This is how the card should have been from the start !!!
What took them so long ??!
I disagree. If you draw Patches it becomes even more of a crushing blow that can really affect whether you're going to win or not. If you draw him you literally are holding onto a card that is a 1/1 do-nothing card. That is good by no standards and really doesn't fit the criteria of a legendary in today's meta.
I pretty much used Patches for OTK decks (him as a combo piece). Now I guess I will have to substitute him for Stonetusk Boar. My memes! Still, thank goodness he won't be in every single deck though including wild.
I'm that player you people all played against, who always plays a pirate and hits End Of Turn button brainlessly, before for some reason the game throws a 1/1 into play with a stylish animation.
I never liked Patches, but this is not a good nerf. A 1 mana 1/1 legend that just shows up when another pirate is played but does nothing? Stats should at least have been 2/1 or 2/2 or maybe even 2/3 ......
Introducing a new card. Pirate the Patches, 1 mana 10/10. Charge. After you play a minion or a spell, summon this minion from your deck. (Tribe Pirate)
probably not? i think it's only gonna be worthwhile in dedicated pirate decks (rogue/warrior) or token decks (basically just druid)
then again, if any class can make use of a card that reads "one mana, this card does nothing", it's rogue.
Well, I think people are forgetting that a captain play on turn three pulling out patches still puts 5/5 worth of stats on the board for the opponent to deal with. Even in non-pirate or rogue decks that is pretty good. It pretty much forces the opponent to deal with the captain next turn or eat 5 face damage or allow you to trade in your 2/2 patches with another minion on board. Even if your opponent removes it you are still in control of the tempo since you still at least have a 1/1 on board and they just spent their turn removing your captain.
probably not? i think it's only gonna be worthwhile in dedicated pirate decks (rogue/warrior) or token decks (basically just druid)
then again, if any class can make use of a card that reads "one mana, this card does nothing", it's rogue.
Well, I think people are forgetting that a captain play on turn three pulling out patches still puts 5/5 worth of stats on the board for the opponent to deal with. Even in non-pirate or rogue decks that is pretty good. It pretty much forces the opponent to deal with the captain next turn or eat 5 face damage or allow you to trade in your 2/2 patches with another minion on board. Even if your opponent removes it you are still in control of the tempo since you still at least have a 1/1 on board and they just spent their turn removing your captain.
the captain play is really good still but i suspect it won't be worth running the risk of top decking a worse wisp in decks that have no other real pirate synergy. as i suggested, rogue can at least utilize a 1 mana do nothing card as a combo activator or edwin booster, but tempo rogue (and aggro/tempo in general) took a pretty massive hit with the other nerfs as well.
Not sure what else they could have done with Patches but it needed to be changed. Perhaps give him 1/2 since he lost Charge. Not really a Legendary card anymore.
Quest Rogue is often forgotten as having Patches as an integral part of its mechanics in the midst of all the Tempo Rogue, Aggro Paladin, Shaman, Warlock, and other decks. They nerfed it once by requiring five bounces, and now they nailed this coffin almost closed by taking away another charge minion.
Not sure what else they could have done with Patches but it needed to be changed. Perhaps give him 1/2 since he lost Charge. Not really a Legendary card anymore.
It still has a unique effect. That's about all that qualifies cards as legendary normally, and not even that sometimes. Power level is certainly not a factor.
This is how the card should have been from the start !!!
What took them so long ??!
So now everyone have 1600 free dust?
"I'M IN.. summoning sickness status until next turn?" -Patches 2018
I pretty much used Patches for OTK decks (him as a combo piece). Now I guess I will have to substitute him for Stonetusk Boar. My memes! Still, thank goodness he won't be in every single deck though including wild.
Check out crazy OTK Decks and Hearthstone Myths at my channel: https://www.youtube.com/user/TheHappy115
Not a significant nerf for me.
I'm that player you people all played against, who always plays a pirate and hits End Of Turn button brainlessly, before for some reason the game throws a 1/1 into play with a stylish animation.
Typed with big fingers on tiny keys.
I never liked Patches, but this is not a good nerf. A 1 mana 1/1 legend that just shows up when another pirate is played but does nothing? Stats should at least have been 2/1 or 2/2 or maybe even 2/3 ......
Introducing a new card. Pirate the Patches, 1 mana 10/10. Charge. After you play a minion or a spell, summon this minion from your deck. (Tribe Pirate)
Kripperino Skipperino
Yes, this is a good change, but Charge should remain if is played from hand.
Think it's worth including Patches the Pirate into a Kingsbane deck to help thin it? I mean, it does synergize with Southsea Squidface and Swashburglar, which are (arguably) solid enough to include on their own merits.
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Fixed it for you
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Not sure what else they could have done with Patches but it needed to be changed. Perhaps give him 1/2 since he lost Charge. Not really a Legendary card anymore.
"Do not take life too seriously. You will never get out of it alive." --Elbert Hubbard
Quest Rogue is often forgotten as having Patches as an integral part of its mechanics in the midst of all the Tempo Rogue, Aggro Paladin, Shaman, Warlock, and other decks. They nerfed it once by requiring five bounces, and now they nailed this coffin almost closed by taking away another charge minion.
Should've done this ages ago.