I believe it's good because when you draw two cards no matter what the better, higher cost card is discounted
That's not how cards work.
Equality is not less crucial to a Paladin deck than Tirion, for instance.
My feeling is this sees play in aggro if it ever does see play - I think the potential drawback of having a crucial card being unusable at the wrong moment is too big; so you would only play this if you could play both of your draws reliably in a turn. That means low cost, and that means aggro, although I can't see why you'd use this in an aggro deck over Divine Favour.
That's terrible card analysis bud. You should look at it more like I drew 2 cards for 4 mana and got to play them for 8 mana cheaper then their combined mana cost.
This reminds me of Spiteful Summoner: a card with heavy build-around requirements that would let me play powerful cards much earlier than I'm normally supposed to. I hope there's an awesome combo I could do with this, because I'd love for a new Paladin deck to rise so I can play something for this class besides Odd Paladin.
Since you can't limit both the minions and spells in your deck at the same time, this card is basically just a four mana arcane intelect. The effect sounds cool, but there's no real deckbuilding way to get it off.
The question is, would you pay 1 more mana to tutor specific card types from your deck? and can you live with one of them likely being unplayable at its new mana cost? I'm thinking no.
So theres two ways to build around this, Cheap minions and Expensive spells, or what I'd prefer run secrets and other cheap spells and big minions, I'd love to play lich king for one mana
Honestly I don't really see it working that well. I mean, it's a 4mana spell to begin with, and you are killing a card four mana draw one - You are never playing that 8 mana redemption, yor lich king or tirion cost you 5 mana....great.
Just seems like more bad draw for paladin because divine favour is still busted.
Secrets big paladin going to be a thing now. There's also otk combo potential I'm sure.
Secrets Big Paladin?? That doesnt even make sense.
Also you need to add the 4 mana . So lets say you make your secret expensive and idk Tirion one mana you still payed 5 mana for that Tirion... And no bigdeck will outvalue current OTK or Combo/DK decks.
The reason why Evenlock for example works is because they can play a Giant on turn 3!(or 4). If you play a 4 mana draw 2 you would have to recover from the tompoloss. Ofc there is always the argument : this is not meant to be played on curve.. etc (but you would have to cut another card for this one..) : So if you play it lategame ,for example on turn 10,its rather unimpressive and you would have to play a deck that gets you to turn 10 in the first place .. Fattys and Secrets wont do the Job..
This card is a mana cheat, plain and simple. That alone makes it strong.
How about a midrange Murloc Paladin with Dinosize and Spiteful Summoner? Recent Murloc variants have included more spells, but I don't CTA and Divine Favor are a requirement if your curve is more balanced.
There doesn't seem to be any decent way to control the board for the first 3 turns with spells or weapons for Paladin, so cheap spells + expensive minions are kind of out of the question. Besides, even if you do get to pay a discounted superstrong minion on turn 5, that's exactly when all classes can play their removals. And then you will just be stuck with an empty board, 8+ costing secret and a bunch of 8+ minions you happened to draw.
This leaves cheap minions + expensive spells. Which might be worth checking. Having a 2 mana Dinosize may really help close out games but you also paid 4 mana to draw it and a minion you won't be able to play. Hard to say if it's going to be worth it. Maybe it's better to jest run Blessing of Kings and Divine Favor in that aggro deck after all.
But there is also a combo-oriented option. What if you combo it with Happy Ghoul and Arcane Tyrant? Even when they cost 8+ mana, you will be able to play them for free. There is also Nerubian Prophet but it would give just a 2 mana discount. Perhaps, they will also add more such minions in future. Throw in a couple of cheap weapons to control the board in early game and you might be good to go.
Does anyone else see a synergy between this card and Subject 9? You could run a bunch of 1 mana secrets along with some big minions. Subject 9 works as a thinning tool to clear all of the secrets out after you pulled your combo. Running the secrets and big minion version of this deck still might not be worth it, but Subject 9 certainly seems to benefit that style of deck.
So there are really three ways this card can be used:
1) Draw a minion and spell of fairly equal cost: In that case it's just a 4 mana draw 2 which is bad but not awful. Crystology and Potion of Heroism are likely better choices if you just want straight up draw.
2) Draw a cheap spell and expensive minion: This could let you play something huge for 1-2 mana while bricking a spell (likely a 1-mana secret), which seems good. But then you'd need a deck which is half cheap spells and half huge minions to do it consistently, and idk if a deck like that will survive through the early game.
3) Draw a cheap minion and an expensive spell: Imho the most plausible option. Just make an aggro deck with Dinosize, Spikeridged Steed, Call to Arms (maybe Kangor's Endless Army???). Then you get a heavily discounted spell in exchange for a bricked small minion in hand. Seems powerful.
Seems like a card that's gonna need a deck built around it, I don't think you'll get good results if you just jam it into a normal deck.
I think that option 3 seems the most powerful and interesting of a deck idea. It actually makes Dino Size a card that Aggro or Mid Range would play now. Having a 1 cost Dino Size would be very good and could easily swing the mid game in your favor.
Control could use it as well, just to draw cards, with Lay on Hands, but the deckbuilding will be a challenge. Also, 4 mana, draw Tirion and Lay on Hands, seems fine?!?!
I really don't think that this card will make it for reasons already discussed here.
Cheap Spells/Costly Minions just doesn't seem practical.
Costly Spells/Cheap Minions could be made in to a deck but you take a big tempo hit paying 4 mana for this prior to playing your big minion for cheap. You also have to accept some pretty fierce deckbuilding restictions in order to make this happen.
Only two possible ideas can save this :
1) Playing the reduced cost minion the turn after you play Prismatic Lens, thus allowing you to play other cards alongside it which would not normally be possible. Archmage Antonidas would be a perfect example but is a Mage class card. Malygos has already been mentioned but Paladin doesn't really have the correct burn suite available to make this work.
2) Using this as a tutor for a particular card. Anyfin Can Happen has already been suggested and this idea may have merit but would probably feature iun a deck with only 3 spells : 2 copies of Anyfin Can Happen and 1 copy of Prismatic Lens alongside 27 or so Murlocs with as much Charge as you can get.
Option 2 seems good enough but is Wild only and isn't a serious upgrade upon the existing Anyfin deck since you want to play 7 Murlocs before casting Anyfin and, ideally, this will include Old Murk-Eye, Bluegill Warrior and Murloc Warleader. It takes time to draw and play enough of these cards so you don't necessarily need a cut-price Anyfin Can Happen as you are likely to be close to 10 mana by the time you even want to cast Anyfin.
The big number of charge minions is not a coincidence.
So it's similar to murloc mage, but with the primatic lens synergy. I like it actually. I would run only dinosize as a spell tho. I liked the fact that the most expensive minion costs 3 mana, so if you'd get a dinosize and a 3 mana minion; in the end you get a 7 mana dinosize with prismatic lens. Also, add the 1 mana 1/1 murloc to buff your guys too.
But I would probably add the 4 mana 5/4 adapt guy for murlocs to make the deck less reliant on prismatic lens synergy. Getting a 4 mana minion would be a lowroll but still would make it fair with a dinosize and ok-ish with the other prismatic lens.
The way I see it, with this kind of deck there's no need to take it to the extreme (1 cost spells and 8+ cost minions). As long as the spell costs 5 or less, you'll be able to play a big minion the following turn. If you hit oakheart you probably win. If not, you will still do some decent stuff.
That's not how cards work.
Equality is not less crucial to a Paladin deck than Tirion, for instance.
My feeling is this sees play in aggro if it ever does see play - I think the potential drawback of having a crucial card being unusable at the wrong moment is too big; so you would only play this if you could play both of your draws reliably in a turn. That means low cost, and that means aggro, although I can't see why you'd use this in an aggro deck over Divine Favour.
this is the funniest shit I've ever seen
That's terrible card analysis bud. You should look at it more like I drew 2 cards for 4 mana and got to play them for 8 mana cheaper then their combined mana cost.
This reminds me of Spiteful Summoner: a card with heavy build-around requirements that would let me play powerful cards much earlier than I'm normally supposed to. I hope there's an awesome combo I could do with this, because I'd love for a new Paladin deck to rise so I can play something for this class besides Odd Paladin.
Since you can't limit both the minions and spells in your deck at the same time, this card is basically just a four mana arcane intelect. The effect sounds cool, but there's no real deckbuilding way to get it off.
The question is, would you pay 1 more mana to tutor specific card types from your deck? and can you live with one of them likely being unplayable at its new mana cost? I'm thinking no.
So theres two ways to build around this, Cheap minions and Expensive spells, or what I'd prefer run secrets and other cheap spells and big minions, I'd love to play lich king for one mana
Honestly I don't really see it working that well. I mean, it's a 4mana spell to begin with, and you are killing a card four mana draw one - You are never playing that 8 mana redemption, yor lich king or tirion cost you 5 mana....great.
Just seems like more bad draw for paladin because divine favour is still busted.
This card is a mana cheat, plain and simple. That alone makes it strong.
How about a midrange Murloc Paladin with Dinosize and Spiteful Summoner? Recent Murloc variants have included more spells, but I don't CTA and Divine Favor are a requirement if your curve is more balanced.
There doesn't seem to be any decent way to control the board for the first 3 turns with spells or weapons for Paladin, so cheap spells + expensive minions are kind of out of the question. Besides, even if you do get to pay a discounted superstrong minion on turn 5, that's exactly when all classes can play their removals. And then you will just be stuck with an empty board, 8+ costing secret and a bunch of 8+ minions you happened to draw.
This leaves cheap minions + expensive spells. Which might be worth checking. Having a 2 mana Dinosize may really help close out games but you also paid 4 mana to draw it and a minion you won't be able to play. Hard to say if it's going to be worth it. Maybe it's better to jest run Blessing of Kings and Divine Favor in that aggro deck after all.
But there is also a combo-oriented option. What if you combo it with Happy Ghoul and Arcane Tyrant? Even when they cost 8+ mana, you will be able to play them for free. There is also Nerubian Prophet but it would give just a 2 mana discount. Perhaps, they will also add more such minions in future. Throw in a couple of cheap weapons to control the board in early game and you might be good to go.
hex meta :D
This, Hemet, Mech'Thun, 26 1-3 cost cards GG
Can't wait to use this with dinosize in aggro pally or even pally
Top deck is cheat
And Prince Liam
1 Mana Tirions incoming #PogChamp
I think that option 3 seems the most powerful and interesting of a deck idea. It actually makes Dino Size a card that Aggro or Mid Range would play now. Having a 1 cost Dino Size would be very good and could easily swing the mid game in your favor.
Control could use it as well, just to draw cards, with Lay on Hands, but the deckbuilding will be a challenge. Also, 4 mana, draw Tirion and Lay on Hands, seems fine?!?!
I think this is the way to go. A deck with small-medium minions and only 3 big spells (Dinosize x 2, Kangor's Endless Army x 1).
With luck, you get Dinosize significantly reduced in cost for turn 5 (after having played this spell on turn 4.)
I really don't think that this card will make it for reasons already discussed here.
Cheap Spells/Costly Minions just doesn't seem practical.
Costly Spells/Cheap Minions could be made in to a deck but you take a big tempo hit paying 4 mana for this prior to playing your big minion for cheap. You also have to accept some pretty fierce deckbuilding restictions in order to make this happen.
Only two possible ideas can save this :
1) Playing the reduced cost minion the turn after you play Prismatic Lens, thus allowing you to play other cards alongside it which would not normally be possible. Archmage Antonidas would be a perfect example but is a Mage class card. Malygos has already been mentioned but Paladin doesn't really have the correct burn suite available to make this work.
2) Using this as a tutor for a particular card. Anyfin Can Happen has already been suggested and this idea may have merit but would probably feature iun a deck with only 3 spells : 2 copies of Anyfin Can Happen and 1 copy of Prismatic Lens alongside 27 or so Murlocs with as much Charge as you can get.
Option 2 seems good enough but is Wild only and isn't a serious upgrade upon the existing Anyfin deck since you want to play 7 Murlocs before casting Anyfin and, ideally, this will include Old Murk-Eye, Bluegill Warrior and Murloc Warleader. It takes time to draw and play enough of these cards so you don't necessarily need a cut-price Anyfin Can Happen as you are likely to be close to 10 mana by the time you even want to cast Anyfin.
So it's similar to murloc mage, but with the primatic lens synergy. I like it actually. I would run only dinosize as a spell tho. I liked the fact that the most expensive minion costs 3 mana, so if you'd get a dinosize and a 3 mana minion; in the end you get a 7 mana dinosize with prismatic lens. Also, add the 1 mana 1/1 murloc to buff your guys too.
But I would probably add the 4 mana 5/4 adapt guy for murlocs to make the deck less reliant on prismatic lens synergy. Getting a 4 mana minion would be a lowroll but still would make it fair with a dinosize and ok-ish with the other prismatic lens.
As soon as the expansion hits, I'll try this:
The way I see it, with this kind of deck there's no need to take it to the extreme (1 cost spells and 8+ cost minions). As long as the spell costs 5 or less, you'll be able to play a big minion the following turn. If you hit oakheart you probably win. If not, you will still do some decent stuff.
Lots of testing to do