That should say after. Rn the way it functions, it'll trigger mid attack and kill itself. As for the card itself I think 2 mana is a bit on the low side. Not saying its OP, but Warlock already has great removal, yet this still feels stronger than all of them.
After makes no sense. Then it's a worse Corruption. Dying mid-attack is nothing new in HS, e.g. Flame Trap. Warlock has expensive removal and this gives them some breather early and is still viable later. That's exactly the idea behind it.^^
Embargo I kinda struggle to find a use for it. As generic silence on your minions it's pretty unfit, since it either removes all buffs or prevents you from healing / buffing the card, which is essential in priest's playstyle. On an opponent's minion, it's a strictly worse Silence. I like the idea of silence + buff and you should definetly explore that concept, but the current version doesn't make sense to me from a gameplay-standpoint.
So its like you're saying its Assassinate, except your opponent chooses when to assassinate it? I guess Taunt justifies the cost then. In a way its like giving it Can't Attack but allowing the minion to still be removed, which I believe is okay.
As for mine, its not supposed to be anything crazy, because overstated cards like Humongous Razorleaf cover that. Instead of thinking straight OTK decks, you can drop some huge minions early and then give them Elusive so they can't be hard removed right after, which leads to very dominating boards. Then shutting out enemy minions by essentially neutering them also makes this quite versatile, albeit in specific decks. Plus it fits thematically the best this way imo :p
@Zence: I get your theme, personally i like it alot, even if it's a bit situationally on the second effect, besides paladin buffs decks and silence priest decks. However if you go with that, you should find a better art, none of those 4 represent correctly your "embargo" theme. Maybe the second one, but its too small and i can't apreciate it.
Darn, guess I gotta keep hunting then. Thanks for your honesty though
As for your ideas:
Fel Overload - his should be its, and honestly, the card i kinda weak. 4 attack is worth a little more than 2 mana so the downside shouldn't be so severe.
Fury of Goldrinn - Same thing here, although the downside isn't as big as the first one.
Paranoia - I'm gonna play the art card on this too, I bet there are some more fitting things you can find. Also I'd reword it to "Choose a minion. It can't attack while a minion is adjacent to it." This is my favorite of the 3 btw :D
In the Druid one, returning to their original stats implies any buff or stat change will be removed (RIP Quest Rogue). Example: An Ancient of War will become a 5/5 from a 5/10 taunt or a 10/5 minon
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Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours. See my submission to the WCDC hereand upvote if you like it. WCDC 8.3
Oops. I forgot about the fact that it needs to be single target. How about this one?
What do you think is a good name for the first card? Power Word: Serenity? What do you think the bonus should be to replace the Taunt? More Spell Damage? Stealth? Extra Health?
Shatterstar1998: Maybe you can change the taunt bonus for 1 extra spell damage but then might worth 3 mana. Also you can always just reduce the damage insteand of give it can attack (so you can steal it or use shadow word pain :D). I dont think stealth or plus health fit in the theme. Holy word: Serenety could work, it's an official spell name from the game. Your second card its simplier and i like it for that, probably people will argue about the wording, since there it's not any precedent of the effect. I will consider change the name if you go with that one, since there is a card with a similar name Shadow Madness, maybe Austerity or something like that.
Demonxz95: I not sure, but effects like this don't should have the word "choose"?, like "Choose a minion, deal 2 damage, then 1 more damage at the end of each turn."
@Zence you can always use the classic goblin with the empty pockets :d
So i change the name and the cost of the first one, should stay as a 2 cost? I change the wording on the second one. I still looking for better art on that one.
It seem like a nice Polymorph-ish card. It's quite balanced, and it's a nice utility tool. However, I have no idea why this a Warlock card; nothing about this seems Warlock-y. Also, Poisonous is more of Rogue's thing.
Feel the Fel should be a 1 cost when compared to Blessing of Might. Still, I'm not fond of it. It seems like a very aggressive card. When you want to use it on your minion, you need a lot of little tokens for it, and this is mainly found in Aggro decks. When you use it against an enemy minion, you want to attack the debuffed minion with an insignifcant minion with low Health. You'll find lots of these in an Aggro deck.
Paranoia is a nice control card. It has lots of flavour, and is a pseudo-removal for a low cost. I like it!Any thoughts on my cards?
OK, repost my idea with a new name as well as another idea:
Think of Conversion as an Assassinate + Silence + Summon the same minion + Taunt and then subtract "can't attack" from the budget. I don't think that evens out...
It could cost 8, but then why not just play Mind Control.
Atonement is better but overpriced. Could cost 1. Taunt + Spell Damage would probably cost 2, but since it can't attack, you get leeway if you cast it on your own, and since you are giving your opponent a buff and more importantly, taunt it can also cost 1.
OK, repost my idea with a new name as well as another idea:
I like Atonement the best. It has the most utility, and it's revisiting Spell Damage for Priest which hasn't been put in expansions since GvG. It should cost 1 though, as Zukku said.
Peaceful Conversation is a bit too powerful. It's removes a minion from your opponent's board AND summons a minion for you AND gives it Taunt and Can't Attack...in a class with silence, healing, and buffing mechanics.Any thoughts on my cards?
OK, repost my idea with a new name as well as another idea:
Think of Conversion as an Assassinate + Silence + Summon the same minion + Taunt and then subtract "can't attack" from the budget. I don't think that evens out...
It could cost 8, but then why not just play Mind Control.
Atonement is better but overpriced. Could cost 1. Taunt + Spell Damage would probably cost 2, but since it can't attack, you get leeway if you cast it on your own, and since you are giving your opponent a buff and more importantly, taunt it can also cost 1.
OK, repost my idea with a new name as well as another idea:
I like Atonement the best. It has the most utility, and it's revisiting Spell Damage for Priest which hasn't been put in expansions since GvG. It should cost 1 though, as Zukku said.
Peaceful Conversation is a bit too powerful. It's removes a minion from your opponent's board AND summons a minion for you AND gives it Taunt and Can't Attack...in a class with silence, healing, and buffing mechanics.Any thoughts on my cards?
Thank you for you guys feedback. I lowered Atonement to 1. Can I still keep Peaceful Conversion at 6 if I remove the Taunt benefit?
As for your card:
Rebuke needs its cost to be raised to atleast 2. 1 mana draw a card is a big no no in Hearthstone since it'll be put in almost every decks, In a class with a Hero Power to summon a 1/1 Token.
I really hate Mind Flay since it'll be worthless against aggro decks while decimating control, something Priest doesn't need help with already.
I like Firmly Rooted the best. Simple, effective, nice flavor and seems balance.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
MY COMPUTER IS RETARDED SORRY
MY COMPUTER IS RETARDED SORRY
MY COMPUTER IS RETARDED SORRY
MY COMPUTER IS RETARDED SORRY (This was an epic fail *facepalm*)
I'll go with this card if it counts as debuff.
THERE IS NO GAME.
These are my three ideas.
In the Druid one, returning to their original stats implies any buff or stat change will be removed (RIP Quest Rogue). Example: An Ancient of War will become a 5/5 from a 5/10 taunt or a 10/5 minon
Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours.
See my submission to the WCDC here and upvote if you like it. WCDC 8.3
Thanks for comment to all!
Shatterstar1998: Maybe you can change the taunt bonus for 1 extra spell damage but then might worth 3 mana. Also you can always just reduce the damage insteand of give it can attack (so you can steal it or use shadow word pain :D). I dont think stealth or plus health fit in the theme. Holy word: Serenety could work, it's an official spell name from the game. Your second card its simplier and i like it for that, probably people will argue about the wording, since there it's not any precedent of the effect. I will consider change the name if you go with that one, since there is a card with a similar name Shadow Madness, maybe Austerity or something like that.
Demonxz95: I not sure, but effects like this don't should have the word "choose"?, like "Choose a minion, deal 2 damage, then 1 more damage at the end of each turn."
Also this picture may be useful: https://es.pinterest.com/pin/604467581207496067/
@Zence you can always use the classic goblin with the empty pockets :d
So i change the name and the cost of the first one, should stay as a 2 cost? I change the wording on the second one. I still looking for better art on that one.
Elimination...do do dee doo do. Your thoughts?
Any thoughts on my cards?
GAH! I COPIED THE WRONG VERSION!
I have no idea what you're talking about.OK, repost my idea with a new name as well as another idea:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Any thoughts on my cards?
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community: