Divine Shield and Reborn? Dear god, that is a sticky minion. If I could summon this guy multiple times in the course of a match, few would be able to stop me. Sadly, its high cost is a big mark against it.
A beautiful alternative to Brawl. It's a crying shame this card can't be in Standard along with Blood Razor or Ravaging Ghoul, else no board would be safe against me.
Fascinating; this reminds me of Evolve, but it goes for quantity over quality. It's a pity this card had to go to Mage, which I don't typically summon any minions expensive enough to use this on, but I can always hope for a use to present itself.
Silencing friendly minions isn't just for Priests anymore. The low cost of this card makes any possible synergies easy to pull off, and it has good stats for its cost to boot.
Murlocs are cheap, so they are a perfect fit for an effect like this. Given that Murloc decks are aggressive, too, this should keep me from running out of cards too early.
This would be cooler if I had higher cost Murlocs than Murloc Warleader and Nightmare Amalgam to choose from. As it stands, I don't think this compares to my Murloc Paladin deck using Call to Arms to fill the board.
Murloc decks tend to be on the aggressive side, so this guy could help me to quickly dispatch Taunt minions. I'm sorry I don't get to use this card along with the departing Gentle Megasaur, but I'm glad that Blizzard hasn't given up on Murlocs.
Well, 2 minions worth 12 mana combined is a pretty good deal for 10 mana, but at that cost I want something strong enough to win the game, and this isn't likely to cut it.
They just had to announce this card right after Hallucination leaves standard, leaving me nothing to curve into this! This could be an amazing tempo card if only I had more ways to pull it off...fingers crossed for a new 1-cost burgle card.
They are really pushing healing synergies for Druids this time. I would be more eager to use this if I wasn't worried about it getting silenced, or if Hadronox wasn't leaving Standard mode along with my chance to resurrect it.
It is similar to Oondasta, which I used in my Odd Quest Warrior. The main difference is that Rush is applied to the summoned minion, although the effect can only trigger once.
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Divine Shield and Reborn? Dear god, that is a sticky minion. If I could summon this guy multiple times in the course of a match, few would be able to stop me. Sadly, its high cost is a big mark against it.
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Love the art. It also warms my heart to see Stonehill Defender return in a cheaper, higher-value form. I loved that card.
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A beautiful alternative to Brawl. It's a crying shame this card can't be in Standard along with Blood Razor or Ravaging Ghoul, else no board would be safe against me.
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That's pretty neat. Since Murlocs are rarely useful outside of Murloc decks, giving one to your opponent is not likely to backfire.
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Well, my Murloc Shaman deck didn't get me any wins in The Brawlselium, but at least I worked up the nerve to participate this time.
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Fascinating; this reminds me of Evolve, but it goes for quantity over quality. It's a pity this card had to go to Mage, which I don't typically summon any minions expensive enough to use this on, but I can always hope for a use to present itself.
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A natural fit for Paladins; their 1-cost secrets curve right into this.
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Silencing friendly minions isn't just for Priests anymore. The low cost of this card makes any possible synergies easy to pull off, and it has good stats for its cost to boot.
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Murlocs are cheap, so they are a perfect fit for an effect like this. Given that Murloc decks are aggressive, too, this should keep me from running out of cards too early.
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This would be cooler if I had higher cost Murlocs than Murloc Warleader and Nightmare Amalgam to choose from. As it stands, I don't think this compares to my Murloc Paladin deck using Call to Arms to fill the board.
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Murloc decks tend to be on the aggressive side, so this guy could help me to quickly dispatch Taunt minions. I'm sorry I don't get to use this card along with the departing Gentle Megasaur, but I'm glad that Blizzard hasn't given up on Murlocs.
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Well, 2 minions worth 12 mana combined is a pretty good deal for 10 mana, but at that cost I want something strong enough to win the game, and this isn't likely to cut it.
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They just had to announce this card right after Hallucination leaves standard, leaving me nothing to curve into this! This could be an amazing tempo card if only I had more ways to pull it off...fingers crossed for a new 1-cost burgle card.
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They are really pushing healing synergies for Druids this time. I would be more eager to use this if I wasn't worried about it getting silenced, or if Hadronox wasn't leaving Standard mode along with my chance to resurrect it.
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It is similar to Oondasta, which I used in my Odd Quest Warrior. The main difference is that Rush is applied to the summoned minion, although the effect can only trigger once.