which appears as a safer choice.
EDIT: And as for your cards, the problem I see is that it doesn't stand out in any way from other "unidentified" cards (also there's no gnome in the ganker duo, it feels wrong).
@CheeseEtc I thought maybe you could get away with lowering the Cost by 1, dunno. And as for my cards, well, they're meant to be just like the other unidentified cards. When I finished them, I actually thought exactly that: "wow, I could see Blizz printing a card exactly like this". I don't think this is a problem, more like a design choice. And yeah, I couldn't find fitting art with gnomes, that bothers me a lot.
What do you think? The 4M 7/7 meme lives on through Janek.
EDIT: I think I may change the cards to read as “(Play a card of higher Rarity to upgrade.)” for consistency with Spellstones and so the card is less rigid for the earlier upgrades.
I realised Blizzard didn't make any "Recruit a minion and do something to it", so I created three of this. If some of them was already made, tell me, please.
Guild Dinomancer is a bit of crossover with Un'Goro, which I think we need more of. I also made an epic version that Adapts both the Dinomancer and the Recruited minion (with the same adaptation for both), at exchange of being a 3/3.
Then we have Holyfin Crusader, the first Murloc Paladin card that feels like an actual Paladin card since Murloc Knight :P I was going to make it a 4 mana 2/2, but I felt that pulling a Finja, the Flying Star with Divine Shield at turn 4 was too much.
Finally, Unreliable Guildmaster, a dude who wants noobs in his guild to use them as canon fodder. He can be very powerful in a deck with broken Deathrattles, especially in Wild (where you have Sylvanas Windrunner or Nerubian Egg)
What do you think? I've had a hard time putting the numbers, as Recruit pretty hard to balance.
My card, thoughts?
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I tried to make a spellstone, "Deal 1 damage to all enemy minions. (Attack twice with your Hero to upgrade)" Rogue spell, but gave up due to missing art lol.
I think I will settle for this:
edit: Oh submission is up. Going to post it then.
Here's a concept I had thought up while looking at Spell Hunter:
It serves as an "Unidentified" category, but focuses on the Spell Hunter decks by giving it support for that archtype through its bonus effects. The deck only has been seen playing Emerald Spellstone at 5, so this on curve isnt terrible most of the time.
Thas'dorah: The legendary bow of the Windrunners main focus is onto be quick and be agile. In Legion, the main ability is Windburst, a damaging ability which also gives a movement speed bonus. With Sprint being a card that draws cards, I thought what else could be good to highlight this idea.
Rhok'delar: Cut from the same cloth as the Hearthstone version.
Titanstrike: Focuses on beast mastery, and it gives you some board presence across two bodies (think of it as a +1 damage and +1/1 for 1 more mana than Flanking Strike)
Thori'dal: Focusing on the main highlight of the weapon - it is ammoless. Originally the idea was to make it a repeating effect but the idea of reducing other spell costs seems more impactful.
Please give your honest opinions, thank you.
Here's a new idea I had while thinking about Swamp King Dred:
The idea was to make a card for "Big Hunter" while giving it some control options. Obviously the enemy minions will stop attacking once the recruited minion is dead.
The cards I've posted before for comparison:
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I had this idea for a spellstone-like card:
It's basically unplayable until you play 4 cards, at which point it's better than Vanilla statline. You get a better unit by waiting to play it. Not sure on the balance. I was thinking I could maybe up the attack of each one (1/2 to 3/2 to 5/2). Or I could make it 1 mana and 0/1 to 2/1 to 4/1. Also, here are the other cards I came up with:
And explanation:
For the second one, your opponent won't see the extra effect you get when you play it. It will just look like the following to your opponent:
But it will really be one of the following:
The real effect will be revealed when the Mimic is attacked or attacked. Basically when anything that depends on it's attack happens.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
This is merely placeholder art and I’ll make all properly colored/named tokens but I wanted to get my idea down on paper before bed.
Gemstone Collector actually upgrades 3 times (+1/+1) requiring a rarer gem each time until shes a legendary 4M 7/7.
Common - 4/4/4 - Play a Rare card to upgrade.
Rare - 4/5/5 - Play an Epic card to upgrade.
Epic - 4/6/6 - Play a Legendary card to upgrade.
Legendary - 4/7/7
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You could have divided this competition into 3 for each requirement to better pick winners in a much easier way if there is one goal but I guess the goal here is to Make the flavor of the cards much like K&C flavors, but then three potential competition through out the week would have been great since I would like to participate in more of these easy to think competition but oh well, its ok I like this too just for the flavor (if the winner is even going to be matching to the K&C flavor).
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
@CheeseEtc I thought maybe you could get away with lowering the Cost by 1, dunno. And as for my cards, well, they're meant to be just like the other unidentified cards. When I finished them, I actually thought exactly that: "wow, I could see Blizz printing a card exactly like this". I don't think this is a problem, more like a design choice. And yeah, I couldn't find fitting art with gnomes, that bothers me a lot.
What do you think? The 4M 7/7 meme lives on through Janek.
EDIT: I think I may change the cards to read as “(Play a card of higher Rarity to upgrade.)” for consistency with Spellstones and so the card is less rigid for the earlier upgrades.
I realised Blizzard didn't make any "Recruit a minion and do something to it", so I created three of this. If some of them was already made, tell me, please.
Guild Dinomancer is a bit of crossover with Un'Goro, which I think we need more of. I also made an epic version that Adapts both the Dinomancer and the Recruited minion (with the same adaptation for both), at exchange of being a 3/3.
Then we have Holyfin Crusader, the first Murloc Paladin card that feels like an actual Paladin card since Murloc Knight :P I was going to make it a 4 mana 2/2, but I felt that pulling a Finja, the Flying Star with Divine Shield at turn 4 was too much.
Finally, Unreliable Guildmaster, a dude who wants noobs in his guild to use them as canon fodder. He can be very powerful in a deck with broken Deathrattles, especially in Wild (where you have Sylvanas Windrunner or Nerubian Egg)
What do you think? I've had a hard time putting the numbers, as Recruit pretty hard to balance.
I already posted my submission, but I figured I'd share the idea I didn't go with due to feeling it was a bit bland.