You have to kill minions on the turn you want to use dragon's breath. So as a minion dies on the turn I want to use it, the cost goes down by one each time one dies( this applies to either my minions or the opponents).
Flamecannon does the exact same thing as this card, to remove a minion when your trading down. Plus it can hit Stealth minions, and it costs 2 Mana. Most times Dragon's Breath will be 3 Mana in best situations except you can target which won't matter most times because you traded down already. It's a bad card.
Think the only reason they added it was to help nerf Mage in Arena abit.
Everyone seems to be assuming that you lower the cost via playing your own spells. But mech mages, for instance, may be able to make trades against other zerg decks to lower the cost significantly. Trade 1 for 1 and now it's 3 for 4 damage. Make another 1 for 1 trade and it's 1 for 4 damage. Great card? No. Situational card? Yeah.
Here's the thing though: it has the -possibility- of being a Soulfire without the discard.
I'm sure it works like any other mana reducing effect (mech warper, etc) and reduces the mana to cast it and doesn't refund mana if you kill something after you cast it.
I'm not sure on this one. i think it will take some playing around with it to see. Obviously it is a card you want to use in a combo even if it doesn't have the key word on it. 5 mana for 4 damage is just bad. Sometimes you might play it that way if it is enough to finish a particular minion or to finish off your opponent but that is not the way you want to play it. I'd say you need two minions to die for this to become a decent card and any more than that is making it even better. Two dead minions puts it at 4 dmg for 3 mana which is the same as shadow bolt but without the restriction on targets. Three dead minons makes it 4 dmg for 2 mana without a random target like flame cannon.
Two minions dying isn't too hard as that could just be a single trade. Based on that I wouldn't completely rule it out in a mech deck but I think a mech mage has plenty of other options without having to use a card that relies on combo to make it good. It seems like it could fit well with a freeze mage where it does have the potential to have that just totally awesome round where you AE a bunch of stuff with blizzard or Flame strike and then follow up with this for free to finish off their one big minion and beyond that casting it for the full cost as bad removal isn't necessarily that big a deal for a freeze mage. As long as you are keeping board control the efficiency doesn't necessarily matter.
I think I like it. In tandem with Flamestrike it gets rid of Dr. Boom. Oh wait... just used two cards to get rid of one card and took 4-8 damage in the process.
Honestly, this looks quite powerful to me in Freeze Mage. You could play this for very cheaply after you clear the board with something like Frost Nova + Doomsayer, or use it to get cheap Fireball cards from Archmage Antonidas. Possibly better than Ice Lance since you don't need the opponent to be frozen and Freeze Mage will wipe the opponent's board eventually. I think it's much stronger than it looks at first glance. It's not for killing minions. It's 8-10 additional damage to face after a board wipe. I expect it to be a popular card in that deck after some experimentation.
It's a decent card. I actually like it and will definitely be running it as well as running fireball. Probably going to make a Dragon Spell mage deck in BRM and see how it does.
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Hon. BSc. Medical Physics University of Toronto Class of 2017
The mana-cost is definitely deceiving. I highly doubt this will be played before turn 4 unless some strange strategy develops with 1-2 cost mage spells and Wild Pyro (which is just dumping cards for no reason).
This is an add-on to Flamestrike to either add free face-damage or get a free 4-damage on a 5+health minion that didn't get wiped.
Honestly, I expected something like this for Warlock since that's a class with a lot of ways to kill it's own minions as well as the opponent (Shadowflame a giant + this for free)
maybe a 1-of as your 3rd fireball. i think its high mana cost is a victim of the sorcerers apprentice who is already the main culprit in those crazy burst turns mages can have where you go from 20+ life to zero to the mage vomiting an entire hand of burn spells in your face.
I guess, most of the time Flamecannon will do the job as good as Dragon's Breath. Before using DB you have to trade, so your opponent won't have many minions left. To be cheaper than Flamecannon, four minions have to die... so quite situational. And I think it's an awful card to use as burn.
In arena it might be good, in constructed I might try it out in a Tempo Mage kinda deck, but I don't see it making the cut.
Flamestrike board + finish big guy with soulfire with no drawbacks
RNGesus#2678 , 20x+ legend EU, control warrior ftw
You have to kill minions on the turn you want to use dragon's breath. So as a minion dies on the turn I want to use it, the cost goes down by one each time one dies( this applies to either my minions or the opponents).
Does not look overwhelming on first glance. Mage doesn´t really need additional firepower...
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Flamecannon does the exact same thing as this card, to remove a minion when your trading down. Plus it can hit Stealth minions, and it costs 2 Mana. Most times Dragon's Breath will be 3 Mana in best situations except you can target which won't matter most times because you traded down already. It's a bad card.
Think the only reason they added it was to help nerf Mage in Arena abit.
Flamestrike
Enemy gets Millhouse Manastorm from the Piloted Shredder
Dragon's Breath
The Dream. I will make a deck specially just to recreate this exact situation.
Everyone seems to be assuming that you lower the cost via playing your own spells. But mech mages, for instance, may be able to make trades against other zerg decks to lower the cost significantly. Trade 1 for 1 and now it's 3 for 4 damage. Make another 1 for 1 trade and it's 1 for 4 damage. Great card? No. Situational card? Yeah.
Here's the thing though: it has the -possibility- of being a Soulfire without the discard.
Flamestrike -> Profit.
Not sure why they think mage needs ANOTHER damage spell card.
Flamecannon can't hit opponent's face.
I'm sure it works like any other mana reducing effect (mech warper, etc) and reduces the mana to cast it and doesn't refund mana if you kill something after you cast it.
I'm not sure on this one. i think it will take some playing around with it to see. Obviously it is a card you want to use in a combo even if it doesn't have the key word on it. 5 mana for 4 damage is just bad. Sometimes you might play it that way if it is enough to finish a particular minion or to finish off your opponent but that is not the way you want to play it. I'd say you need two minions to die for this to become a decent card and any more than that is making it even better. Two dead minions puts it at 4 dmg for 3 mana which is the same as shadow bolt but without the restriction on targets. Three dead minons makes it 4 dmg for 2 mana without a random target like flame cannon.
Two minions dying isn't too hard as that could just be a single trade. Based on that I wouldn't completely rule it out in a mech deck but I think a mech mage has plenty of other options without having to use a card that relies on combo to make it good. It seems like it could fit well with a freeze mage where it does have the potential to have that just totally awesome round where you AE a bunch of stuff with blizzard or Flame strike and then follow up with this for free to finish off their one big minion and beyond that casting it for the full cost as bad removal isn't necessarily that big a deal for a freeze mage. As long as you are keeping board control the efficiency doesn't necessarily matter.
I'm glad it's a mediocre card. As if we dont see enough mages in game
A card with 'Dragon' as part of the card name but no dragon synergy...
So you need to have 2 minions died to play this card to make it worth it...
seems like a weak card but mages are fairly good already so I'm ok with it.
I think I like it. In tandem with Flamestrike it gets rid of Dr. Boom. Oh wait... just used two cards to get rid of one card and took 4-8 damage in the process.
let me change your mind...
Honestly, this looks quite powerful to me in Freeze Mage. You could play this for very cheaply after you clear the board with something like Frost Nova + Doomsayer, or use it to get cheap Fireball cards from Archmage Antonidas. Possibly better than Ice Lance since you don't need the opponent to be frozen and Freeze Mage will wipe the opponent's board eventually. I think it's much stronger than it looks at first glance. It's not for killing minions. It's 8-10 additional damage to face after a board wipe. I expect it to be a popular card in that deck after some experimentation.
It's a decent card. I actually like it and will definitely be running it as well as running fireball. Probably going to make a Dragon Spell mage deck in BRM and see how it does.
Hon. BSc. Medical Physics
University of Toronto
Class of 2017
The mana-cost is definitely deceiving. I highly doubt this will be played before turn 4 unless some strange strategy develops with 1-2 cost mage spells and Wild Pyro (which is just dumping cards for no reason).
This is an add-on to Flamestrike to either add free face-damage or get a free 4-damage on a 5+health minion that didn't get wiped.
Honestly, I expected something like this for Warlock since that's a class with a lot of ways to kill it's own minions as well as the opponent (Shadowflame a giant + this for free)
maybe a 1-of as your 3rd fireball. i think its high mana cost is a victim of the sorcerers apprentice who is already the main culprit in those crazy burst turns mages can have where you go from 20+ life to zero to the mage vomiting an entire hand of burn spells in your face.
I like those type of cards.Weaker than others in the category but having some kind of upside that can make it more useful in some situations.
Clearly better in arena,however it also helps in finishing off Dr.Boom after a flamestrike.
I guess, most of the time Flamecannon will do the job as good as Dragon's Breath. Before using DB you have to trade, so your opponent won't have many minions left. To be cheaper than Flamecannon, four minions have to die... so quite situational. And I think it's an awful card to use as burn.
In arena it might be good, in constructed I might try it out in a Tempo Mage kinda deck, but I don't see it making the cut.
Definitely not sold on this card. I guess time will tell.
-Bloody