Wandering Monk is a great warrior, but he will continue his journey after a while. Your paths shall meet again, though. This card can be compared to War Golem: it gives less board presence, but it helps you against fatigue. I gave it slightly better stats because I feel the drawback beats the advantage in Arena (where the card would be used the most).
Doomed Anihilian has an obviously worse effect, but his stats are better. What I like about this card is that it's effect is simpler (which fits better with a common card), and is also a huge guy (which highly stated minions tend to be). It might be slightly understated, though, as it's basically a delayed 9 damage that can be answered.
Do you like them? Would you change their stats? Thanks in advance!
I will review other cards when I have enough time ^^
Wandering Monk is a great warrior, but he will continue his journey after a while. Your paths shall meet again, though. This card can be compared to War Golem: it gives less board presence, but it helps you against fatigue. I gave it slightly better stats because I feel the drawback beats the advantage in Arena (where the card would be used the most).
Doomed Anihilian has an obviously worse effect, but his stats are better. What I like about this card is that it's effect is simpler (which fits better with a common card), and is also a huge guy (which highly stated minions tend to be). It might be slightly understated, though, as it's basically a delayed 9 damage that can be answered.
Do you like them? Would you change their stats? Thanks in advance!
I will review other cards when I have enough time ^^
Both of them seem very weak compared to Frozen Crusher, which has -1/-1 but also costs 1 mana less AND doesn't get rid of itself, it merely can't attack the next turn. Plus it's an elemental. Doomed is at least a demon, and thus comes back with Guldan. If it would be a big taunt (maybe 6/8 for 7 with taunt), that would certainly help a lot and could make it actually playable.
An awful lot of the submissions posted so far don't feel common to me, but then I myself can't come up with anything that does.
This. Going through the submissions thread, it's not hard to find a lot of rarity creep; to me, some of the cards have an Epic or even Legendary effect. Anyway.
Here some returned feedback. Sorry it's a little late, and sorry if I missed anyone else.
@linkblade
Converted Knight – A good, new C’Thun card for paladin that also fits paladin thematically. Better yet, I personally think it’s genuinely a Common quality card. My gut says to make the buff +2/+2, but I would definitely change the artwork. I’m not getting a Hearthstone vibe at all.
@Demonxz95
Tenacious Fiend – Looking over the other discard cards and their rarities, it feels more like a Rare card. Otherwise I think it’s a really good card that has obvious Bloodreaver Gul’dan synergy and would probably push Questlock toward viability.
Here are two versions of a card I feel is close to submission-ready, plus one more I resurrected simply because it got a hypothetical vote (thx Cheese)
For anyone curious about why Hungriest Hippo is summoning Crocolisks, it's because hippos f$ck crocodiles' sh1t up:
I think it is quite strong for a common and feels similar to Firelands Portal, therefore I would make it a 4/4 and neutral (due to Priest -> less than 4 attack). I don't see a specific reason (people will figure out the handbuff thingy anyways) to make it tri-class only and especially the goons' reputation could hurt your entry more than it adds flavor...
I've now updated Blast Goblin. Wording has been changed so it can't kill equal Attack minions, but now has +1/+1. So how is it?
Apologies for not looking at other feedback you've received on this card, but I think the effect is much too powerful to be a common, and possibly even in general. I think it's better than Stampeding Kodo, a rare, not just because it has a wider range of targets but also because Blast Goblin lets you choose the minion you want to destroy. Even without taking handbuffs into account, it's situationally better than Blazecaller, dealing with minions like Ysera, Primordial Drake, and so forth. Land a single handbuff, and it kills Soggoth the Slitherer.
I think it is quite strong for a common and feels similar to Firelands Portal, therefore I would make it a 4/4 and neutral (due to Priest -> less than 4 attack). I don't see a specific reason (people will figure out the handbuff thingy anyways) to make it tri-class only and especially the goons' reputation could hurt your entry more than it adds flavor...
It actually was originally a 4/4 and could target equal Attack minions. People said the wording was weird so I changed it.
I don't think rarities really have power caps either and strong Commons have existed. Look at Piloted Shredder or Bonemare.
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I think it is quite strong for a common and feels similar to Firelands Portal, therefore I would make it a 4/4 and neutral (due to Priest -> less than 4 attack). I don't see a specific reason (people will figure out the handbuff thingy anyways) to make it tri-class only and especially the goons' reputation could hurt your entry more than it adds flavor...
It actually was originally a 4/4 and could target equal Attack minions. People said the wording was weird so I changed it.
I don't think rarities really have power caps either and strong Commons have existed. Look at Piloted Shredder or Bonemare.
Now, if you made it 4/4 with the 5/5's text (so, it can destroy minions 3 atk or less unbuffed), I'd be interested in that card. I can't argue with powerful commons existing; splitting hairs about rarity aside, being able to unconditionally destroy a 4atk or less minions and develop of 5/5 feels a bit too strong for me personally.
I think it is quite strong for a common and feels similar to Firelands Portal, therefore I would make it a 4/4 and neutral (due to Priest -> less than 4 attack). I don't see a specific reason (people will figure out the handbuff thingy anyways) to make it tri-class only and especially the goons' reputation could hurt your entry more than it adds flavor...
It actually was originally a 4/4 and could target equal Attack minions. People said the wording was weird so I changed it.
I don't think rarities really have power caps either and strong Commons have existed. Look at Piloted Shredder or Bonemare.
Now, if you made it 4/4 with the 5/5's text (so, it can destroy minions 3 atk or less unbuffed), I'd be interested in that card. I can't argue with powerful commons existing; splitting hairs about rarity aside, being able to unconditionally destroy a 4atk or less minions and develop of 5/5 feels a bit too strong for me personally.
My $0.02
Totally agree! That's what I wanted to say. No need to argue for or against powerful commons, but this card would define the arena meta for sure.
I think it is quite strong for a common and feels similar to Firelands Portal, therefore I would make it a 4/4 and neutral (due to Priest -> less than 4 attack). I don't see a specific reason (people will figure out the handbuff thingy anyways) to make it tri-class only and especially the goons' reputation could hurt your entry more than it adds flavor...
It actually was originally a 4/4 and could target equal Attack minions. People said the wording was weird so I changed it.
I don't think rarities really have power caps either and strong Commons have existed. Look at Piloted Shredder or Bonemare.
Now, if you made it 4/4 with the 5/5's text (so, it can destroy minions 3 atk or less unbuffed), I'd be interested in that card. I can't argue with powerful commons existing; splitting hairs about rarity aside, being able to unconditionally destroy a 4atk or less minions and develop of 5/5 feels a bit too strong for me personally.
I think it is quite strong for a common and feels similar to Firelands Portal, therefore I would make it a 4/4 and neutral (due to Priest -> less than 4 attack). I don't see a specific reason (people will figure out the handbuff thingy anyways) to make it tri-class only and especially the goons' reputation could hurt your entry more than it adds flavor...
It actually was originally a 4/4 and could target equal Attack minions. People said the wording was weird so I changed it.
I don't think rarities really have power caps either and strong Commons have existed. Look at Piloted Shredder or Bonemare.
Now, if you made it 4/4 with the 5/5's text (so, it can destroy minions 3 atk or less unbuffed), I'd be interested in that card. I can't argue with powerful commons existing; splitting hairs about rarity aside, being able to unconditionally destroy a 4atk or less minions and develop of 5/5 feels a bit too strong for me personally.
My $0.02
Totally agree! That's what I wanted to say. No need to argue for or against powerful commons, but this card would define the arena meta for sure.
Alright, so I took into account what you both said, and now made it a 4/4 with the 5/5's text. Also decided to remove the Grimy Goons banner as some people said it was unnecessary. This also opens up more possibilities (like you can kill something, then Evolve it).
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I think the general consensus has been that new mechanics shouldn't be on commons. Also, this card really doesn't need to be at 7-mana, which is a point I think a lot of entries have missed. I like the flavour, but demons are supposed to have a drawback of some sort.
A good meme, but it's so underpowered it really takes the humour out of it. You might as well think of something more outrageous for the text. Something along the lines of "costs 1 less for each emote your opponent made this game" or something. Plus, I think it would be funnier if his arms were hanging down by his side doing nothing, since the flame is gone and all.
Here's three previous ideas, chosen out of six, and a new one in the form of Steam Hulk. Would love to know which of them you think is the most interesting.
Here's three previous ideas, chosen out of six, and a new one in the form of Steam Hulk. Would love to know which of them you think is the most interesting.
Steam Hunk could be copied with something like Mimic Pod, Faceless Manipulator, whatever, then both of the Steam Hunks would have permanent Stealth and adjacent minions would also have permanent Stealth which limits design space.
In addition to that, what happens if an adjacent minion attacks? It's supposed to lose the Stealth, but it would gain it back with this.
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I made two similar cards:
Wandering Monk is a great warrior, but he will continue his journey after a while. Your paths shall meet again, though. This card can be compared to War Golem: it gives less board presence, but it helps you against fatigue. I gave it slightly better stats because I feel the drawback beats the advantage in Arena (where the card would be used the most).
Doomed Anihilian has an obviously worse effect, but his stats are better. What I like about this card is that it's effect is simpler (which fits better with a common card), and is also a huge guy (which highly stated minions tend to be). It might be slightly understated, though, as it's basically a delayed 9 damage that can be answered.
Do you like them? Would you change their stats? Thanks in advance!
I will review other cards when I have enough time ^^
Feedback? Anyone?
I've now updated Blast Goblin. Wording has been changed so it can't kill equal Attack minions, but now has +1/+1. So how is it?
Click the image to go to my custom Time Traveler class.
I think it is quite strong for a common and feels similar to Firelands Portal, therefore I would make it a 4/4 and neutral (due to Priest -> less than 4 attack). I don't see a specific reason (people will figure out the handbuff thingy anyways) to make it tri-class only and especially the goons' reputation could hurt your entry more than it adds flavor...
Click the image to go to my custom Time Traveler class.
Page 3 is DOOMED! That 20/1 is too powerful!
My page isn't even full yet, and there already 2 disqualifications.
Click the image to go to my custom Time Traveler class.
I want a new title, but Flux won't let me have one,
Here's three previous ideas, chosen out of six, and a new one in the form of Steam Hulk. Would love to know which of them you think is the most interesting.
Click the image to go to my custom Time Traveler class.