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    posted a message on Can i ask why Ice block wasn't hall of famed?
    Quote from Justice171 >>
    Quote from Okacz >>

    The sleeper card, Ice Lance

     The Sleeper card Ice Lance?
     Hard to "keep doing" something when I did it once.
    In this context, "sleeper card" means something that might seem normal, but with a new archetype potentially breaks the game. Ice Lance was never a big problem, it was used as a finisher in Freeze Mage, but it never a gamebreaking problem, and could be substituted. It's like with Patron Warrior, a card that was simply pretty good (in that case, Warsong Commander) could turn out incredibly broken with all the interactions a single new card provides. Blizzard is trying to avoid those situations (yeah, partially because they are bad at testing things), so they just remove cards that could potentially be a root of an OP combo. Master of Disguise was removed as well for the very same reason - and that wasn't even a good card.
    Posted in: Card Discussion
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    posted a message on Can i ask why Ice block wasn't hall of famed?

    They didn't  Hall of Fame cards just because they were too good and played in every deck. Fiery War Axe is still played in every Warrior deck ever.

    When it comes to Ice Lance, it was probably a case of the team making a new, interesting card/archetype (possibly for next expansion) and someone noticing that the sleeper card, Ice Lance, could make it way too OP. Imagine a WoW mechanic, Shatter, being introduced, where for instance frozen enemies take double damage. Instead of redesigning the whole archetype, throwing days of work into the trash, they simply Hall of Famed the problematic card.

    Ice Block is a different kind of card. It was created with it being OP in mind. Thanks to this thing archetype like Freeze Mage can even exist, and Hall of Faming it would remove a beloved archetype from the game.

    Posted in: Card Discussion
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    posted a message on Lakkari sacrifice - Worst Card in Hearthstone?

    It definitely does not work in traditional hyperaggro-oriented Discardlock, but I believe it's a card trying to push a new kind of this archetype, more midrange-controllish. It's not that it works amazingly, but this card is actually playable if you can manage to utilize the discard mechanic over the course of the game without going full empty-hand. Same with the Dinomancer card, or Clutchmother - those are non-aggro discard cards.

    Still, as any other quest, to play it you sacrifice turn 1 (which is when you want your  Malchezaar's Imp or Voidwalker to go) and a card slot in your mulligan. Kind of hard to justify for the effect that needs a few turns to really make a difference.

    Posted in: Card Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from mortizcor >>

    Play midrange hunter

     That's actually a good hint, my Dinomancy Hunter is dealing very well with those. One thing to keep in mind, Golakka Crawler is hunters MVP tech card at the moment, and you can easily capitalize on that a bit fighting a rogue. 
    Posted in: Card Discussion
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    posted a message on Roguestone vs Warriostone in Ung'Goro

    Quest Rogue is an unhealthy deck, not because it's incredibly good (it's actually medicore-okayish), but because the game is literally dictatated by Rogues mulligan. If he is lucky, he has the quest running at turn 2, if he isn't he can just be playing bullshit 1/1s till turn 15. If they have a good enough hand the rest of the game is a charade, cause Rogue has already won. No deck should work like that.

    Taunt Warrior is really strong, yeah, but it seems it's strong in the sense of "if it gets out of control, people will play cards to counter it". Just like people are teching in Anti-Pirate Crabs™, they might start teching in Black Knight or silences. Their quest reward is bullshit tho, when I won against one of  those just because he was getting unlucky with his Hero Power it did not feel like a deserved win. Yeah, let's remove Ragnaros with his bullshit RNG ability and put it somewhere else.

    Posted in: General Discussion
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    posted a message on Do Not Forget to Login Today - Golden Volcanosaur is Today's Login Reward!

    This card alone sold me on the Adapt mechanic, it's so much fun:D Windfury and Untargetable when I needed the reach, 5/9 with Taunt when I needed protection, 8/9 for 7 when I needed decent body - so many combinations. Kudos to Blizz, probably the most fun mechanic in a while.

    Posted in: News
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    posted a message on New Neutral Minion - Tol'vir Stoneshaper

    Might be the new Sludge Belcher for one specific archetype, a way to defend yourself from aggro while playing on curve and tempo. Similar to the turtle guy priests get. Definitely a good direction.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Ozruk
    Quote from CaptainDanDan >>

    Don't get why everyone is assuming this is gonna be a 5/15. With those 1 mana 1/2s you could easily make this way bigger if that was the right way to play. 

     Then you waited to turn 8 with your early game drops, and wasted this turn playing inconsequential and weak minions only to buff your next turn. Even if Ozruk is not hardcountered by instakill/transform ability, you just had a game with terrible early game (your early minions werent played during it) and bad turn 8.
    He would be playable if his baseline form was 5/10 - terrible for 9 mana, but 5/15 might be usable at turn 9, and is achieved after playing one elemental - which could be your 8 drop. Ozruk is not C'thun, it's not worth sacrificing all your tempo and curve in order to empower him.
    Posted in: Card Discussion
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    posted a message on New Shaman Card - Stone Sentinel
    Quote from Dead_MAX >>

    8/10 of stats for 7 mana with a prerequisite.

    To me this doesn't seem all that much powerful. Sure there might be an evolve value, but I don't know... I'm not impresed.

    Thought that 7 mana 4/4 joke? That's a good one.

     If it was 8/10 for 7 mana, right on. But while Health kind of does add up (not really), attack does not. So even with Battlecry triggered, it's less than 4/10. With taunt, for what it's worth.
    The problem is, it's not brokenly OP like Jade Chieftan. And in order to get rid of Jade Shaman, we need borderline OP cards.
    Posted in: Card Discussion
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    posted a message on New Card Revealed: Clutchmother Zavas

    Really like this card. If it ends up useable, Discard Lock might finally get a decent threat in addition to Silverware Golem shinenigans.

    What bothers me is - why the hell is that Lock minion? It's a Silthid, has NOTHING to do with warlocks. Then again, perhaps Demonsaurus was too meta.

    Posted in: News
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    posted a message on Could discard mechanic save the game?

    Sorry, but in my eyes ALL the "enemy discard" cards, together with Dirty Rat, are not good for the game - and in fact, punish everything BUT aggro.

    "Insane synergies" is what makes this game non-braindead. You think when creating a deck that supports them, you think when to use them so you don't overextend/play it too early, your opponent thinks how to deal with the combo you might be playing. Your idea punishes those decks, but is almost inconsequential to Aggro or actual "braindead" decks like Jade Druid, that just keep going regardless of what they discard. Combo decks, control with win condition, any creative thought is gone when "discard" mechanic actually goes live. In that scenario, playing specific cards or win conditions can't be reliable, since those can be discarded mid game because of bad RNG.

    Posted in: General Discussion
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    posted a message on Weekly Card Design Competition 5.09 - FINAL POLL!

     

    Cards that shouldn't be here:

    Cinder: A powercreep on the already-powerful Fiery War Axe that gives you consistency with no counterpart? No please. Also there's no flavor and the effect is poorly worded.

     Really? I actually quite like this one. Powercreep is a thing that's happening, even to decent cards, and I don't think this competition is about designing a very balanced card anyway, rather coming up with a good concept. And Cinder could work pretty well, giving you either more consistant Dragon synergies in a standard Dragon deck, or an option to hold on to the weapon for the entire game to activate specific dragons. Wording is simple and obvious, plus is suggests that this sword is actually a dragon infused into the blade:D
    Posted in: Fan Creations
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    posted a message on I think I made Hunter Viable
    Quote from KitsuneRTC >>
    Quote from Okacz >>

    This deck does NOT win the meta, Pirate Warrior with medicore hand still beats the living hell out of it, but it's certainly fun to play. Kudos for including and making use of Starving Buzzard, it actually works sometimes.

    I added a few "personal taste" things like King Krush, feeling like in the good ole' days when Midrange Hunter could get a Legend.

     Do what you want lol, it doesn't crush the meta and its not supposed to. It just has really good match ups so as long as you don't run into priest 10 games in a row or pirate warrior in general, you'll often move up in the ranks very quick. Plus games are usually only 6-7 minutes long at most.
     My bad for wording it in a bad way. I absolutely love this deck and the fact that it reintroduces Buzzard in a way that it actually works. Right now my variation of this (mixed in Huhuran and Krush) is my favourite deck in HS. Pointing out that it doesn't beat shit like Aggro Warrior is more of a complain against current meta than this deck. Sadly right now almost any midrange deck (perhaps bar Jade Shaman) tends to get wrecked by Warrior.
    Posted in: Hunter
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    posted a message on I think I made Hunter Viable

    This deck does NOT win the meta, Pirate Warrior with medicore hand still beats the living hell out of it, but it's certainly fun to play. Kudos for including and making use of Starving Buzzard, it actually works sometimes.

    I added a few "personal taste" things like King Krush, feeling like in the good ole' days when Midrange Hunter could get a Legend.

    Posted in: Hunter
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