"But trust me... you're going to feel TERRIBLE in the morning."
Versatile survival/removal spell. Costed for its versatility and the power of some of its applications. Basically, until the END of your NEXT turn, any target is immune to damage. You can use this to get extra trades out of your minions, preserve useful abilities like The Lich King/Ysera or nice keyword ability minions, etc. You can also use it to snipe the opponent's hero behind taunts for 5 damage or take 5 damage yourself to prevent lethal for an extra turn or at least a round of damage before you call pull a boardwipe or something.
Basically a crazy utility spell for preserving... something for a little longer, with very powerful applications like extra trades, extra triggers of end-of-turn effects, or stalling/sniping face a bit like Ice Block or a delayed Kill Command. Obviously some uses are much weaker than others, but there's a lot of them. =)
Very powerful effect, but also a very slow card. I think 10-cost legendaries deserve the power to actively help u win the game, so while ur not gettin that much of a body for 10 mana, u will get a very strong effect on one (or more if u can keep it alive) of your minions, that might win u the game.
A removal card for Paladin, with a downside. I costed it the same as Deadly Shot, since they are both equally powerful if your opponent only has one minion in play. Since Deadly Shot isn't OP, this won't be either.
That's it for this week's submissions! Be sure to go through and check out all the entries, see if there's a diamond that might be overlooked right now that you want to vote on!
"But trust me... you're going to feel TERRIBLE in the morning."
Versatile survival/removal spell. Costed for its versatility and the power of some of its applications. Basically, until the END of your NEXT turn, any target is immune to damage. You can use this to get extra trades out of your minions, preserve useful abilities like The Lich King/Ysera or nice keyword ability minions, etc. You can also use it to snipe the opponent's hero behind taunts for 5 damage or take 5 damage yourself to prevent lethal for an extra turn or at least a round of damage before you call pull a boardwipe or something.
Basically a crazy utility spell for preserving... something for a little longer, with very powerful applications like extra trades, extra triggers of end-of-turn effects, or stalling/sniping face a bit like Ice Block or a delayed Kill Command. Obviously some uses are much weaker than others, but there's a lot of them. =)
Decided to try something different this week. Keep in mind this triggers off friendly AND enemy units using immunity.
Very powerful effect, but also a very slow card. I think 10-cost legendaries deserve the power to actively help u win the game, so while ur not gettin that much of a body for 10 mana, u will get a very strong effect on one (or more if u can keep it alive) of your minions, that might win u the game.
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So this Card makes the Jade Druide more anoying than it is nowadays. Because who doesent like a 15/15 immune minion on the board??
https://imgur.com/a/iF17G
Possessed Cleric
A removal card for Paladin, with a downside. I costed it the same as Deadly Shot, since they are both equally powerful if your opponent only has one minion in play. Since Deadly Shot isn't OP, this won't be either.
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Check out my Worgen Class in the Class Competition
That's it for this week's submissions! Be sure to go through and check out all the entries, see if there's a diamond that might be overlooked right now that you want to vote on!
You can find me here! Good luck everyone!