Yes, absolutely. I've kept this deck in its original form (Knights of the Frozen Throne). But you can replace most of the draw minions in this list with 2x Elven Minstrel.
You can use it on Malygos when you summon him with Ancestor's Call or Barnes, which costs 3 with a Emperor tick. Then, with your remaining 1 mana, you can play a couple of discounted spells for lethal. Some people think the deck runs fine without the Spellstone, but I find it is pretty useful if you are short on spells, not to mention it is the only way to beat an armored-up Malfurion.
Here’s a variation of Malygos Shaman that’s only “broken” against control priest and warlock. I’ve managed to get 70-85% winrate against them. It’s pretty weak to aggro, so I would advise cutting one Coldlight and putting in another board clear.
Hey guys this is my first card at heartpwn card creation. What do you think about this card?
Welcome to the forums! Off the bat, it's usually only legendary minions who get to have names. In this case, he would just be a "Totemmaster". His ability feels like it belongs on a legendary too, since Immune is not found on any other Shaman card. I would also suggest looking for artwork that includes more of the body, or just not so zoomed in at least.
If you played Slow Lerner on turn 7, when you've drawn 10 or 11 cards, he would be a 5/5. But if you played him when you have 10 cards left, he becomes 15/5. That's kinda ridiculous, and you might just win off of it if your opponent can't answer it. It's especially broken if you gave it Charge or Stealth. Plus, Priest can silence it to get all of that 25 attack. How about making it a Taunt 5/20 and -1 Health for each card instead? It would be the strongest 7 mana taunt, but only in the very late game.
Desperate Berserker doesnt seem that strong considering it's useless 99% of the game. I assume it's meant to kill your opponent outright. If so, then it needs more attack and its health could be whatever. You could also simplify it to say, "+1 Attack for each Fatigue damage your hero has taken." and make it a 6/4, which also makes it more versatile.
Here's three previous ideas, chosen out of six, and a new one in the form of Steam Hulk. Would love to know which of them you think is the most interesting.
I think the general consensus has been that new mechanics shouldn't be on commons. Also, this card really doesn't need to be at 7-mana, which is a point I think a lot of entries have missed. I like the flavour, but demons are supposed to have a drawback of some sort.
A good meme, but it's so underpowered it really takes the humour out of it. You might as well think of something more outrageous for the text. Something along the lines of "costs 1 less for each emote your opponent made this game" or something. Plus, I think it would be funnier if his arms were hanging down by his side doing nothing, since the flame is gone and all.
Taking all feedback into consideration, this feels close to submission-ready. Rolling all the spell damage into the enrage clears up any confusion, and also makes it feel undeniably Common. Seems like a card Timmy would like, too.
Any thoughts on balance? And, if I may be so bold, the likelihood you'd give an upvote?
I just realized, if it was 7 mana it could synergize with a ping and an Arcane Blast for 8 damage. I think it'll be fine as a 7 mana 3/8.
Scrapped all but one of my original ideas, tweaked the remaining card, and added two new ideas.
Tweaked Fire-Charged Firecharger based on The Progenitor's comment. Also made him a little beefier at the expense of Shadow Word: Pain vulnerability. Compare to Malygos, and I think it's definitely balanced. Feeling a little unsure about the art, though, since I can't think of any "big" goblin cards in HS. I also considered a stacking Spell Damage effect, like Gurubashi Berserker, which I would imagine would be fine considering it's a basic card.
The other two are tests to see if their flavor is worth submitting. Raging Bull is my clear-cut Timmy card.
Question about Fire-Charge Firecharger. While it's Enraged, does it have Spell Damage +3 or Spell Damage +4? Basically, does the Spell Damage from the Enrage overwrite the original or does it stack like Dalaran Aspirant?
That is a good question, and one that I don't have a really good answer for, since existing Enrage cards deal only with attack. My intent was for the Enrage to overwrite the original.
You could just give it Spell damage only once it's Enraged. Then there would be no confusion, and the card would still be playable. I'd say +3 Spell damage is still pretty impressive.
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Still kickin'. When it works, it works.
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Ice Fishing takes care of it.
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Yes, absolutely. I've kept this deck in its original form (Knights of the Frozen Throne). But you can replace most of the draw minions in this list with 2x Elven Minstrel.
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That is a change you can make, and some other Malygos Shaman decks go that route. It's just that it ruins the Barnes synergy.
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You can use it on Malygos when you summon him with Ancestor's Call or Barnes, which costs 3 with a Emperor tick. Then, with your remaining 1 mana, you can play a couple of discounted spells for lethal. Some people think the deck runs fine without the Spellstone, but I find it is pretty useful if you are short on spells, not to mention it is the only way to beat an armored-up Malfurion.
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Looks really fun. I'd love to see a streamer try and make the combo happen. I'm missing way too many of the legendaries to test it myself.
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Here’s a variation of Malygos Shaman that’s only “broken” against control priest and warlock. I’ve managed to get 70-85% winrate against them. It’s pretty weak to aggro, so I would advise cutting one Coldlight and putting in another board clear.
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Lol. Nice catch. Fixed now :P
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A Shaman minion that finally puts Windfury to good, practical use, instead of using it for SMOrcing.
It's not really on your side—it just can't stand the sight of a cluttered board."
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Here's three previous ideas, chosen out of six, and a new one in the form of Steam Hulk. Would love to know which of them you think is the most interesting.
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Effect: Cast 5 random secrets. Summon five 0/2 minions with Taunt. Freeze 5 random enemy minions. Emote 5 times (emotes chosen randomly).
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