Try to think of an average game for you and remember how many times you use your hero power. Then ask yourself how much would this have to cost late-game to want to include this. This just feels like Bolvar to me
Edit: At least Priest now has a legitimate reason to heal opponent's face on turn 2 other than because "The light shall burn you"
I agree with T4te. It seems good, but even at 4 lifetaps, it still costs 6, which isn't that great (you can usually play your Mountain Giants for 4 or 5). And Handlock does like its giants, but I don't think the deck should play 6... we'll see.
I also first thought this would be great in Handlock but after actually thinking it through im not so sure. For starters this is a late game card (before turn 7 or 8 basically unplayable and against aggro decks where tapping is scarcely done more than once or twice completely unplayable). Unlike mountain which can be played at 4 for insae tempo swings and molten which can be a lifesaver against extreme aggro. So when would frost giant actually be good? => when you want to make power turns in the endgame / powerful combos like shadoflame giant. So unless the meta slows down a lot I dont see at the moment a spot for this card in my handlock (definately prefer the other giants).
Potentially better in shaman or paladin, i can imagine the new totem shaman to be using his hero power a lot.
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“My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!” - Smaug
Yeah it sounds great for handlock, but what would you take out to fit this? You'll need 4 or 5 taps to make it playable, at that point you'll probably already dropping your moltens.
This coupled with the card that reduces hero power cost to 1 that you can throw out early will be a huge deal. Handlock is going to become very interesting at least!
Still not sure if it's super economical for hand lock, mage will probably end up being the main beneficiary I suspect.
On the second thought, you know what I think? Some sort of fatigue deck. It have plenty of time to use hero power, and it will finally be 0-mana giant after some time.
This could work in almost any warlock deck. You end up tapping quite a bit over the course of the game. Maybe it pushes one of the mountain giants out in handlock?
hmm on second thought the paladin suggestion seems pretty legit. if you were spamming out tokens and trying to quartermaster buff you'd have a relatively cheap big minion to play, but that still might not be a viable build, I suspect the synergy with other new minions will be key.
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A new card for Handlocks.
This will be an auto include in my handlock.
Another warlock giant. Wow.
Sweet card for my Handlock!!!
Try to think of an average game for you and remember how many times you use your hero power. Then ask yourself how much would this have to cost late-game to want to include this. This just feels like Bolvar to me
Edit: At least Priest now has a legitimate reason to heal opponent's face on turn 2 other than because "The light shall burn you"
I agree with T4te. It seems good, but even at 4 lifetaps, it still costs 6, which isn't that great (you can usually play your Mountain Giants for 4 or 5). And Handlock does like its giants, but I don't think the deck should play 6... we'll see.
Frost Giant in dragon ping mage is going to be insane.
Fatigue decks are happening! I guess Shaman likes this, Mage, Paladin, maybe even Hunter.
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The question is, does this discount work only while this is in hand (like bolvar), or from beginning of the game with or without Frost Giant in hand.
Guys this won't work for handlock unless the meta is super control. How many times can you tap as a handlock vs any aggro deck?
Go ahead...hehe...
...nya...
...hmm...make my day.
I also first thought this would be great in Handlock but after actually thinking it through im not so sure. For starters this is a late game card (before turn 7 or 8 basically unplayable and against aggro decks where tapping is scarcely done more than once or twice completely unplayable). Unlike mountain which can be played at 4 for insae tempo swings and molten which can be a lifesaver against extreme aggro. So when would frost giant actually be good? => when you want to make power turns in the endgame / powerful combos like shadoflame giant. So unless the meta slows down a lot I dont see at the moment a spot for this card in my handlock (definately prefer the other giants).
Potentially better in shaman or paladin, i can imagine the new totem shaman to be using his hero power a lot.
“My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!” - Smaug
Discount works from beginning of game.
I love it. Warlock has the worst heropower for it. Much better in mage and shaman.
It seems inspire largely favors any other class than warlock. Tapping is usually not a "might-as-well" decision.
If this turns out to be correct then that would be more than fair, as lifetap is brokenly OP.
Yeah it sounds great for handlock, but what would you take out to fit this? You'll need 4 or 5 taps to make it playable, at that point you'll probably already dropping your moltens.
This coupled with the card that reduces hero power cost to 1 that you can throw out early will be a huge deal. Handlock is going to become very interesting at least!
Still not sure if it's super economical for hand lock, mage will probably end up being the main beneficiary I suspect.
Definitely going to be using this in my control Warrior.
On the second thought, you know what I think? Some sort of fatigue deck. It have plenty of time to use hero power, and it will finally be 0-mana giant after some time.
Okay look at mountain giant and then look at this. Mountian giant is already being replaced by demon package handlocks.
This could work in almost any warlock deck. You end up tapping quite a bit over the course of the game. Maybe it pushes one of the mountain giants out in handlock?
You are not prepared!
hmm on second thought the paladin suggestion seems pretty legit. if you were spamming out tokens and trying to quartermaster buff you'd have a relatively cheap big minion to play, but that still might not be a viable build, I suspect the synergy with other new minions will be key.