I really love it, meta-defining for sure. Even aggro can play it to hold big decks under control.
This card doesn't stop mages 6 mana aoe, doesn't stop Spreading Plague, doesnt stop control pala equality board clear. So as aggro deck card which counters controls - its good only against warlocks Godfrey and Nether.
Also good to delay a bit Flamestrike, the 8-mana 2-aoe dragon, the elemental legendary with 2-dmg aoe at end of turn, and to delay some Dks/char cards, some of which not only provide 5 armor but can also affect the board quite a bit (the only two not affected are Hunter and the original shaman DK).
I think this is a very good card. I treat it as a pseudo-tech against combo. You know they have the combo in their hand, you play this card and delay it.
This way you have more time to finish them off. I think this can also be used against control decks as aggro, but not definitely sure.
Everyone laughing at how Druids will get butt-phucked by this, meanwhile Druids will just CoinInnervateInnervate this at T3 for extra ramp. Blizzard what have you done °>.>
Yes, because it's such brilliant gameplay to spend two cards and a coin to gain symmetrical ramp. >_>
There's a reason why Biology Project is not played.
This is not as good against Druid as you may think. He will start his turn with 6 mana, a single Nourish will bring him back to 10 in a turn. AND Druids have a lot of ramp while you have only one such Legendary.
This card will be MUCH better in Aggro or aggressive Midrange against Control. Basically delay that Psychic Scream or Flamestrike by a turn and win the game. Pretty much Loatheb 2.0.
Wow, this card can actually turn the game upside down, now your enemies have to re-decide what to use cards before they reach amazing late game power such as Frost Lich Jaina and Bloodreaver Gul'dan. I'll also not consider this as a counter to Druid as Druid has already many ways to ramp up. If the meta is fast, this card is useless. If the meta is stalling, this may end up being a good card.
But this one is my most favorite legendary out there because changing number of mana crystals can change the game.
Would this map Shudderwock shaman in wild even more oppressive than it is? I mean if you play this with Shudderwock and Loatheb your opponent can't literally do anything. But I guess you're opponent has a hard time winning anyway so it's more of a winmore card in that case.
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Add me up if you're looking for someone to play friendly matches with! I play on EU. LuckyScrub#2745
But, oh boy, the druids. This expansion looks really interesting already. Can't wait.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
But, oh boy, the druids. This expansion looks really interesting already. Can't wait.
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Deny druid broken ramp is just a bonus, the real use of this card is delay control/combo decks the win condition for aggro and midrange decks gain more time to win the game.
First card in this expansion really call my attention.
AM i the one that sees an aviana+Kunn combo with this card all over again?? basically you play aviana then Kunn then go nuts then play this to get 5 extra mana....you pretty much have to make sure you kill your opponent by then ebcause the reset would affect you next turn, but it does give some felixiblit to the combos, ie, you can double swipe now in some situations where you wouldn't be able to do it
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.
Also good to delay a bit Flamestrike, the 8-mana 2-aoe dragon, the elemental legendary with 2-dmg aoe at end of turn, and to delay some Dks/char cards, some of which not only provide 5 armor but can also affect the board quite a bit (the only two not affected are Hunter and the original shaman DK).
PD: sory about the above post, mis-clicked.
This card is a natural fit in wild even shaman (a tier 1 deck already).
I think this is a very good card. I treat it as a pseudo-tech against combo. You know they have the combo in their hand, you play this card and delay it.
This way you have more time to finish them off. I think this can also be used against control decks as aggro, but not definitely sure.
I am rating this card very good.
Yes, because it's such brilliant gameplay to spend two cards and a coin to gain symmetrical ramp. >_>
There's a reason why Biology Project is not played.
This is not as good against Druid as you may think. He will start his turn with 6 mana, a single Nourish will bring him back to 10 in a turn. AND Druids have a lot of ramp while you have only one such Legendary.
This card will be MUCH better in Aggro or aggressive Midrange against Control. Basically delay that Psychic Scream or Flamestrike by a turn and win the game. Pretty much Loatheb 2.0.
MOJOMASTER ZIHI
Only druid? I would rather say all combo decks with cthun and whosoever that requies 10 mana. It's just op vs such decks
It has nothing to do with druids, If there will be meta full of combo decks than this card will be auto include.
5 extra turns against miracle rogue, (exodia mage, mecha'cthun e.t.c.) almost guarantees win for control decks.
Wow, this card can actually turn the game upside down, now your enemies have to re-decide what to use cards before they reach amazing late game power such as Frost Lich Jaina and Bloodreaver Gul'dan. I'll also not consider this as a counter to Druid as Druid has already many ways to ramp up. If the meta is fast, this card is useless. If the meta is stalling, this may end up being a good card.
But this one is my most favorite legendary out there because changing number of mana crystals can change the game.
I like elementals and totems.
Would be cool if he also setted the maximum of 5 crystals for both players.
People think about it as anti-druid card. But it can also be used as druid tool. Imagine druid with 1 durability branch casting it.
Live long aggro players in wild.
I like elementals and totems.
Would this map Shudderwock shaman in wild even more oppressive than it is? I mean if you play this with Shudderwock and Loatheb your opponent can't literally do anything. But I guess you're opponent has a hard time winning anyway so it's more of a winmore card in that case.
Add me up if you're looking for someone to play friendly matches with! I play on EU. LuckyScrub#2745
Yeah, aggro would probably use this too. But this could be really good as a tech card.
Now surrender to madness doesn't seem that bad.
But, oh boy, the druids. This expansion looks really interesting already. Can't wait.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Now surrender to madness doesn't seem that bad.
But, oh boy, the druids. This expansion looks really interesting already. Can't wait.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Malfurion is CRYING 😢
If you’re at 10 and you play this, does it work like Living Mana where you can still use whatever mana you have?
This card is terrible!!!
You can put only one in your deck.
Deny druid broken ramp is just a bonus, the real use of this card is delay control/combo decks the win condition for aggro and midrange decks gain more time to win the game.
First card in this expansion really call my attention.
AM i the one that sees an aviana+Kunn combo with this card all over again?? basically you play aviana then Kunn then go nuts then play this to get 5 extra mana....you pretty much have to make sure you kill your opponent by then ebcause the reset would affect you next turn, but it does give some felixiblit to the combos, ie, you can double swipe now in some situations where you wouldn't be able to do it