This is the idea I came up with after seeing a guy playing [CARD>Nat Pagle[/CARD] against me. Damn, this guy must feel lonely. He is the only angler in the game.
Introducing a whole set of new fishing related cards, together with a new mechanic, Fishing!
Fishing: if the minion did not attack this turn, at the end of the turn it has a chance (percentage) to fish something up. This also means the de-nerf of Pagle, making him fish at the end again (wouldn't be so OP now, considering the power level of some of the cards).
What do you get from fishing? Should you succeed, you fish up the thing specified. In general, most anglers can fish up 1 of 3 fishes:
However, failing to fish something up results in you getting
So, just like in WoW, which is pretty much the source of most Hearthstone-related things - fishing poorly can fill your bags with junk. In this case, if your anglers fish up too much at the end of your turn, you might overdraw.
Here are some of the cards I made for the concept:
All of those can yield fish, but you might get some even more interesting items. Only Journeyman Angler shares the "0 attack" trait of Pagle, but attacking should be the last resort when using minions with Fishing - they can only fish if they did not attack. Again, this goes along with WoW fishing mechanic and all those annoying Murlocs, forcing you into combat while you're trying to fish.
Some of the fishermen can yield even more interesting results - Fishing Derby Competitor awards you with a minion!
Other cards synergise well with the Fishing minions.
Local Vendor turn the downside of Fishing - Junk - into a pretty good ramping tool, while Orgrimmar Cook turns your Fish into seriously deadly weapons. 2-4 damage for 1 mana? Why not!
Last but not least, the legendary:
This guy can help you get this Blacktip Shark, Coins and whatever you want from fishing.
It's worth noting that Fishing minions shouldn't really be used all at once, like Mechs. With their little attack and discouragement from attacking they don't pose a serious threat unless they fish a lot. They are meant to be protected, with taunt minions or Defender of Argus - and most of the time just sprinkled around the deck to add this evergrowing value of Fishes.
souns like quite some idea for antonidas or miracle decks. Would add a buff like one of the unique rods, that buffs every minion in play withfishing, or a single minion with fishing.
What a cool idea! I think these would be awesome in a Weekly Brawl where everyone gets a pre-made fishing deck and then call it a "Fishing Tournament" or something fun.
what about spell that give fishing like fishing rod or spell that increase the chance of fishing i like your idea i hope hearthstone will put it into the game
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any card can win for you the game if you play it at the right time
I have no polite way of giving you feedback so I'll just lay it out for you.
What a god afwul idea. More uncontrollable RNG so that the variance in this already high variance card game increases even more so that you need to play even more games to reach certain rank.
If anything the variance needs to be decreased, that is there needs to be cards that just does something without the outcome being out of your hands and in the hands of the RNG gods.
I have no polite way of giving you feedback so I'll just lay it out for you.
What a god afwul idea. More uncontrollable RNG so that the variance in this already high variance card game increases even more so that you need to play even more games to reach certain rank.
If anything the variance needs to be decreased, that is there needs to be cards that just does something without the outcome being out of your hands and in the hands of the RNG gods.
I get what you mean, and I agree. There is a big difference tho between cards like the ones I've made, or RNG cards from early HS (like Mindgames), and the ones plaguing the meta right now. Piloted Shredder or Unstable Portal suck for the game, because even on average they are pretty solid, and with a decent result they suddenly get game winning.
I designed those cards with that in mind. RNG is supposed to be kind of funny, adding an element of chaos and unpredictability to the game - but it can't be a good choice overall. Fishing Derby Competitor is a bad card that wouldn't shift the meta in any way - but that's the idea behind it. It's a funny addition that sometimes works (most of the time not), if it was actually a 6/7 for 6, for example, it would be kind of terrible for the game. Dr. Boom all over again.
I'm aiming for the Mindgames area, where yuou know the card you are playing is maybe not necessarily the best, and you're not going to reach Legend with it, but it can be a funny addition that your opponent wouldn't expect.
This is the idea I came up with after seeing a guy playing [CARD>Nat Pagle[/CARD] against me. Damn, this guy must feel lonely. He is the only angler in the game.
Introducing a whole set of new fishing related cards, together with a new mechanic, Fishing!
Fishing: if the minion did not attack this turn, at the end of the turn it has a chance (percentage) to fish something up. This also means the de-nerf of Pagle, making him fish at the end again (wouldn't be so OP now, considering the power level of some of the cards).
What do you get from fishing? Should you succeed, you fish up the thing specified. In general, most anglers can fish up 1 of 3 fishes:
However, failing to fish something up results in you getting
So, just like in WoW, which is pretty much the source of most Hearthstone-related things - fishing poorly can fill your bags with junk. In this case, if your anglers fish up too much at the end of your turn, you might overdraw.
Here are some of the cards I made for the concept:
All of those can yield fish, but you might get some even more interesting items. Only Journeyman Angler shares the "0 attack" trait of Pagle, but attacking should be the last resort when using minions with Fishing - they can only fish if they did not attack. Again, this goes along with WoW fishing mechanic and all those annoying Murlocs, forcing you into combat while you're trying to fish.
Some of the fishermen can yield even more interesting results - Fishing Derby Competitor awards you with a minion!
Other cards synergise well with the Fishing minions.
Local Vendor turn the downside of Fishing - Junk - into a pretty good ramping tool, while Orgrimmar Cook turns your Fish into seriously deadly weapons. 2-4 damage for 1 mana? Why not!
Last but not least, the legendary:
This guy can help you get this Blacktip Shark, Coins and whatever you want from fishing.
It's worth noting that Fishing minions shouldn't really be used all at once, like Mechs. With their little attack and discouragement from attacking they don't pose a serious threat unless they fish a lot. They are meant to be protected, with taunt minions or Defender of Argus - and most of the time just sprinkled around the deck to add this evergrowing value of Fishes.
Hope you like the idea. It's my first:D
so funny, people are complaining about RNG and then there is OP ^^
I love the fishing-mechanic! I think it's not that strong but definitely funny!
Good work there!
Money can't buy you love cause it's overpriced
This ability would make machine gun mage so strong haha. It's like spare parts on steroids. That being said, cool concept.
Why am I sticky?
souns like quite some idea for antonidas or miracle decks.
Would add a buff like one of the unique rods, that buffs every minion in play withfishing, or a single minion with fishing.
Didn't think about Junk being useful as Tempo Mage tool, I guess it should say "Does not count as a spell" or something like that:D
Glad you guys like the idea! Gonna fix some more cards later
I would love more fishing junk in my rogue decks :)
What a cool idea! I think these would be awesome in a Weekly Brawl where everyone gets a pre-made fishing deck and then call it a "Fishing Tournament" or something fun.
I love it
Very nice idea, would love to see this.
what about spell that give fishing like fishing rod or spell that increase the chance of fishing i like your idea i hope hearthstone will put it into the game
any card can win for you the game if you play it at the right time
Kinda fishy, but I like it.
NO.MORE.RNG.CARDS.
please...
I have no polite way of giving you feedback so I'll just lay it out for you.
What a god afwul idea. More uncontrollable RNG so that the variance in this already high variance card game increases even more so that you need to play even more games to reach certain rank.
If anything the variance needs to be decreased, that is there needs to be cards that just does something without the outcome being out of your hands and in the hands of the RNG gods.
The idea doesnt sound so bad, but the way u presented it and those awfully worded and designed cards makes it pretty bad overall :F
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The fishing derby card is horribly variant. The rest are fine, but still really boring.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.