It's inconsistent, but is there a way to make it more consistent by essentially playing a spell-heavy deck?
I can't think of anything blindingly obvious, really. All it really does, at best, is guarantee a draw (which isn't really a guarantee, since it can be silenced/sapped/ freezing trapped etc). It'd be much better if it reduced the cost of the eaten minion, or summoned it, but as is, it just seems a bit of a utility card, really.
So, I don't think it'll see much play. And if it does, it would be completely replaceable.
Randomness hurts this card and silence is a huge counter. Yes I understand that any card can be silenced but it's all about the amount of damage that silence represents. In this case, a lot. Your 5 mana minion becomes a 2/2 so a huge loss of tempo, the minion it ate is now essentially gone as well.
Reminds me of the "Swallow" mechanic in Faeria. Very cool. Eat anything larger than a 3/3 and you're getting some crazy value. Unfortunately, you can only run 1 copy of this, so any deck built around it will be very inconsistent. This is one of those cards that you can't evaluate at all before the whole set is revealed.
Randomness hurts this card and silence is a huge counter. Yes I understand that any card can be silenced but it's all about the amount of damage that silence represents. In this case, a lot. Your 5 mana minion becomes a 2/2 so a huge loss of tempo, the minion it ate is now essentially gone as well.
This is played in a deck full of silence targets though. And in a world where good things happen to you, you're triggering this with Blade the turn you play it.
So what if you play it while Brann is on the board, it will eat 2 minions right? But if it then dies with Rivendare on the Board, does it give 4 minions to your hand or 2? Not sure how to read this card and how it will interact .........
I‘ve to admit that I like Myra a lot, but it‘s sad that value Rogue is too slow in Standard.
Like this card, too. Still angry that it‘s so similar to Myra!
They are very similar, but there might be a hidden beauty to that. Certainly the reliability of having one or the other alongside the spirit increases, and I can see the pair of them being the core of a battle-rattle deck. I don't expect that to be a meta deck but a fellow Myra fan is probably not too worried about that.
When it comes to deck building there are also quite a few differences between stats+draw vs deathrattle+card generation. Gral can tempt one to play big rogue, for example.
Regarding whether I think Gral is good, the modest case of eating a 3/3 and becoming a 5/5 with deathrattle draw a card is already a strong card that would normally carry a condition (see Bonfire Elemental). So the fact that should be the lower end if the deck is built with Gral in mind means it is surely a good card. With Necrium Blade able to guarantee the deathrattle if the deck relies on it, I have high hopes.
On average, it's 5 mana 2/2 draw a card and add it's stats to this minion. Not a completely terrible card, but it's going to require a deck built around it. Because on turn 5 you want to eat Lich King and not Elven Minstrel right? I guess the dream is turn 4 spirit into turn 5 Gral and it eats 2 minions and adds their stats. But then you're running spirits in your deck and polluting the minion pool. If Gral gets silenced it's really devastating because he becomes a 5 mana 2/2 that burned 1 or 2 cards from your deck. The card 100% doesn't fit into any current Rogue deck and I think it's too risky to build around. Not going to be good just yet. Maybe down the road.
This is really good, for a couple of reasons. Unlike Myra Rotspring, it chooses from your deck, even though it might not be discover. That means it definitely eats a good card. But the important thing is that its a little like instantly drawing a combo card from your deck, which is a lot more important than it seems, mostly because of Void Contract. It's weakness to silence is pretty small because no Warlock discard decks run Spellbreaker.
They might if this turns out to be too OP though...
Rollback Post to RevisionRollBack
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
It's inconsistent, but is there a way to make it more consistent by essentially playing a spell-heavy deck?
I can't think of anything blindingly obvious, really. All it really does, at best, is guarantee a draw (which isn't really a guarantee, since it can be silenced/sapped/ freezing trapped etc). It'd be much better if it reduced the cost of the eaten minion, or summoned it, but as is, it just seems a bit of a utility card, really.
So, I don't think it'll see much play. And if it does, it would be completely replaceable.
Useless shit.
Randomness hurts this card and silence is a huge counter. Yes I understand that any card can be silenced but it's all about the amount of damage that silence represents. In this case, a lot. Your 5 mana minion becomes a 2/2 so a huge loss of tempo, the minion it ate is now essentially gone as well.
Needed rush.
I‘ve to admit that I like Myra a lot, but it‘s sad that value Rogue is too slow in Standard.
Like this card, too. Still angry that it‘s so similar to Myra!
Reminds me of the "Swallow" mechanic in Faeria. Very cool. Eat anything larger than a 3/3 and you're getting some crazy value. Unfortunately, you can only run 1 copy of this, so any deck built around it will be very inconsistent. This is one of those cards that you can't evaluate at all before the whole set is revealed.
This is played in a deck full of silence targets though.
And in a world where good things happen to you, you're triggering this with Blade the turn you play it.
So what if you play it while Brann is on the board, it will eat 2 minions right? But if it then dies with Rivendare on the Board, does it give 4 minions to your hand or 2? Not sure how to read this card and how it will interact .........
They are very similar, but there might be a hidden beauty to that. Certainly the reliability of having one or the other alongside the spirit increases, and I can see the pair of them being the core of a battle-rattle deck. I don't expect that to be a meta deck but a fellow Myra fan is probably not too worried about that.
When it comes to deck building there are also quite a few differences between stats+draw vs deathrattle+card generation. Gral can tempt one to play big rogue, for example.
Regarding whether I think Gral is good, the modest case of eating a 3/3 and becoming a 5/5 with deathrattle draw a card is already a strong card that would normally carry a condition (see Bonfire Elemental). So the fact that should be the lower end if the deck is built with Gral in mind means it is surely a good card. With Necrium Blade able to guarantee the deathrattle if the deck relies on it, I have high hopes.
If eating a minion triggers its Deathrattle, it may revive Deathrattle Rogue on its own. If it doesn't, it's trash.
On average, it's 5 mana 2/2 draw a card and add it's stats to this minion. Not a completely terrible card, but it's going to require a deck built around it. Because on turn 5 you want to eat Lich King and not Elven Minstrel right? I guess the dream is turn 4 spirit into turn 5 Gral and it eats 2 minions and adds their stats. But then you're running spirits in your deck and polluting the minion pool. If Gral gets silenced it's really devastating because he becomes a 5 mana 2/2 that burned 1 or 2 cards from your deck. The card 100% doesn't fit into any current Rogue deck and I think it's too risky to build around. Not going to be good just yet. Maybe down the road.
Brann + Umbra + This = Good times
it will gain the stats of two minions and then two copies of each minion will go into your hand.
You also need no other minions in your deck, and if that 6/14 is silenced or transformed, you lose your win condition.
Hardly gamebreaking for a class with access to Elven Minstrel already...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
A better Myra, whatever. Most boring legendary of the expansion.
Unpopular opinion: Rogue is OP
I want to make a deck with this and the darkness. Wouldn't be any good but it be great for the memes!
high priest of shenanigans!
This is not to play alone and hope the opponent don't have an answer, this is like Cube, you play when is ready to active the deathrattle.
Works in druid and hunter because the cheap activators, rogue need the weapon and that can be destroyed in the setup turn.
But the card is not terrible, like all rogue legendarys, almost playable but lacks better support.
The best combo I could come up with is a 2-minion only deck for wild, maybe run 2x Arcane Giant and Malygos for backup.
Turn 6: This + eat The Darkness+Conceal
Turn 7: Sap+Cold Blood x2 (or Eviscerate + other spells for the otk.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
This is really good, for a couple of reasons. Unlike Myra Rotspring, it chooses from your deck, even though it might not be discover. That means it definitely eats a good card. But the important thing is that its a little like instantly drawing a combo card from your deck, which is a lot more important than it seems, mostly because of Void Contract. It's weakness to silence is pretty small because no Warlock discard decks run Spellbreaker.
They might if this turns out to be too OP though...
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
Probably not as it's more akin to being added to Gral as a deathrattle and discarded from the deck, rather than being destroyed on the board.
Useless person.