So is Dreadful Deal balanced at 7/7? Come on, 4 mana 7/7! (I don't feel like coloring the text at the moment)
My other ideas if you want to see them:
Totemancer has mixed feedback. Some people like it, others not to much.
Probably will cut Camouflaged Scout. Not too liked.
I don't have any feedback on Sunbreaker.
Bumping this.
Bumping this yet again. I've gotten a lot of feedback for Dreadful Deal, but no so much everything else. I think I plan to submit Dreadful Deal. If you have balance comments or anything, do post them. Been suggested by Kegstand to make the enemy minion chosen randomly. Like this:
Point is, feedback is needed.
I don't have much too say. It's good idea, good flavor and good balance. Good in Zoo, bad against decks that doesn't run many minions or run only big ones (Big Priest for example). You have my vote, it's all I can say.
Is it better balanced when it's chosen by you, or chosen at random?
When it's chosen by a player.
You can a) Silence a taunt minion and go face for lethal and b) Not risk giving your opponent easy value trades. :)
Changed it.
Rollback Post to RevisionRollBack
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So many cards in submission topic where not the original card but the token has the word " immune" in it. Is this also allowed or an automatic disqualification?
I don't see reason why it's bad. I mean cards that create tokens are harder to balance, but give you much more space! Look at Dreadful Deal from Demonxz95 here for example - really interesting, balanced and flavorfull card that creates a token. What I don't like in submissions tho are 10 mana legendary cards, Quests and Hero cards. It is weird to change Garrosh to some weird Naga (I know it's example from space but it shows how much nonsense cards like that give :P). I have two favorite card types - cards that create tokens and cards with 2 or less text lines.
So yeah, everyone likes something else but that shouldn't mean some archetypes should be banned from submissions :)
Ok thanks for clearing that up. I was just wondering since the rule for this week is:
And because of posts being removed, my entry went from page 8 to page 7............
I feel ya man. I was sick for a couple of days (I still am, but less so), so I didn’t really have much time to check this forum. Now I finally submitted my card, and it got stuck on page 9...which only has my submission.
And because of posts being removed, my entry went from page 8 to page 7............
This should be fixed! If you ever suspect someone has deleted an entry - that is, you see cards moving pages when they shouldn't - PM me and I'll try to have it sorted ASAP. If the post was only recently deleted, I can restore it without too much hassle to the scoring system. If it's been deleted for days though, it's better to leave it that way. Same goes for discussion, but in the opposite direction - if its on the latest page, I can delete the entry without messing with anyone else's entries, but if its a few pages back, it'll muck some stuff up, so we just 'REMOVED' it instead.
Fun fact, there's been like, 15-20 deleted/removed entries so far this week!
EDIT: Of course, this does mean I'm now losing to your entry again... but oh well =P
And because of posts being removed, my entry went from page 8 to page 7............
I feel ya man. I was sick for a couple of days (I still am, but less so), so I didn’t really have much time to check this forum. Now I finally submitted my card, and it got stuck on page 9...which only has my submission.
Sry guys who gave me feedback on thursday, i had to go out of town for couple of days, so couldnt give it back ... i assume all of u have submited already :)
The competition this week actually blew up more than i expected lol, already 9 pages of submissions :o gonna have to go through that and check whats already submited and see what i can come up with at this point :o
Hi ;o, i subtmitted this card with its token the other day, but aint sure if the mana cost is appropriate.
Would you use it on a n'zoth deck?
P.S: Only after submitted noticed the typo on heroe.
That is some big tempo gain with 2x 5/5 for 5 mana, tho the deathrattle might punish u hard (or not, but might). Im not sure if its balanced or not honestly. It looks kinda like big hit or miss card ... if your opponent has a minion (or more out) and has removal, he will take full advantage of deathrattle and can prepare to kill the other guy next turn and go double dmg face again ... if ur in a lead, this card will provide very good value, with very little disadvantage. U can also have quite a few of these on board with Shadow Visions.
Btw the art is rly bad, try not to use ingame screens.
Also "Void" isnt a tribe in HS, ofc u can make a new tribe, but creating it as a single example card in WDC isnt rly a good place to start, ppl dont respond to that very well.
And btw, u can repost your card in the submission post with fixed typos, that is allowed, so go ahead and fix that ;-)
Welp, any thoughts on the balancing for this? This is quite difficult to balance...
I feel like it should cost at least 5. With only a 3-Attack minion - which shouldn't be too hard to have - the damage alone is on level with Volcanic Potion and Consecration, with the added bonus that the targeted minion is safe and can trade safely after. This is also Hunter AoE, which there is very little of, so it needs to be kind of situational so as to not be used in nearly every Hunter deck (like how they handled Leeching Poison).
Welp, any thoughts on the balancing for this? This is quite difficult to balance...
I feel like it should cost at least 5. With only a 3-Attack minion - which shouldn't be too hard to have - the damage alone is on level with Volcanic Potion and Consecration, with the added bonus that the targeted minion is safe and can trade safely after. This is also Hunter AoE, which there is very little of, so it needs to be kind of situational so as to not be used in nearly every Hunter deck (like how they handled Leeching Poison).
Thanks for the feedback!
I'm kinda on the fence with Punching Spree's cost being either 4 or 5. On one hand, Punching Spree is an AoE in Hunter, and Hunters aren't supposed to be good at AoE (the only AoE cards in Hunter is Deathstalker Rexxar and Explosive Trap); also, the 5-cost Brawl exists. On the other hand, I compared it to Betrayal, which doesn't see any play; also, Hunters are kinda bad at board control, so you'll likely choose an enemy minion and keep it alive. Do you think that justifies the 4-cost, or do you still think that it's necessary that this should cost 5?Your card!
I like the idea of Ardent Mender in Kazakus Priest; it seems like a solid Control tool. It seems balanced when compared to Earthen Ring Farseer and Deathspeaker. Perhaps you could make it a 4/4 because it's a class card and the Immune effect is conditional. It seems pretty viable either way.
Welp, any thoughts on the balancing for this? This is quite difficult to balance...
I feel like it should cost at least 5. With only a 3-Attack minion - which shouldn't be too hard to have - the damage alone is on level with Volcanic Potion and Consecration, with the added bonus that the targeted minion is safe and can trade safely after. This is also Hunter AoE, which there is very little of, so it needs to be kind of situational so as to not be used in nearly every Hunter deck (like how they handled Leeching Poison).
Thanks for the feedback!
I'm kinda on the fence with Punching Spree's cost being either 4 or 5. On one hand, Punching Spree is an AoE in Hunter, and Hunters aren't supposed to be good at AoE (the only AoE cards in Hunter is Deathstalker Rexxar and Explosive Trap); also, the 5-cost Brawl exists. On the other hand, I compared it to Betrayal, which doesn't see any play; also, Hunters are kinda bad at board control, so you'll likely choose an enemy minion and keep it alive. Do you think that justifies the 4-cost, or do you still think that it's necessary that this should cost 5?Your card!
I like the idea of Ardent Mender in Kazakus Priest; it seems like a solid Control tool. It seems balanced when compared to Earthen Ring Farseer and Deathspeaker. Perhaps you could make it a 4/4 because it's a class card and the Immune effect is conditional. It seems pretty viable either way.
If it helps any, to me at least, it doesn't seem too overpowered at 4 given that you need a minion on the board and it affects your own board as well. But I see you already changed it in your submission.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Welp, any thoughts on the balancing for this? This is quite difficult to balance...
I feel like it should cost at least 5. With only a 3-Attack minion - which shouldn't be too hard to have - the damage alone is on level with Volcanic Potion and Consecration, with the added bonus that the targeted minion is safe and can trade safely after. This is also Hunter AoE, which there is very little of, so it needs to be kind of situational so as to not be used in nearly every Hunter deck (like how they handled Leeching Poison).
Thanks for the feedback!
I'm kinda on the fence with Punching Spree's cost being either 4 or 5. On one hand, Punching Spree is an AoE in Hunter, and Hunters aren't supposed to be good at AoE (the only AoE cards in Hunter is Deathstalker Rexxar and Explosive Trap); also, the 5-cost Brawl exists. On the other hand, I compared it to Betrayal, which doesn't see any play; also, Hunters are kinda bad at board control, so you'll likely choose an enemy minion and keep it alive. Do you think that justifies the 4-cost, or do you still think that it's necessary that this should cost 5?
Damn, that is a hard card to evaluate now, didnt it target only friendly minions at first? It feels a little too good with the option to target the enemy minion. I suppose it is kinda like Betrayal on steroids, if u dont have the board, but not as great if u do have a board. Its kinda like Enter the Coliseum, but not rly :D i think the card is fine as it is at 4 mana, not that i would be particularly excited, if hunters had access to this, but seems like a solid card :) Pretty OP arena card as well, good its at least rare :)
Hi ;o, i subtmitted this card with its token the other day, but aint sure if the mana cost is appropriate.
Would you use it on a n'zoth deck?
P.S: Only after submitted noticed the typo on heroe.
That is some big tempo gain with 2x 5/5 for 5 mana, tho the deathrattle might punish u hard (or not, but might). Im not sure if its balanced or not honestly. It looks kinda like big hit or miss card ... if your opponent has a minion (or more out) and has removal, he will take full advantage of deathrattle and can prepare to kill the other guy next turn and go double dmg face again ... if ur in a lead, this card will provide very good value, with very little disadvantage. U can also have quite a few of these on board with Shadow Visions.
Btw the art is rly bad, try not to use ingame screens.
Also "Void" isnt a tribe in HS, ofc u can make a new tribe, but creating it as a single example card in WDC isnt rly a good place to start, ppl dont respond to that very well.
And btw, u can repost your card in the submission post with fixed typos, that is allowed, so go ahead and fix that ;-)
And last, post smaller images ... thanks :P
First thanks a lot for the feedback ;o, was way more then i expected.
You made several good points, i did made the mistake thinking the card alone and not with help, so to avoid easy spam of minions i rose the card from 5 to 6 and lower the minion value to a 4 drop, rose 1 hp to help survive a bit better while lowering attack to make trades bit worse(bit better body vs aggro doh). I hope this lowers risk and reward values.
Art i was having hard time finding one that seemed like it so i kinda picked first one that had background, i hope this new one seems bit better.
The void race, seems like i totally mispredict, i thought people would like it, removed .
And lastly the image size, my bad didnt notice it would be too big resized it down hope its enough.
Once again thanks a lot ;o, i feel like a winner already just having my card commented.
3/6 is better i suppose, not as good offensively when ur ahead, not as easy to kill when ur behind, i still dont rly know if any deck would risk running this tho :) btw increasing the cost of the token is kinda pointless, since the spell summons them :D but i guess its fine as a 5-drop-ish card.
Tho the spell's wording should be tweaked a bit, something like: "Summon a Great Rift Warden and another one at the start of your next turn.", if u say "following turn" that means your opponents turn, so u would essentially got two 3/6 for 5 mana in the same turn, i dont think thats what u intended, is it?
About the art, i was talking more about the token, its better, but nothing great.
The image size could go a bit down still :D look at the spoiler in this reply ;-) (generally it's ideal to have 200x??? or 220x???, the other dimension is filled out automatically with constrain proportions ♣9).
Well, I decided to heed most if not all of the advice I got on Riot Until Dawn.
I guess it's actually more versatile this way without it killing the target, and its simpler to read now that it doesn't have to exclude enemy heroes. Thanks for the help guys. Wish me luck, and good luck to all of you. xP
As someone who cares about the page I post on (because it absolutely matters a whole lot more than it should), the deleted posts make me very sad. Would never have posted at the very bottom of page 9. Guess I will need to actually count posts on the page going forward instead of relying on post #.
As someone who cares about the page I post on (because it absolutely matters a whole lot more than it should), the deleted posts make me very sad. Would never have posted at the very bottom of page 9. Guess I will need to actually count posts on the page going forward instead of relying on post #.
Nothing much that can be done about that, sometimes ppl spam there when they dont know better ... chances r that page 10 will not get enough entries anyway and will be added to page 9, so in this case, might not even matter :)
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At least now I know how to vote later on.
I want a new title, but Flux won't let me have one,
And because of posts being removed, my entry went from page 8 to page 7............
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You can find me here! Good luck everyone!
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Welp, any thoughts on the balancing for this? This is quite difficult to balance...
Sry guys who gave me feedback on thursday, i had to go out of town for couple of days, so couldnt give it back ... i assume all of u have submited already :)
The competition this week actually blew up more than i expected lol, already 9 pages of submissions :o gonna have to go through that and check whats already submited and see what i can come up with at this point :o
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Well, I decided to heed most if not all of the advice I got on Riot Until Dawn.
I guess it's actually more versatile this way without it killing the target, and its simpler to read now that it doesn't have to exclude enemy heroes. Thanks for the help guys. Wish me luck, and good luck to all of you. xP
As someone who cares about the page I post on (because it absolutely matters a whole lot more than it should), the deleted posts make me very sad. Would never have posted at the very bottom of page 9. Guess I will need to actually count posts on the page going forward instead of relying on post #.
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